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Posts
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Joined
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I'm not sure what you're trying to sleep, but my level 12 mind dom is getting better numbers than that out of mezermize, and that's just gonna keep getting better. You're not hitting them with a damage aura or AoE attack after sleeping them are you? 'Cause that'll cut your duration a bit.
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Yeah, it could go like this:
1: Focused Accuracy
2: Power Sink
3: Force of Nature
4: Hibernate
...They'd call it "Chuck Norris mastery" and it would be awesome!
Note: In this context awesome should be read as likely to start a riot. -
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1. Havoc Punch
1. Charged Armor
2. Conductive Shield
4. Jacobs Ladder
6. Boxing
8. Combat Jumping
10. Static Shield
12. Swift
14. Super Jump
16. Health
18. Thunder Strike or Chain Induction
20. Stamina
22. Acrobatics
24. Tough
26. Lighting Reflexes
28. Aid Other
30. Aid Self
32. Lightning Rod
35. Power Sink
38. Power Surge
I was thinking of removing the Medicine Pool and carry a few more greens to compensate so I can take more attacks. Also planning on taking the Mu Mastery PPP to fit in with the electrical theme.
Your thoughts?
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I'd recommend dropping Tough instead of Aid Self. The heal provides better mitigation against all damage types, especially non-S/L ones, natch. Dropping that frees up a couple of picks which I'd use for whichever of Thunder Strike/Chain Induction you don't get at 18 and Grounded or Lightning Field. I'm personaly a big fan of Grounded, at least provisionaly, since end drains are horrid and frequent at the higher levels and it looks to give a fair big of negative energy resistance, which is kinda lacking in this set otherwise, but if you do not fear the blue suckers damage auras are pretty nice with Fury.
So those are my suggestions based on what I've seen of the set to date, good luck whatever you descide to do. -
I thought the brute cap was at 90%? Dang, I don't have brute high enough to test this. Someone else, test things!
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Not entirely sure I agree with you there, since in CoH the post 40 game is about as long as the pre-40 game, and generally allot tougher. I'd rather have my powers help out against Malta than Skulls is what I'm saying. But too each their own, and I hope we're both happy with what ever form ES finally takes.
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Ten, how many post-40 carnies have you fought? I ask because I've noticed the pre-40 ones in CoV don't seem to have the end drain death effect to nearly the same extent that the post-40 carnies in CoH have. Which is to say my Mastermind without stamina could (a few levels ago) run into the center of a group of +level carnies, kill them all with a trip mine, and still have end left, while my Regen scrapper gets drained by the same kind of mob a few levels later. Point being, the pre-40 carnies might be a bad example of the effectiveness of end drain. Regardless of which, the true winners of the end drain jerk award are the sappers with their end drain beam followed up by cattle prod of extremely long term holding. Oh, and the fact that about half of the 40+ longdow spawns I'm seeing on ruthless have more than one spec op in 'em. Thank the Fonz I don't use my end for much.
Second, and this is not specificaly directed at anyone, Aid Self is pretty damn easy to use for res based characters. Again with that Mastermind (who protection consists of robots, with a second line of "running like a little girl") while fighting EB Positron earlier today (who used Force of Nature from the look of it, which is realy not cool to follow up Atomic Blast with, but that's a topic for another post) I got off the heal (2-slotted for interrupt) between ticks from his irradiate. The only time I couldn't get off the power was when I was standing inside of his choking cloud, which was plenty easy to get out of for the second or so needed for an uninterrupted aid.
In fact, the only time I'd realy imagine it being a problem for an elec brute to get off Aid Self would be when standing in an Earth Caster's quick sand, and that's when slow resistance comes in handy, for the getting out of slow patches quickly. So, I've said this before in other threads, and I'll say it again in this one, given that any armor set is going to have a few holes I'm much happier if those holes are pluggable with pools than if they are not. YMMV.
Oh, and has anyone else noticed that everything and its grandmother slows in Grandville? Damn am I wishing for slow resistance on my Mastermind, and that's a frickin' Mastermind, her personal powers are conveniences. I shudder to think what that zone's gonna look like if I can ever get my Corrupter than high.
edit: edited for clarity, grammar and spelling. Ah posting after my bed time. -
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My biggest problem is the fact that people say take SJ for your immob and KB resistance, except you can only have either superjump or combat jumping on.
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I say get Hover and Teleport for your resistance holes and laugh at immobilizes. Laugh I say! -
You're still talking to him? Do you remember the thread where he argued about the definition of majority for 5 or so pages? I respect Five's total, utter and blind willingness to defend any point he's ever made no matter how ill thought out, but I respect it the same way I respect the crazy necrotic bacteria colonies in the mouths of komodo dragons: from a distance, and with no interest in experiencing it myself.
edit: good call fish, that would be funny, and kinda typical. -
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Has anyone had good experiences with Poison Trap? It just sounded really, really useful.
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I've got a Robotics/Traps MM that uses Poison Trap, which I believe is identical to /Poison's own version of this. It is quite useful for when your minons or fellow brutes have drawn aggro and gathered a large mob.
While they're pounding away, fly/sneak into the middle, drop the mine...and ka-boom. Watch those cookies get tossed. I don't so much slot it for the debuffs as much as I do for the massive hold and recharge/end.
Note: If ANY creature walks through the cloud, they're affected by the gas and will randomly choke...they don't have to stay in the same area where the mine went off. Depending on how you use your personal tactics, poison trap can be a godsend. Though it might drive up your shoe-shine bill with the amount of vomit.
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True, the /Traps version rocks. It is saddly not the same as the /Poison version, which sucks. Hopefully the devs will fix this in I7...