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Posts
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Joined
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Party Crasher, Dark Victory, Outlaw, Talon of Talos, Anarchist, Gate Crasher, Time Machinist and Somewhere in Time all confirmed as being associated with the correct number. I have Invader, but it never came up. I tried all the way from 218-231 and no dice.
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I've spent some time on test. The timer seems to be random, anywhere from 40 minutes to a bit over an hour. It's really the same diffrence, though.
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*/Regen Stalkers and */Thermal Corrupters.
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I got playing my WS seriously again today....and Shadow Cloak recharges much less quickly than I had remembered (read hallucinated). So slotting for DefBuff and Recharge is actually a good combination.
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While it's cool to see the signature heroes and villains, I won't be bothering to attack them. There's no point, they're impossible to take down. Before last night's CoP, we had 20+ heroes attacking Lord Recluse, all the heavies in the zone, and who knows how many pets - and his life bar barely budged. I think I saw it drop to about 80% once. Lag was horrendous with all the power effects being thrown around. Either tone these guys down or people will just ignore them.
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I agree that lag is a big concern for this zone. With 2 or 3 Signature AV's/Heroes spawning at a time with over 70K HP (note that is more than Hamidon), it takes a whole lot to take them down, even with all the Heavys on them. There were a couple of nights where I was teamed in RV and got all the badges except Scirocco, so it is possible to take them down. However, needing to turn graphics quality down to bare minimum in order to play in the zone cheapens the experience. The devs did an absolutely wonderful job with the design of this zone. It's a shame that many will need to experience it at extremely low quality (if at all).
Hades brings up a good point about base camping too. The bases (especially the villain one) are in need of serious re-work to prevent camping. I think it fair to say it's a given that opposing groups will be camping each others Heavy pads to prevent them from taking control of the pets.
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YMMV, but I've heard and seen Warburg missiles used to significantly soften up these guys. The full triad ought to allow an 8-man team to take one down. -
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-Warshade - ?
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All these can use Dam/Mez and Acc/Mez
Gravimetric Snare
Gravity Well
Gravity Emanation (Low BI, probably better off with Acc/Mez)
Acc/Mez only
Inky Aspect -
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Peacebringer - Inherent, Combat Flight, (see flight, Hover)
Peacebringer - Inherent, Energy Flight (see flight, Flight)
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*points upward* Not to be rude, but this was taken care of already. -
/signed
Tele-SMASH 4tW!!111! -
Yet again, I seem to have missed the obvious by posting while tired. Somehow, I'm still trying to figure out exactly, I missed several obvious Warshade slottings in my Warshade post.
So.....
Ribosome-DamRes/EndRedux: Gravity Shield, Penumbral Shield, Twilight Shield
Microfilament-Travel/EndRedux: Black Dwarf (Same as White Dwarf)
Golgi-Heal/EndRedux: Essence Drain, Stygian Circle
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(I should list you twice..)
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Don't, I plan on using this guide myself, I have a vested intrest in making sure the info it contains is relevant and accurate.
Other than the fixes above, which I forgot in the first round of posts:
Need to include the WS mez powers in the Endoplasm section.
Your Enzyme and Membrane sections are run together. (Minor, I know, but still confusing.)
Several of the Energy Manipulation powers take */Mez enhancements, and need to be added to the list. -
Here we go with part three: the Energy/Energy Blaster and the Force Mastery Epic Power Pool for Blasters.
Blaster Primary: Energy Blast
Nucleolus-Dam/Acc: Power Bolt, Power Blast, Energy Torrent, Power Burst, Sniper Blast, Power Push (Low BI, probably not worth it), Explosive Blast, Nova
Centriole-Dam/Rng: Power Bolt, Power Blast, Energy Torrent, Power Burst, Sniper Blast, Power Push (Ditto), Explosive Blast
Ribosome-DamRes/EndRedux: None
Microfilament-Travel/EndRedux: None
Golgi-Heal/EndRedux: None
Peroxisome-Dam/Mez: None
Endoplasm-Acc/Mez: None
Lysosome-ToHit/Def Debuff/Acc: None
Enzyme-ToHit/Def Debuff/EndRedux: None
Membrane-ToHit/Def Buff/Rech: Aim
Cytoskeleton-ToHit/Def Buff/EndRedux: Aim (Doesn't use much end, a Membrane here is better)
Blaster Secondary:Energy Manipulation
Nucleolus-Dam/Acc: Power Thrust, Energy Punch, Bonesmasher, Stun (Low BI, probably not worth it), Total Focus
Centriole-Dam/Rng: None
Ribosome-DamRes/EndRedux: None
Golgi-Heal/EndRedux: None
Peroxisome-Dam/Mez: Bonesmasher, Stun (Low BI, probably not worth it), Total Focus
Endoplasm-Acc/Mez: Bonesmasher, Stun, Total Focus
Lysosome-ToHit/Def Debuff/Acc: None
Enzyme-ToHit/Def Debuff/EndRedux: None
Membrane-ToHit/Def Buff/Rech: Build Up
Cytoskeleton-ToHit/Def Buff/End Redux: Build Up (doesn't use much End, IMHO you're better off with a Membrane in this power)
Blaster Epic Power Pool: Force Mastery
Nucleolus-Dam/Acc: None
Centriole-Dam/Rng: None
Ribosome-DamRes/EndRedux: Temporary Invulnerability, Force of Nature
Microfilament-Travel/EndRedux: None
Golgi-Heal/EndRedux: None
Peroxisome-Dam/Mez: None
Endoplasm-Acc/Mez: None
Lysosome-ToHit/Def Debuff/Acc: None
Enzyme-ToHit/Def Debuff/EndRedux: None
Membrane-ToHit/Def Buff/Rech: Personal Force Field
Cytoskeleton-ToHit/Def Buff/EndRedux: Personal Force Field (PFF has a very heavy end cost, I reccomend Cytos over Membranes)
That's it for this session, I might pop back in later with some more. -
Part two: the Warshade
Warshade Primary: Umbral Blast
Nucleolus-Dam/Acc: Shadow Bolt, Ebon Eye, Gravimetric Snare (BI is less than .5, probably not worth it), Shadow Blast, Sunless Mire, Dark Matter Detonation, Gravity Well, Essence Drain, Gravity Emanation (BI is less than .5, probably not worth it), Unchain Essence, Dark Extraction, Quasar
Centriole-Dam/Rng: Shadow Bolt, Ebon Eye, Gravimetric Snare (Low BI, probably not worth it), Dark Matter Detonation, Gravity Well, Gravity Emanatrion (Low BI, probably not worth it), Unchain Essence, Dark Extraction
Ribosome-DamRes/EndRedux: None
Microfilament-Travel/EndRedux: Dark Nova (not worth slotting Fly IMHO)
Golgi-Heal/EndRedux: None
Peroxisome-Dam/Mez: Gravimetric Snare (You already know what I'm going to say), Gravity Well, Gravity Emanation (Ditto)
Endoplasm-Acc/Mez: Gravimetric Snare, Gravity Well, Gravity Emanation
Lysosome-ToHit/Def Debuff/Acc: None
Enzyme-ToHit/Def Debuff/EndRedux: None
Membrane-ToHit/Def Buff/Rech: None
Cytoskeleton-ToHit/Def Buff/EndRedux: Dark Nova (Same as Bright Nova)
Warshade Secondary: Umbral Aura
Nucleolus-Dam/Acc: Orbiting Death (BI is almost .25, definitely not worth it)
Centriole-Dam/Rng: None
Ribosome-DamRes/EndRedux: Black Dwarf (See my White Dwarf conditional)
Microfilament-Travel/EndRedux: Black Dwarf (See my White Dwarf conditional), Nebulous Form (Nebulous Form grants a sort of Combat Jumping, and it really doesn't use all that much End, this is probably a waste)
Golgi-Heal/EndRedux: Stygian Circle
Peroxisome-Dam/Mez: None
Endoplasm-Acc/Mez: Inky Aspect
Lysosome-ToHit/Def Debuff/Acc: None
Enzyme-ToHit/Def Debuff/EndRedux: None
Membrane-ToHit/Def Buff/Rech: Shadow Cloak
Cytoskeleton-ToHit/Def Buff/EndRedux: Shadow Cloak (Doesn't use much End, but also comes back up moderately quick, choose whichever of the above two suits your needs)
Warshade Inherents
(Form Powers and Human Inherents)
Nucleolus-Dam/Acc: Dark Nova Blast, Dark Nova Bolt, Dark Nova Emanation, Dark Nova Detonation, Black Dwarf Strike, Black Dwarf Smite, Black Dwarf Mire, Black Dwarf Drain (You weren't thinking of wasting one in Brawl, were you?)
Centriole-Dam/Rng: Dark Nova Blast, Dark Nova Bolt, Dark Nova Emanation, Dark Nova Detonation (See my spiel about Nova slotting in the PB post)
Ribosome-DamRes/EndRedux: None
Microfilament-Travel/EndRedux: None
Golgi-Heal/EndRedux: Black Dwarf Drain
Peroxisome-Dam/Mez: Black Dwarf Smite (See White Dwarf Smite)
Endoplasm-Acc/Mez Black Dwarf Smite (See White Dwarf Smite)
Lysosome-ToHit/Def Debuff/Acc: None
Enzyme-ToHit/Def Debuff/EndRedux: None
Membrane-ToHit/Def Buff/Rech: None
Cytoskeleton-ToHit/Def Buff/EndRedux: None
Next installment (probably tomorrow) Nrg/Nrg Blasters. -
Okay, time for round two. I think I should be able to cover both the primaries and secondaries for Warshades and Peacebringers, as well as the Energy Blast and Energy Manipulation powersets for blasters. So without further ado, here goes part one, the Peacebringer.
Peacebringer Primary: Luminous Blast
Nucleolus-Dam/Acc: Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike
Centriole-Dam/Rng: Gleaming Bold, Glinting Eye, Gleaming Blast, Proton Scatter, Luminous Detonation (This is a sub-par use for these IMHO)
Ribosome-DamRes/EndRedux: None
Microfilament-Travel/EndRedux: None
Golgi-Heal/EndRedux: Glowing Touch
Peroxisome-Dam/Mez: None
Endoplasm-Acc/Mez: Pulsar
Lysosome-ToHit/Def Debuff/Acc: Any of the powers which use Nucleoluses also can use these (Though slotting for Def Debuff is IMHO worthless)
Enzyme-ToHit/Def Debuff/EndRedux: See above for powers. (If you're going to slot for EndRedux anyway, and you have a few handy, you may as well get some -Def in the power too.)
Membrane-ToHit/Def Buff/Rech: Build Up
Cytoskeleton-ToHit/Def Buff/EndRedux: Build Up (Not as useful as a Membrane IMHO), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
Peacebinger Secondary: Luminous Aura
Nucleolus-Dam/Acc: None
Centriole-Dam/Rng: None
Ribosome-DamRes/EndRedux: Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (Same conditional as Nova) , Light Form
Microfilament Exposure-Travel/EndRedux: White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (I've heard reports that QFly is already at the Fly Speed cap, in which case this enhancement would be useless)
Golgi Exposure-Heal/EndRedux: Essence Boost, Reform Essence
Peroxisome-Dam/Mez: None
Endoplasm-Acc/Mez: None
Lysosome-ToHit/Def Debuff/Acc: None
Enzyme-ToHit/Def Debuff/End Redux: None
Membrane-ToHit/Def Buff/Rech: None
Cytoskeleton-ToHit/Def Buff/EndRedux: None
Peacebringer Inherents
(Form powers and Human Inherents)
Nucleolus-Dam/Acc: Bright Nova Bolt, Bright Nova Blast, Bright Nova Scatter, Bright Nova Detonation, White Dwarf Strike, White Dwarf Smite, White Dwarf Flare (If you're absolutely stupid and have them to spare, you could waste one in *shudder* Brawl.)
Centriole-Dam/Rng: Bright Nova Bolt, Bright Nova Blast, Bright Nova Scatter, Bright Nova Detonation (I usually three-slot attacks with Dam/Acc, but since Nova form has a ToHit buff, I usually do 2 Dam/Acc 1 Dam/Rng in Nova powers other than Scatter, which because of the shorter range gets 2 Dam/Rngs)
Ribosome-DamRes/EndRedux: None
Microfilament-Travel/EndRedux: Energy Flight, Combat Flight (IMHO it's worthless to slot Combat Flight with one)
Golgi-Heal/EndRedux: None
Peroxisome-Dam/Mez: White Dwarf Smite (It stuns, but infrequently, I wouldn't slot one)
Endoplasm-Acc/Mez: See above.
Lysosome-ToHit/Def Debuff/Acc: All of the ones that use Nucleoluses can also use Lysosomes (I don't feel -Def to be worth slotting)
Enzyme-ToHit/Def Debuff/EndRedux: Same powers as above (Same as my conditional for Enzymes in Luminous Blast)
Membrane-ToHit/Def Buff/Rech: None
Cytoskeleton-ToHit/Def Buff/EndRedux: Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific useage and build, though)
Phew, lots to go through. Coming next: Warshades. -
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Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy
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Somehow, in my sleep-deprived first post, I neglected to mention that Laser Beam Eyes can utilise the Def Debuff and Acc portions of this Hami-O as well. -
Invulnerability Scrapper/Tanker
(Only listed Hami-Os which buffed two or more aspects of a power)
Resist Physical Damage-None
Temporary Invulnerability-Ribosome (DamRes/EndRedux)
Dull Pain-Golgi (Heal/EndRedux)
Resist Elements-None
Unyielding-Ribosome (DamRes/EndRedux)
Resist Energies-None
Invincibility-Membrane (ToHit/Def Buff/Recharge) or Cytoskeleton (ToHit/Def Buff/EndRedux)
Tough Hide-None
Unstoppable-Ribosome (DamRes/EndRedux)
Body Mastery (Scrapper)/Energy Mastery (Tanker)
Conserve Energy-None
Focused Accuracy-Membrane (ToHit/Recharge) or Cytoskeleton (ToHit/EndRedux)
Laser Beam Eyes-Nucleolus (Dam/Acc) or Centriole (Dam/Rng) or Enzyme (Def Debuff/EndRedux)
Energy Torrent-Nucleolus (Dam/Acc) or Centriole (Dam/Rng)