Updating Hamidon Enhancement Guide
[ QUOTE ]
Um yeah........was just saying to let the guy know *why* microfilament was able to be slotted in TP but had no real business being in there......
[/ QUOTE ]
And it's greatly appreciated, too.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
*Updating as I find out more*
Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you dont know what can use this, you shouldnt have bought the account. ;-)
Centriole Exposure - Damage and Range:
-See above.
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All Power Pools Tough
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery Fire Shield
-Defender/Controller EPP - Psychic Mastery (Defender) - Mind Over Body
-Defender Dark - Shadowfall
-Defender/Controller - Kinetics - Increase Density
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Tank/Scrapper Invulnerability Temporary Invulnerability, Unyielding, Unstoppable
-Scrapper Dark Armor Murky Cloud, Obsidian Shield, Dark Embrace
-Warshade Secondary Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
-Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
-Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
-Peacebringer White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper Super Reflexes Elude Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary Black Dwarf (Probably not worth slotting for this)
Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Warshade Essence Drain, Stygian Circle
-Tank/Scrapper Invulnerability Dull Pain
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-APP - Blaster - Fire Mastery Char (Damage barely noticeable, not preferred slotting)
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Controllers - Illusion Control Blind
-Defender - Radiation Blast Cosmic Burst
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered optimal)
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-APP - Blaster - Fire Mastery Char
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Defender - Radiation Blast - EM Pulse
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender Dark Fearsome Stare, Dark Servant, Petrifying Gaze
-Controllers - Illusion Control Blind, Flash, Deceive, Spectral Terror
-Defender - Radiation Blast Cosmic Burst
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade uses all 3 parts.
-Blaster Assault Rifle Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not optimal slotting thats for you to decide.
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast All powers except Dark Blast Accuracy + Tohit Debuff
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe DEF
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee Nearly all attacks can use +ACC and foe ACC
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes End Red, Def Debuff
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Defender - Radiation Blast - Irradiate, Neutron Bomb, Radiation Infection
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
- Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Super Reflexes Elude Def Buff and Attack rate increase
-Scrapper Martial Arts Focus Chi ToHit buff and Increase attack rate
-Scrapper - Katana Divine Avalanche - Def Buff and Increase attack rate
-Tank Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper Invulnerability Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak (recharges fairly quickly, slotting this is your decision)
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Defender/Controller - Empathy - Fortitude Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender - Dark - Shadowfall Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.), Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific useage and build, though)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
-Scrapper - Katana Divine Avalanche - Def Buff and End Reduc
-Scrapper Super Reflexes Focused Fighting Def Buff, End Red
-Scrapper Super Reflexes Focused senses Def Buff, End Red
-Scrapper Super Reflexes Evasion Def Buff, End Red
-Scrapper Martial Arts Focus Chi ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek,
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
There're relatively few powers in controller sets that buff or debuff accuracy or defense.
Quicksand: Defense Debuff. Don't think there's an accuracy check on this one, so it's only really a candidate for Enzyme.
Smoke: Accuracy Debuff with accuracy and endurance. Lysosome or Enzyme.
Superior Invisibility: Self Def buff with recharge and end (but possibly not meaningfully so). Maybe a candidate for membrane or cyto.
Group Invisibility: Team Def buff with recharge and end. Membrane or cyto.
Spectral Terror: Accuracy Debuff (I think!) with accuracy and endurance. Lysome or Enzyme
Terrify: Accuracy Debuff (minor) with accuracy and endurance. Lysome or Enzyme.
____________
Enzyme
Earth Control - Quicksand
Fire Control - Smoke
Illusion Control - Spectral Terror
Mind Control - Terrify
Lysosome
Fire Control -Smoke
Illusion Control - Spectral Terror
Mind Control - Terrify
Membrane
Illusion Control - Superior Invisibility
Illusion Control - Group Invisibility
Cyto
Illusion Control - Superior Invisibility
Illusion Control - Group Invisibility
Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters
You're missing Sonic & Storm here:
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
-Defender/Controller - Storm - Steamy Mist
Also, just noticed these are under Lyso, but not under Enzyme:
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-Defender/Controller Sonic - Liquefy (-DEF, END redux)
-Defender/Control - Storm - Freezing rain - (-DEF, END redux)
-Defender/Control - Storm - Hurricane - (-ACC, END redux)
-Defender/Control - Storm - Tornado - (DEF, END redux)
The list is coming along nicely, but there are still a few that were left out. Storm powers and sonics were covered by the above poster. Some powersets are left off completely, which is not really a bad thing. Fire armor, Stone armor, Ice armor, etc can use Ribos (not Ice) and Cytos (not Fire) but you list out Invuln and SR.
Dark Armor/Melee scrapper powers have been ignored.
Endoplasm: Cloak of Fear, Oppresive Gloom, Touch of Fear
Enzyme: Cloak of Fear
Golgi: Dark Regeneration (Siphon Life too... but does anyone take it? YMMV)
Membrane: Soul Drain
Lysosome: Cloak of Fear (I think Endo's and Enzmes are better for the slotting though.)
And I dont even play a dark...
YMMV---IMO
Ice Ember
[ QUOTE ]
The list is coming along nicely, but there are still a few that were left out. Storm powers and sonics were covered by the above poster. Some powersets are left off completely, which is not really a bad thing. Fire armor, Stone armor, Ice armor, etc can use Ribos (not Ice) and Cytos (not Fire) but you list out Invuln and SR.
[/ QUOTE ]
Please keep in mind that nothing is being 'left out' or 'ignored'. Anything not listed yet simply has not had someone speak up for it. As soon as someone with experience in those AT's pops in and speaks up, they can get posted.
Thanks for your additions.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
*Updating as I find out more*
Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you dont know what can use this, you shouldnt have bought the account. ;-)
Centriole Exposure - Damage and Range:
-See above.
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All Power Pools Tough
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery Fire Shield
-Defender/Controller EPP - Psychic Mastery (Defender) - Mind Over Body
-Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
-Defender/Controller - Storm - Steamy Mist
-Defender Dark - Shadowfall
-Defender/Controller - Kinetics - Increase Density
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Tank/Scrapper Invulnerability Temporary Invulnerability, Unyielding, Unstoppable
-Scrapper Dark Armor Murky Cloud, Obsidian Shield, Dark Embrace
-Warshade Secondary Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
-Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
-Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
-Peacebringer White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper Super Reflexes Elude Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary Black Dwarf (Probably not worth slotting for this)
Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
-Warshade Essence Drain, Stygian Circle
-Tank/Scrapper Invulnerability Dull Pain
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-APP - Blaster - Fire Mastery Char (Damage barely noticeable, not preferred slotting)
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Controllers - Illusion Control Blind
-Defender - Radiation Blast Cosmic Burst
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered optimal)
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-APP - Blaster - Fire Mastery Char
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Defender - Radiation Blast - EM Pulse
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender Dark Fearsome Stare, Dark Servant, Petrifying Gaze
-Controllers - Illusion Control Blind, Flash, Deceive, Spectral Terror
-Defender - Radiation Blast Cosmic Burst
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect
-Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade uses all 3 parts.
-Blaster Assault Rifle Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not optimal slotting thats for you to decide.
-Controller - Fire Control Smoke
-Controller - Illusion Control Spectral Terror
-Controller - Mind Control Terrify
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast All powers except Dark Blast Accuracy + Tohit Debuff
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe DEF
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee Nearly all attacks can use +ACC and foe ACC
-Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes End Red, Def Debuff
-Controller - Earth Control Quicksand
-Controller - Fire Control Smoke
-Controller - Illusion Control Spectral Terror
-Controller Mind Control Terrify
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller Sonic - Liquefy (-DEF, END redux)
-Defender/Control - Storm - Freezing rain - (-DEF, END redux)
-Defender/Control - Storm - Hurricane - (-ACC, END redux)
-Defender/Control - Storm - Tornado - (DEF, END redux)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Defender - Radiation Blast - Irradiate, Neutron Bomb, Radiation Infection
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee/Dark Armor - Cloak of Fear
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
- Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Dark Melee/Dark Armor - Soul Drain
-Scrapper Super Reflexes Elude Def Buff and Attack rate increase
-Scrapper Martial Arts Focus Chi ToHit buff and Increase attack rate
-Scrapper - Katana Divine Avalanche - Def Buff and Increase attack rate
-Tank Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper Invulnerability Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak (recharges fairly quickly, slotting this is your decision)
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Defender/Controller - Empathy - Fortitude Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Controllers - Illusion Control Superior Invisibility, Group Invisibility
-Defender - Dark - Shadowfall Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.), Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific useage and build, though)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
-Scrapper - Katana Divine Avalanche - Def Buff and End Reduc
-Scrapper Super Reflexes Focused Fighting Def Buff, End Red
-Scrapper Super Reflexes Focused senses Def Buff, End Red
-Scrapper Super Reflexes Evasion Def Buff, End Red
-Scrapper Martial Arts Focus Chi ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
Here are a few more additions:
Golgi for Scrapper -- Regen -- Dull Pain
Endoplasm for Blaster/Defender - Electric Blast - Tesla Cage
Enzyme for Defender/Controller - Radiation Emission - Radiation Infection (uses all three)
For the final version, you may want to think about formatting the list a little differently. It is getting kind of hard to read and sort through. Using Colors or different spacing might help. Also, some footnotes to explain:
(1) some HO's may be able to be used in some powers, but would probably be a waste, since one or more of the aspects being enhanced are usually considered to not need enhancement.
(2) Uses only two of the three attributes.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thanks for the additions.
As to formatting, I alphabetized it better, and I'm always double checking it .. I had just been listing powers as we found them.
As far as annotations go, I may have to think of something .. a different 'Legend' for each section, and I may have to move people's individual notes/comments out to the bottom. I'll see what I can do with it.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
*Updating as I find out more*
Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you dont know what can use this, you shouldnt have bought the account. ;-)
Centriole Exposure - Damage and Range:
-See above.
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All Power Pools Tough
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery Fire Shield
-Defender/Controller EPP - Psychic Mastery (Defender) - Mind Over Body
-Defender/Controller - Kinetics - Increase Density
-Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
-Defender/Controller - Storm - Steamy Mist
-Defender Dark - Shadowfall
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Scrapper Dark Armor Murky Cloud, Obsidian Shield, Dark Embrace
-Tank/Scrapper Invulnerability Temporary Invulnerability, Unyielding, Unstoppable
-Warshade Secondary Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost
-Defender/Controller - Kinetic Inertial Reduction
-Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
-Peacebringer White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper Super Reflexes Elude Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary Black Dwarf (Probably not worth slotting for this)
Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
-Scrapper Regen Dull Pain
-Tank/Scrapper Invulnerability Dull Pain
-Warshade Essence Drain, Stygian Circle
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-APP - Blaster - Fire Mastery Char (Damage barely noticeable, not preferred slotting)
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Controllers - Illusion Control Blind
-Defender - Radiation Blast Cosmic Burst
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered optimal)
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
-APP - Blaster - Fire Mastery Char
-Blaster/Defender Electrical Blast Tesla Cage
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Controllers - Illusion Control Blind, Flash, Deceive, Spectral Terror
-Defender Dark Fearsome Stare, Dark Servant, Petrifying Gaze
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender - Radiation Blast - EM Pulse
-Defender - Radiation Blast Cosmic Burst
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect
These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade uses all 3 parts.
-Blaster Assault Rifle Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not optimal slotting thats for you to decide.
-Controller - Fire Control Smoke
-Controller - Illusion Control Spectral Terror
-Controller - Mind Control Terrify
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast All powers except Dark Blast Accuracy + Tohit Debuff
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender/Controller Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe DEF
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee Nearly all attacks can use +ACC and foe ACC
-Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes End Red, Def Debuff
-Controller - Earth Control Quicksand
-Controller - Fire Control Smoke
-Controller - Illusion Control Spectral Terror
-Controller Mind Control Terrify
-Defender - Radiation Blast - Irradiate, Neutron Bomb,
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller - Radiation Infection (uses all 3)
-Defender/Controller Sonic - Liquefy (-DEF, END redux)
-Defender/Control - Storm - Freezing rain - (-DEF, END redux)
-Defender/Control - Storm - Hurricane - (-ACC, END redux)
-Defender/Control - Storm - Tornado - (DEF, END redux)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee/Dark Armor - Cloak of Fear
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Dark Melee/Dark Armor - Soul Drain
-Scrapper - Katana Divine Avalanche - Def Buff and Increase attack rate
-Scrapper Martial Arts Focus Chi ToHit buff and Increase attack rate
-Scrapper Super Reflexes Elude Def Buff and Attack rate increase
-Tank Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper Invulnerability Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak (recharges fairly quickly, slotting this is your decision)
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control Superior Invisibility, Group Invisibility
-Defender/Controller - Empathy - Fortitude Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender - Dark - Shadowfall Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.), Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
-Scrapper - Katana Divine Avalanche - Def Buff and End Reduc
-Scrapper Martial Arts Focus Chi ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Scrapper Super Reflexes Focused Fighting, Focused senses Def Buff, End Red
-Scrapper Super Reflexes Evasion Def Buff, End Red
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
A couple of small corrections I just noticed:
Endoplasm, Defender - Radiation Blast - EM Pulse, should be
Defender/Controller - Radiation Emission - EM Pulse
Also, add "Radiation Emission" to the entry for "Radiation Infection" under Enzyme.
I will add more as I think of them.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
You might want to make a note under Centriole that the range portion of melee attacks cannot be increased. For example, Impale from the spines set is classified as melee, even though it has a range. A Centriole in that power will only boost the damage, not its range.
Tank - Stone Armor
Nucleolus - none can use more than one attribute (Mud Pots might, I'm not sure if they added in an accuracy check for PvP)
Centriole - none can use more than one attribute
Peroxisome - none can use more than one attribute
Endoplasm - none can use more than one attribute
Lysosome - none can use more than one attribute
Enzyme - none can use more than one attribute
Ribosome - Brimstone Armor and Granite Armor
Microfilament - none can use more than one attribute
Golgi - Rooted, Earth's Embrace
Membrane - none can use more than one attribute
Cytoskeleton - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
[ QUOTE ]
-Blaster - Devices - Smoke Grenade uses all 3 parts.
[/ QUOTE ]
This is in error. Only the to-hit debuff and accuracy of the Lysosome is functional in Smoke Grenade. Smoke Grenade has no -DEF component, only -ACC (and the -PER, but that doesn't really matter since it self-suppresses and also suppresses other -PER powers the user might have).
I got playing my WS seriously again today....and Shadow Cloak recharges much less quickly than I had remembered (read hallucinated). So slotting for DefBuff and Recharge is actually a good combination.
[ QUOTE ]
You might want to make a note under Centriole that the range portion of melee attacks cannot be increased. For example, Impale from the spines set is classified as melee, even though it has a range. A Centriole in that power will only boost the damage, not its range.
[/ QUOTE ]
Are you sure about this because impale takes range enhancements. I haven't tried slotting a range enhancement, but it sure seems screwy for them to allow the slotting of range in impale if it does nothing. This wouldn't be the first power where an allowed enhancement did almost no good though.
If Impale takes range enhancements, I may be wrong about that specific power. I remember something about all tank/scrapper attacks being classified as melee, whether they have a 20 foot or 5 foot range (though I could be wrong on that). There's this post by Castle, which confirms my general statement. Impale and other powers like it (hurl, hurl boulder) may be exceptions, but I'd like independent confirmation of that.
Recent additions of centrioles to my Claws scrapper's Focus says both range and damage are being increased assuming both my in game perception of the range and the management screens reported +% increases to the range portion are correct.
Doomguide
Slotting a dam/mez into Eagle's Claw boosts its disorient, but according to the enh screen it also boosts the hold, immob, sleep aspects... even though it only has disorient, and will never hold, immob, or sleep a mob. The fact that it says it's boosting range on the enhancement screen merely is a reflection of the fact that you have a range-boosting enhancement slotted in the power. Technically, you could slot a centriole into any melee power, since melee powers take damage enhancements, and it would tell you that you're boosting the range. But you aren't, because melee powers' ranges cannot be boosted. Impale, hurl, hurl boulder and focus may, as I said, be exceptions. I somehow doubt it though.
I can say for sure that Hurl takes range enhancements - I have 2 Centrioles slotted & can notice the difference.
Unslotted it has a range of 40 - with 2 range enhancements (or 2 centrioles) at even lvl it gets boosted to 56. Easy to notice the difference when using the power on a regular basis.
edit:
I think what the devs are changing is the fact that some melee powers were being affected by the range portion of Centrioles even though they do not accept range enhancements - Hurl accepts regular range enhancements.
Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd
Okay, yeah, I think you might be right. If it can take Range SO's, it will be affected by a Centriole. However, my point still stands. Melee attacks, even though a Centriole can be slotted in them, will not be affected (spine burst and dragon's tail to be ones to watch out for then, since they're aoe, people might think you can increase their range).
Perhaps even a general note saying that if a power does not list being able to use an attribute from a Hami enh, it will not be affected by that part of the Hami enh. Of course, then there's the exception of tohit buffs and debuffs acting like each other and defense buffs and debuffs acting like each other.
[ QUOTE ]
If Impale takes range enhancements, I may be wrong about that specific power. I remember something about all tank/scrapper attacks being classified as melee, whether they have a 20 foot or 5 foot range (though I could be wrong on that). There's this post by Castle, which confirms my general statement. Impale and other powers like it (hurl, hurl boulder) may be exceptions, but I'd like independent confirmation of that.
[/ QUOTE ]
Does Impale (and Hurl, etc...) take Range Enhancements? If it does, then it (the HO) is using both parts .. If you cannot normally slot it for Range, then the Range part of the HO should have no effect.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
[ QUOTE ]
Okay, yeah, I think you might be right. If it can take Range SO's, it will be affected by a Centriole. However, my point still stands. Melee attacks, even though a Centriole can be slotted in them, will not be affected (spine burst and dragon's tail to be ones to watch out for then, since they're aoe, people might think you can increase their range).
Perhaps even a general note saying that if a power does not list being able to use an attribute from a Hami enh, it will not be affected by that part of the Hami enh. Of course, then there's the exception of tohit buffs and debuffs acting like each other and defense buffs and debuffs acting like each other.
[/ QUOTE ]
So - how about this warning: (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)
I'm trying a little formatting in this next post .. hpefuly I don't break anything.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
*Updating as I find out more*
Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you dont know what can use this, you shouldnt have bought the account. ;-)
Centriole Exposure - Damage and Range:
-See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All Power Pools Tough
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery Fire Shield
-Defender/Controller EPP - Psychic Mastery (Defender) - Mind Over Body
-Defender/Controller - Kinetics - Increase Density
-Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
-Defender/Controller - Storm - Steamy Mist
-Defender Dark - Shadowfall
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Scrapper Dark Armor Murky Cloud, Obsidian Shield, Dark Embrace
-Tank/Scrapper Invulnerability Temporary Invulnerability, Unyielding, Unstoppable
-Tank Stone Armor Brimstone Armor, Granite Armor
-Warshade Secondary Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost
-Defender/Controller - Kinetic Inertial Reduction
-Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
-Peacebringer White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper Super Reflexes Elude Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary Black Dwarf (Probably not worth slotting for this)
Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
-Scrapper Regen Dull Pain
-Tank/Scrapper Invulnerability Dull Pain
-Tank Stone Armor Rooted, Earths Embrace
-Warshade Essence Drain, Stygian Circle
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-APP - Blaster - Fire Mastery Char (Damage barely noticeable, not preferred slotting)
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Controllers - Illusion Control Blind
-Defender - Radiation Blast Cosmic Burst
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered optimal)
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
-APP - Blaster - Fire Mastery Char
-Blaster/Defender Electrical Blast Tesla Cage
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Controllers - Illusion Control Blind, Flash, Deceive, Spectral Terror
-Defender/Controller - Radiation Emission - EM Pulse
-Defender Dark Fearsome Stare, Dark Servant, Petrifying Gaze
-Defender Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender - Radiation Blast Cosmic Burst
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank Energy Melee Energy Transfer, Barrage
-Tank Super Strength Knockout Blow
-Warshade Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect
These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade Acc + To Hit Debuff
-Blaster Assault Rifle Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not optimal slotting thats for you to decide.)
-Controller - Fire Control Smoke
-Controller - Illusion Control Spectral Terror
-Controller - Mind Control Terrify
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast All powers except Dark Blast Accuracy + Tohit Debuff
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender/Controller Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe DEF
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee Nearly all attacks can use +ACC and foe ACC
-Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes End Red, Def Debuff
-Controller - Earth Control Quicksand
-Controller - Fire Control Smoke
-Controller - Illusion Control Spectral Terror
-Controller Mind Control Terrify
-Defender - Radiation Blast - Irradiate, Neutron Bomb,
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller Radiation Emission - Radiation Infection (uses all 3)
-Defender/Controller Sonic - Liquefy (-DEF, END redux)
-Defender/Control - Storm - Freezing rain - (-DEF, END redux)
-Defender/Control - Storm - Hurricane - (-ACC, END redux)
-Defender/Control - Storm - Tornado - (DEF, END redux)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee/Dark Armor - Cloak of Fear
-Scrapper - Katana Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Dark Melee/Dark Armor - Soul Drain
-Scrapper - Katana Divine Avalanche - Def Buff and Increase attack rate
-Scrapper Martial Arts Focus Chi ToHit buff and Increase attack rate
-Scrapper Super Reflexes Elude Def Buff and Attack rate increase
-Tank Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper Invulnerability Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control Superior Invisibility, Group Invisibility
-Defender/Controller - Empathy - Fortitude Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender - Dark - Shadowfall Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
-Scrapper - Katana Divine Avalanche - Def Buff and End Reduc
-Scrapper Martial Arts Focus Chi ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Scrapper Super Reflexes Focused Fighting, Focused senses Def Buff, End Red
-Scrapper Super Reflexes Evasion Def Buff, End Red
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-Tank Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
Um yeah........was just saying to let the guy know *why* microfilament was able to be slotted in TP but had no real business being in there......
I've already forgotten about most of you