Official Thread for Masterminds: Thugs


008Zulu

 

Posted

I LOVE DUAL PISTOLS!

Please make the Sound FX commensurate with the size of these hand cannons.

Also, the Thugs seem a little buggy with regard to how they behave. Please take a look at them.

Thanks!


Sign It : http://www.change.org/petitions/ncso...city-of-heroes

 

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I'd like to see it where we could choose how our minions look. Not in a costume designing way, I know that'd be a nightmare. But something where we could pick from the Thugs available who will be Thug #1, Thug #2 and so on.


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/signed

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I am glad I am not the only one who is thinking this way. Currently, you can summon a black guy, name him Trey, only to end up with an asian looking guy named Trey in the next mission.

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OMG yes. Its tough to go for a mafia hood look and get a guy with a mohawk.....

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Yes anything to make the thugs look more like...well....thugs. Sorry but I don't see how I am going to strike fear in the hearts of heroes and respect in the eyes of Lord Recluse when I show up with my guns that quack, a secondary that was chosen at whim, and N'Sync as my minions.


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Posted

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Yes anything to make the thugs look more like...well....thugs. Sorry but I don't see how I am going to strike fear in the hearts of heroes and respect in the eyes of Lord Recluse when I show up with my guns that quack, a secondary that was chosen at whim, and N'Sync as my minions.

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ROFL!
I chose bubble as my secondary on purpose.
The guns sound could be changed, I wouldnt mind either way.
and personally, I don't know abotu you, but if n'sync ever approached me, on my hero, or in rl, i would run for the freakin hills.

*pictures the thugs doing an /e getsome*
*shudders*


 

Posted

Oh my! lol *Lich + Chicken = mass hysterical laughter*

I wrote this on a players post and thought to bring it in "officially" as other issues I've found.

Something else totally buggy. Haven't reported in game as maybe it was me, but starting to think not. I rolled a new MM (Three gueses on which one ) and got the default button commands. Like with my main, I rewrote the macros to my use and to feature the new bodyguard system (not getting into that here ) and went into a battle. First the macros I rewrote did not work as I wrote it and did the default commands. The stance script would not read unless I dragged the specific stance icon onto my tray and while on advanced, I was able to use various commands on the pet window. This does not happen anymore.


Kenja's Logitec G15 Masters Guide
Kenja's Concise Commands and Emotes Guide (I10)
Kenja's Links Guide for Badge Collectors
Visit SalsaVille!

 

Posted

Ok, dumb question..

HOW DO YOU GET A PET TO DO AN EMOTE!!!!
*freaks out*

I have spent the last 10 minutes searching the forum, and the past 20 minutes before that trying to figure it out on test.

How do you make them do emotes? O.o


 

Posted

/petsay_*pet(s)* <em *emote*>


 

Posted

/petsay_all <em chicken>


also i agree with whoever suggested the summon should be a snap instead of a whistle


 

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Has anyone else noticed the Enforcer's UZI not being loud enough? As in, I can barely hear it.


 

Posted

I would have to agree with the rest, the whistle could be improved to something else, and i have a few other points...

1. The equip animation - I would like to see something aside from the Merc animation, It has been said that a can of something or a tattoo artist would be cool. Anything to seperate it from the mercs would be nice....maybe have them smack their heads against a wall or something...

2. Has anyone else noticed the unusually high end drain on "empty clips"? I agree it should be sufficient but i think as it is it is a bit too much.

3. When I think empty clips....i want to empty the clips. A 3 shot burst from each gun hardly qualifies. Let's really empty the clips, if that means having less damage per shot and a higher shot count so be it. Im not expecting full auto a la AR blasters but lets count the shells here

4. The lack of a secondary powerset that really corresponds to the Thug MM. None of the existing ones really suits the Thug powerset, which, let's face it, lends itself to a natural origin. Perhaps a Street Triage idea or Street Doc.....or heck, let's face it...drugs. Have the secondary be healing/buffing via mediactions/stimulants etc.

5. That being said i think this is a kickass powerset and i love the playability of it......now just give me a pistol set for a corruptor and ill be all happy and shiny

Celt

-Still choked about the smoke grenade nerf from coh issue 2


 

Posted

Tried em out today.

I like em. Only mm set that I would activly take my attacks with (and now with bodyguard, will concider respec'n my other ones).
Thugs are SLOW. Sprint will outrun them. Kinda odd for young punks.
Found Poison works just think Drugs.


 

Posted

I noticed that the spent brass cartridges from my pistols get kicked around when characters run past them, which is neat. However, unlike defeated enemies, the brass stays there for a long time, perhaps for the length of the mission (haven't seen any decay yet). Is that intended? Seems like it would be a major cause of lag in long battles...

(Couldn't find this when I searched the forums - sorry if this is a repeat)


 

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Lesson of the day? Numeric keypad binds are your best friend as an MM.

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Can't, they're already all in use with movement directions, strafing, turning, jumping, running, following, targeting near and next, camera distance, camera directions. Might be more, I forget. I don't have to think about it in the game, I just do it.

Point is, left hand is all attacks/pet commands, right is...that other stuff. F keys are binds...I'm not sure what's left other than letters, but I am sure if I stick them in some obscure place I'll forget where they are.


 

Posted

Er, first of all, hello new (to the forums) poster.

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4. The lack of a secondary powerset that really corresponds to the Thug MM. None of the existing ones really suits the Thug powerset, which, let's face it, lends itself to a natural origin. Perhaps a Street Triage idea or Street Doc.....or heck, let's face it...drugs. Have the secondary be healing/buffing via mediactions/stimulants etc.

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Like, say...Poison? Quite a few people in the MM forum said they were going Poison, for the drug-dealer aspect. I'd think about it myself, if I didn't already HAVE a drug dealer, albeit one with an army rather than street toughs, in my Mercs/Poison. Poison is an awesome set, even if it's not "as good" as Dark; Dark is such an excellent secondary that ANY MM secondary comparison would be slack. Especially the Poison power that is practically tailor-made to be slapped on the third-tier Thug...Noxious Gas, is that it? Bah, I forget.

I'm taking Dark, myself, for concept reasons mainly and because I like it in general.

Frankly though, you can make practically ANY secondary fit if you think about it. If you think of the Thugs as hirelings, it essentially doesn't matter what your character's story is or what they look like.


 

Posted

I will agree that the poison set is nice. My highest level MM has poison (27) My main complaint on that is the lack of an AOE heal....but i digress. It would be nice to be able to create a true "Natural" origin toon. On the other hand i would have to say that slotted properly, Dark is the best heal in the game, aside from the other treats inherant in the Dark set, i don't really think anything else stacks up. I mean, what is the point of meatshields if you can't keep them alive long enough to keep the heat off you? I'd really like to see a heal/buff secondary with a dedicated AOE heal, perhaps tossing out medpacks, bunches of steriods, little bags full of non-descript powder etc. Here is the angle, however, perhaps the set could be a buff/debuff set there are certain powers that can be utilized against enemies, "negative impact" drugs for instance, makes them really slow, or not able to aim properly due to the giant purple snorklewacker that is currently trying to sell them insurance etc. There is not really any way to properly animate such a thing (i wish) but the dazed expressions and sudden runs to 7-11 would do nicely.....imagine a Longbow agent leaving battle because he REALLY needs twinkies.


BTW if red names are listening i have hoards more ideas like this. DISCLAIMER!! most of them suck


 

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I noticed that the spent brass cartridges from my pistols get kicked around when characters run past them, which is neat. However, unlike defeated enemies, the brass stays there for a long time, perhaps for the length of the mission (haven't seen any decay yet). Is that intended? Seems like it would be a major cause of lag in long battles...

(Couldn't find this when I searched the forums - sorry if this is a repeat)

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As far as I can tell, that's part of the Ageia Physx upgrade. If you see the "Physics" slider, you can set how many of those you want on-screen at once, if I'm correct.


 

Posted

Thugs/Poison here. My only wish is that it had a few more buffs in it, so I could run around giving my fellow villains "their fix" hehehehe.

I think the Punks look fine. Yeah, they look wussy when you first drag them out, but most minions do. Once you Equip them, they look pretty tough though.

Oh, and sign me up for picking what my minions look like. It's hard being Yakuza with a bunch of black dudes watching your back. Espeically when one is named Tomo or Akira or whatever :P


 

Posted

I had my Arsonist give me a Scourge damage report today.
might just be a random bug but i had a friend lackey me up to 39 to see what the 3rd pet would look like and while i had him chasing mooks and capo's around in north Port Oakes (Villa montrose i think) i had one of his attacks report a scourge.

again it might just be an isolated incident as i'm pretty certain the dev's don't want masterminds running around with Scourge on thier pets.


 

Posted

Just my thought: Instead of tossing your thugs a clip of ammo, how about tossing them a can of spraypaint? I think it fits pretty well with the "gangster" feel of the set.

AnubisXy


 

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Just my thought: Instead of tossing your thugs a clip of ammo, how about tossing them a can of spraypaint? I think it fits pretty well with the "gangster" feel of the set.

AnubisXy

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I don't see how tossing them Spraypaint could possibly make them stronger.


 

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I say use the tranq dart origin power animation, and have them run around with the needle sticking out of their neck for a while.

'Dyne FTW!!!


 

Posted

OR... you can have a tattoo artist run up and tattoo them, I believe someone mentioned that idea before (I wonder... I wonder )


50Soulsunder: DM/Regen Scrapper
50Limitshift: EM/WP Brute
Victoria Nox: Dark/Dark Dominator
And about 5 others that change constantly...

 

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I don't see how tossing them Spraypaint could possibly make them stronger.

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I don't see how tossing them an ammo clip that doesn't fit in their gun could make them stronger either... unless they decided to throw it at those Longbow

Or, how giving them a tattoo would make them stronger (unless it's a magical tattoo)... which does seem the be the other big thing people are pushing for.

AnubisXy


 

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4. The lack of a secondary powerset that really corresponds to the Thug MM. None of the existing ones really suits the Thug powerset, which, let's face it, lends itself to a natural origin. Perhaps a Street Triage idea or Street Doc.....or heck, let's face it...drugs. Have the secondary be healing/buffing via mediactions/stimulants etc.

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Deals uses the /Traps secondary, and it's just fine for Thugs/ IMO: both are equipment-based powersets, if you really think about it. It's just that the Mastermind (unlike an AR/Devices blaster) has other people use the equipment for him. ^_^


 

Posted

Scanned through and didn't see it but how about a punch in the jaw for the upgrade animation on thugs. Heck you see Skulls fighting each other on the street. Someone is always saying move like water. I say walk up and slug the guy and then he's upgraded. What could be more thug-like?


 

Posted

Well, my MM is of magical origin and uses Dark Mastery, which works well for me. Of course maybe you could explain the darkness as Smoke, though the Dark Servant would be hard to handwave away if you're of Natural origin.