Updating Hamidon Enhancement Guide


anachrodragon

 

Posted

[ QUOTE ]
-Defender/Controller – Sonic - Liquefy (-DEF, END redux)

[/ QUOTE ]

Quibble point.

Liquefy is (-Def, -Acc, Hold, Knockdown)

So with Enzymes the benefit should be (-Def, -Acc, End Redux).

Also the hold component does require a to-hit check so Lysosomes could also be quite usefull. (-Def, -Acc, +ToHit)(However the format works.)

Makes both enhancements quite good for Liquefy since the power actually uses all components.

Arondell


 

Posted

Does anyone know if you can put an acc/mezz into Choking Cloud (normally unenhancable for accuracy) and get some accuracy out of it?


 

Posted

[ QUOTE ]
Does anyone know if you can put an acc/mezz into Choking Cloud (normally unenhancable for accuracy) and get some accuracy out of it?

[/ QUOTE ]
Nope, you'll only buff the Mez portion of the power.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Here's one to add, because I got one last night at the Guardian Hami Raid:

Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-APP - Controller - Fire Mastery – Fire Shield


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

[ QUOTE ]
[ QUOTE ]
-Defender/Controller – Sonic - Liquefy (-DEF, END redux)

[/ QUOTE ]

Quibble point.

Liquefy is (-Def, -Acc, Hold, Knockdown)

So with Enzymes the benefit should be (-Def, -Acc, End Redux).

Also the hold component does require a to-hit check so Lysosomes could also be quite usefull. (-Def, -Acc, +ToHit)(However the format works.)

Makes both enhancements quite good for Liquefy since the power actually uses all components.

Arondell

[/ QUOTE ]

Quibble duly noted - and Liquefy is already listed under both HO types.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

*Updating as I find out more*

Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

Centriole Exposure - Damage and Range:
-See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All – Power Pools – Tough
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery – Fire Shield
-APP - Controller - Fire Mastery – Fire Shield
-Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
-Defender/Controller - Kinetics - Increase Density
-Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
-Defender/Controller - Storm - Steamy Mist
-Defender – Dark - Shadowfall
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
-Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
-Tank – Stone Armor – Brimstone Armor, Granite Armor
-Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost
-Defender/Controller - Kinetic Inertial Reduction
-Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
-Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary – Black Dwarf (Probably not worth slotting for this)


Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
-Scrapper – Regen – Reconstruction, Dull Pain, Integration, Instant Healing
-Tank – Ice Armor – Hoarfrost
-Tank/Scrapper – Invulnerability – Dull Pain
-Tank – Stone Armor – Rooted, Earth’s Embrace
-Warshade – Essence Drain, Stygian Circle


Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
-APP – Scrapper – Darkness Mastery – Tenebrous Tentacles
-Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Controller – Ice Control – Jack Frost
-Controller – Gravity Control - Singularity
-Controllers - Illusion Control – Blind
-Controllers – Mind Control – Mesmerize
-Defender – Dark Blast – Tenebrous Tentacles
-Defender - Radiation Blast – Cosmic Burst
-Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender/Controller – Storm Summoning - Tornado
-Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank – Energy Melee – Energy Transfer, Barrage
-Tank – Super Strength – Knockout Blow
-Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
-Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
-APP - Blaster - Fire Mastery – Char
-Blaster/Defender – Electrical Blast – Tesla Cage
-Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Controllers - Illusion Control – Blind, Flash, Deceive, Spectral Terror
-Defender/Controller – Storm Summoning - Thunderclap
-Defender/Controller - Radiation Emission - EM Pulse
-Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
-Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender - Radiation Blast – Cosmic Burst
-Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
-Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
-Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank – Energy Melee – Energy Transfer, Barrage
-Tank – Super Strength – Knockout Blow
-Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
-Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
-Controller - Fire Control – Smoke
-Controller - Mind Control – Terrify
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast – All powers except Dark Pit – Accuracy + Tohit Debuff
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender/Controller – Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe –DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
-Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
-Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
-Controller - Earth Control – Quicksand
-Controller - Fire Control – Smoke
-Controller - Illusion Control – Spectral Terror
-Controller – Mind Control – Terrify
-Defender - Radiation Blast - Irradiate, Neutron Bomb,
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
-Defender/Controller – Sonic - Liquefy (-DEF, -ACC, END redux)
-Defender/Control - Storm - Freezing rain - (-DEF, END redux)
-Defender/Control - Storm - Hurricane - (-ACC, END redux)
-Defender/Control - Storm - Tornado - (–DEF, END redux)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
-Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee/Dark Armor - Cloak of Fear
-Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Dark Melee/Dark Armor - Soul Drain
-Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
-Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
-Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
-Tank – Ice Armor – Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
-Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak


Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-All - Power Pools – Leaping – Combat Jumping (Not Recommended, but possible)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control – Superior Invisibility, Group Invisibility
-Defender/Controller - Empathy - Fortitude – Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender/Controller – Storm Summoning – Steamy Mist (Defense bonus is small, but can be enhanced)
-Defender - Dark - Shadowfall – Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
-Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
-Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
-Scrapper – Super Reflexes – Evasion – Def Buff, End Red
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
-Tank – Ice Armor – Frozen Armor, Glacial Armor (Def Buff, End Reduc)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x

Removed:
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe – DEF
(Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

With the latest patch, Microfilament Exposures are probably really useful for:
Fitness Pool -> Swift (Run and Fly enhanced)
Scrapper->Super Reflexes->Quickness (Run and Fly enhanced)




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Oooh, I didnt even think about that. Finally! A reason to get a few more Micro's for my scrapper after already golding out Flight and Speed


This space is intentionally left blank.

 

Posted

Here are some more:

The following controller powers use Damage and Mez, so can use Peroxisome Exposure. (In some cases, the damage is minor):

Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
Mind control: Mezmirize, Dominate, Terrify
Gravity Control: Crush, Gravity Distortion, Crushing Field


The following controller powers use Accuracy and Mez, so can use Endoplasm Exposure:

Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
Mind control: Mezmirize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, (Wormhole? not sure), Singularity


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

[ QUOTE ]
With the latest patch, Microfilament Exposures are probably really useful for:
Fitness Pool -> Swift (Run and Fly enhanced)
Scrapper->Super Reflexes->Quickness (Run and Fly enhanced)

[/ QUOTE ]

Fitness pool -> Swift - Uses no Endurance, so slotting Micros would not give any additional benefit.

Quickness - it's also an Inherent, correct? So again, no End cost, slotting Micro would be a waste.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

[ QUOTE ]
[ QUOTE ]
With the latest patch, Microfilament Exposures are probably really useful for:
Fitness Pool -> Swift (Run and Fly enhanced)
Scrapper->Super Reflexes->Quickness (Run and Fly enhanced)

[/ QUOTE ]

Fitness pool -> Swift - Uses no Endurance, so slotting Micros would not give any additional benefit.

Quickness - it's also an Inherent, correct? So again, no End cost, slotting Micro would be a waste.

[/ QUOTE ]

I think he is saying (not sure if this is the way it would work though), you would get the benifit for both flight speed & run speed while using only one slot.


Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd

 

Posted

*Updating as I find out more*

Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

Centriole Exposure - Damage and Range:
-See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All – Power Pools – Tough
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery – Fire Shield
-APP - Controller - Fire Mastery – Fire Shield
-Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
-Defender/Controller - Kinetics - Increase Density
-Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
-Defender/Controller - Storm - Steamy Mist
-Defender – Dark - Shadowfall
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
-Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
-Tank – Stone Armor – Brimstone Armor, Granite Armor
-Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost
-Defender/Controller - Kinetic Inertial Reduction
-Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
-Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary – Black Dwarf (Probably not worth slotting for this)


Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
-Scrapper – Regen – Reconstruction, Dull Pain, Integration, Instant Healing
-Tank – Ice Armor – Hoarfrost
-Tank/Scrapper – Invulnerability – Dull Pain
-Tank – Stone Armor – Rooted, Earth’s Embrace
-Warshade – Essence Drain, Stygian Circle


Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
-APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
-APP – Scrapper – Darkness Mastery – Tenebrous Tentacles
-Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
-Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
-Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
-Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field
-Controller – Illusion Control – Blind
-Controller – Mind control: Mezmirize, Dominate, Terrify
-Defender – Dark Blast – Tenebrous Tentacles
-Defender - Radiation Blast – Cosmic Burst
-Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender/Controller – Storm Summoning - Tornado
-Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank – Energy Melee – Energy Transfer, Barrage
-Tank – Super Strength – Knockout Blow
-Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
-Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
-APP - Blaster - Fire Mastery – Char
-Blaster/Defender – Electrical Blast – Tesla Cage
-Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
-Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
-Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, [i](Wormhole? not sure)[i/], Singularity
-Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
-Controller – Illusion Control – Blind, Flash, Deceive, Spectral Terror
-Controller – Mind control: Mezmirize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
-Defender/Controller – Storm Summoning - Thunderclap
-Defender/Controller - Radiation Emission - EM Pulse
-Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
-Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender - Radiation Blast – Cosmic Burst
-Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
-Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
-Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank – Energy Melee – Energy Transfer, Barrage
-Tank – Super Strength – Knockout Blow
-Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
-Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
-Controller - Fire Control – Smoke
-Controller - Mind Control – Terrify
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast – All powers except Dark Pit – Accuracy + Tohit Debuff
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender/Controller – Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe –DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
-Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
-Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
-Controller - Earth Control – Quicksand
-Controller - Fire Control – Smoke
-Controller - Illusion Control – Spectral Terror
-Controller – Mind Control – Terrify
-Defender - Radiation Blast - Irradiate, Neutron Bomb,
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
-Defender/Controller – Sonic - Liquefy (-DEF, -ACC, END redux)
-Defender/Control - Storm - Freezing rain - (-DEF, END redux)
-Defender/Control - Storm - Hurricane - (-ACC, END redux)
-Defender/Control - Storm - Tornado - (–DEF, END redux)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
-Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee/Dark Armor - Cloak of Fear
-Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Dark Melee/Dark Armor - Soul Drain
-Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
-Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
-Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
-Tank – Ice Armor – Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
-Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak


Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-All - Power Pools – Leaping – Combat Jumping (Not Recommended, but possible)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control – Superior Invisibility, Group Invisibility
-Defender/Controller - Empathy - Fortitude – Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender/Controller – Storm Summoning – Steamy Mist (Defense bonus is small, but can be enhanced)
-Defender - Dark - Shadowfall – Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
-Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
-Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
-Scrapper – Super Reflexes – Evasion – Def Buff, End Red
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
-Tank – Ice Armor – Frozen Armor, Glacial Armor (Def Buff, End Reduc)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x

Removed:
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe – DEF
(Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

[ QUOTE ]
[ QUOTE ]
With the latest patch, Microfilament Exposures are probably really useful for:
Fitness Pool -> Swift (Run and Fly enhanced)
Scrapper->Super Reflexes->Quickness (Run and Fly enhanced)

[/ QUOTE ]
Fitness pool -> Swift - Uses no Endurance, so slotting Micros would not give any additional benefit.

Quickness - it's also an Inherent, correct? So again, no End cost, slotting Micro would be a waste.

[/ QUOTE ]
Instead of slotting both with the "right" enhancements, ie
3 RunSpeed and 3 Flightspeed, you will only need to slot 3 Mircofilaments, thereby getting a 3 slot savings on either.

To look at in another way, the travel speed increase buffs 2 aspects of those powers, while not using the end portion.

Edit:
The same way that */mez Hamis are "Teh Ubarz!" for Illusion->Blind where the /Mez boosts both the Hold and Sleep portions of the power.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Has anyone verified that a microfilament in swift will buff both running and hover/flight speed...? This would be very useful in one of my alts cases, where I already 3 slot swift with run enh and was debating on additional slots to increase Hover speed


 

Posted

Well, I know that flight speeds in swift will buff Hover and Flight. As I posted earlier, an Acc/Mez in Blind buffs Acc, Hold, and Sleep. So I see no reason for Micros not to enhance both run and flight.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

[ QUOTE ]
Has anyone verified that a microfilament in swift will buff both running and hover/flight speed...?

[/ QUOTE ]

While I can't verify about whether it will actually do the buff, I can verify that both swift and quickness accept flight enhancements now as well as well the run speed.


Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search

 

Posted



[/ QUOTE ]
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
...
-Peacebringer - Luminous Blast – Pulsar, Incandescent Strike


[/ QUOTE ]

Pulsar does no damage so dmg/mezz is wasted here.
Endoplasm (Acc/Mezz) work great in pulsar though, since recommended slotting is 2 Acc 2 Disrorrient


 

Posted

while I'm at it, in addition to the ones you mention, Golgi Exposure (Heal / EndRed) works great in the Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation


 

Posted

one more: the PB White Nova has 4 blasts, 3 of which have a range of 100 feet, and one (bright Nova Scatter) with a range of only 60 feet (why oh why?).
If like me you have Centrioles (Range/Dmg) to spare, you can put 3 Centrioles instead of 3 damages in that blast to make it be (almost) the same range as the other blasts. (94 feet)
It's one of those things that some people will find wonderfull and others may not think it a big deal.


 

Posted

[ QUOTE ]

Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)


[/ QUOTE ]

I assume you meant Endurance Reduction?

It should also be noted that Dawn Strike doesn't have a -DEF component.
I am not certain about Solar Flare because I have never tested it: My hero planner says it has a -DEF component but I don't think the graphics for debuffed defense (little pink shields) will show and many think Solar Flare has not -DEF component.
In addition to the powers you list both all the Dwarf and Nova form attacks also carry a -DEF component (again, my Hero builder doesn;t mention it, but they all take a def-debuff enhancement)
Like is often the case with triple-enhancement HOs, the toHit portion of the HO is "wasted" for any of those powers


 

Posted

i just have to say, i particapated in my first successful hami raid today, and wanted to thank you for making this fantastic guide. i was able to find 2 hamios that would work for me after trading the one i got, and i wouldn't have been able to without this incredible guide.

/em slap on the back


 

Posted

[ QUOTE ]
while I'm at it, in addition to the ones you mention, Golgi Exposure (Heal / EndRed) works great in the Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation

[/ QUOTE ]

Does the Warshade 'Tank Form' have a Self Heal?


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

[ QUOTE ]
[ QUOTE ]

Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)


[/ QUOTE ]

I assume you meant Endurance Reduction?

It should also be noted that Dawn Strike doesn't have a -DEF component.
I am not certain about Solar Flare because I have never tested it: My hero planner says it has a -DEF component but I don't think the graphics for debuffed defense (little pink shields) will show and many think Solar Flare has not -DEF component.
In addition to the powers you list both all the Dwarf and Nova form attacks also carry a -DEF component (again, my Hero builder doesn;t mention it, but they all take a def-debuff enhancement)
Like is often the case with triple-enhancement HOs, the toHit portion of the HO is "wasted" for any of those powers

[/ QUOTE ]

I removed Dawn Strike for now (I don't have it myself, so can't confirm the lack of -Def). I'll list the Dwarf and Nova Forms as 'All Attack Powers' for now, until we can get a list.

And yes, not all powers can use all 3 parts o some of the HO's, and often 1 'part' is wasted - the main prerequisite for this list is that they can use 2 OR 3 parts of an HO.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

[ QUOTE ]
i just have to say, i particapated in my first successful hami raid today, and wanted to thank you for making this fantastic guide. i was able to find 2 hamios that would work for me after trading the one i got, and i wouldn't have been able to without this incredible guide.

/em slap on the back

[/ QUOTE ]

Yay Team. ;-) I'm glad it's been Useful to you.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

*Updating as I find out more*

Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

Centriole Exposure - Damage and Range:
-See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All – Power Pools – Tough
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery – Fire Shield
-APP - Controller - Fire Mastery – Fire Shield
-Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
-Defender/Controller - Kinetics - Increase Density
-Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
-Defender/Controller - Storm - Steamy Mist
-Defender – Dark - Shadowfall
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
-Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
-Tank – Stone Armor – Brimstone Armor, Granite Armor
-Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost
-Defender/Controller - Kinetic Inertial Reduction
-Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
-Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary – Black Dwarf (Probably not worth slotting for this)

-There is a Debate as to whether you should slot these into Fitness -> Swift or Scrapper-> Super Reflexes-> Quickness. If you use Fly, you might benefit from Slotting these here, as they can serve as both Run Speed AND Fly Speed enhancers.


Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation
-Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
-Scrapper – Regen – Reconstruction, Dull Pain, Integration, Instant Healing
-Tank – Ice Armor – Hoarfrost
-Tank/Scrapper – Invulnerability – Dull Pain
-Tank – Stone Armor – Rooted, Earth’s Embrace
-Warshade – Essence Drain, Stygian Circle


Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
-APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
-APP – Scrapper – Darkness Mastery – Tenebrous Tentacles
-Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
-Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
-Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
-Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field
-Controller – Illusion Control – Blind
-Controller – Mind control: Mezmirize, Dominate, Terrify
-Defender – Dark Blast – Tenebrous Tentacles
-Defender - Radiation Blast – Cosmic Burst
-Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender/Controller – Storm Summoning - Tornado
-Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank – Energy Melee – Energy Transfer, Barrage
-Tank – Super Strength – Knockout Blow
-Peacebringer - Luminous Blast – Incandescent Strike
-Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
-APP - Blaster - Fire Mastery – Char
-Blaster/Defender – Electrical Blast – Tesla Cage
-Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
-Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
-Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, (Wormhole? not sure), Singularity
-Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
-Controller – Illusion Control – Blind, Flash, Deceive, Spectral Terror
-Controller – Mind control: Mezmirize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
-Defender/Controller – Storm Summoning - Thunderclap
-Defender/Controller - Radiation Emission - EM Pulse
-Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
-Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
-Defender - Radiation Blast – Cosmic Burst
-Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
-Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
-Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Tank – Energy Melee – Energy Transfer, Barrage
-Tank – Super Strength – Knockout Blow
-Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
-Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
-Controller - Fire Control – Smoke
-Controller - Mind Control – Terrify
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast – All powers except Dark Pit – Accuracy + Tohit Debuff
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender/Controller – Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe –DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
-Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
-Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
-Controller - Earth Control – Quicksand
-Controller - Fire Control – Smoke
-Controller - Illusion Control – Spectral Terror
-Controller – Mind Control – Terrify
-Defender - Radiation Blast - Irradiate, Neutron Bomb,
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
-Defender/Controller – Sonic - Liquefy (-DEF, -ACC, END redux)
-Defender/Control - Storm - Freezing rain - (-DEF, END redux)
-Defender/Control - Storm - Hurricane - (-ACC, END redux)
-Defender/Control - Storm - Tornado - (–DEF, END redux)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for End Reduction, you can use this in its place for some additional benefit)
-Peacebringer – Dwarf Form attack powers
-Peacebringer – Nova Form Attack Powers
-Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee/Dark Armor - Cloak of Fear
-Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Dark Melee/Dark Armor - Soul Drain
-Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
-Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
-Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
-Tank – Ice Armor – Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
-Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak


Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-All - Power Pools – Leaping – Combat Jumping (Not Recommended, but possible)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control – Superior Invisibility, Group Invisibility
-Defender/Controller - Empathy - Fortitude – Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender/Controller – Storm Summoning – Steamy Mist (Defense bonus is small, but can be enhanced)
-Defender - Dark - Shadowfall – Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
-Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
-Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
-Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
-Scrapper – Super Reflexes – Evasion – Def Buff, End Red
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
-Tank – Ice Armor – Frozen Armor, Glacial Armor (Def Buff, End Reduc)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x, Schtroumpf

Removed:
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe – DEF
(Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question