Bodyguard


5th_Player

 

Posted

Basically the skill "Body Guard" would be okay in my oppinion if they did one of several things:

1: Up the hps on the pets dramatically. Since no one bothers to attack them anyway, why not up their hps in PVP zones/situations. I don't care if they're paper thin in PVE, I can't get AE Nova'd in PVE. And I generally don't have stupid powerful bosses attacking me and them.

Or:

2: Fix the pet UI, it sucks plain and simple

Or:

3: Remove the limitations on bodygaurd, if your pets are in supremcy range, they protect you, plain and simple.

Or:

4: Anything that makes MM's not worthless in PVP.

The truth is, MM's are still not needed to be a great PVP team.. The Devs got it right with Corruptors (Great job) now let's see about getting the rest of the AT's up to at least sub-par.

Bodyguard is not a fix. It does NOT help you be a better PVP player. It helps you NOT die, it does not help you WIN.

I don't want to "Not Die" I want to kill the bad guys.

I would've been happier if they upped pet damage and added pet taunt. I would've been happier if they had just left me alone...


 

Posted

Wow. The devs hand us this amazing ability and the entire community cries about it?! SHEESH. what do you guys want them to do? give MMs Em stalker level burst damg? An always on no end PFF for every MM? JEEEEZ. Ok seriously. I have read only a few pages of this huge whine-fest and I cant bare to read a bit more. Bodyguard is awesome. MMs had one crippiling problem in pvp. The fact that they WERE so easy to kill, and when they inevitably died they would have to take a full 2-5 mins resummoing/upgrading there pets. Both of these problems have been fixed, and yes you STILL WHINE. wow. Bodyguard is amazing. AMAZING. Anyone who complains that its useless has either never played an MM with it, or has no idea that you can change your pets stances at the press of a button. A good player can be a force to reckon with in pvp a bodyguard equiped MM. Even a ninjas or a nerco mm. All of the problems everyone is complaining about is that bodyguard requires skill. Get used to it.

my .02 cents.

-Bosor


 

Posted

Here are your pennies back, because YOU obviously don't know what you're talking about.

Does bodyguard increase survivablity? Yes, but it does so at the cost of initiative, and the totally inadequate pet AI prevents pets from responding to threats as they are supposed to. On test I repeatedly was attacked while my minions stood around and did nothing. Yes, the attacks actually have to HIT before the pets respond, which is stupid (imagine the secret service never bothering to protect the president until AFTER he was actually hit), but even when I or one of the minions was hit they would VERY VERY RARELY return fire.

If pets are set for bodyguard, they should NOT run off, they should stay in the area of supremacy no matter what. Currently pets run off, and even when you tell them to return, they will often ignore you. I still have problems with other MMs (not even grouped with me) hijacking my pets. Sure, its not a bodyguard flaw, but it goes back to our primary complaint....FIX THE AI FIRST!!!!! I often PvP, and another thing I have seen is that pets will run off to the hero hospital if a hero I've defeated releases to hospital instantly when killed. No matter how many times I tell them to follow me, they continue to the hospital.

Lack of mobility also makes bodyguard of very limited usefulness in PvP. Moving slow enough that pets can keep up is a great way to make yourself a target. Groups don't want to move that slowly for a very good reason. And when a target runs, we are unable to pursue because our damage powers get left behind (and so does bodyguard).

Before you start telling me how stupid I am, or how much I need to learn how to play my AT....I am a 40 bots/bubbles MM and I PvP almost every day. I have 400 rep and I keep it there. Bodyguard will be of extremely limited usefulness in PvP...PERIOD. The fact that teleport foe seperates us from our minions is an instant end run around the ability. I have tested bodyguard with both my bots/bubbles and with a thugs/dark that I've run up to 24 so far. With either build, bodyguard is un-needed in PvE and of such limited usefulness in PvP as to be a joke.

Oh, and as for changing your pets stances at the touch of a button....you do know that there is a 5 second suppression on bodyguard following a stance change, right? Its not a touch of a button....if you have your pets attack aggressive and then tell them to follow defensive (putting them in bodyguard) you don't get the benefit of bodyguard for 5 seconds following the stance change. If we could flip them back and forth, then MAYBE I could agree with you, but that 5 seconds prevents our being able to tell the pets to return fire when they are too stupid to figure it out on their own.....well, sure, it doesn't prevent us from doing it, but if we do, we just lost bodyguard.....so whats the point of the ability?

Suriyama
40 bots and bubbles
Justice


 

Posted

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Why is gangwar not worth it?

So, seeing as how you've already been there, disillusion me, so i don't have to deal with being angry that i picked yet another useless power.

*glares at powers tweakers/nerfers*

I'm still mad about that regen thing ya know...

[/ QUOTE ]

Gangwar summons 10 thugs that are level-2. Thats not too bad....They hold aggro pretty well, even on boss mobs...Thats not too bad either. The problem comes in when you are fighting a boss with AEs. I went up against a Longbow Warden energy blaster....popped gangwar on him and watched as they surrounded him and began their pummeling....and then BOOM, one AE and they all died. This wouldn't be such a big deal, except that as the gangwar dies, the aggro that each of the thugs in it had gained is transferred to YOU....which means that now all the aggro that the ten of them has built up is on YOUR head....your minions aren't going to be able to pull the boss off of YOU.

In PvP, the same basic problem holds true....bring out gangwar, and a player uses an AE....no more gangwar. They don't have any resistances, so their survivability is next to nothing.

Situationally it has its uses, but over all, there are better choices that can be made for the power slot.


 

Posted

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But basically what you guys are trying to tell me is you can't think of one good way to use a no-end, no-recharge, no-activation time pet stance that grants you 75% full resistance to all damage types on your MM.

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No-end....correct
No-activation time.....incorrect. After quite a bit of testing I've found that there is a 5 second delay between setting pets on follow/defensive and when bodyguard actually takes effect. This means that with the currently STUPID pet AI, it is impossible to tell the pets to return fire (when they should be doing so on their own) and then to put them back into bodyguard for the return fire. Either we stay in bodyguard, and keep ourselves effectively useless, or we come out of bodyguard and allow ourselves to be instakilled. You may not think 5 seconds is much, but in those 5 seconds a hero can 1 shot us (even though 1 shots aren't supposed to be possible anymore) very easily. I have had it happen to me on both thug and bot MMs from tanks, blasters, and scrappers.

If the pet AI were smart enough to return fire when under fire, this wouldn't be a problem, and we'd probably be all happy and giggly about bodyguard. Whats worse, when pets DO finally aggro in bodyguard, they like to chase after the target that aggroed them, regardless of how many times you tell them to follow you....which means they run out of supremacy range, ending bodyguard, and putting you at risk again.....If pets are in bodyguard mode, they should aggro INSTANTLY to any attack on yourself or them, they should return fire with any ranged attacks at their disposal, and if the target is in supremacy range, they should move to attack in melee (assuming they are melee based pets). HOWEVER, they should NOT leave the range of bodyguard unless told to change stances.

Bodyguard has the potential to be a great and useful ability, I won't argue that. The current implementation combined with the totally inadequate pet AI makes it of extremely questionable use....if not totally useless.

Whats more, any time you'd like to meet on test to actually see the liabilities first hand, I'll be happy to meet with you, RL schedule allowing.

[ QUOTE ]

I retract my statement about you not knowing how to play a Master Mind. But I do say you adapt horribly to change and do not work well with you have at your disposal.

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Until you have tested bodyguard as extensively as I have, I don't think you have any room to criticize how I can adapt to change. I have tested bodyguard now on my primary MM (bots and bubbles) as well as a secondary I've run up on test (thugs dark). I even made several different MMs during the RV event on test, and was equally unimpressed. Bodyguard does a great job of absorbing damage, but you can't afford to change stances to return fire, or you're dead.

Whats more, all it takes is one hero with TP foe, and bodyguard might as well not exist. You get yanked away from the minions, and killed instantly. This could easily be fixed by having all minions port with the MM the same as they do following a TP friend...after all, what other AT has to leave behind their powers when they are TPd? none of them! They have full access to their powers and can defend themselves to the best of their abilities.....while MMs are ripped away and effectively lose all of our attacks AND our resistance (if you want to continue to consider bodyguard a resistance....which I disagree with).

For that matter, MMs need our pets to keep up with us when we use travel powers. Have them fall into a formation around us and lock tightly into that formation while we move, regardless of what the movement power is. That would allow us to move WITH our groups instead of being left behind or leaving our attack powers (and resistances...following your reasoning) behind, and would allow us to pursue targets who run without leaving the pets behind (and losing our attack powers and resistances).

Yes, Bodyguard is a good idea....but the implementation needs more thought, and the pet AI needs a lot more I.

Suriyama
40 bots and bubbles
Justice


 

Posted

With my thugs MM I have found a way to make them agro when I or they take damage... move up closer then my max range with my attacks. They won't agro on someone attacking you unless that someone is within 75% of their max range or less. Yes, that means lead them closer before engaging. Now if only they would agro when the enemy misses as well as hits.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

The one good thing the devs had for Masterminds becomes useless due to the mastermind's pre-bodyguard weaknesses.

Bodyguard suppression? I can understand, because otherwise we could swap back and forth and be both invincible and do our mediocre damage that cannot follow a fleeing opponent.

Masterminds are just... tanks... without the damage now.

And the enemy mob A.I. is smarter than my henchmen. They atleast know when to give up the chase, my henchman would follow a bird off a cliff if there were any targetable birds.


 

Posted

What good is Bodyguard Mode if you can just be tped away from your pets and ganked? MM's seem like they will be useless in PVP still.


 

Posted

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Both of these problems have been fixed, and yes you STILL WHINE. wow. Bodyguard is amazing. AMAZING. Anyone who complains that its useless has either never played an MM with it, or has no idea that you can change your pets stances at the press of a button. A good player can be a force to reckon with in pvp a bodyguard equiped MM. Even a ninjas or a nerco mm. All of the problems everyone is complaining about is that bodyguard requires skill. Get used to it.

my .02 cents.

-Bosor



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I don’t see any whining going on in this thread; well, except for your post. What we’re presenting is very thoughtful insight as to why the class is still broken. I’ve played my Necro/FF through 40 levels and many hours of PVP on both the live and test servers.

My conclusion is that Bodyguard effectively turns us into a bunker, with no guns. Now, it is true that I haven’t gotten web grenade, but even if I *DID* root a blaster (let’s say preemptively after a teleport foe) my pets will just sit there and look at him. If that blaster doesn’t attack, he can sit there unharmed until the web grenade wears off. Worse, he could Nova and kill me and all my little friends. Or, he can wait until he sees my pets attack *then* blast me and kill me.

I don’t see some kind of miracle fix here. Just because you think it’s some kind of miracle panacea doesn’t mean you’re right.

I’ve said this a hundred times and I’ll continue to say it. Bodyguard doesn’t help us WIN fights in PVP, it helps us not loose. But you’ll never build up your reputation by not losing…Instead, you’ll roll up an Ice/Nrg or a Spines/Regen just like everyone else…

Bodyguard, great idea, terrible implementation… what’s worse is, I don’t think the Dev’s care, the seem to feel this is something wonderful, but haven't responded to any of the three threads out here in the forum land. I hope they implement the change sides feature soon so I can roll up a spines scrapper and be done with it.

~Walks Among You, 40MM~


 

Posted

MMs use in PvP is /FF...thats it. the dark/dark MMs may be good at 1on1, but /FF is the only MM type that is appreciated by pvp teams. This isnt really a PvP AT... Even with bodyguard, I can still attack the henchmen, all the while weaken the MM for when I finally attack him.


 

Posted

The thing I find amazing about MM's and PvP is it's like nobody ever heard of a little game called DAoC and the Bonedancer class. Granted the bonedancer actually had one way to spec in which you could stay alive, but in general when designing this class, they could have taken a quick look back at the thousands of pages of player input for PvP and the Bonedancer and seen all the mistakes that were yet to be made before they happened. I PvE 99.9% of the time and love the MM...but when creating the MM, the PvP issues have all been around before in other games.


 

Posted

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So basicly what you are saying is, that if we don't do anything and just stand there, we will be protected. If we actually try and fight, we will be cut down, in pvp just as easy as we already are...

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That is not why MM are so easy to take down in pvp. In pvp the players know that if you take down the pupet master the pupets fall thats just the way it is so why fight the pupets just take out the person pulling the strings. Very basic simple things really.

And face it there are just some types of villians and heros that dont belong in PvP by themselfs or left unprotected.

I.E Master minds, Controllers, Defenders, Dominators, Corrupters, Blasters....
Are you seeing a theam here. Yes if you cant dish out the dameage or take the damage your life exspectance is short in PvP

But in the normal PvE those that root, snipe, defend ect do very well, why because the AI isn't as smart as the players in PvP. Otherwise in PvE the MM minons would be almost ignored and the MM him/her self get consitantly and always mowed down.

And untill or if it can even be done ie the way PvP is done it is the way it will be.


Debt is not the end only a minor deturent. Folks that join a TF and drop out cause their getting debt or didnt think a TF would take so long now they need to end.

 

Posted

I have a lvl 40 necro/poison MM that I took to the Test server and lvl'd to 42. Mostly to see my patron power. I did set up macro buttons to get me into and out of BG.

I have a lvl 40 SS/EA brute too. My MM is my best character PVE and bodyguard just buffed that. I have come to the conclusion that this class is just not good for PVP. Even with bodyguard during the RV test survivability was aweful. This does not bum me out, because I have other AT's that do much better.

I feel that the concept is flawed because being a MM in PVP already has you running around with 6 other characters surrounding you. It is not like you are inconspicuous. The first thing you look for when you see henchmen is the MM.

To be sucessful in PVP you need some sort of element of surprise, or at least be able to strike first at times. This is where bodyguard is flawed. A MM can't take Fly and go all the way to the top of the map and swoop down on an opponent. Practically every other class can. While in bodyguard mode you will just react to a first strike, which means that you have taken damage first. You are losing the fight and it is just starting.

Bless all the MM's that make it work, because there will be some that will. I won't PVP mine very often because of the downtime between fights. In RV you go to the hosp and you first have to heal up, then summon pets, then get back to the destination with your non travel power minions. That is really the problem for me. If I die and can get right back into the fray, I would PVP my MM.

MM's rule PVE and I am happy with that. To the people complaining about TP foe, I have heroes and villians of all types, My invul tank gets TP foed and ganked, It is a problem for every AT. There are some builds that are resistant, but they are not in the majority. The tp foe issue is not MM specific.


 

Posted

an invul tank actually has a chance of fighting back if he's tpfoed though. a mm has the lowest HP out of all heros/villains, and loses their offensive power and bodyguard when tpfoed


 

Posted

Well, i will admit that i had no idea bout the 5 second supression. I apologize for that. Since that is the case, i will say that some things need to be done. First fix the pet AI, then MAYBE remove the suppresion. Im not entirly sure why they would put suppresion on in the first place....I know it may seem broken, but MMs were heralded as the "tanks" of the villain side, and while with bodyguard they can be in pve, in pvp they are DEFINATLEY not tanks, or anything close 2 it. Now as for the rest of the bodyguard complaints, TP foe, nova..etc...thats just abit silly to me, everthing has its holes. And since AOE and tp foe seem to be the only 2 of bodyguard, (excluding supression and crappy AI) its really not all that bad. And i again apologize for the lack of tact in my previous post, i personally love BG, and was just shocked at how outraged everyone seems to be about it. And as an aside. MMs arent worthless in pvp even without BG, far from it infact, i can 1v1 almost anyone in pvp on either of my lvl 40 MMs. On top of that i can kill any /Stoners or regens, which is always fun. On teams, Well played MMs can use distance, and hiding to protect themselves while sending in the pets to aid in damg/control. While i will admit they arent so great in team pvp, niether are doms or stalkers. So i really thing some MINOR tweaks of the BG feature are what should really be considered here, big overhauls of the system are incredibly unlikley to happen, so suggesting them is a waste of time.

-Bosor


 

Posted

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an invul tank actually has a chance of fighting back if he's tpfoed though. a mm has the lowest HP out of all heros/villains, and loses their offensive power and bodyguard when tpfoed

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I don't know about you, but most of the time I get tp foed, it is into a) a drone, or b) a group of 3 or more and then you get tp'd onto caltrops, ice slick, tar patch, etc, then you get hit by major toggle dropper and then you are just like a babe for the taking. A double AS will take a tank out as long as they both hit. Doesn't matter what AT, the difference between the tank and the MM is how long it takes for you to die. You need to get around that. If you are getting tp foed by 1 person, you should be able to find out where they are camping and stay out of their range.


 

Posted

Meh TP foe has to be the only real [censored] i think in the MM armor. Bodyguard allows me to set my traps up for debuffing h-e-l-l for other players. While MM can normally solo a while at lower lvl's in pvp, they need to be teamed at higher lvls. Though honestly i haven't tried pvp at higher lvl's yet with the exception of warburg (where a stalker showed me who's boss) which was b4 bodguard. I however use it constantly on my PvE relentless missions. Maybe this only benefits the melee MM. I don't know about range. But i enjoy it use in PvE, especially with the ambushes that target the MM only. Before i was dying constantly. Now when a surprise comes my way, its a nice safe guard.
But i'll probally post again after doin RV once i hit maybe 47or 48. Want to get my patron powers some slots so i can immob better.(yes I'm taking the PPP for -shield,immob AoE, and Hold) which will probally happen once my vacation kicks in.


 

Posted

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Wow. The devs hand us this amazing ability and the entire community cries about it?! SHEESH. what do you guys want them to do? give MMs Em stalker level burst damg? An always on no end PFF for every MM? JEEEEZ. Ok seriously. I have read only a few pages of this huge whine-fest and I cant bare to read a bit more. Bodyguard is awesome. MMs had one crippiling problem in pvp. The fact that they WERE so easy to kill, and when they inevitably died they would have to take a full 2-5 mins resummoing/upgrading there pets. Both of these problems have been fixed, and yes you STILL WHINE. wow. Bodyguard is amazing. AMAZING. Anyone who complains that its useless has either never played an MM with it, or has no idea that you can change your pets stances at the press of a button. A good player can be a force to reckon with in pvp a bodyguard equiped MM. Even a ninjas or a nerco mm. All of the problems everyone is complaining about is that bodyguard requires skill. Get used to it.

my .02 cents.

-Bosor

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I agree, BG is amazing. In Warbug, I had all of my pets on BG. A stalker though, oh, easy target. He AS'ed me and proceeded to pound on me. After a few seconds I was down to about 3rd of my life, and my ninjas started to pound on him. His life started to fall real fast and attempted to run. Before he could get away, he was dead, and I was at full life again.

Another example, there were brute and corruptor battling a 2 blasters and 2 scrappers, and I think 1 other. I got in, and took them all out with my nin/dark. What saved me was BG. Did I have it on all the time? no. The trick is knowing when to use it in full, part, or non at all and focus on offensive. It was a heck of a fight, and when everyboyd finally started to focus on me is when I finally went down. It took a LOT though.

Another example was in RV. A tank went in started to try to dmg me. I healed easily from the little bit of dmg he did while my ninjas totally ripped him to shreds.

In PvE, I don't' always use it. In fact, most of the time the dark secondary makes it not needed via soft holds and debuffs. In bigger teams, I put my 3 low lvl minions on BG to soak up some dmg to keep me alive. They normally die way to quick anyway so it's worth it.

BG can provide up to 75% resistance and is incredibly flexible. The only people that don't like it don't know how to use it. I almost think it should be nerfed because those that do use it effectively have an incredibly advantage.


 

Posted

"Bodyguard", seems like a level 32 power or it has the same effect. A Super-Buff like Unstoppable or Instant Healing... except it's an auto power that you don't need to slot....... can Blasters get this too? I mean for Blasters it would just be a 40% always-on damage resistance buff, but that would be ok. Blasters can't do all the MM Status Effect attacks, but they do a little more damage on the first-strike, I think MM's do higher continuous DPS than Blasters though. It would be balanced I am sure. Yes, Blasters should get the 40% universal damage resistance auto-power, "Bodyguard", for free at level one. You can have Defiance, it doesn't work anyway.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

My main is a MM and will never have a single use for this power.

Honestly, the MMs squishyness was never the most harped on complaint for MM PvP. After all, Doms and 'trollers go down almost as fast. MMs have more damage out than Doms and are at least as versatile as 'trollers.

No. The big problem is that PvPing MMs told the devs what the PvP problems are with MMs and the devs decided Bodyguard, a power whish adersses none of those complaints, was the best solution.

No one is saying Bodyguard does not work as advertized, just that it is an unnecessary buff the devs threw at us rather than fixing the inherent problems with the MM AT.

A nerf rarely resolves a problem and a buff rarely adresses an issue, they just seem to be the most convenient bandaid the devs use.

They don't always do this: Def based powers and -Def debuffs were gimped, instead of a buff to def which would really not have solved the problem, they changed the way to-hit/acc works, solving the issues.

Bodyguard is a very situational power which acts as a buff to MM Res
It does not give all pets the ability to travel with a MM using a travel power.
It does not give MMs the ability to set up their pets more quickly.
It does not stop MM pets from being hijacked.
It does not combat Ganking.
It does not make pets any less stoopid.
It does not Make the MM's pets higher priority targets than the MM.

All it does is give the MM the ability to survive an Assassin strike. Woo! How bout the rest?

Bodyguard is a band-aid for a bullet wound.


 

Posted

[ QUOTE ]
"Bodyguard", seems like a level 32 power or it has the same effect. A Super-Buff like Unstoppable or Instant Healing... except it's an auto power that you don't need to slot....... can Blasters get this too? I mean for Blasters it would just be a 40% always-on damage resistance buff, but that would be ok. Blasters can't do all the MM Status Effect attacks, but they do a little more damage on the first-strike, I think MM's do higher continuous DPS than Blasters though. It would be balanced I am sure. Yes, Blasters should get the 40% universal damage resistance auto-power, "Bodyguard", for free at level one. You can have Defiance, it doesn't work anyway.

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If blasters had Bodyguard you would like it even less than Defiance.

Blasters have no pets, therefore bodyguard would do nothing. Zip. Zero. Nada. You don't seem to even realise what Bodyguard is actually doing.

Any pets to be used with Bodyguard can ONLY be on Defensive AND Follow. So the Mastermind can't send them after you, they can only react to your attacks. If he DOES sic them on you once you attack him, bodyguard immediately stops working. It would be like having all of your powers only work on someone who attacked you mister blasterdude. How fun would THAT be?


The Optimist says the glass is half full.
The Pessimist says the glass is half empty.
While they argue about it, the Opportunist comes along, drinks what's left, and removes all doubt. - Redwood

Alvays remember, schmot guy...any plan vere you lose you hat...is a BAD PLAN!

 

Posted

someone earlier in another thread posted that switching force of nature (for blasters) with moment of glory (/regen scrappers/stalkers) would work out great for both sides


 

Posted

[ QUOTE ]
[ QUOTE ]
"Bodyguard", seems like a level 32 power or it has the same effect. A Super-Buff like Unstoppable or Instant Healing... except it's an auto power that you don't need to slot....... can Blasters get this too? I mean for Blasters it would just be a 40% always-on damage resistance buff, but that would be ok. Blasters can't do all the MM Status Effect attacks, but they do a little more damage on the first-strike, I think MM's do higher continuous DPS than Blasters though. It would be balanced I am sure. Yes, Blasters should get the 40% universal damage resistance auto-power, "Bodyguard", for free at level one. You can have Defiance, it doesn't work anyway.

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If blasters had Bodyguard you would like it even less than Defiance.

Blasters have no pets, therefore bodyguard would do nothing. Zip. Zero. Nada. You don't seem to even realise what Bodyguard is actually doing.

Any pets to be used with Bodyguard can ONLY be on Defensive AND Follow. So the Mastermind can't send them after you, they can only react to your attacks. If he DOES sic them on you once you attack him, bodyguard immediately stops working. It would be like having all of your powers only work on someone who attacked you mister blasterdude. How fun would THAT be?

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Heh, you missed my sarcasm I think. I have seen how Bodyguard works. (I also play 3 MMs) The Pets attack about as well with it on or off and with Taunt and Placate, etc. it is unlikely that a Blaster can hold one target lock for more than a few seconds anyway. And, I still say Bodyguard is a level 32 power. Not overpowered at level 32, but overpowered below that level. So I guess I will switch-over to my MM's for I-7, .

The sarcasm here is that the Dev's work very hard to cap, curb, and nerf Blasters. No defense, status resists, ED (removes damage from damage-only powers), Defiance (which doesn't work, as intended). Then they turn around and hand out Fury, Bodyguard, Domination, Containment, etc. that do work and very well from level one for free as auto-powers. And after all of this buffing of other AT's, game balance is, was, and always will be perfect and just how the Dev's planned it would be..... yeah, uh-huh, right.

Anyway, just wanted to use Blaster's and Defiance (worthless, never works auto-power) as a counterpoint to Bodyguard (always works, incredible boost, auto-power). I don't see any comparison. It's like two different games.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

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an invul tank actually has a chance of fighting back if he's tpfoed though. a mm has the lowest HP out of all heros/villains, and loses their offensive power and bodyguard when tpfoed

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I agree, TP Foe has ridiculous Range. That should be cut to 60-80 feet in PvP like any other ranged attack. What makes TP Foe exempt from basic normal range in PvP and shouldn't there be a pool power resist for TP Foe? Manuevers maybe?

I don't know about you, but most of the time I get tp foed, it is into a) a drone, or b) a group of 3 or more and then you get tp'd onto caltrops, ice slick, tar patch, etc, then you get hit by major toggle dropper and then you are just like a babe for the taking. A double AS will take a tank out as long as they both hit. Doesn't matter what AT, the difference between the tank and the MM is how long it takes for you to die. You need to get around that. If you are getting tp foed by 1 person, you should be able to find out where they are camping and stay out of their range.

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I agree, TP Foe has ridiculous Range. That should be cut to 60-80 feet in PvP like any other ranged attack. What makes TP Foe exempt from basic normal range in PvP and shouldn't there be a pool power resist for TP Foe? Manuevers maybe?


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

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an invul tank actually has a chance of fighting back if he's tpfoed though. a mm has the lowest HP out of all heros/villains, and loses their offensive power and bodyguard when tpfoed

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I agree, TP Foe has ridiculous Range. That should be cut to 60-80 feet in PvP like any other ranged attack. What makes TP Foe exempt from basic normal range in PvP and shouldn't there be a pool power resist for TP Foe? Manuevers maybe?

I don't know about you, but most of the time I get tp foed, it is into a) a drone, or b) a group of 3 or more and then you get tp'd onto caltrops, ice slick, tar patch, etc, then you get hit by major toggle dropper and then you are just like a babe for the taking. A double AS will take a tank out as long as they both hit. Doesn't matter what AT, the difference between the tank and the MM is how long it takes for you to die. You need to get around that. If you are getting tp foed by 1 person, you should be able to find out where they are camping and stay out of their range.

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I agree, TP Foe has ridiculous Range. That should be cut to 60-80 feet in PvP like any other ranged attack. What makes TP Foe exempt from basic normal range in PvP and shouldn't there be a pool power resist for TP Foe? Manuevers maybe?

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Plagarism on the boards? Just quoting his own words doesn't count as an original post by you, dude.

Anyway, I made a suggestion of having the base drones supress Foeport (both in AND out) to prevent people from porting enemies into the drones AND stop, for example, heroes plucking villains right off the helecopter pad in bloody bay as they zone in or try to zone out (They can DO this, believe it or not, despite it being so inaccessable)


The Optimist says the glass is half full.
The Pessimist says the glass is half empty.
While they argue about it, the Opportunist comes along, drinks what's left, and removes all doubt. - Redwood

Alvays remember, schmot guy...any plan vere you lose you hat...is a BAD PLAN!