Official Thread for Dominator Changes


Accualt

 

Posted

[ QUOTE ]
I can't deal damage worth a spit, but I don't see that as my job.

[/ QUOTE ]

Then explain why you have a whole powerset dedicated to nothing but dealing damage.

Anyone who thinks Dominators aren't supposed to deal damage is completely out of touch. We have to be designed to deal damage, or we're basically an AT with only one powerset. It would be ludicrous to create an archetype that has a powerset they're not supposed to use.

The fact that half of our two powerset classifications orients exclusively around dealing damage is practically a commandment set in stone that we are supposed to deal damage.

It makes no sense to have a set that is nothing but damage otherwise. It is the complete opposite of rational thought. It would take a design flaw of EPIC proportions to piss away nine of an AT's 18 integral powers on things that they aren't supposed to use.

Give the devs more credit than that.


 

Posted

[ QUOTE ]
Ok first off skimming through I didn't notice anyone mentioning the IOP effects on doms. Mez protection Items of Power?

I have 1 40 Ice/Ice dom, and in PvE I feel I didn't need a buff. Drop my ice slick, throw out a few single target holds, drop a glacier... I can barely solo on villianous, but in a team I more than carry my own weight. I can't deal damage worth a spit, but I don't see that as my job.

I don't see the recharge rate effecting me much at all in PvE. the recharge was never my limiting factor. I don't have the endurance to fill the bar in less than 5 minutes. Not a big deal.

In PvP I'm totally useless. My friends all play it, I try and join them... Utterly useless. The hit buff in PvP supposes I'll live long enough to land 11-13 hits in PvP. Doesn't happen all that often. I'm far to soft a target. Tried playing in RV, wasn't even humorous. Exercise in masachacism.

The toggle drop issue doesn't come up much.. Generally if I'm meleeing something with toggles I'm dead in 6 or 7 seconds... Don't live to notice if I've dropped toggles.

Truth is that the tankers and scrappers I fight in Sirens Mez me all the time, I cannot mez them.

On the off chance I do catch the stray enemy squishie in a hold, I usually run of endurance before they run out of hit points. Need to pop blues to kill a held "victim"

So I will repeat what I've seen 20 pages of here... Its a step in the right direction, but not nearly a big enough step.

Bonus damage in PvP?
Mez Resistance in PvP?

[/ QUOTE ]
wow you really can barely solo on villanous at 40 with ice/ice? Whats your build look like? If you want PM me and I'll take a look, Im intruiged.


 

Posted

[ QUOTE ]
Even with Psi and FoN they are going to need

A) Perception buffs
B) Healing
C) Fortitude
D) Mez protection
E) Slow/Port protection

etc. Nobody is saying the PPPs are as good as the hero APPs. We are simply stating that dominators are now strong enough to be utilized on good PvP teams, where before they were a handicap.

I don't recall any AT yet that I wasn't able to hold eventually in RV when domination was up. And with speed boosts, that is a good percentage of the time.

As far as two doms being better than one, well damn you should be happy. Before I7 they would have been considered 2 gimpy handicaps for the team, now they are an asset.

[/ QUOTE ]

Matt Miller - the Lead Designer of Heroes and Villains - introduces patron powers in part one of a five part series

MMORPG.com: In terms of balance, is there an equivalent power set available to the heroes in CoH, or is this a villainous advantage?

Matt Miller: The Patron Powers are stronger and more powerful than the “equivalent” powers in City of Heroes (the Ancillary Power Pools), because there is less diversification and the fact that Patron choices are permanent alterations to your character.


 

Posted

my lv 14 plant/fire dom can barely solo on vicious, i use almost all my end to kill a 3 minion spawn, while hopping around like mad to avoid their melee attacks, barely hanging onto life from taking their ranged attacks


 

Posted

[ QUOTE ]
[ QUOTE ]
Ok first off skimming through I didn't notice anyone mentioning the IOP effects on doms. Mez protection Items of Power?

I have 1 40 Ice/Ice dom, and in PvE I feel I didn't need a buff. Drop my ice slick, throw out a few single target holds, drop a glacier... I can barely solo on villianous, but in a team I more than carry my own weight. I can't deal damage worth a spit, but I don't see that as my job.

I don't see the recharge rate effecting me much at all in PvE. the recharge was never my limiting factor. I don't have the endurance to fill the bar in less than 5 minutes. Not a big deal.

In PvP I'm totally useless. My friends all play it, I try and join them... Utterly useless. The hit buff in PvP supposes I'll live long enough to land 11-13 hits in PvP. Doesn't happen all that often. I'm far to soft a target. Tried playing in RV, wasn't even humorous. Exercise in masachacism.

The toggle drop issue doesn't come up much.. Generally if I'm meleeing something with toggles I'm dead in 6 or 7 seconds... Don't live to notice if I've dropped toggles.

Truth is that the tankers and scrappers I fight in Sirens Mez me all the time, I cannot mez them.

On the off chance I do catch the stray enemy squishie in a hold, I usually run of endurance before they run out of hit points. Need to pop blues to kill a held "victim"

So I will repeat what I've seen 20 pages of here... Its a step in the right direction, but not nearly a big enough step.

Bonus damage in PvP?
Mez Resistance in PvP?

[/ QUOTE ]
wow you really can barely solo on villanous at 40 with ice/ice? Whats your build look like? If you want PM me and I'll take a look, Im intruiged.

[/ QUOTE ]

You know that's nonsense.


 

Posted

[ QUOTE ]
[ QUOTE ]
Even with Psi and FoN they are going to need

A) Perception buffs
B) Healing
C) Fortitude
D) Mez protection
E) Slow/Port protection

etc. Nobody is saying the PPPs are as good as the hero APPs. We are simply stating that dominators are now strong enough to be utilized on good PvP teams, where before they were a handicap.

I don't recall any AT yet that I wasn't able to hold eventually in RV when domination was up. And with speed boosts, that is a good percentage of the time.

As far as two doms being better than one, well damn you should be happy. Before I7 they would have been considered 2 gimpy handicaps for the team, now they are an asset.

[/ QUOTE ]

Matt Miller - the Lead Designer of Heroes and Villains - introduces patron powers in part one of a five part series

MMORPG.com: In terms of balance, is there an equivalent power set available to the heroes in CoH, or is this a villainous advantage?

Matt Miller: The Patron Powers are stronger and more powerful than the “equivalent” powers in City of Heroes (the Ancillary Power Pools), because there is less diversification and the fact that Patron choices are permanent alterations to your character.

[/ QUOTE ]

hmm, which power is it in our PPP's that is more powerful than Force of Nature or indomitable will exactly?

As to the ICE/ICe that cant solo on villianous I too would like to see the build. You would have to ignore your entire secondary. Solo PVE has never been an issue to me. PVP can be a real pain some nights and glorious some others. Usually the difference is haveing a corruptor around handing out mex protection.

I have discovered one thing, STUN>holds. Why, cause there is no need to stack stuns. Either your stunned or your not and usually you are. I would say 9 out of 10 times when I am hit with a attack with a stun secondary I'm stunned. Wish my holds were that reliable.

One last question, is confuse autohit? Seems like trollers can confuse me at will, never seems to not work.


 

Posted

[ QUOTE ]


Then explain why you have a whole powerset dedicated to nothing but dealing damage.



[/ QUOTE ]

My psychic power set isnt totally devoted and its almost like a secondary set a blaster has...with melee attacks and melee ranged effects.

And to answer the question...becasue the developers couldnt think of anything else to give players at the time...

oh well...

These problems might be cured if the Rest power would actually raise the domination meter as well as health and energy.

I mean Rest basically is a form of meditation after all....and meditation is a way to focus the inner energy of one self isnt it?

But i guess having the rest power do that...might make it too useful and add too much of a different type of dynamic to the game that would make it not only more balanced but more fun on the whole.

I mean gee that whopping 60 seconds of domination power that gives you holds that last as long as a controller and some damage half as powerful as a blaster might just be too much power for anyone.

Of course people will just use a hold on a dominator who is glowing from the effect and make the entire ability useless as usual but then thats just how it goes.


 

Posted

I know Pos said that. I was referring to those of us saying doms are doing well in RV, since people keep replying to us as if we had said that ourselves.

Change "nobody" to "none of us testers in this thread" to get my meaning.


 

Posted

Domination is 90 Seconds. Holds last LONGER than Controller's holds in Domination.


 

Posted

[ QUOTE ]
Domination is 90 Seconds. Holds last LONGER than Controller's holds in Domination.

[/ QUOTE ]\

um no

They do not last longer then controller hold....sorry to burst your bubble.

I have a Mind/Empathy controller who I like to use sleep effects with...the area of effect by the way is untracable as i also like to use the mass confusion power as well.

Unfortunatley my dominator with mind/psyhci blast has holds that do not perfrom even close to the same duration

My Controlelr can easily sit back and sleep a group of targets and keep it up...but my dominator has problems with that.
And using domination i only just get the ability to hold elite bosses and such.

yet with my controller, infact with all three of my controllers it takes me two sometimes 3 holds to get an elite boss....with my dominator it only takes two or three when i am under the influence of domination power, other wise....
They mostly ignore the powers i have.

Where as my Controller with Mind powers can sleep something or a group and get away...

My dominator tries it, and they wake up after 6 seconds.

So um...i would like to say now from actual experience of playing and also from actual people in teams with me who like to say in team chat alot "Wow your holds are short"

they are not the same....
I wish they where the same

I wish i could put things to sleep for 30 seconds of time....but no....not this dominator.

Oh yes had to edit this part in...shameless plug for these programs...but...

To find out the timing of things and recharges i use two programs while i play.....
One is called Hero Stats and another is called Game Timer.

They make enlighten you to many things in this game.


 

Posted

[ QUOTE ]
[ QUOTE ]


Then explain why you have a whole powerset dedicated to nothing but dealing damage.



[/ QUOTE ]

My psychic power set isnt totally devoted and its almost like a secondary set a blaster has...with melee attacks and melee ranged effects.

And to answer the question...becasue the developers couldnt think of anything else to give players at the time...

oh well...

These problems might be cured if the Rest power would actually raise the domination meter as well as health and energy.

I mean Rest basically is a form of meditation after all....and meditation is a way to focus the inner energy of one self isnt it?

But i guess having the rest power do that...might make it too useful and add too much of a different type of dynamic to the game that would make it not only more balanced but more fun on the whole.

I mean gee that whopping 60 seconds of domination power that gives you holds that last as long as a controller and some damage half as powerful as a blaster might just be too much power for anyone.

Of course people will just use a hold on a dominator who is glowing from the effect and make the entire ability useless as usual but then thats just how it goes.

[/ QUOTE ]

Psionic Assault

Psi Dart: Damage.
Mind Probe: Damage
Telekinetic Thrust: Knockback/Damage (more than Dart, but ineffecient to use as an attack)
Mental Blast: Technically an attack, albeit a [censored] one.
Psychic Scream: Damage.
Drain Psyche: Debuff/Recovery/Regen Boost.
Subdue: Damage.
Psionic Lance: Damage.
Psychic Shockwave: Damage.

Being generous and not counting Telekinetic Thrust as an offense-oriented maneuver, that's 77% Damage. Psy is also the weakest damage set.

Thorny Assault: 8/9 (88%), counting Aim as a power that is a direct component of combat.

Firey Assault: 8/9 (88%), counting Fiery Embrace the same as Aim.

Icy Assault: 7/9 (77%), but Chilling Embrace should be counted as offense because it's an active debuff designed to be used when engaged in direct combat.

Energy Assault: 7/9 (77%), a case can be made that Power Boost is a direct boost to combat with Energy Melee attacks due to the disorient attatched to them.

Taken as a whole, that's 82% of all Assault powers geared directly towards attacking. That earns the name Assault. In summation, yes, your Psionic Assault set is dedicated to damage.

It's dedicated to damage poorly, but it is.

Edit: As a comparison.. Blaster Secondaries.

Devices: 4/9, 33%
Electricity Manipulation: 6/9, 66%
Energy Manipulation: 5/9, 55%
Fire Manipulation: 7/9, 77%
Ice Manipulation: 5/9, 55%

Total: 60%.

On an overall basis, comparing attack powers, damage boosts, and damage auras, Dominators actually have a more offense-oriented secondaries. A moot point because Blasters do so tremendously much more, but interesting anyway.


 

Posted

Um...yes...Maybe you are comparing your higher level controller to a lower level Dominator. Mez durations scale with level.


 

Posted

[ QUOTE ]
They do not last longer then controller hold....sorry to burst your bubble.

[/ QUOTE ]

Just back from test. My Dominator's ST hold with 3 duration SOs against an even con minion lasts ~30 seconds. With Domination up, it lasted ~45 seconds. With just Power Boost it lasted ~54 seconds (which, by the way, was longer than it took my Power Boost to recharge). With both Domination and Power Boost working together it lasted well over the one minute mark (I got bored waiting for the hold to end). Yeah, just one application each time.

My Controller's holds are pretty good, but certainly not as long as these durations (except for just the vanilla, unmodified hold time, which is slightly longer -- your Dominator's holds should only be ~20% shorter in duration than the same level Controller's).

[ QUOTE ]

yet with my controller, infact with all three of my controllers it takes me two sometimes 3 holds to get an elite boss....with my dominator it only takes two or three when i am under the influence of domination power, other wise....
They mostly ignore the powers i have.


[/ QUOTE ]

Depending on whether or not the EB has extra mez protection or both triangles and extra mez protection, it can take between 3 and "no way am I holding that stupid EB with triangles, [censored] WTH were the devs thinking" non-Domination holds. I have no idea why your Dom is having so much trouble holding EBs. With Domination running, it's trivial (aside from the triangles, which your Controller will have just as difficult a time overcoming). We share exactly the same magnitude and each have a means of gaining additional magnitude (though the Doms' is much more reliable and better when it's running).

[ QUOTE ]
So um...i would like to say now from actual experience of playing and also from actual people in teams with me who like to say in team chat alot "Wow your holds are short"

[/ QUOTE ]

And my experiences are wholly different from yours. I can pop Power Boost and Vines and sometimes get, "Wow, nice hold." Sometimes even *I'm* impressed -- I HATE the Controler/Dom AoE hold powers. HATEHATEHATE. (Strangely, I still take and slot them.)

[ QUOTE ]
I wish i could put things to sleep for 30 seconds of time....but no....not this dominator.

[/ QUOTE ]

Maybe it's an issue with Mesmerize -- I dont' have a high level Mind Dom to test it with. But I know none of my control durations are exactly what I'd call "short." So Mind Doms, does Mesmerize (and I assume Mass Hypnosis, too?) really have such a short sleep duration for you guys at high level?

You're not testing your mez powers on +5's are you? B/c that'll cut your durations down to 30% of what they should be...

No idea why you're experiencing radically different durations than I am.

Would you mind going to test and throwing some sleeps around and reporting your numbers with both toons? If your Controlers are > 40, simply going to Warburg will solve the level difference issues.


 

Posted

[ QUOTE ]

Maybe it's an issue with Mesmerize -- I dont' have a high level Mind Dom to test it with. But I know none of my control durations are exactly what I'd call "short." So Mind Doms, does Mesmerize (and I assume Mass Hypnosis, too?) really have such a short sleep duration for you guys at high level?

[/ QUOTE ]

Sleep is one of the longest lasting controls there is, actually. With duration and recharge SO's I can perma-sleep with Mass Hypnosis quite happily. Add in power boost and/or domination and no one's waking up for a very long time. Plus the ST sleep has a higher mag than normal, and can one-shot sleep bosses.


Quote:
Originally Posted by Psychoti View Post
"....so I headbutted the blind chick."
I used to have superhuman powers, but my therapist took them away...

[ cruise / casual-tempest.net / transference.org / xenogamous.com / wytedragon.net / quantam sufficit ]

 

Posted

I'm not sure what you're trying to sleep, but my level 12 mind dom is getting better numbers than that out of mezermize, and that's just gonna keep getting better. You're not hitting them with a damage aura or AoE attack after sleeping them are you? 'Cause that'll cut your duration a bit.


 

Posted

[ QUOTE ]
I'm not sure what you're trying to sleep, but my level 12 mind dom is getting better numbers than that out of mezermize, and that's just gonna keep getting better. You're not hitting them with a damage aura or AoE attack after sleeping them are you? 'Cause that'll cut your duration a bit.

[/ QUOTE ]

Mesmerize at 30ish is a 45 second duration on my Dom. Not short.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Even with Psi and FoN they are going to need

A) Perception buffs
B) Healing
C) Fortitude
D) Mez protection
E) Slow/Port protection

etc. Nobody is saying the PPPs are as good as the hero APPs. We are simply stating that dominators are now strong enough to be utilized on good PvP teams, where before they were a handicap.

I don't recall any AT yet that I wasn't able to hold eventually in RV when domination was up. And with speed boosts, that is a good percentage of the time.

As far as two doms being better than one, well damn you should be happy. Before I7 they would have been considered 2 gimpy handicaps for the team, now they are an asset.

[/ QUOTE ]

Matt Miller - the Lead Designer of Heroes and Villains - introduces patron powers in part one of a five part series

MMORPG.com: In terms of balance, is there an equivalent power set available to the heroes in CoH, or is this a villainous advantage?

Matt Miller: The Patron Powers are stronger and more powerful than the “equivalent” powers in City of Heroes (the Ancillary Power Pools), because there is less diversification and the fact that Patron choices are permanent alterations to your character.

[/ QUOTE ]

hmm, which power is it in our PPP's that is more powerful than Force of Nature or indomitable will exactly?

As to the ICE/ICe that cant solo on villianous I too would like to see the build. You would have to ignore your entire secondary. Solo PVE has never been an issue to me. PVP can be a real pain some nights and glorious some others. Usually the difference is haveing a corruptor around handing out mex protection.

I have discovered one thing, STUN>holds. Why, cause there is no need to stack stuns. Either your stunned or your not and usually you are. I would say 9 out of 10 times when I am hit with a attack with a stun secondary I'm stunned. Wish my holds were that reliable.

One last question, is confuse autohit? Seems like trollers can confuse me at will, never seems to not work.

[/ QUOTE ]

What he means is, the powers you get, if they are copies of a power in the APPs, are stronger. He doesn't mean the PPPs are in general stronger, just that powers that are the same get a small bonus in power (a 5% bonus. Even though the recharges are 5x as long).

And confuse is not autohit. It has high accuracy, but it is definitely not autohit.


 

Posted

[ QUOTE ]
Maybe it's an issue with Mesmerize -- I dont' have a high level Mind Dom to test it with. But I know none of my control durations are exactly what I'd call "short." So Mind Doms, does Mesmerize (and I assume Mass Hypnosis, too?) really have such a short sleep duration for you guys at high level?

[/ QUOTE ]

Most certainly not. Mine is slotted with only two accuracies (no duration) but I can reiably keep 2-3 targets perma-slept with it just by bouncing back and forth between them, even without Power Boost. Also, as has been noted, it's high enough magnitude to sleep a boss in one hit as well.

Now if only they'd make it so when you sleep something they don't get one last shot off at you before it takes effect...


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Even with Psi and FoN they are going to need

A) Perception buffs
B) Healing
C) Fortitude
D) Mez protection
E) Slow/Port protection

etc. Nobody is saying the PPPs are as good as the hero APPs. We are simply stating that dominators are now strong enough to be utilized on good PvP teams, where before they were a handicap.

I don't recall any AT yet that I wasn't able to hold eventually in RV when domination was up. And with speed boosts, that is a good percentage of the time.

As far as two doms being better than one, well damn you should be happy. Before I7 they would have been considered 2 gimpy handicaps for the team, now they are an asset.

[/ QUOTE ]

Matt Miller - the Lead Designer of Heroes and Villains - introduces patron powers in part one of a five part series

MMORPG.com: In terms of balance, is there an equivalent power set available to the heroes in CoH, or is this a villainous advantage?

Matt Miller: The Patron Powers are stronger and more powerful than the “equivalent” powers in City of Heroes (the Ancillary Power Pools), because there is less diversification and the fact that Patron choices are permanent alterations to your character.

[/ QUOTE ]

hmm, which power is it in our PPP's that is more powerful than Force of Nature or indomitable will exactly?

As to the ICE/ICe that cant solo on villianous I too would like to see the build. You would have to ignore your entire secondary. Solo PVE has never been an issue to me. PVP can be a real pain some nights and glorious some others. Usually the difference is haveing a corruptor around handing out mex protection.

I have discovered one thing, STUN>holds. Why, cause there is no need to stack stuns. Either your stunned or your not and usually you are. I would say 9 out of 10 times when I am hit with a attack with a stun secondary I'm stunned. Wish my holds were that reliable.

One last question, is confuse autohit? Seems like trollers can confuse me at will, never seems to not work.

[/ QUOTE ]

What he means is, the powers you get, if they are copies of a power in the APPs, are stronger. He doesn't mean the PPPs are in general stronger, just that powers that are the same get a small bonus in power (a 5% bonus. Even though the recharges are 5x as long).

And confuse is not autohit. It has high accuracy, but it is definitely not autohit.

[/ QUOTE ]

Actually, equivalent does not equal exact copy. What I am suspecting here is things like a hold, immobilize and such that both sides have access to, the PPP will be abit stronger than the APP. Even by adding in 5% more damage, some extra negative modifying attribute, or a longer duration, it justifies them saying, for instance, that the Brute Immobilize/Ranged attack is stronger than the Tanker or Scrapper versions.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Even with Psi and FoN they are going to need

A) Perception buffs
B) Healing
C) Fortitude
D) Mez protection
E) Slow/Port protection

etc. Nobody is saying the PPPs are as good as the hero APPs. We are simply stating that dominators are now strong enough to be utilized on good PvP teams, where before they were a handicap.

I don't recall any AT yet that I wasn't able to hold eventually in RV when domination was up. And with speed boosts, that is a good percentage of the time.

As far as two doms being better than one, well damn you should be happy. Before I7 they would have been considered 2 gimpy handicaps for the team, now they are an asset.

[/ QUOTE ]

Matt Miller - the Lead Designer of Heroes and Villains - introduces patron powers in part one of a five part series

MMORPG.com: In terms of balance, is there an equivalent power set available to the heroes in CoH, or is this a villainous advantage?

Matt Miller: The Patron Powers are stronger and more powerful than the “equivalent” powers in City of Heroes (the Ancillary Power Pools), because there is less diversification and the fact that Patron choices are permanent alterations to your character.

[/ QUOTE ]

hmm, which power is it in our PPP's that is more powerful than Force of Nature or indomitable will exactly?

As to the ICE/ICe that cant solo on villianous I too would like to see the build. You would have to ignore your entire secondary. Solo PVE has never been an issue to me. PVP can be a real pain some nights and glorious some others. Usually the difference is haveing a corruptor around handing out mex protection.

I have discovered one thing, STUN>holds. Why, cause there is no need to stack stuns. Either your stunned or your not and usually you are. I would say 9 out of 10 times when I am hit with a attack with a stun secondary I'm stunned. Wish my holds were that reliable.

One last question, is confuse autohit? Seems like trollers can confuse me at will, never seems to not work.

[/ QUOTE ]

What he means is, the powers you get, if they are copies of a power in the APPs, are stronger. He doesn't mean the PPPs are in general stronger, just that powers that are the same get a small bonus in power (a 5% bonus. Even though the recharges are 5x as long).

And confuse is not autohit. It has high accuracy, but it is definitely not autohit.

[/ QUOTE ]

Actually, equivalent does not equal exact copy. What I am suspecting here is things like a hold, immobilize and such that both sides have access to, the PPP will be abit stronger than the APP. Even by adding in 5% more damage, some extra negative modifying attribute, or a longer duration, it justifies them saying, for instance, that the Brute Immobilize/Ranged attack is stronger than the Tanker or Scrapper versions.

[/ QUOTE ]

It still doesn't explain why Dominators, who are getting things they already had in the PPPs, get AoEs that probably don't outdamage the Brute versions. If they were 5% stronger than the Controller versions, though... o.O


 

Posted

[ QUOTE ]
Maybe it's an issue with Mesmerize -- I don’t' have a high level Mind Dom to test it with. But I know none of my control durations are exactly what I'd call "short." So Mind Doms, does Mesmerize (and I assume Mass Hypnosis, too?) really have such a short sleep duration for you guys at high level?

You're not testing your mez powers on +5's are you? B/c that'll cut your durations down to 30% of what they should be...

No idea why you're experiencing radically different durations than I am.

[/ QUOTE ]

Perhaps the Controller versions are longer, but I've have generally never had a hard time keeping a group asleep with Mesmerize - sleeping each guy ever so often as I work over one held guy. As a matter of fact it is usually disturbingly simple to do - SOs made matters worse.

I'll admit that Mass Hypnosis and Total Domination do seem rather short. I solo most of the time so those are generally my least used powers. Otherwise the holds seem long enough to me.

People have said that Controllers are able to "crit" and occasionally affect bosses with one shot. I have noticed this with an Illusion controller I was playing recently. Occasionally I'll confuse or hold them with one application of the power. This isn't a trick I've ever seen my Dom ever do.

Maybe I'm a fool but I wouldn't trade the longer mez times for my trusty Mind Probe and Drain Psyche (no Stam FTW). My dom thinks he's a Psi-Stalker anyway. Now if only Mind Probe was a large blade of psionic energy projected from his hand...


 

Posted

I have some pvp related questions for the I7 related PvP boost.

It's stated that you only get a boost when attacking opposing players with your Dom secondary attacks (like Fire Blast or Ice Blast), is this true? There was no bonus attacking critters in a pvp zone.

Do any other powers (such as the single target hold or patron power attacks) gain this bonus for attacking other players? I would think they would at least give the bonus out for use of each Dom sets single target hold.

Thanks.


 

Posted

[ QUOTE ]
I have some pvp related questions for the I7 related PvP boost.

It's stated that you only get a boost when attacking opposing players with your Dom secondary attacks (like Fire Blast or Ice Blast), is this true? There was no bonus attacking critters in a pvp zone.

Do any other powers (such as the single target hold or patron power attacks) gain this bonus for attacking other players? I would think they would at least give the bonus out for use of each Dom sets single target hold.

Thanks.

[/ QUOTE ]

You only get the bonus points if


<ul type="square">[*]The attack is from you secondary power set (The Assualt set).[*]You actually successfully hit the opponent PC (misses do not count.)[*]The enemy can be hit. (Meaning Phased PC's don't get the extra.)[/list]

My suggestion is to find a very low defense character, Regens work well, and stay in snipe range and kite for as long as you can.


 

Posted

[ QUOTE ]
[ QUOTE ]
I have some pvp related questions for the I7 related PvP boost.

It's stated that you only get a boost when attacking opposing players with your Dom secondary attacks (like Fire Blast or Ice Blast), is this true? There was no bonus attacking critters in a pvp zone.

Do any other powers (such as the single target hold or patron power attacks) gain this bonus for attacking other players? I would think they would at least give the bonus out for use of each Dom sets single target hold.

Thanks.

[/ QUOTE ]

You only get the bonus points if


<ul type="square">[*]The attack is from you secondary power set (The Assualt set).[*]You actually successfully hit the opponent PC (misses do not count.)[*]The enemy can be hit. (Meaning Phased PC's don't get the extra.)[/list]

My suggestion is to find a very low defense character, Regens work well, and stay in snipe range and kite for as long as you can.

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i dont understand why they are limiting domination so much. i mean fury builds if you attack even if you miss or if you are attacked even if you are missed.

i think the inherents should be set more equal. i dont mean nerf the existing ones, but instead maybe boosting any that fall under (ie domination)


 

Posted

I'd suggest you test this before commenting, this is a buff and quite a large one. I personally don't believe that Doms need anymore big adjustments. Some small ones would be fine, but the biggest PvP issues have been addressed.


Thorizdin

Lords of the Dead
Old School Legends