Enantiodromos

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  1. Ketch & Local said it quite nicely. Despte self-imposed semi-exile from the main forums for a while, I've always loved this community. I think I've even posted once or twice to say so prior to armageddonlike circumstances. The sheer number of awesome people here far exceeds my feeble memory, so I shan't try to name names.

    Here's hoping they give us or we make for ourselves another 7 years at this game-- I could be perfectly happy exploring illusion and earth, as well as my standard faves, with /DA, /Nature, and /Time, for quite a while yet.
  2. This was me, if you ever saw me around:

    Dr. Maningzhoue, Mind/Emp, Freedom
    Actaeon, Mind/Rad, Freedom
    Chigung Princess, Mind/Kin, Freedom
    Cobra Eyes, Mind/Poison, Freedom

    Dandeleona - Osiris Wadj, Plant/Rad, Virtue -> Exalted
    L'Alchimiste Vert, Plant/Kin, Virtue
    Genesis Factor, Plant/Storm, Freedom -> Exalted
    Kore's Disciple, Plant/Dark Affin, Freedom

    Fritter, Fire/Storm, Virtue -> Justice
    Captain Oxygen, Fire/Kin, Justice (shelved at 28)

    Orbital Resonance, Gravity/Sonic, Virtue (shelved at 38)
    Mars Atmosphere, Gravity/Storm, Pinnacle (shelved at 22)

    Film Clip, Illuion/Time, Virtue
    Fre0n, Ice/Rad, Virtue (shelved at 38)

    Boy do I regret not getting to do more with Darkness Affinity while I had the chance.
  3. I've not heard about the KB->KD IO.

    Anyway, when I've compared the two sets, I've tried to make an exact assumption about how area coverage factors into total AoE Damage done. I settled on actually using the radius or an equivalent (e.g., a 90 deg arc on 15' radius = 7.5') as a scalar.

    Like I say, the IO's news to me, but I think the right comparison of AoE dmg on the two is between Fire Cages + Hotfeet vs Creepers + Vines. When I do that and assume 95% rech on everything (which well accounts for cast times) I find Creepers + Vines comes out modestly ahead of Fire Cages + Hotfeet.

    BTW my look doesn't account for variances in MoB dmg type resists. I have always wondered though whether having good -res in the secondary narrows the gap.

    I think the experience of the two tends to bias against fire because of the increased speed of death Seeds gives you. Anybody judging it from play alone should probably remember that. Not that the confusions don't make what you're trying to do more effective-- they definitely do-- but it's prohibitively hard to figure in confused-mob damage equivalency.
  4. Having long ago written a couple guides on how to do what I thought at the time was the "silly" option of AoE damage on a controller with Fire/Storm, and subsequently discovering across several toons how effective it can be, I have to say that Plant/Dark 'trollers are amazing; I've played some time and realize the +rech is great, and hope to drill into a Plant/Time eventually. But Plant/DarkAff pushes the the bounds of what I think of as splattrolling to new levels, and moreover makes it easy. With Plant/Storm and Fire/Storm under my belt, and I teamed and soloed about equally with them, and despite loving /Storm, I'm a total convert, and would always prefer /DAff, though well I know the time to grind down a couple lieuts at the end of a fight is real drag on XP/time.

    I'm wowed by it. This endorsement is conspicuously free of nerfherding.
  5. Quote:
    Originally Posted by The_Technophile View Post
    "To see crotch or not to see crotch?" THAT is the question.
    But soft, what light through yonder splashscreen breaks? It is the east, and Statesman's crotch is the sun!
  6. Can I try?

    (After Shakespeare/Sonnet 130)

    The Statesman's crotch is nothing like the sun;
    Coral is far more red than his tights' red;
    If bvds aren't tight, then he hath none.
    And what about that faceplate on his head?
    I have seen some costumes red and white,
    No such thing do I see 'round his cheeks.
    And in some images is more respite,
    Than the unwholesome interest his costume piques.
    I like to see him fight, though well I know,
    I'd rather not look at him from the ground.
    There's much I love about our game although
    When splash screen loads I'm usu'lly not around.
    So for the love of god, would you please change
    The angle, or the splashscreen rearrange?
  7. So, again, what about the unslotter things? Using one of those to unslot something wouldn't by any chance strip the +s?
  8. Quote:
    Originally Posted by Justice Blues View Post
    It is a bug. The Enhancement Boosters in I21 add pluses to IOs, and those become account bound. The code that did that also affected the Hami-Os, but it is not supposed to. They know about it but no clue how long before the fix goes through.
    Thanks for the feedback guys.

    I am in fact able to re-slot them. Do the new un-slotting things that you can buy unbind the +ed IOs from your accout so you can sell them?
  9. OK, funny thing happened to me. I got to looking at what microfilament exposures and a couple other of my old Hammy-os go for, and I was like "Oh, I'd better clean out my old toon and sell those things. Let somebody else enjoy them."

    Now, in fact, I have a couple hammi-os that have been doubled up. You know, just like you would a pair of SOs. I used to do that raid a lot back in the day. Don't ask. Yeah, they're Green "50+" HOs.

    And, having deslotted them with a respec (I needed to get the inherent fitness thing in place anyhow), I can't sell them. I don't think I can even hand them to somebody.

    What to do?
  10. Quote:
    Originally Posted by Oedipus_Tex View Post
    Quote:
    OT, do you find faults with the arguments (or posting tactics) the poster has made in this conversation? If so I trust you would point them out.
    I feel like there is a fairly obvious answer to this question.
    Since you've not pointed them out, I take it you withdraw your criticism of the poster's character. I always said you were a nice guy.


    Quote:
    ...character slots and access to XP are not nearly scarce enough to justify skipping everything but the absolute best combos. While there is some argument that can be made about, say, Plant Control being very good, nothing can change the fact that I find it insufferably boring....
    I like slaying men of straw 'much as the next guy, but who said "You should skip everything but the absolute best combos?" I don't see that position here. I see sort of the opposite-- a question about a best combination.


    Quote:
    ...In any case, what is "best" is extremely subjective and depends entirely on the context of what you are trying to do.
    Haha. 'Extremely' subjective? To begin with, the objectives of the game, taken as a whole experience with the limitations it imposes, are in fact fairly narrow. (This is nothing like saying "the scope of things you can do while logged onto the game is extremely narrow." You can always file your nails and call it playing CoX, but that doesn't mean that Ice/Rad controllers, which afford a lot more time to file your nails than do Mind/Kin controllers, are better to play CoX with if you're a manicurophile.) Indeed, they're 'extremely' narrow if we're talking (we are) about objectives of power performance across entire sets in incarnate trials.

    Naturally, different mobs do have different resistances, damage types, and de/buff powers, and there is indeed a spectrum of best-solo-performance to best-large-team-performance, that makes some powers more effective in some circumstances and with certain objectives. There're even a few unusual objectives (mostly: travel-related) sprinkled through the game at which some powers will excel.

    But these variables are mostly accounted for by the OP, though to be honest I know little about iTrial content, opponents, and maps. Keys sounds weird. I plan to pick up running my 50s through that content once the weather's cold.

    Quote:
    IMO the worst you could do in this game is to fail to see it allows you to build a stable of characters who offer different advantages and play experiences.
    So, you brought "You should make sure to realize you have many options!" to a question "What would be the best for running iTrials?"

    I still think you're a nice guy though.
  11. Quote:
    Originally Posted by Local_Man View Post
    There are controllers that can do damage, sure. But I wouldn't call it "ridiculous" when compared to many Blasters or Scrappers or Brutes or even some Corrupters. The image of a controller as a damage dealer mainly comes from the ability to control AND Buff/debuff AND do damage in relative safety while solo. Most higher level damage from controllers is either AoE Damage over time (Fire, Plant) or single target (Illusion, Gravity, Mind). An AT designed for damage (which is pretty much all the others), will be able to put out more damage, especially when benefitting from the controls and buffs/debuffs that a controller can use to boost that other AT's damage production.

    Some controller combos can put out a "ridiculous" amount of damage, like a team of Fire/Rads.
    Supposing we agree that on big teams AoE damage outstrips most effects of ST damage, you may find a measure I've sometimes used relevant: DPS x Radius. I felt what I got was pretty intuitively sound. I don't know how to account for Brute and Blaster self-buffs as well as I do for containment, and these figures also don't assume any de/buff: I have Plant control at at ~485, and Fire control at ~414, compared with AR at ~1023 (this exposes the love my formula shows cones, and also doesn't include ignite), Fire Blast at ~924, Electric Blast at ~436, Psy blast at ~292 (these are all the blaster/primary version).

    Like I say, these reflect my intuitive sense of contained controller AoE dmg ballparking mediocre blast AoE dmg (before the brute & blaster self-buffs). I agree it's another story solo, but big team, you want a few AoE attacks to throw and let the people who don't have much besides dmg and self-def clean up the bosses and hanging-on lieutenants.
  12. Quote:
    Originally Posted by Oedipus_Tex View Post
    A brief review of Laveatinn's post history will reveal why this conversation is likely to go nowhere. Frankly, there are few posters whose positions and posting tactics I have less sympathy for. His/her misplaced elitism and refusal to even attempt to see why someone wouldn't care about always playing some kind of tank mage, combined with a history of making unprovoked personal attacks, is fairly well established.
    OT, do you find faults with the arguments (or posting tactics) the poster has made in this conversation? If so I trust you would point them out.

    Saying something like "conversations with so-and-so never go anywhere because of their personal tastes and tendency to make a lot of personal attacks," is ad hominem, for these purposes, it seems to me. Pot, kettle, black.
  13. Quote:
    Originally Posted by Local_Man View Post
    I'm with Mental Maden . . . this is not understanding the role of a controller. You have one powerset designed for control. You have a secondary designed for buff/debuff. Neither of the powersets are desiged as damage.

    The true power of a controller is to support a team. Control + Buff/Debuff means that the damage dealers can wipe things out more quickly while taking less damage.
    I'm more with Leviathan. (sp?) I know you've gone on to parse this more closely, but I still wonder if there's not some hangup on either historical or by-name definitions of controller role. I would have said myself: "there's no point in going overboard with control" when you can balance in other factors-- and a perfect example is choosing an aggressive primary, Plant or Fire, over Earth.

    De/Buff is what controllers can bring to teams that matters most. Mitigation via control and damage are both secondary, and [despite whatever I think about the now ancient control nerf and the missed opportunity to make control more relevant with AI changes/ambushes/mission goals] frankly I think the best examples of good control/good damage vs great control/mediocre damage (Plant or Fire vs Earth or Ice) would bear out that in teams the extra area damage will come out ahead. Could be wrong, I don't play much earth.

    Haven't had any chance to study Time yet. If it's a super-aggressive de/buff set (like kin or storm on steroids-- I didn't get that impression), I can see an earth argument.

    Quote:
    The point I'm making is that controllers are often, especially on big teams, better off being controllers than damage dealers.
    If you had a direct comparison between the utility of X amount of damage and Y amount of control, that argument could be a lot less subjective. At best we're stuck with our implicit understandings of the level of nuisance and the short-term XP slowdown due to the microdebt the game imposes, though, right?

    Normally I'm not one to propose "agree to disagree," but experience of frequently vs rarely dying on big teams in high-danger situations (e.g., the trials in question) probably constitutes a significant difference. For example, PUGs where 75% of toons are blueside-native damage-primaries, yeah, I'll want (to play or play with) an Earth controller. In a normal 8-man of my play experience, there's typically at least three de/buff sets, and one control set. And that's already over the "prefer fire/plant" threshold in my experience.
  14. Enantiodromos

    Something Fun?

    For my money, the most fun you can have on a controller (and it tends to be powerful), is with a splattroller. In a nutshell: take Fire/ (make sure to take fire cages, hotfeet, flashfire) or Plant/ (roots, seeds of confusion, carrion creepers) and combine with /Storm (make sure to take Freezing rain), /Rad (Am, EF, IR, Mutate, Fallout, Vengeance), /Kin (SB, ID, Siphon Speed, Transfusion, Transferrence, Fulcrum shift). (Possibly /Cold too [sleet, heat loss, AFAIK].)

    It's the brinksmanship that makes them fun, and the real AoE damage that makes them powerful. That's been the majority of my CoX gaming across the last several trips to 50, and my fatigue with the style is very low.

    I imagine electric might be doable this way. It doesn't look like fire or plant on paper, but it's novel?
  15. Aw, man. Skipping fallout? You guys probably figure vengeance + mutation are skippable too.
  16. Quote:
    Originally Posted by UnicyclePeon View Post
    Kin is my second least preferred secondary to have as a teammate (sonic being least). But that may not speak to it being best or worst for large teams. It speaks more to my lack of willingness to alter my behavior based on the presence of the kin wielder.
    Well, right. What % of the time are you solo? What % of the time are you playing with at least 3 teammates in the 40+ range? I don't remember for sure that you've said, but isn't it something like 100%/0%?

    Not that I never solo myself, mind you.


    Deacon-- I apologise if you feel like somebody was trying to force you to submit to something. That wasn't me. I tried to focus on reasons for Kin/not, which was our chosen tangent. A little less tantrum and a little more reasoning goes a long way.
  17. Quote:
    Originally Posted by PleaseRecycle View Post
    Heat loss is really good. Benumb, however, is really good. Cold can do things that no other set can.
    Right, I realize benumb is even better, but Heat Loss is really the part of the equation (aside from seeing animations & experiencing nuances) I've always been missing, I think, in my understanding of Cold. If nothing else, I'm pretty sure I'm going to have to play a Cold Def here momentarily, as a result of this conversation.
  18. Quote:
    Originally Posted by Deacon_NA View Post
    There is absolutely no need for me to revise my opinion, as I was by no means mistaken (as you were with Cold). To boil it down to its essence - you say Kinetics is far and away the best Troller secondary, unless I'm misinterpreting this quote
    Obviously you are, since I named two other secondaries that are "close runners-up" in the very next sentence. Which brings us back to context and keeping track of what was said, and your qualifications for the list you mentioned.

    Quote:
    I say Kin is far from "the very best" and provided a small sampling of reasons. I would supplement those with many many more other reasons why it wasn't the best if I were so inclined. I'm definitely not inclined, this has already take more time than merited.
    Except the none of your reasons are both relevant and accurate, as I showed. "I'm not inclined to explain myself," is a poor substitute for "I may have to revise my opinion," or "Well, I guess I didn't really mean that." You should try one of the latter.
  19. Quote:
    Originally Posted by Papaschtroumpf View Post
    To me /Storm is infinitely more fun to play that /Cold. Heck, than anything really.
    That's sufficient to make /Storm my choice (I think I have 4 /storm controllers alone), they also provide a lot of diversity on how you play them depending on your style, build, size of team and primary.

    The fun factor is a big part of what is "best" for me. My high level Earth/Rad is very powerful, but I often get bored playing him.

    For the same reason I like Fire/ because it's different from other primaries, since you really have to be in melee a lot.

    I've yet to play a combo where I don't think I make a significant contribution to the team.

    my 2 cents.
    Papa-- I have a grav/sonic at 39. Heh. Ever play that build?

    Also, while I have no doubt Earth/Rad's impressive feeling, especially at times, I think it's important to weigh how willing people would be to team with you over, you know, any other build, in this question. Seems like that's at leat part of "best." And I can only think of a few situations I'd prefer an Earth/Rad on a large, late-game, otherwise detail-unknown team.
  20. Quote:
    Originally Posted by Deacon_NA View Post
    Please show me where I either imply indirectly or state directly about kin that "the set's not that great".

    Waiting....
    Wait no more. You said:
    Quote:
    This is such a high degree of wrong that....
    ... followed up with your personal expression of rage 'gainst the machine. This was in response to my remark that the best high end pve controllers will be Kinetics secondary. The degree in question (designated by "that") of greatness (contextually; see also my guide to the word necessary for helpful hints on context) is: that it is part of the best controller builds. Like I said.

    You said it wasn't that great-- indeed you pretended to control a verbal outburst telling me just how wrong I was to say it was that great.

    If you didn't mean what you said or think you may have been mistaken (as I've already said I may well be re: Cold), it comes across as much more honest and charming to say something like, "I may have to revise my opinion," or "Well, I guess I didn't really mean that." You should give it a try.

    Quote:
    If you think of Cold as just "bubbles" well I'm going to go ahead and finish those statements I was hesitant to make earlier and go ahead and say it's time to put you on the list of folks where I see their name and think "read with extreme skepticism".
    I might start a list with people who can't keep track of what was said. In this case, I don't at all think and never said anything like "cold is just bubbles." So I'll trust that we can each make our own lists.
  21. Quote:
    Originally Posted by Oedipus_Tex View Post
    As much fun as Storm is, I doubt if many teams are particularly excited to see one. To some extent on teams /Storm is like a weaker */*/Ice Dominator. Lots of fun but the damage and best power are replaceable. Play whatever you want though.
    "Excited to see" isn't as much a criticism of the build, as it is of strategy, where Storm's concerned. (I take conversations about a controller to be abouta build, not a person.) I grant Storm can be played as you would solo, and annoy a team.
  22. Quote:
    Originally Posted by Deacon_NA View Post
    This is such a high degree of wrong that I can't complete this sentence without fear of mod-smacking.

    In this era of builds creating massive amounts of +recharge of +recovery for themselves, in addition to the proponderance of kins out there, and the fact that kins don't stack well (once you're at damage cap, you're capped), a kin ends up adding a nice heal and an underrated -dmg debuff to "high end large teams".

    I'm saying this as a guy that loves his kins, I've got a handful at 50, across the ATs, two of them being top-10 toons for me.


    Let me get this straight:

    1. Because there are so many Kineticists, the set's not that great.
    2. Because kins don't stack well, the set's not that great.
    3. Because in this era, everybody has tons of +rec and +rchg, the set's not that great.

    1. argues against itself. The correlation between performance an popularity is certainly not 1, but it's also certainly not negative in something as widely played as kin. If it's ubiquitous it's probably effective.

    2. is irrelevant, as we're not talking about /Kin superteams, we're talking about individual builds. Incidentally it's also inaccurate, as they do stack well, particularly on controllers, who tend to be replete with long-ish and very long recharge times on powers. Which controller secondary stacks vastly much better than Kin BTW?

    3. is inaccurate. Incarnates and people with billions to spend on LotGambler, Performance shifter, and whatever the latest set bonuses are in +rec and +rchg, are a tiny subset of "high end pve." That conversation is "tricked out L50s."

    Quote:
    I can't even address /Storm as being something in an upper tier such that "other sets are out of the picture". To dismiss Cold and Thermal as sub-par to Storm... well again, I can't finish this statement for fear of mod-smacking.
    Yes, Thermal I dismiss. Re: Cold, you may have a point. Point of difference may be: in my experience killing as mitigation works; bubbles have never really impressed me.

    BTW, the squeaking about mod-smack is silly.
  23. Quote:
    Originally Posted by Pasiphae View Post
    I'm gonna assume you've never played a /Cold.
    Well, fun to have injected more vitality into this debate. Yes, I don't have a L38+ */Cold. The way I read Cold Dom (it's been a while) vs Storm Summon, for big team play: Trade Hurricane and Dmg pseudopets for bubbles and heat loss. Disagree? Considering the roles I see hurricane and -Res playing, I have to admit Cold has a lot going for it. I may revise.
  24. The very best PvE controller for high end large teams will always be a */kin. The close runners-up are */Rad and */Storm. Other sets are out of the picture.

    Secondary matters more than primary here, but the strongest primary is definitely Plant/*. Which primary is next-best really does depend on whether you have offense or defense in mind. For offense, Fire/* is second. For defense, Earth/*, closely followed by Ice/*. Mind/* and Gravity/* are out of the picture.

    Note also that I did not place Illusion/* or Electric/*. Illusion might belong in the primary list with Fire/* or as its close runner up, but my experience with and study of it are not 100%. I'm even less sure of Electric/*. I don't play or study either much, but as you're not talking about soloing bosses, etc, I'm fairly sure Illusion's not at the top of the list, and I don't think Electric has anything game-changing.

    The best high-end PvE controllers are plant/kin, followed by plant/rad, plant/storm, fire/kin, earth/kin*. I'm pretty confident that my logic holds true for third tier bests: Ice/Kin, Earth/Storm, Earth/Rad, Fire/Rad.

    The rhetoric about all builds being equal or nearly so is miles off the mark, and can be attributed to the way people naturally tend to identify with their own builds, etc. I grant that some of my views on what's best may even be misinformed. But there're huge differences in performance and fun that are quite independent of "how you play," etc.

    * But didn't something with Earth/Kin get un-loved a year or so ago? I can't remember.

    BTW Marvalis, having a Plant/kin and a Plant/Storm, I really, really like the /Storm a lot more. But this is sentimentality and a tendency to solo, on my part.
  25. To get the easy question out of the way, the reason to choose a controller over a dom is that de/buff sets are waaaay more powerful than assault sets.

    As for the others, I would go with Mind/ for sure if you want thematic mental powers. Mind is totally like that. Illusion is spookier than just "mind" powers, and Gravity will feel like telekinesis without psi, and is frankly weak.

    As for secondary, if you're looking at Kin or FF, I would overwhelmingly suggest Kin, on the premise that kin is much more effective generally than FF. Mind/Kin has a very jedi feel to it, and is about as powerful and fun as Mind/* gets.