Updating Hamidon Enhancement Guide
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So it appears you can use travel/end as a slow/end in powers like Tar Patch and Ice Storm.
Maybe we need two lists... approved and unapproved power usage
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Ok, unapproved and likely "fixed" soon.
Dam / Acc = Warshade Eclipse. The damage resistance is enhanced since the power does no damage. And you guessed it, each one provides 33%, unlike the normal resistance SO. I have my Eclipse slotted 3 dam/acc and 3 recharge. It gives me almost 25% resistance per mob. So I only need to hit 4 guys to cap it. Basically this is the same as the just-changed ToHit debuff / Enzyme thing that was patched. Will they change damage SOs to 20% ? You be the judge.
Dam / Mez = Atomic Blast. The power doesnt normally take Hold enhancements. 3 or 4 Dam / Mez cures that and they work fine. Its great for times when you dont kill everyone. The mobs are left held well after the period of -end recovery.
Membrane Exposure = Quicksand / Earthquake. I noticed earlier in the post, people were fighting over what can be placed in earthquake. Lysosomes work okay, but as said before it doesnt take accuracy. The answer is simple, Membranes work great as a debuff (yes i know its normally a buff enhancement). You enhance the -acc, -def, and recharge of earthquake with membranes. Also, they work beautiful in quicksand....while the -acc does nothing, the -def is far greater than earthquake's.
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Good stuff. Does using dmg/acc in Eclipse still follow schedule B caps? When putting Enzyme in defense powers it still caps like schedule B even though the first gives you 33%, e.g. instead of 20,40,56,59,62,65 you get 33,57,62,67,72,77. It's better but not totally broken.
Seeing as their fix for 2hit buff/debuff was to make the percentage the same, I see more of that likely rather than actually making it so that these HOs wouldn't incorrectly buff. Or they could make debuffs negative numbers...
Edit: fixed bad grammer
Add Peroxisome Exposure - Damage and Mez to all EM attacks.
Blasters/Tanker: Total Focus, Bone Smasher, Energy Punch.
Tanker: Energy Transfer, Barrage
Currently roleplaying, badgehunting, and laughing at the PvPers of CoX. lol, PvP.
Truedusk - Human Rogue
Phantasm can also be slotted with trav/ends
All Scrapper/Broadsword Attacks (except Parry) can also use 2 parts of Enzyme (Def Debuff & End Red).
Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd
Yet again, I seem to have missed the obvious by posting while tired. Somehow, I'm still trying to figure out exactly, I missed several obvious Warshade slottings in my Warshade post.
So.....
Ribosome-DamRes/EndRedux: Gravity Shield, Penumbral Shield, Twilight Shield
Microfilament-Travel/EndRedux: Black Dwarf (Same as White Dwarf)
Golgi-Heal/EndRedux: Essence Drain, Stygian Circle
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(I should list you twice..)
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Don't, I plan on using this guide myself, I have a vested intrest in making sure the info it contains is relevant and accurate.
Other than the fixes above, which I forgot in the first round of posts:
Need to include the WS mez powers in the Endoplasm section.
Your Enzyme and Membrane sections are run together. (Minor, I know, but still confusing.)
Several of the Energy Manipulation powers take */Mez enhancements, and need to be added to the list.
For Ice/Energy/fire app blasters:
Dam/Acc, Dam/Rng: all ice attacks. *in ice storm and blizzards, will boost length that reticle can be placed, not area of effect.
Dam/Mez, Acc/Mez: freeze ray, bitter freeze ray, char, stun, bonesmasher, total focus, energy punch. *damage is insignificant on freeze ray and stun, and barely noticable on char. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.
Membrane: aim, buildup (in fact, all aims/buildup-type attacks sans fiery embrace-- which only provides damage buff-- benefit from membranes)
Cyto, Lyso, Enzyme-- not particularly useful.
Ribo: Fire Shield
Rise of the Phoenix-- unconfirmed, but may benefit from dam/mez, heal/end, dam/acc.
Also, I cannot confirm if trav/end works on the slow portions of ice attacks as experienced with other powers in this chart.
Conserve Power, Power Boost and Boost range can accept the recharge in membranes, but are not affected by the other hami-o effects, and would be better suited with 53 or 51++ SOs.
Under Lysosome, you currently have
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-Defender/Controller - Radiation - Irradiate, Neutron Bomb, Radiation Infection (uses 2 of 3)
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This should read
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
Microfilament Exposure - Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction (yeah, some of these are easy ones):
All - Power Pools - Flight, Hover, Takes minimal end, Flight
All - Power Pools - Flight, Flight
All - Power Pools - Flight, Group Flight
All - Power Pools - Speed, Super Speed
All - Power Pools - Leaping, Combat Jump, see hover
All - Power Pools - Leaping, Super Leap
Peacebringer - Inherent, Combat Flight, (see flight, Hover)
Peacebringer - Inherent, Energy Flight (see flight, Flight)
I just had a thought, anyone with Teleport hover their Microfilament over their Teleport powers? Did the info window show an increased range?
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
Scrapper - Dark Amor, Murky Cloud & Obsidian Shield
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Peacebringer - Inherent, Combat Flight, (see flight, Hover)
Peacebringer - Inherent, Energy Flight (see flight, Flight)
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*points upward* Not to be rude, but this was taken care of already.
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Peacebringer - Inherent, Combat Flight, (see flight, Hover)
Peacebringer - Inherent, Energy Flight (see flight, Flight)
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*points upward* Not to be rude, but this was taken care of already.
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Points to the last consolidated post by the OP, even after you mentioned them, they are not there.
And I quote:
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Microfilament Exposure - Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
-Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
-Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
-Peacebringer - White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova (Probably not worth slotting Fly)
-Scrapper - Super Reflexes - Elude - Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
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So, just trying to reinforce the fact the the compiler skipped them, and the others I mentioned.
In addition: Nova (I disagree, Flight/End is useful),
and One we all missed:
PB->Luminous Aura->Group Energy Flight also is a good use of Microfilaments.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
microfilaments do not work in teleport.
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microfilaments do not work in teleport.
[/ QUOTE ]ok, they still can be put in(I recently got a Microfiliment and it would accept it, but I had other plans for it), but only affect end, which means that it is a waste.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Controllers - Illusion Control Blind
-Controllers - Illusion Control - Spectral Terror
-Defender - Radiation Blast Cosmic Burst
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Spectral Terror needs to be removed from this list, as ST does not do any damage. It is a pet-based immobile fear-spamming cloud thingee that may scare little kids, but "Spooky" does not do any damage.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
But the Mez portion of this HO would increase the fear duration.
ACC/Mez would be a better fit....in case the ACC portion did somehow increase ST's accuracy.
After reading some of these "non-official" uses though....I weep a little inside.
Either gross stupidity from the programmers, or naivety in terms of thinking people wouldn't try such things...I have no idea.
But maybe it's just me? DMG/ACC in resistance powers? I mean....come on. Though I question if people are actually getting an increase in the resistance of that slotted power? Any chance someone can post some screenshots of combat logs to help show this? Just going by the pop up percentages in the enhancement screen means *nothing*.
I've already forgotten about most of you
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microfilaments do not work in teleport.
[/ QUOTE ]ok, they still can be put in(I recently got a Microfiliment and it would accept it, but I had other plans for it), but only affect end, which means that it is a waste.
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You can slot a Hami-O in *any power* that uses *any portion* of the attributes....Microfilaments can be put in just about ANY power due to the End Redux portion of the Hami-O.
I've already forgotten about most of you
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You can slot a Hami-O in *any power* that uses *any portion* of the attributes....Microfilaments can be put in just about ANY power due to the End Redux portion of the Hami-O.
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Yes, but since HOs were reduced so that each component was equal to an SO, anything using only 1 component is a waste and inefficient since you can easily slot a 50++ SO version of that component instead. Back when HOs were 1.5x the bonus of an SO it was a differen ballgame, but no longer. The point of the listing is to show where HOs can be used efficiently, i.e. to boost 2-3 aspects of a power rather than just 1.
Also, the dam/acc in resist stuff was proved during CoV beta; I believe it's the reason MMs can't slot pets for damres. It's also the reason for the newly-minted "end modification" SO.
Nice stuff!
I would add Endoplasm (acc/mez) to Incandescent Strike. It does bigtime damage and leaves the mob stunned also.
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For Ice/Energy/fire app blasters:
Dam/Acc, Dam/Rng: all ice attacks. *in ice storm and blizzards, will boost length that reticle can be placed, not area of effect.
Dam/Mez, Acc/Mez: freeze ray, bitter freeze ray, char, stun, bonesmasher, total focus, energy punch. *damage is insignificant on freeze ray and stun, and barely noticable on char. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.
Membrane: aim, buildup (in fact, all aims/buildup-type attacks sans fiery embrace-- which only provides damage buff-- benefit from membranes)
Cyto, Lyso, Enzyme-- not particularly useful.
Ribo: Fire Shield
Rise of the Phoenix-- unconfirmed, but may benefit from dam/mez, heal/end, dam/acc.
Also, I cannot confirm if trav/end works on the slow portions of ice attacks as experienced with other powers in this chart.
Conserve Power, Power Boost and Boost range can accept the recharge in membranes, but are not affected by the other hami-o effects, and would be better suited with 53 or 51++ SOs.
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I added what I could, but most of this post is 'This can't be used', or 'Unconfirmed'. Trying to avoid much speculation. Thanks for helping!
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
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Under Lysosome, you currently have
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-Defender/Controller - Radiation - Irradiate, Neutron Bomb, Radiation Infection (uses 2 of 3)
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This should read
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
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Fixed! Thanks a Heap!
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
Any and all corrections noted and appreciated. I'd rather something be noted Twice than not at all.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
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Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Controllers - Illusion Control Blind
-Controllers - Illusion Control - Spectral Terror
-Defender - Radiation Blast Cosmic Burst
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Spectral Terror needs to be removed from this list, as ST does not do any damage. It is a pet-based immobile fear-spamming cloud thingee that may scare little kids, but "Spooky" does not do any damage.
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Removed. As noted below, it 'can' be slotted - but all this list cares about is if it can use 2 or more parts of an HO. If it uses just a minor part, I'll list it - but if a power uses just one part, I won't mention it.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
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microfilaments do not work in teleport.
[/ QUOTE ]ok, they still can be put in(I recently got a Microfiliment and it would accept it, but I had other plans for it), but only affect end, which means that it is a waste.
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You can slot a Hami-O in *any power* that uses *any portion* of the attributes....Microfilaments can be put in just about ANY power due to the End Redux portion of the Hami-O.
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Yes, but that is NOT what this listing is for. It has to be at least slightly better than using a normal SO in the slot to be listed. You may only get a minimal gain out of the second/third aspect of something, but that's for the player to decide).
Yes, you certainly CAN use just one part of an HO in those powers - but I don't care to mention all of them.
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
*Updating as I find out more*
Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you dont know what can use this, you shouldnt have bought the account. ;-)
Centriole Exposure - Damage and Range:
-See above.
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All Power Pools Tough
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-APP - Blaster - Fire Mastery Fire Shield
-Defender/Controller EPP - Psychic Mastery (Defender) - Mind Over Body
-Defender Dark - Shadowfall
-Defender/Controller - Kinetics - Increase Density
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Tank/Scrapper Invulnerability Temporary Invulnerability, Unyielding, Unstoppable
-Scrapper Dark Armor Murky Cloud, Obsidian Shield
-Warshade Secondary Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
-All - Power Pools - Speed, Super Speed
-All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
-Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
-Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
-Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
-Peacebringer White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova, Group Energy Flight
-Peacebringer Inherent powers - Energy Flight, Combat Flight
-Scrapper Super Reflexes Elude Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
-Warshade Secondary Black Dwarf (Probably not worth slotting for this)
Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Warshade Essence Drain, Stygian Circle
-Tank/Scrapper Invulnerability Dull Pain
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-APP - Blaster - Fire Mastery Char (Damage barely noticeable, not preferred slotting)
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Blaster Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Controllers - Illusion Control Blind
-Defender - Radiation Blast Cosmic Burst
-Tank Energy Melee Energy Transfer, Barrage
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Warshade - ?
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-APP - Blaster - Fire Mastery Char
-Blasters/Tankers Energy Melee - Total Focus, Bone Smasher, Energy Punch
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Defender - Radiation Blast - EM Pulse
-Defender Dark Fearsome Stare, Dark Servant, Petrifying Gaze
-Controllers - Illusion Control Blind, Flash, Deceive, Spectral Terror
-Defender - Radiation Blast Cosmic Burst
-Peacebringer - Luminous Blast Pulsar, Incandescent Strike
-Warshade - ?
-Tank Energy Melee Energy Transfer, Barrage
These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade uses all 3 parts.
-Blaster Assault Rifle Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not optimal slotting thats for you to decide.
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast All powers except Dark Blast Accuracy + Tohit Debuff
-Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
-Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
-Defender/Controller Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe DEF
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee Nearly all attacks can use +ACC and foe ACC
-Scrapper - Katana All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes End Red, Def Debuff
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Defender - Radiation Blast - Irradiate, Neutron Bomb, Radiation Infection
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper - Katana All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
- Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Super Reflexes Elude Def Buff and Attack rate increase
-Scrapper Martial Arts Focus Chi ToHit buff and Recharge
-Tank Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper Invulnerability Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak (recharges fairly quickly, slotting this is your decision)
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Defender/Controller - Empathy - Fortitude Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender - Dark - Shadowfall Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.), Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific useage and build, though)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
-Scrapper Super Reflexes Focused Fighting Def Buff, End Red
-Scrapper Super Reflexes Focused senses Def Buff, End Red
-Scrapper Super Reflexes Evasion Def Buff, End Red
-Scrapper Martial Arts Focus Chi ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
Thanks go to: Uplink_OoT, Dianeces (I should list you twice
), Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
[ QUOTE ]
-Warshade - ?
[/ QUOTE ]
All these can use Dam/Mez and Acc/Mez
Gravimetric Snare
Gravity Well
Gravity Emanation (Low BI, probably better off with Acc/Mez)
Acc/Mez only
Inky Aspect
Excellent work, Dianeces.
*Updating as I find out more*
Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you dont know what can use this, you shouldnt have bought the account. ;-)
Centriole Exposure - Damage and Range:
-See above.
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-All Power Pools Tough
-APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
-Defender/Controller EPP - Psychic Mastery (Defender) - Mind Over Body
-Defender Dark - Shadowfall
-Defender/Controller - Kinetics - Increase Density
-Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
-Tank/Scrapper Invulnerability Temporary Invulnerability, Unyielding, Unstoppable
-Warshade Secondary - Umbral Aura - Black Dwarf (does not cost much End, might be a waste)
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
-Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
-Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
-Peacebringer White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova (Probably not worth slotting Fly)
-Scrapper Super Reflexes Elude Not optimal slotting, but can use this.
-Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
Golgi Exposure - Heal and Endurance Reduction:
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Peacebringer - Glowing Touch, Essence Boost, Reform Essence
-Tank/Scrapper Invulnerability Dull Pain
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Controllers - Illusion Control Blind
-Controllers - Illusion Control - Spectral Terror
-Defender - Radiation Blast Cosmic Burst
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Defender - Radiation Blast - EM Pulse
-Defender Dark Fearsome Stare, Dark Servant, Petrifying Gaze
-Controllers - Illusion Control Blind, Flash, Deceive, Spectral Terror
-Defender - Radiation Blast Cosmic Burst
-Peacebringer - Luminous Blast Pulsar
These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes Accuracy, Def Debuff
-Blaster - Devices - Smoke Grenade uses all 3 parts.
-Blaster Assault Rifle Burst - can use the Acc + Def Debuff Portions
-Controller - Earth Control Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not optimal slotting thats for you to decide.
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast All powers except Dark Blast Accuracy + Tohit Debuff
-Defender/Controller - Radiation - Irradiate, Neutron Bomb, Radiation Infection (uses 2 of 3)
-Defender/Controller Sonic - Liquefy
-Defender/Control - Storm - Freezing rain - ACC and foe DEF
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe DEF
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
-Scrapper - Broadsword All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper Dark Melee Nearly all attacks can use +ACC and foe ACC
-Scrapper - Katana All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes End Red, Def Debuff
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
-Defender - Radiation Blast - Irradiate, Neutron Bomb, Radiation Infection
-Peacebringer - Luminous Blast Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
- Any Aim/Buildup type power
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy - To hit buff and Recharge Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Controllers - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
-Defender/Controller - Empathy - Fortitude
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
-Scrapper Super Reflexes Elude Def Buff and Attack rate increase
-Scrapper Martial Arts Focus Chi ToHit buff and Recharge
-Tank Super Strength - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper Invulnerability Invincibility (not optimal slotting, but can use)
-Warshade Secondary - Umbral Aura - Shadow Cloak (recharges fairly quickly, slotting this is your decision)
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy ToHit buff, End Reduc
-APP - Blaster - Force Mastery - Personal Force Field
-Defender/Controller - Empathy - Fortitude Uses all 3
-Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
-Defender - Dark - Shadowfall Def Buff, End Red
-Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.), Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific useage and build, though)
-Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
-Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
-Scrapper Super Reflexes Focused Fighting Def Buff, End Red
-Scrapper Super Reflexes Focused senses Def Buff, End Red
-Scrapper Super Reflexes Evasion Def Buff, End Red
-Scrapper Martial Arts Focus Chi ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
Thanks go to: Uplink_OoT, Dianeces (I should list you twice ), Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question