Official Thread for Recluses Victory: PvP Zone
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Lag aside, I liked most of it. The jousting gets a bit old, but that's how the system works.
The only shocker - PLEASE tell me this is a bug - is when a Stalker hit my AR/Dev (I'm a glutton for punishment, I know) with a Confuse. I don't know if it was AoE or not, but I died very, very suddenly. Not because he hit me, but because my own trip mines detonated, my own Auto Turret lit me up, and my own Caltrops slowed me down.
Please - this IS a bug, right? Sheesh.
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No, that's actually *not* a bug.
Mind Control FTW!
Still here, even after all this time!
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[...] my own trip mines detonated, my own Auto Turret lit me up, and my own Caltrops slowed me down.
Please - this IS a bug, right? Sheesh.
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ROFLMAO!!!
Dude, I dunno if that was a bug or not, but I'd've paid GOOD MONEY to actually SEE that - or more importantly, to see the look on your FACE when you realised what killed you.
ROFLMAO!!!
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Lag aside, I liked most of it. The jousting gets a bit old, but that's how the system works.
The only shocker - PLEASE tell me this is a bug - is when a Stalker hit my AR/Dev (I'm a glutton for punishment, I know) with a Confuse. I don't know if it was AoE or not, but I died very, very suddenly. Not because he hit me, but because my own trip mines detonated, my own Auto Turret lit me up, and my own Caltrops slowed me down.
Please - this IS a bug, right? Sheesh.
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Ninjitsu secondary has an AoE power that has a chance to confuse, so it's not a bug.
Gothika (Grav/Kin) Marionette (Ill/Rad) Terra Firma (Earth/Storm) Alana Dale (Arch/Nrg)
Iceblink (Ice/Dark) Fantasia (Mind/Fire) Shadow Minx (Claws/Nin)
--Virtue
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<ul type="square">[*]Any build without stamina (not including masterminds) seems pretty much gimped, even with one end reduction in every power.[/list]
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I tend to agree, actually. I think END-reduction Enhancements need to be bumped to a better Schedule. Something that gets them to 40% or 50% each as of SOs, I'd say - even if you suffered pretty harsh ED after just the ONE or TWO of them.
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HERE HERE!
The end redux SO's need a major buff, its insane! 75% of the time I didn't even notice they were there even triple slotted. For example, I tested out an illu/sonic, running Stamin 3 slotted, Sup Inviz 3 slotted end redux, and hover. I'd get maybe 4 attacks out of blind/decieve/spec wounds and a few clarity buffs to my teammates and I'd drop out of the sky! thats absurd I know Sup Inviz is end heavy but come on 3 end redux and stamina it sucking that much, plus an end redux in all my attacks and clarity (and we know hover takes almost no stamina).
I love ED with the exception of not being able to six slot stamina! Dev's please fix End Redux now!
I tried this event like I tried the 2 events in beta for CoV. My results were similiar for all 3 events. My initial frustration lead to a desire to do better and I kept trying and eventually had some good fun. I think there are some issues to address, and the play on live will be diferent than this event, but I don't believe the constant mezzing of squishies or the overly powerful signature hero/villains are game breaking, or will be addressed by the devs in some way.
But for me it comes down to a decision to play PvP with little to no reward for me versus doing PvE missions and getting xp, new lvls, new powers.
So, while I liked the RV zone, I'll only go there on live to get exploration badges, if any, or to do some PvP with a 50 once in a while.
I do think PvP is a good addition to the game because it gives a player options. At higher lvls grinding can get boring and it's good to have options. For me, I'll play alts instead of doing PvP, but the changes made for PvP that effect PvE haven't changed my play experience, which is usually small groups or solo.
One last comment, which probably isn't appropriate for this thread, but I'm making it anyway. I've been around since CoH beta and my belief has been that I should be able to experience everything the game has to offer. I typically play in small groups or solo and saw a lot of changes being geared to larger groups, which annoyed me and made me think the game was being designed for other people and was shutting me out. I thought I should be able to do everything as a solo or small team player. My brief flirt with WoW showed me that even though a game has a lot of opportunities for fun and challenge, I have to decide if it's something I want to invest my time in. And if I choose not to do something, I have to accept that I won't get to see that content or get the goodies associated with it. In CoH/CoV I want to have all the story arcs, all the TFs completed, all the badges, all the cool temp powers, yada, yada, yada. Now, I'm ok with knowing that if I want to, I can, but more than likely there will be goodies I wont get, but that's my choice to skip them.
So, good job devs on the RV zone...I think it's a good add to the game.
back to lurking for me
-Pinnacle
Sue Choppy-50-BS/WP Scrapper
-Justice
Chill Thrill-50 Ice/Dev Blaster
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I played Hero side, and I tried an Inv/Axe build, and an NRG/NRG Blaster.
The Axe Tanker did poorly. The night I went on, it seems the villains were all testing the high-level Elec Brutes and Thug MMs. With the rampant Energy damage from Electric Melee flying around, combined with Inv's low Energy Resistance means I didn't last too terribly long. Axe is all lethal damage, and since everyone and their brother has S/L resists, Axe does pretty lame damage.
The Energy^2 Blaster did much better: Energy damage was a godsend, as I could actually do damage. I spent a lot of time flying around Sniper Blasting people... Anyone who TP Foe'd me was met with Nova. BOOM!
I now know what Gang War is designed to do. Swarm a Player with so much crap their computer stalls, ensuring an immobile, inactive target.
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Re: highlighted text...
ROFL! BEST EVER.
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ROFLMAO!!!
Dude, I dunno if that was a bug or not, but I'd've paid GOOD MONEY to actually SEE that - or more importantly, to see the look on your FACE when you realised what killed you.
ROFLMAO!!!
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It would have been money WELL spent - and you would have had my company laughing with you as well.
Until I thought about how [censored] that was, that is.
Obviously I don't post often, but wanted to give voice to what I found last night (only time I had to try RV).
On the plus side, I got to see how my on-again-off-again fav toon (D3) would play if I ever get him to L40. (Too little play time and too many alts to actually count on that even though I've had him for 2 yrs.)
Also, it was fun to see GhostWidow in action. Scary that nobody seemed to be able to touch her while she almost casually slaughtered anyone that agro'ed her, but fun neverthelesss. Er, from a distance of course.
On the negative side, I found that my D3 is gonna suck at L40. Well, not for PvE perhaps, but certainly my experience with PvP (my first PvP in CoX ever, actually) was resoundingly bad.
The cycle was pretty much the same for the 3 hours I tried. Go out with Shadowfall and Tactics running. Look around to find the action. Suddenly either drop to 1 hp (AS, I assume) or get mez'ed/immobed/held and then killed within the next two secs. Go to hospital. Repeat until too tired and frustrated to play any longer.
There were a few times that I wasn't instakilled. As long as I was hiding in a large pack of heroes I could survive until someone noticed me and decided to casually destroy me. My debuffs and FS annoyed a few villians, I think and I did manage to actually kill a couple of people with a well-timed Blackstar. And I did manage to avoid death two or three times by TP'ing away the instant the first blow landed on me. (Although one of those "Whew! I just escaped with 1 hp! Aren't I lucky?!" teleports landed me in a bunch of spiders. You can imagine how that chapter ends, I'm sure. Heh, heh.)
On the whole, though, it seemed like not much point in playing unless I wanted to roll up a scrapper or a stalker.
I'm glad others had a good time, though. Mostly what I learned is what I'd always suspected: PvP isn't for me and my toons will suck at level 40 if I ever make it that far.
I wonder if others had more fun with their D3s. Maybe I'm just not built well for PvP. [shrug]
lol whatever
The RV event rebuilt my FUN! Factor , For that I have to say Thank you. I love this game and the ppl in it but Damnnnn after a few times through it got boring, real fast... I will find myself playing a lil more often if the Devs can keep the fun rolling in, so dont hold off I8 to long. It only takes me 2 - 3 months on a full head of steam to get from creation to 50 (Soloing) and then things get boring again.
The most Fun I had was when I ASed Synap-boy and took off running
He chased me all over the court yard, (BTW, why can't SS look as Cool as Synapses'?) and dang hes kind of slow, lol.
In the 2 days I created about 8 different characters and I have to admit I have changed my mind about Stalkers. They are a lot of fun to play with I had more fun playing them then any other AT I created.
BTW, are there badges to be gained for defeating one of the AV/Heroes?
"My life is not a journey to the grave with the intention of arriving safely pretty and well preserved, but rather I will skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming...WOW...What a Ride"
PvP zones are built to accomadate certain powers and people that exit every 5 minutes to grab 5 break frees and 15 heal inspirations.
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I think that debt in a PvP zone should be cut in half, like in missions. My main reason? Griefers.
I was trying out a Dom in RV today to see how the domination building plays out. This tank comes up and stuns me, then superspeeds off. Two seconds later, I get tp foe'd into a mob including a couple longbow wardens. I die almost instantly. The Tank says "hiya!" and then runs off. He didnt even bother fighting me, he just wanted to grief me. And I was a dom for crying out loud!
Because of jerks like this guy, they should half the debt you can get so that griefers dont have you reaching the debt cap for their own entertainment.
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Well lemme mention for the 14th time my idea:
50% HP Check- If a PC did 50% or more damage to another PC before they were killed by an NPC then the dead PC gets no debt. As it is now, especially with Stalkers no longer one shotting us, it goes like this: Assasin Strike, Mob hits me for my 1 remaining HP then I get 50,000 debt...Debt for taking 1HP of mob damage. Stupid, plain an simple.
Mez/Hold Check- If a PC takes 50% or more NPC damage while under the affect of a PC mez/hold and dies as a result of an NPC attack they get no debt...Debt from PC Hold Griefing...Stupid, plain an simple.
New for RV rule: Turrets give no debt. If the main point of the zone is to take pillboxes then why discourage us from doing it with debt? At the very least don't give us debt from the Villain/Hero controlled turrets...that's the same as getting debt from an MM pet...PC Controlled Turret Debt....Stupid, plain an simple.
I just wanna say when i rolled up a copy of my lvl 36 fire/fire dominator and took him into RV I expected to do "OK"
I have played this toon quite a bit andhave become good with him as most do. So in i go and suddenly i realize im walking through everyone with barely a scratch FINALLY my dom has the dmg potential i had worked so long for.
Only thing i couldnt kill 1vs1 is the usual FoTM ice/energy and BS/regen.
Anyway i wanna say thx devs u guys rock
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Man, I wish my spines stalker would have come across you two. My 6 slotted buildup + 6 slotted Impale would have been quite fun, all from a distance too
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HEHEHE for the record.... when i mentioned above that my storm friend got hit... it was because of a spine stalkers who then immediatedly got ran up to to be debuffed. But as an additional kudos to all spines out there... you guys are the only ones smart enough to slow us down =)
All I have to say is I had an absolute blast with this PVP zone, and having to go back to Bloody Bay today made me want to cry. I think we should do this event again!:-D
I had good and bad experiences in RV. My Domintor experience was very bad, got killed alot and was not very effective. My Tanker and Brute experience was good though, killed a bit and was very survivable.
Oh, and my Trick Arrow Defender had lots of fun annoying Stalkers with DoT. And I found Oil Slick + Rain of Arrows to be a very effective counter to Mastermind armies.
Had a lot of fun running an Ice/Storm troller - my Jack and I actually held Ghost Widow for a brief glorious moment before she broke free. Wish I'd gotten a screen shot of that, but had to settle for her walking over my corpse.
Ghosty
More events like this where players can test high-level builds would be greatly appreciated!
#1: Continuing from yesterday... (#2's at the bottom and only applies to 1 or 2 people)
A positive Rant:
To me, this zone is the closest thing I've seen yet to how "Lost Temple" and other good Starcraft/Warcraft3 scenarios. To me, that's the higest honor that can be given to any Direct head-to-head/PvP Map/Design to date. It's addictive, FUN, but also very risky and you never know where the next treat will come from so just about any counter/build can come in handy at the drop of a hat. I LOVE that this zone makes Tankers and MM's a real force to be reckoned with in PvP b/c in every other zone they've done nothing but sit on the sidelines saying "Dwaaaa... Why won't anyone plaaaay with meeeee?" ...Oh, and it's also got some really fun toys
Now that that's out of the way...Back to the major imablances/bug/suggestions
...The constant mez-fests leading to the following:
-Pretty much everyone in the zone rolling Scrappers/Stalkers b/c their squishy PvP builds depend HEAVILY on a level-50 tray filled with 25 BreakFrees but no BF's were readily available.
-Chainholding: Yes, it's still happening!... singularities are the main culprits, but there were other incidents too
-ChainTerrorize ...I dunno why, but my Lich kept a couple scrappers Chain-Feared...
-"Squishies" being unplayable/useless/killed within 2 seconds of the start of fights.
-Constant "Jousting" by Melee chars who take off over HALF your HP's AND mez you in the same hit.
-"Range as defense" being the most gimped "defense" in the game.
-Maintining Crucial toggles impossible
-"Haves and Have-Nots" situations (*/*/Psi trollers becoming tank mages)
-Forced Min/Max teaming and the exlusion of Debuff-Based Corrs/Defs/MM's....
-Doms only being playable IF they have BF's and their opponents have none = BINARY
-ALL Longbow having Mezzes = Extra squishy Debt and lots of it.
- "SR Scrapper City" ...Ellude means NEVER being held, EVAR...by ANYTHING. (sorry SFB, but this one stays b/c it looks like the mind control thing is just a bug... much like Earth control's was...which was later patched)
-Killstealing: You finally hold something... some Scrapper/Stalker jerk runs up and takes credit
-NPC Killstealing: Same as above only now you caused someone debt on accident and now they're really pissed at you, or just leave the zone entirely.
-Being chainheld while controlling a Pill-Box = Turrets do nothing (Turrets SHOULD default to aggressive)
-Being held out of bodyguard range and instaganked (can't change to Defensive mode when held)
Other issues:
==PillBoxes==
-Most Squishies being worthless for "Heavy" and Pillbox control: IE: instaganked by Stalkers or BS-Scrappers. If nothing else, being in a big hightech Pillbox should provide Radar(+PER) and SimpleArmor(Smash/Lethal) ....Maybe the Turrets themselves could just have a buff aura like PolicDrones that granted both of those since they're not good for much else being only level 49...
-MM's OTH, almost unkillable when controlling Pillboxes. (And My MM only had 3 pets!) ...shouldn't there be a lower Cap on the resists that Bodyguard provides?
-"spiders" with +PER ...Don't know what this is, but we all know that Heroes built for "stealth" can't stack it so anything over +400ft +PER pretty much sees everyone.
-Teleporting TO pillboxes: Yeah I did this with my MM... TP-Foe 3slotted for Range is a Nasty Combination when you're inside a pillbox controlling it's Turrets and also have in your posession:
-...While controlling Heavies: ...Isn't this overkill? Shouldn't you be prevented from "capturing" a Pillbox and gaining it's turrets if you've got a Heavy with you too? I was putting Noxious Gas on my Heavy, and Poisontraps down to drop people's toggles the instant I TP'd them to me, then Alphastrike them with 3 Pets(2 pets with Headsplitter that can Crit, 1 with Fear AND a hold), all 4 Turrets AND a Heavy... This tactic makes stacked Trip-Mines look like a cute little spanking.
-Indicators/Soloing turrets: Why aren't we given some kind of warning when one of our captured pillboxes is under attack?
-Too remote? ...This is part of the above... Often an MM, Tank, Brute, or Scrapper can wander off on their own and just defeat all 4 level-49 turrets on the captured-but-abondoned pillbox's located to the far bottom and top corners of the map b/c it's way out in the boonies and no one wants to sit there guarding the damn things from these guys... watching paint dry is more fun.
-AV's spawning +4 the pillboxes they're only supposed to "Help" Retake ...This totally Trivializes "Heavies" and makes it impossible to hold these pillboxes when the AV's run straight to them or some idiot aggros the AV's and leads them right to one you were sitting at minding your own business in.... Normally this is called "Choo-Choo Training" or Griefing in PvE... WHY IS IT DIFFERENT HERE??
==Heavies==
Bad ACC: Dayamn... for being a level 54, these buggers sure do miss a lot!
-Farming Wardens: I did this too... People were complaining about wardens two-shotting them right? Well I was group-flying around on my MM with a heavy two-shotting Wardens, LMAO... It's both hilarous, AND profitable for anyone with a couple Buffs or Debuffs to command their "heavy" to walk right into melee with the Wardens... not only does the Heavy shirk off any damage done, but it kills the Warden in about 5 seconds or less with no risk at all to the player. I did this for about 20 minutes straight and got a full bar of XP, full tray of SO's, and enough INSPs to sink a ship.
-GroupFly but no TP? ...Seriously, I was using Group-Fly to move mine along a bit faster... seems fair to me atleast... But Group-Teleport didn't work, and Teleport Friend didn't even work. Can these things even be Wormholed away?...why can't they be teleported like every other mobile pet in the game?
-Stays at Range: People complain about the Villain "Heavy Blaster" for the ame reason they complain about their Hero blasters having lower damage than it should... Uh DUH, because they don't take the melee Attacks. Maybe this heavy should slowly close to Melee range while it's ranged attacks are cycling? ...That way more ppl will notice it's huge DPS at Melee range
-3 Platforms but only 2 are ever up? ...No really.. there's a platform inside the base that I never saw a Heavy on and I know for a fact that only 2 of them were in use at the time b/c I had one and the guy I was following had the other.
-No XP for killing them? This is REAL bullcrap... It's a LEVEL 54 E.B. ..Yeah I get that they just "crumble" when you kill their "pilots", but why no XP when we do all the work of actually killing them first? They can 2-shot most of us...
Everything else:
-Outnumbering and Instances: A lot of people remarked that player distribution was just plain awful... some zones had 3 heroes versus a Zone full of Villains, and visa versa... Yet many of these zones would say "Full". It didn't seem like the servers were placing just anyone in the instances based on actual faction ratios, it was random at best and very biased in practice. How about some real algorythems here to better distribute players and limit "Zerging" of instances/"rooms"?
-Level 54 AV's. ...there's nothing I can really say about these that hasn't been said already... but why isn't there more of a "ramping up" effect or gradual increase in their level? Why are they always 54? Why not put an automatic "Difficulty Slider" in based on the number of players to each faction or based on how many times they've won the zone in a row?
-MM Armies and Ice/Stone Tank Armies are pretty rediculous in general. MM armies because of the Lag, and Ice/Stone Tanker armies because they stack Slows, play Taunt-PingPong, are basically unkillable, AND get some serious alphastrike power in End-Game (I know I wasn't the only one being conistantly 2-shot by SS and EM tanks). ...I was also Part of one of these Tanker armies that took down several neutral pilboxes WHILE taking down twice our numbers in Villains quite easily. We were killing Brutes left and right and I didn't even have my attacks slotted for damage!
-Bugged Turrets: Seems to happen mostly to the Turret closest to the Villain base, Heroes capture it from the Villains, but then it the villains capture it back but it gets "Stuck" ...Infact it seems to cause Zone-Lag too.. Is it stuck in a programming loop?
-Wardens get Nukes and Ultimates??? ...No really, I've seen them use the folllowing: Unstoppable, Ellude, MoG, ThuderousBlast with 100% End-Drain(Now THAT'S an MM killer!), Psychic-Wail /w Stun, ...and some Nuke I didn't even recognize.. (Possibly Sonic or reserved for nuke NPC's only?)
-MindControl Control-type: Yes Stupid fanboy, I already knew about this, or rather my IceTank did. Maybe a little Moderation? It's great that MindControl can finally do something better than anyone else, but that doesn't mean they should bypass 100% of all DEF types.... Just having two AoE based holds gives them more Accuracy against SR's than any trollers stacking ranged holds.
-Core PvP'ers sticking to Heroes or Stalkers: Pretty simple, people go where the power is. I left over 15 zones during the course of this event b/c either no one on the Villain side would Team-Up, or there were too many Heroes for there to ever be a fair fight for the zone.
-Dom dps still unimpressive: Okay... so it scales better than Corruptor damage up to 50? So what... they're still the lowest damage AT next to defenders at this level, and the people who were saying "Yay,my dom was kicking butt" will be singing a different tune when everyone including Tanks and Scrappers have 25 BreakFrees and they can't hold anyone long enough to actually kill them before hold suppression kicks in and the Dom gets 2-shotted as usual for their troubles.
-Debuffs only affecting a portion of base stats. Isn't it enough that most Debuffs require a to-Hit check? Why are they STILL not affecting total stats on all of the things they debuff? For instance a 25% DMG debuff on your typical Scrapper or Stalker slotted for damage and abuse of "Buildup" is less than a 6% actual Debuff... he's still hitting you for almost 95% of his original damage.... BOO! ...This really affects R.V. in particular b/c a lot of Teir 7-9 powers for support builds rely on these stronger AoE debuffs to balance out their very long recharge times.
-End Drains: Same as Debuffs... Many of them require hit-checks too... WHY are are either of these things being double-penalized in PvP? Fior many builds, it's the only defense they have.
-Stacking Hold "patches": Here's one more that I'm guilty of... Dropping toggles faster than any Blaster, Controller, or Dominator could ever hope to with these poisontrap type powers that stack holds. If you've ever faught HighExplosive Gas Missile turrets in PvE, you already know what I'm talking about. Yeah they're important for Traps and Poison, but they also tick a little too fast and often overcome Mag-12 Status protection in a couple seconds.
-FLY on impale? ...AGAIN... something that's a bit excessive for an AT that already has everything(yes I'm talking about "Jousting Scrappers"... why not just give it -JMP instead like Doms get? It would make more sense anyway. It's not like Flyers in PvP don't already have enough issues with Melee AT's and their constant TP-foeing, Stunning, and SuperLeap 2-shotting.
-Stamina...again: ...many Aura powers which are basically required by your powerset for PvP just cost way too much and there's no way you can run them AND stay alive or attack without having Stamina too... I tried 3-slotting all of these powers for END-reduction but it sill wasn't nearly enough. And you can't just pop a squat in the middle of PvP. Meanwhile Stamina and Health gives it's owners a HUGE advantage over anyone who doesn't have them b/c of this latest "1hp/1end" hospital change.
-Some Trap powers randomly backfiring. Yes,. imagine my suprise when I'm held by my own trap.. and do a double-take when I check, and check again, but don't see "confused" message or Icons in the right corner of my screen... WTH causes THIS bug?
-Wardens on every corner...totally owning 90% of Arachnos troops
-Wardens starting fights with MM pets and the pets aggroing back b/c they're set to Defensive
-Scrappers, Brutes, and Stalkers only leaving their bases when their "Ultimates" were up.
-Can only recruit players by watching Broadcast... search window doesn't limit by "Instance"
-/Whoall command should ONLY show players up top... not the ones down inside the bases.
-SS + SJ FTW! ...Every ganker in the game had this... why aren't these toggles mutually exlusive?
-Almost No one is rolling squishy support builds...thus no one is safe rolling squishy support builds...Irony?
-Why don't MM's in bodyguard mode get Teleport-Foe resistance like all other +DEF sets?
-Why doesn't the 1-HP rule penalize everyone equally by applying a No-Regen debuff?
-Why isn't there a gateway to switch Instances directly? ...zoning to G-V first takes too long.
-I also saw people in Every zone, including Mercy and PO... isn't this allowing them to buy INSP's?
#2: That guy who said I was a biased "cry-baby" is clearly just a flaming idiot with an axe to grind, everyone knows I'm an equal-opportunity Nerf-herder and a grumpy malcontent in general...There is no faction bias for me, I play both sides of the fence because I can't frikkin stop myself.
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-Why isn't there a gateway to switch Instances directly? ...zoning to G-V first takes too long.
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I think there is, in the villian base its at very bottom, under the portal where u come in. I only found it cuz i fell. There are also 2 other exits here so you can get out of the base to avoid base camping.
my beef
--players with 2 accounts keeping a defender in the base to buff themselves. They got the right, cuz there paying 4 it, but come on, how sad. Maybe if a defender's life span was longer than 40 seconds these char's would be played--
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-Why isn't there a gateway to switch Instances directly? ...zoning to G-V first takes too long.
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Strange I was able to do that, there was a portal underneath a ramp that let you switch instances without going to GV.
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I played Hero side, and I tried an Inv/Axe build, and an NRG/NRG Blaster.
The Axe Tanker did poorly. The night I went on, it seems the villains were all testing the high-level Elec Brutes and Thug MMs. With the rampant Energy damage from Electric Melee flying around, combined with Inv's low Energy Resistance means I didn't last too terribly long. Axe is all lethal damage, and since everyone and their brother has S/L resists, Axe does pretty lame damage.
The Energy^2 Blaster did much better: Energy damage was a godsend, as I could actually do damage. I spent a lot of time flying around Sniper Blasting people... Anyone who TP Foe'd me was met with Nova. BOOM!
I now know what Gang War is designed to do. Swarm a Player with so much crap their computer stalls, ensuring an immobile, inactive target.
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Re: highlighted text...
ROFL! BEST EVER.
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Remember folks, gang war has a secondary effect: it debuffs enemy framerate! This is, perhaps, the best debuff EVAH. It is, sadly, not slottable
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-"Squishies" being unplayable/useless/killed within 2 seconds of the start of fights.
-Constant "Jousting" by Melee chars who take off over HALF your HP's AND mez you in the same hit.
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Toggle drop reduction - good. Until you realize the stun... drops them all anyway. If someone wasn't testing elec, they were an EM brute or stalker, it seemed.
EM's almost-constant stun is rediculous (and yes, I slot for it on live.) It makes the toggle drop "fix" pointless.... much like the 1HP/1END Rez makes the PVP timer pretty pointless.
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-ALL Longbow having Mezzes = Extra squishy Debt and lots of it.
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Not all, I think I saw three Flamethrowers.... Slightly more seriously, no, there was a good mix of wardens, including emp and force field, which my squishy heroes used when they could.
That said... *both* sides are a little ridiculous with all the mezzing/psi/etc. from NPCs. Jump past, have a hold catch up to me from an NPC, stand there dazed in the mixxle of a parking lot so a stalker or brute gets a free kill = not fun at all.
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I just wanna say when i rolled up a copy of my lvl 36 fire/fire dominator and took him into RV I expected to do "OK"
I have played this toon quite a bit andhave become good with him as most do. So in i go and suddenly i realize im walking through everyone with barely a scratch FINALLY my dom has the dmg potential i had worked so long for.
Only thing i couldnt kill 1vs1 is the usual FoTM ice/energy and BS/regen.
Anyway i wanna say thx devs u guys rock
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lol good joke
On a related note, if anyone can identify this guy, send me an PM so I can thank him for providing a cool screenshot for Warcry.
http://images.warcry.com/image.php?id=77340
Wait, this means my BS/SR is finally FOTM? Huh. Who knew? And here she is, having been low on the totem pole since Beta.
PERC Supporter
La Pucelle (BS/SR)
Miseria Bella (Sonic/Dark)
Wrangler Annie (SS/Elec)
Coldsmoke (Ice/Dark)
Saber Maid (BS/Regen)
and others...
Lag aside, I liked most of it. The jousting gets a bit old, but that's how the system works.
The only shocker - PLEASE tell me this is a bug - is when a Stalker hit my AR/Dev (I'm a glutton for punishment, I know) with a Confuse. I don't know if it was AoE or not, but I died very, very suddenly. Not because he hit me, but because my own trip mines detonated, my own Auto Turret lit me up, and my own Caltrops slowed me down.
Please - this IS a bug, right? Sheesh.