Updating Hamidon Enhancement Guide
A few more for this excellent list:
Endoplasm Exposure - Accuracy and Mez
Blaster - Archery - Stunning Shot
Blaster - Ice Manipulation - Chilblain
APP - Blaster - Electrical Mastery - Shocking Bolt
Peroxisome Exposure - Damage and Mez
Blaster - Archery - Stunning Shot
Blaster - Ice Manipulation - Chilblain
APP - Blaster - Electrical Mastery - Shocking Bolt
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction
APP - Blaster - Electrical Mastery Charged Armor
(edited to fix power names)
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
From the Dark Mastery pool for defenders:
Endoplasm Exposure - Accuracy and Mez
APP - Defender - Oppressive Gloom
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction
APP - Defender - Dark Embrace
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate
APP - Defender - Soul Drain
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction
APP - Defender - Dark Embrace
Does anyone know if the "mez" portion of hami-o's affects slows? Ideally I could slot endoplasm (acc/mez) in lingering rad (visions of slotting for the equivalent of 3 acc, 3 slow, 3 recharge...mmm, PvP nastiness...) Somehow I doubt this would work, since slows are generally considered a debuff.
Perhaps microfilaments would work (thinking the travel power buff is treated the same as tohit/def buff/debuff i.e. interchangeable)? I don't really need the end reduction on LR, though.
Any help is appreciated.
...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville
Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar
I'll see what I can find out. Info is pretty scarce .. one of the reasons I started this guide in the first place. ;-)
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
*Updating as I find out more*
Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you dont know what can use this, you shouldnt have bought the account. ;-)
Centriole Exposure - Damage and Range:
-See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All Power Pools Tough
-APP - Blaster - Electrical Mastery Charged Armor
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery Fire Shield
-APP - Controller - Fire Mastery Fire Shield
-APP Defender Dark Mastery Dark Embrace
-APP - Defender/Controller Psychic Mastery (Defender) - Mind Over Body
-Defender/Controller - Kinetics - Increase Density
-Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
-Defender/Controller - Storm - Steamy Mist
-Defender Dark - Shadowfall
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Scrapper Dark Armor Murky Cloud, Obsidian Shield, Dark Embrace
-Tank/Scrapper Invulnerability Temporary Invulnerability, Unyielding, Unstoppable
-Tank Stone Armor Brimstone Armor, Granite Armor
-Warshade Secondary Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost
-Defender/Controller - Kinetic Inertial Reduction
-Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
-Peacebringer White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper Super Reflexes Elude Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary Black Dwarf (Probably not worth slotting for this)
-There is a Debate as to whether you should slot these into Fitness -> Swift or Scrapper-> Super Reflexes-> Quickness. If you use Fly, you might benefit from Slotting these here, as they can serve as both Run Speed AND Fly Speed enhancers.
Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation
-Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
-Scrapper Regen Reconstruction, Dull Pain, Integration, Instant Healing
-Tank Ice Armor Hoarfrost
-Tank/Scrapper Invulnerability Dull Pain
-Tank Stone Armor Rooted, Earths Embrace
-Warshade Essence Drain, Stygian Circle
-Warshade Secondary Black Dwarf Black Dwarf Drain
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
-APP - Blaster - Fire Mastery Char (Damage barely noticeable, not preferred slotting)
-APP - Blaster Ice Manipulation Chillblain
-APP - Blaster Electrical Mastery Shocking Bolt
-APP Scrapper Darkness Mastery Tenebrous Tentacles
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster Archery Stunning Shot
-Blaster Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Controller Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
-Controller Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
-Controller Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
-Controller Gravity Control: Crush, Gravity Distortion, Crushing Field
-Controller Illusion Control Blind
-Controller Mind control: Mezmirize, Dominate, Terrify
-Defender Dark Blast Tenebrous Tentacles
-Defender - Radiation Blast Cosmic Burst
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender/Controller Storm Summoning - Tornado
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Peacebringer - Luminous Blast Incandescent Strike
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered optimal)
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
-APP - Blaster - Fire Mastery Char
-APP - Blaster Ice Manipulation Chillblain
-APP - Blaster Electrical Mastery Shocking Bolt
-APP Defender Dark Mastery Oppressive Gloom
-Blaster Archery Stunning Shot
-Blaster/Defender Electrical Blast Tesla Cage
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Controller Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
-Controller Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
-Controller Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, (Wormhole? not sure), Singularity
-Controller Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
-Controller Illusion Control Blind, Flash, Deceive, Spectral Terror
-Controller Mind control: Mezmirize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
-Defender/Controller Storm Summoning - Thunderclap
-Defender/Controller - Radiation Emission - EM Pulse
-Defender Dark Fearsome Stare, Dark Servant, Petrifying Gaze
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender - Radiation Blast Cosmic Burst
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect
These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade Acc + To Hit Debuff
-Blaster Assault Rifle Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not optimal slotting thats for you to decide.)
-Controller - Fire Control Smoke
-Controller - Mind Control Terrify
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast All powers except Dark Pit Accuracy + Tohit Debuff
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender/Controller Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee Nearly all attacks can use +ACC and foe ACC
-Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes End Red, Def Debuff
-Controller - Earth Control Quicksand
-Controller - Fire Control Smoke
-Controller - Illusion Control Spectral Terror
-Controller Mind Control Terrify
-Defender - Radiation Blast - Irradiate, Neutron Bomb,
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller Radiation Emission - Radiation Infection (uses all 3)
-Defender/Controller Sonic - Liquefy (-DEF, -ACC, END redux)
-Defender/Control - Storm - Freezing rain - (-DEF, END redux)
-Defender/Control - Storm - Hurricane - (-ACC, END redux)
-Defender/Control - Storm - Tornado - (DEF, END redux)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for End Reduction, you can use this in its place for some additional benefit)
-Peacebringer Dwarf Form attack powers
-Peacebringer Nova Form Attack Powers
-Scrapper - Broadsword All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee/Dark Armor - Cloak of Fear
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-APP Defender Dark Mastery Soul Drain
-Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Dark Melee/Dark Armor - Soul Drain
-Scrapper - Dark Armor Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana Divine Avalanche - Def Buff and Increase attack rate
-Scrapper Martial Arts Focus Chi ToHit buff and Increase attack rate
-Scrapper Super Reflexes Elude Def Buff and Attack rate increase
-Tank Ice Armor Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
-Tank Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper Invulnerability Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-All - Power Pools Leaping Combat Jumping (Not Recommended, but possible)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control Superior Invisibility, Group Invisibility
-APP Defender Dark Mastery Dark Embrace
-Defender/Controller - Empathy - Fortitude Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender/Controller Storm Summoning Steamy Mist (Defense bonus is small, but can be enhanced)
-Defender - Dark - Shadowfall Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
-Scrapper - Dark Armor Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana Divine Avalanche - Def Buff and End Reduc
-Scrapper Martial Arts Focus Chi ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Scrapper Super Reflexes Focused Fighting, Focused senses Def Buff, End Red
-Scrapper Super Reflexes Evasion Def Buff, End Red
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-Tank Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
-Tank Ice Armor Frozen Armor, Glacial Armor (Def Buff, End Reduc)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x, Schtroumpf, galadiman, Rilkean_Heart
Removed:
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe DEF
(Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
[ QUOTE ]
Does anyone know if the "mez" portion of hami-o's affects slows? Ideally I could slot endoplasm (acc/mez) in lingering rad (visions of slotting for the equivalent of 3 acc, 3 slow, 3 recharge...mmm, PvP nastiness...) Somehow I doubt this would work, since slows are generally considered a debuff.
Perhaps microfilaments would work (thinking the travel power buff is treated the same as tohit/def buff/debuff i.e. interchangeable)? I don't really need the end reduction on LR, though.
Any help is appreciated.
[/ QUOTE ]
The reply I got to the question was vague ("Not that I'm aware of... "), but I'm fairly certain that it does not affect Slows.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
It looks like Singularity got dropped from Peroxisome Exposure:
Controller Gravity Control: Singularity
It's one of the better uses of a Peroxisome IMHO, as the damage and mez capabilities of Sing are significant.
[ QUOTE ]
[ QUOTE ]
Does anyone know if the "mez" portion of hami-o's affects slows? Ideally I could slot endoplasm (acc/mez) in lingering rad (visions of slotting for the equivalent of 3 acc, 3 slow, 3 recharge...mmm, PvP nastiness...) Somehow I doubt this would work, since slows are generally considered a debuff.
Perhaps microfilaments would work (thinking the travel power buff is treated the same as tohit/def buff/debuff i.e. interchangeable)? I don't really need the end reduction on LR, though.
Any help is appreciated.
[/ QUOTE ]
The reply I got to the question was vague ("Not that I'm aware of... "), but I'm fairly certain that it does not affect Slows.
[/ QUOTE ]
Thanks for looking into it, HeyTiny. It was just a stab in the dark. It's not like LR isn't awesome with "merely" SO's anyway, lol. I appreciate the effort!
...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville
Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar
[ QUOTE ]
It looks like Singularity got dropped from Peroxisome Exposure:
Controller Gravity Control: Singularity
It's one of the better uses of a Peroxisome IMHO, as the damage and mez capabilities of Sing are significant.
[/ QUOTE ]
Sorry to post right after myself.
Excellent call on the peroxisomes, AD! Don't know why I didn't think of this for my grav/ff. My singy is currently slotted 3 dam, 3 hold. Since singy also spams immobs, 3 peroxi's would be like having 9 slots for the cost of 3. While immobs aren't the MOST useful mezzes, they can certainly help, especially considering I'd be getting the benefit of them while being able to REMOVE 3 slots, lol. Awesome!
...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville
Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar
Electricity Manipulation
Peroxisome Exposure & Endoplasm Exposure:
Shocking Grasp (good damage & hold)
Charged Brawl (20% chance to Sleep (mag 3) probably not worth it)
Havoc Punch (50% chance to Sleep (mag 3) probably not worth it)
Thunder Strike (50% chance to Stun (mag 3) -probably not worth it)
Endoplasm Exposure only:
Lightning Clap (50% chance to Stun (mag 2) PBAoE)
Also, Broadsword/Parry seems to have gone missing form Membrane Exposure & Cytoskeleton Exposure.
[ QUOTE ]
It looks like Singularity got dropped from Peroxisome Exposure:
Controller Gravity Control: Singularity
It's one of the better uses of a Peroxisome IMHO, as the damage and mez capabilities of Sing are significant.
[/ QUOTE ]
Yeah, if you read through the thread, it was added, then it was disputed, so I removed it. Putting it back in now, especially if you've confirmed the bonus to it's damage.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
[ QUOTE ]
Electricity Manipulation
Peroxisome Exposure & Endoplasm Exposure:
Shocking Grasp (good damage & hold)
Charged Brawl (20% chance to Sleep (mag 3) probably not worth it)
Havoc Punch (50% chance to Sleep (mag 3) probably not worth it)
Thunder Strike (50% chance to Stun (mag 3) -probably not worth it)
Endoplasm Exposure only:
Lightning Clap (50% chance to Stun (mag 2) PBAoE)
Also, Broadsword/Parry seems to have gone missing form Membrane Exposure & Cytoskeleton Exposure.
[/ QUOTE ]
Added Broadsword/Parry back in .. it's another that has been disputed, but I'm adding it back in.
Who can use Electricity Manipulation? Blasters, right? let me know, and I'll add it in.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
The real question for Electricity Manipulation is: does a Damage / Mez or Accuracy / Mez effect Endurance Drain? If it does, it's very effective in certain powers in that set.
[ QUOTE ]
The real question for Electricity Manipulation is: does a Damage / Mez or Accuracy / Mez effect Endurance Drain? If it does, it's very effective in certain powers in that set.
[/ QUOTE ]
Sadly, neither Peroxisome Exposure nor Endoplasm Exposure has any effect on endurance drain.
Bah.
*Updating as I find out more*
Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you dont know what can use this, you shouldnt have bought the account. ;-)
Centriole Exposure - Damage and Range:
-See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All Power Pools Tough
-APP - Blaster - Electrical Mastery Charged Armor
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery Fire Shield
-APP - Controller - Fire Mastery Fire Shield
-APP Defender Dark Mastery Dark Embrace
-APP - Defender/Controller Psychic Mastery (Defender) - Mind Over Body
-Defender/Controller - Kinetics - Increase Density
-Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
-Defender/Controller - Storm - Steamy Mist
-Defender Dark - Shadowfall
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Scrapper Dark Armor Murky Cloud, Obsidian Shield, Dark Embrace
-Tank/Scrapper Invulnerability Temporary Invulnerability, Unyielding, Unstoppable
-Tank Stone Armor Brimstone Armor, Granite Armor
-Warshade Secondary Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost
-Defender/Controller - Kinetic Inertial Reduction
-Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
-Peacebringer White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper Super Reflexes Elude Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary Black Dwarf (Probably not worth slotting for this)
-There is a Debate as to whether you should slot these into Fitness -> Swift or Scrapper-> Super Reflexes-> Quickness. If you use Fly, you might benefit from Slotting these here, as they can serve as both Run Speed AND Fly Speed enhancers.
Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation
-Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
-Scrapper Regen Reconstruction, Dull Pain, Integration, Instant Healing
-Tank Ice Armor Hoarfrost
-Tank/Scrapper Invulnerability Dull Pain
-Tank Stone Armor Rooted, Earths Embrace
-Warshade Essence Drain, Stygian Circle
-Warshade Secondary Black Dwarf Black Dwarf Drain
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
-APP - Blaster - Fire Mastery Char (Damage barely noticeable, not preferred slotting)
-APP - Blaster Ice Manipulation Chillblain
-APP - Blaster Electrical Mastery Shocking Bolt
-APP Scrapper Darkness Mastery Tenebrous Tentacles
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster Archery Stunning Shot
Blaster - Electricity Manipulation - Shocking Grasp (good damage & hold)
Charged Brawl * (20% chance to Sleep (mag 3)) , Havoc Punch * (50% chance to Sleep (mag 3)) , Thunder Strike * (50% chance to Stun (mag 3)) (*May not be worth it)
-Blaster Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Controller Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
-Controller Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
-Controller Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
-Controller Gravity Control: Crush, Gravity Distortion, Crushing Field, Singularity
-Controller Illusion Control Blind
-Controller Mind control: Mezmirize, Dominate, Terrify
-Defender Dark Blast Tenebrous Tentacles
-Defender - Radiation Blast Cosmic Burst
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender/Controller Storm Summoning - Tornado
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Peacebringer - Luminous Blast Incandescent Strike
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered optimal)
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
-APP - Blaster - Fire Mastery Char
-APP - Blaster Ice Manipulation Chillblain
-APP - Blaster Electrical Mastery Shocking Bolt
-APP Defender Dark Mastery Oppressive Gloom
-Blaster Archery Stunning Shot
-Blaster/Defender Electrical Blast Tesla Cage
Blaster - Electricity Manipulation - Shocking Grasp (good damage & hold)
Charged Brawl * (20% chance to Sleep (mag 3)) , Havoc Punch * (50% chance to Sleep (mag 3)) , Thunder Strike * (50% chance to Stun (mag 3)) , Lightning Clap * (50% chance to Stun (mag 2) PBAoE) (*May not be worth it)
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Controller Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
-Controller Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
-Controller Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, (Wormhole? not sure), Singularity
-Controller Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
-Controller Illusion Control Blind, Flash, Deceive, Spectral Terror
-Controller Mind control: Mezmirize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
-Defender/Controller Storm Summoning - Thunderclap
-Defender/Controller - Radiation Emission - EM Pulse
-Defender Dark Fearsome Stare, Dark Servant, Petrifying Gaze
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender - Radiation Blast Cosmic Burst
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect
These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade Acc + To Hit Debuff
-Blaster Assault Rifle Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not optimal slotting thats for you to decide.)
-Controller - Fire Control Smoke
-Controller - Mind Control Terrify
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast All powers except Dark Pit Accuracy + Tohit Debuff
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender/Controller Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee Nearly all attacks can use +ACC and foe ACC
-Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes End Red, Def Debuff
-Controller - Earth Control Quicksand
-Controller - Fire Control Smoke
-Controller - Illusion Control Spectral Terror
-Controller Mind Control Terrify
-Defender - Radiation Blast - Irradiate, Neutron Bomb,
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller Radiation Emission - Radiation Infection (uses all 3)
-Defender/Controller Sonic - Liquefy (-DEF, -ACC, END redux)
-Defender/Control - Storm - Freezing rain - (-DEF, END redux)
-Defender/Control - Storm - Hurricane - (-ACC, END redux)
-Defender/Control - Storm - Tornado - (DEF, END redux)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for End Reduction, you can use this in its place for some additional benefit)
-Peacebringer Dwarf Form attack powers
-Peacebringer Nova Form Attack Powers
-Scrapper - Broadsword All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee/Dark Armor - Cloak of Fear
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-APP Defender Dark Mastery Soul Drain
-Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Broadsword Parry (Value is disputed, but leaving this in)
-Scrapper Dark Melee/Dark Armor - Soul Drain
-Scrapper - Dark Armor Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana Divine Avalanche - Def Buff and Increase attack rate
-Scrapper Martial Arts Focus Chi ToHit buff and Increase attack rate
-Scrapper Super Reflexes Elude Def Buff and Attack rate increase
-Tank Ice Armor Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
-Tank Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper Invulnerability Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-All - Power Pools Leaping Combat Jumping (Not Recommended, but possible)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control Superior Invisibility, Group Invisibility
-APP Defender Dark Mastery Dark Embrace
-Defender/Controller - Empathy - Fortitude Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender/Controller Storm Summoning Steamy Mist (Defense bonus is small, but can be enhanced)
-Defender - Dark - Shadowfall Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
-Scrapper Broadsword Parry (Value is disputed, but leaving this in)
-Scrapper - Dark Armor Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana Divine Avalanche - Def Buff and End Reduc
-Scrapper Martial Arts Focus Chi ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Scrapper Super Reflexes Focused Fighting, Focused senses Def Buff, End Red
-Scrapper Super Reflexes Evasion Def Buff, End Red
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-Tank Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
-Tank Ice Armor Frozen Armor, Glacial Armor (Def Buff, End Reduc)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x, Schtroumpf, galadiman, Rilkean_Heart
Removed:
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe DEF
(Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)
*Questions? Comments? Additions? Reply, and I'll get them in, or we'll talk about them at least.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
[ QUOTE ]
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
-Controller Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, (Wormhole? not sure), Singularity
[/ QUOTE ]
I'll confirm Wormhole for Endoplasm Exposure. It's a really good use case, as Wormhole takes both accuracy and disorient duration enhancements... in additon to a variety of other enhancements. My Wormhole on my 50 Grav is currently slotted: 2 endo, 2 recharge, 2 range.
Didn't notice that this was left off before:
Peroxisome works in Tanker/Super Strength/Jab
Jab can disorient.
Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd
*Updating as I find out more*
Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you dont know what can use this, you shouldnt have bought the account. ;-)
Centriole Exposure - Damage and Range:
-See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All Power Pools Tough
-APP - Blaster - Electrical Mastery Charged Armor
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery Fire Shield
-APP - Controller - Fire Mastery Fire Shield
-APP Defender Dark Mastery Dark Embrace
-APP - Defender/Controller Psychic Mastery (Defender) - Mind Over Body
-Defender/Controller - Kinetics - Increase Density
-Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
-Defender/Controller - Storm - Steamy Mist
-Defender Dark - Shadowfall
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Scrapper Dark Armor Murky Cloud, Obsidian Shield, Dark Embrace
-Tank/Scrapper Invulnerability Temporary Invulnerability, Unyielding, Unstoppable
-Tank Stone Armor Brimstone Armor, Granite Armor
-Warshade Secondary Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost
-Defender/Controller - Kinetic Inertial Reduction
-Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
-Peacebringer White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper Super Reflexes Elude Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary Black Dwarf (Probably not worth slotting for this)
-There is a Debate as to whether you should slot these into Fitness -> Swift or Scrapper-> Super Reflexes-> Quickness. If you use Fly, you might benefit from Slotting these here, as they can serve as both Run Speed AND Fly Speed enhancers.
Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation
-Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
-Scrapper Regen Reconstruction, Dull Pain, Integration, Instant Healing
-Tank Ice Armor Hoarfrost
-Tank/Scrapper Invulnerability Dull Pain
-Tank Stone Armor Rooted, Earths Embrace
-Warshade Essence Drain, Stygian Circle
-Warshade Secondary Black Dwarf Black Dwarf Drain
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
-APP - Blaster - Fire Mastery Char (Damage barely noticeable, not preferred slotting)
-APP - Blaster Ice Manipulation Chillblain
-APP - Blaster Electrical Mastery Shocking Bolt
-APP Scrapper Darkness Mastery Tenebrous Tentacles
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster Archery Stunning Shot
Blaster - Electricity Manipulation - Shocking Grasp (good damage & hold)
Charged Brawl * (20% chance to Sleep (mag 3)) , Havoc Punch * (50% chance to Sleep (mag 3)) , Thunder Strike * (50% chance to Stun (mag 3)) (*May not be worth it)
-Blaster Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Controller Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
-Controller Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
-Controller Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
-Controller Gravity Control: Crush, Gravity Distortion, Crushing Field, Singularity
-Controller Illusion Control Blind
-Controller Mind control: Mezmirize, Dominate, Terrify
-Defender Dark Blast Tenebrous Tentacles
-Defender - Radiation Blast Cosmic Burst
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender/Controller Storm Summoning - Tornado
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Jab, Knockout Blow
-Peacebringer - Luminous Blast Incandescent Strike
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered optimal)
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
-APP - Blaster - Fire Mastery Char
-APP - Blaster Ice Manipulation Chillblain
-APP - Blaster Electrical Mastery Shocking Bolt
-APP Defender Dark Mastery Oppressive Gloom
-Blaster Archery Stunning Shot
-Blaster/Defender Electrical Blast Tesla Cage
Blaster - Electricity Manipulation - Shocking Grasp (good damage & hold)
Charged Brawl * (20% chance to Sleep (mag 3)) , Havoc Punch * (50% chance to Sleep (mag 3)) , Thunder Strike * (50% chance to Stun (mag 3)) , Lightning Clap * (50% chance to Stun (mag 2) PBAoE) (*May not be worth it)
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Controller Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
-Controller Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
-Controller Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, Wormhole, Singularity
-Controller Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
-Controller Illusion Control Blind, Flash, Deceive, Spectral Terror
-Controller Mind control: Mesmerize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
-Defender/Controller Storm Summoning - Thunderclap
-Defender/Controller - Radiation Emission - EM Pulse
-Defender Dark Fearsome Stare, Dark Servant, Petrifying Gaze
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender - Radiation Blast Cosmic Burst
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect
These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade Acc + To Hit Debuff
-Blaster Assault Rifle Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not optimal slotting thats for you to decide.)
-Controller - Fire Control Smoke
-Controller - Mind Control Terrify
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast All powers except Dark Pit Accuracy + Tohit Debuff
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender/Controller Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee Nearly all attacks can use +ACC and foe ACC
-Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes End Red, Def Debuff
-Controller - Earth Control Quicksand
-Controller - Fire Control Smoke
-Controller - Illusion Control Spectral Terror
-Controller Mind Control Terrify
-Defender - Radiation Blast - Irradiate, Neutron Bomb,
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller Radiation Emission - Radiation Infection (uses all 3)
-Defender/Controller Sonic - Liquefy (-DEF, -ACC, END redux)
-Defender/Control - Storm - Freezing rain - (-DEF, END redux)
-Defender/Control - Storm - Hurricane - (-ACC, END redux)
-Defender/Control - Storm - Tornado - (DEF, END redux)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for End Reduction, you can use this in its place for some additional benefit)
-Peacebringer Dwarf Form attack powers
-Peacebringer Nova Form Attack Powers
-Scrapper - Broadsword All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee/Dark Armor - Cloak of Fear
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-APP Defender Dark Mastery Soul Drain
-Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Broadsword Parry (Value is disputed, but leaving this in)
-Scrapper Dark Melee/Dark Armor - Soul Drain
-Scrapper - Dark Armor Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana Divine Avalanche - Def Buff and Increase attack rate
-Scrapper Martial Arts Focus Chi ToHit buff and Increase attack rate
-Scrapper Super Reflexes Elude Def Buff and Attack rate increase
-Tank Ice Armor Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
-Tank Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper Invulnerability Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-All - Power Pools Leaping Combat Jumping (Not Recommended, but possible)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control Superior Invisibility, Group Invisibility
-APP Defender Dark Mastery Dark Embrace
-Defender/Controller - Empathy - Fortitude Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender/Controller Storm Summoning Steamy Mist (Defense bonus is small, but can be enhanced)
-Defender - Dark - Shadowfall Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
-Scrapper Broadsword Parry (Value is disputed, but leaving this in)
-Scrapper - Dark Armor Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana Divine Avalanche - Def Buff and End Reduc
-Scrapper Martial Arts Focus Chi ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Scrapper Super Reflexes Focused Fighting, Focused senses Def Buff, End Red
-Scrapper Super Reflexes Evasion Def Buff, End Red
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-Tank Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
-Tank Ice Armor Frozen Armor, Glacial Armor (Def Buff, End Reduc)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x, Schtroumpf, galadiman, Rilkean_Heart
Removed:
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe DEF
(Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)
*Questions? Comments? Additions? Reply, and I'll get them in, or we'll talk about them at least.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
Wow, this is terrific! thanks!
50s:
BluShield: Emp/Arch
Captain Physics: Grav/Rad
Crown Joule: NRG/NRG
Ensign Redshirt: Illusion/FF
Flight: Storm/Electric
Metaphysicist Mind/Kin
Ferrocerium Fire/Kin
Seismic Boom Earth/Sonic
A Leader of The Vanguard League
About the putting Membranes in Vengeance. I tested this myself a while ago, and even though Vengeance doesn't normally accept recharge reductions, Membranes will reduce the recharge.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I can also confirm that. (re: reductions in recharge using membs in vengeance)
I spotted a minor omission that would be pretty obvious. I recently started an Ill/TA, so it has gotten me thinking about the set.
Endoplasm (Acc/Mez)
-Defender/Controller - Trick Arrow - Ice Arrow, EM Pulse Arrow
Also, I am not sure that Illusion's Spectral Terror will take ToHit or Defense Debuffs (I will try to check), but if it does, then Lysosomes would work and actually be a better fit than Enzymes. ST definitely benefits from Accuracy. Either it should be in both or neither.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Added Trick arrow, thanks.
Remember - it's not a guide for what is 'better'. It's for what is 'useful' (though you can always say "increase to 'X' is negligible").
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
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[ QUOTE ]
while I'm at it, in addition to the ones you mention, Golgi Exposure (Heal / EndRed) works great in the Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation
[/ QUOTE ]
Does the Warshade 'Tank Form' have a Self Heal?
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Black Dwarf Drain
Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd