C-Lab's Guide to a PvP Empath Defender
Great guide lab!
Another handy little tip if you have room for flight in your build (pretty much ill/emps because they don't need concealment), is to keep SJ toggled on all the time and have a quick, easy to reach key bound to fly. I bind my left shift key to fly, so I can use SJ like normal, but stop on a dime in mid-air if I need to. A great way to lose someone is to be SJ'ing away and right after you hit the top of your jump and start to fall, hit fly and take off upwards.
Also, this quick key gives you the benefits of fly (not being targeted as much) without giving up the mobility of SJ (just toggle fly off and you resume your spot at the middle of a super jump at normal SJ speed).
SJ gives a good amount of inertial reduction to Fly, and CJ gives about twice that. Not sure if it's useful in PvP, but I thought I'd mention it while you're on the subject.
Have learned quite a few new things in the past week or two of PvPing (without WW).
Will be posting some updates within the next few days
-- Currently Playing --
Dexter Labrynth (SS/FA Brute)
Former member of Tribute and Victory Reborn
I sort of like being an empath without WW, although it was easier with it.
What about teleport?
I am in no way saying it's good for PVP, more that it's so essential for PVE that I'm stuck with it.
Also, any thoughts on the Leadership pool? I'm going to respec my 44 Empath, and was wondering if I could get away with getting out of Fitness and into Leadership.
Never mind about Leadership.. man the edit time window is short.
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C-Lab's Guide to the PvP Empathy Defender...
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--- SNIP ---
This is the WORST Empath Guide I think I've EVER read in my life.
Here's MINE:
Heal Aura
Description: PBAoE Team +Heal
Comments: One of the biggest positives to being an empath is your survivability. Heal aura is a big part of this. Not too much to say about this power. Use it when your not at full health.
Recommended Slotting: 3x Heals, 3x Recharge
Heal Other
Description: Ally Heal
Comments: The staple Heal of the set. Use this as patchwork for your team. The heal isnt nearly as good as it used to be before ED, but it is still very potent. You will use this power more then any other.
Recommended Slotting: 3x Heal, 1x End, 2x Recharge
Absorb Pain
Description: Ally Strong +Heal, Self Moderate DMG, Self (-Heal)
Comments: One of the most important powers in the set, Absorb Pain is what defines empathy as hands down the best healing set in the game. Not a power you want to be spamming all the time, but AP will allow you to make a life saving heal from red to full health. Do not use this power unless one of your teammates is really really hurting. It can fully heal a squishy and this is where it should be used. The most satisfying moment in an empaths life is when he steals that kill from the opposing team by fully healing a teammate with one power.
Recommended Slotting: 2x Heal, 2x Range, 2x Recharge
Resurrect
Description: Ally Rez
Comments: This is a crucial PvP power because it means a player does not have to respawn in the Hospital and with 1 HP. EVERY PvP player that can take a rez SHOULD.
Recommended Slotting: N/A
Clear Mind
Description: Ally +Res (Disorient, Hold, Sleep, Immobilize, Confuse, Fear) +Perception
Comments: Absolutely vital power. This power allows blasters, scrappers and everyone else destroy dominators and stalkers.
Recommended Slotting: 3x Range
Fortitude
Description: Ally +DEF, +DMG, +ACC
Comments: This power allows players to have DEFENSE against PSIONIC ATTACKS. Vital to PvP.
Recommended Slotting: 4x Membranes or 3x Recharge, 3x TohitBuffs
Recovery Aura
Description: PBAoE +Recovery
Comments: End recovery buff. Very popular.
Recommended Slotting: 3x Recharge, 1x End Redux, 2x End Recovery
Regen Aura
Description: PBAoE +Regeneration
Comments: Health recovery buff. Very useful.
Recommended Slotting: 3x Recharge, 3x Heal
Adrenaline Boost
Description: Ally +Recovery, +Regeneration, +Recharge, +Res (Slow)
Comments: The most powerful single target buff in COH. Get it, use it, love it.
Recommended Slotting: 3x Recharge, 3x Heal
Blast Secondary
This depends on what you like. I would suggest at LEAST 3 attacks from you're secondary. When a kinetics ramps up syphon power and such, its almost a shame not to impart that damage onto the enemy. Help your kinetic friends out...fight! You are NOT a blaster, but you CAN take down an enemy that is hurt. Also, pay attention to the secondary effects of the blast set chosen as they can HINDER an enemy enough to bring them down.
POWER POOLS
---Speed---
Hasten is optional, get it if you like the speed route or skip it and team with a kinetic instead for Speed Boost.
The other speed powers are your choice.
---Fitness---
Fitness is a waste of 3 power slots in PvP. A toon is lucky to live longer than 90 secs. in PvP. Take stamina if you like, but NEVER substitute for LEADERSHIP.
---Leaping---
This pool is decent in PvP. I find the set less than thrilling, even with the Knockback defense from Acrobatics. I just like to be able to STAY in the air.
---Teleport---
Recall friend is very useful in PvP. It allows getting a player from the hospital back into battle fast. Also good for rez.
Teleport is the fastest travel in the game.
---Fly---
Hover is great for teleport.
Fly allows fast (although not the fastest) travel in all 3 axis.
Group Fly is OK for PvP if you want to shuttle around teammates and great for Hammi raids and such. Personally, I don't care for it...but I DO like the visual effect of the power.
Air superiority - good quick extra attack.
---Concealment---
Grant Invisibility - Excellent for teaming. Use it on the blaster and turn him into an invisible stalker killer.
Stealth and Invisibility are great for reducing the effective range on enemies tp foe and snipes and such.
Phase Shift is great for escape and avoiding mez powers as well as 'baiting' an enemy into wasting attacks on your toon while phased. Turn on invisibility to hide the fact you are phased for REAL FUN hehehehe.
---Leadership---
If you are a defender without leadership...YOU STINK. Take Assault and Tactics (required) AND Vengeance (optional), if EVERYONE is a Super Team oriented toon, take maneuvers as well. You'll thank yourself when an ally falls, you fire vengeance, rez your fallen comrade and give him fortitude and clear mind and adrenaline boost...
Epic Power Pools
Take any epic pool you like all will provide a different 'flavor' of defender.
Simple Ways to make your life last longer between PvP defeats.
1) Always keep moving.
2) Use invisiblity/Stealth/etc.
3) Stay near NPCs on your side. If you are attacked, they will respond to the attacker and help you out.
4) When attacked, try to break line of sight.
5) If you can't beat your enemy, make it really difficult for them to defeat you by moving around the zone.
6) Fight PvE enemies in the zone, they cough up isnpirations.
7) Get the PvP zone temp stealth, inviso, and hyperphase powers, they are FREE and they work well.
8) Team with people. The more on your team, the better a defender's chance of living
9) Team with a scrapper that has his taunt.
10) Team with a tanker that has his taunt.
11) Hide inside of another players AOE powers like hurricane to cut down on aggro.
13) Have 3 defenders on your team...its golden!
14) Keep the blaster alive long enough and he'll DEFEAT EVERYONE!
While it may not be obvious, Lab's guide is geared to *arena PvP* and is good advice in every regard. You guide suggests a zone PvP slant. These is a LOT more freedom to be had with your build if you're building for zone PvP.
No need to be nasty..........
Great guide Lab, BTW
Havent checked this thread in awhile, but WOW at the other guide that was posted here. Wouldnt normally do this, but after this comment...
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This is the WORST Empath Guide I think I've EVER read in my life.
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I feel I must tear apart his purely awful suggestions. Okay, heres not what to do as an empath defender...
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This is a crucial PvP power because it means a player does not have to respawn in the Hospital and with 1 HP. EVERY PvP player that can take a rez SHOULD.
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I prefer to keep my teammates alive. In a PvP zone, you might be able to justify taking this power, but even then, theres problems with it. Whenever I see an empath use a rez, I usually gun for them right away, due to the delay in the power. I know its a perfect time to AS that empath. If someone on my team dies, then the other team is keeping pressure on me, meaning I dont have time to go and rez anyone.
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DEFENSE against PSIONIC ATTACKS. Vital to PvP.
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Only Psi that poses any threat is from Rad/Psi Defenders. With Tactics + RI, theyre going to hit through Power Boosted Fort any day of the week. Fort is a great power for pvp, but not because of its defense to psi.
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I would suggest at LEAST 3 attacks from you're secondary
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Sadly, no you dont. Attacks mean suppression. Suppression means death. If you have time to stop and attack someone, then your prolly part of a gank squad of 8 going around a pvp zone killing all of the solo PvE'rs. In any challenging PvP situation (Test Arena PvP), no empath is going to have any time to attack. Dont believe me, ask Hobo Healer. Hes been playing his empath in pvp since its release. It used to work back when HOs were 50%, but after that its just a much better idea to focus entirely on ur primary and power pools.
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Hasten is optional, get it if you like the speed route or skip it and team with a kinetic instead for Speed Boost.
The other speed powers are your choice.
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No, Hasten is not optional. Helps the recharges on ur auras, fort, and AB. No reason to not take this.
Also, Super speed is not optional. Its mandatory. When someone on ur team is getting attacked, and you are not within range of them, you need to move to them as fast as you possibly can. This is where SS is needed. Every split second counts when you are an empath.
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This pool is decent in PvP. I find the set less than thrilling, even with the Knockback defense from Acrobatics. I just like to be able to STAY in the air.
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You should see what the Test PvP'rs do to people who think this way :P. Before every match, everyone tries to check everyone else's powers to see if theres any weaknesses. No acrobatics is like winning the lottery for a storm or FF. Go into a PvP match without acro against an FF user and you will Knocked back the entire match, while also Dying A LOT. Good PvP'rs learn their opponents weaknesses and exploit the hell out of them. No KB protection is a HUGE weakness.
Would continue to comment on how you completely disregard the best travel power in the game for PvP (Super Jump), but this post is already too lengthy.
[ QUOTE ]
Hover is great for teleport.
Fly allows fast (although not the fastest) travel in all 3 axis.
Group Fly is OK for PvP if you want to shuttle around teammates and great for Hammi raids and such. Personally, I don't care for it...but I DO like the visual effect of the power.
Air superiority - good quick extra attack.
[/ QUOTE ]
- Dont use TP unless ur escaping. Dont need hover for that
- Air Supperiority is an attack. You dont like attacks.
- I became a good empath as soon as I stopped using Fly. Its the slowest travel power. Horrible for an empath.
- If I saw anyone on a PvP team use Group Fly, I would immediately either kick them or leave the team. Your guide is horrible, but I still cant fathom why you would mention Group Fly in the same sentance as PvP. PvP'rs joke about using this power to grief their own team.
[ QUOTE ]
---Leadership---
If you are a defender without leadership...YOU STINK. Take Assault and Tactics (required) AND Vengeance (optional), if EVERYONE is a Super Team oriented toon, take maneuvers as well. You'll thank yourself when an ally falls, you fire vengeance, rez your fallen comrade and give him fortitude and clear mind and adrenaline boost...
[/ QUOTE ]
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1) Always keep moving.
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At least you got one point correct. You are suppose to keep moving, but while you are doing that (and also staying at range), you are not giving anyone the benefits of Leadership. You dont need accuracy or damage, cause you shouldnt be attacking. The defense maneuvers gives (even for defenders) is not enough to make any kind of difference. Leadership is amazing for sets like storm or rad or kin, but its a horrible idea for a PvP Empath. You always want to be moving and you dont want to be in the middle of everything.
Okay, so theres plenty of other points in your "guide" that I could talk about, but I dont want this post to be longer than my actual guide.
-- Currently Playing --
Dexter Labrynth (SS/FA Brute)
Former member of Tribute and Victory Reborn
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Fortitude
Description: Ally +DEF, +DMG, +ACC
Comments: This power allows players to have DEFENSE against PSIONIC ATTACKS. Vital to PvP.
Recommended Slotting: 4x Membranes or 3x Recharge, 3x TohitBuffs
[/ QUOTE ]
I think I'll take a stab at this one...
4 slotting anything with the same enhancement is not wise since ED. Yes it helps you a smidge more then 3 slotting but the 4th is almost always used better someplace else/on another type of enhancement.
Currently roleplaying, badgehunting, and laughing at the PvPers of CoX. lol, PvP.
Truedusk - Human Rogue
I can only assume that your detractor has failed to read or understand the term PvP in your guide. While I don't agree with all their suggestions, they're not terrible from a PvE perspective.
Of course, I could be wrong, in which case, I'd like to request a match against his team.
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I can only assume that your detractor has failed to read or understand the term PvP in your guide. While I don't agree with all their suggestions, they're not terrible from a PvE perspective.
Of course, I could be wrong, in which case, I'd like to request a match against his team.
[/ QUOTE ]
lol no. If you read his "guide" you will see that it is actually intended for PvP. And yes, I would love to face his team as well.
-- Currently Playing --
Dexter Labrynth (SS/FA Brute)
Former member of Tribute and Victory Reborn
[ QUOTE ]
[ QUOTE ]
C-Lab's Guide to the PvP Empathy Defender...
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--- SNIP ---
This is the WORST Empath Guide I think I've EVER read in my life.
[/ QUOTE ]
Ahahaha this is a joke right?
Then again your part of one of those groups that thinks you own Freedom, so I will dismiss it just as much as I dismiss you and your entire VG/SG.
Cheers!
I jsut have one qustion . Why dont you have resurect?
heres what im thinking of respecting my 50 lev emp to. Pls tell me whay you all think.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name:
Level: 49
Archetype: Defender
Primary: Empathy
Secondary: Dark Blast
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01) --> Healing Aura
* Healing(1)
* Healing(3)
* Healing(3)
* Recharge Reduction(5)
* Recharge Reduction(5)
* Recharge Reduction(31)
01) --> Dark Blast
* Empty Enhancement(1)
02) --> Heal Other
* Healing(2)
* Healing(9)
* Healing(9)
* Range Increase(11)
* Recharge Reduction(11)
* Recharge Reduction(31)
04) --> Absorb Pain
* Healing(4)
* Healing(43)
06) --> Hasten
* Recharge Reduction(6)
* Recharge Reduction(7)
* Recharge Reduction(7)
08) --> Clear Mind
* Range Increase(8)
10) --> Combat Jumping
* Defense Buff(10)
* Defense Buff(39)
* Defense Buff(39)
* End Reduction(40)
* End Reduction(40)
* End Reduction(40)
12) --> Fortitude
* Recharge Reduction(12)
* Recharge Reduction(13)
* Recharge Reduction(13)
* Defense Buff(15)
* Defense Buff(15)
* To Hit Buff(23)
14) --> Super Speed
* End Reduction(14)
* End Reduction(46)
16) --> Stealth
* Defense Buff(16)
* Defense Buff(17)
* Defense Buff(17)
* End Reduction(23)
* End Reduction(27)
* Recharge Reduction(37)
18) --> Recovery Aura
* Recharge Reduction(18)
* Recharge Reduction(19)
* Recharge Reduction(19)
* Endurance Modification(21)
* Endurance Modification(21)
* Endurance Modification(27)
20) --> Hurdle
* Jump(20)
22) --> Health
* Healing(22)
* Healing(29)
* Healing(34)
24) --> Stamina
* Endurance Modification(24)
* Endurance Modification(25)
* Endurance Modification(25)
26) --> Super Jump
* Jump(26)
28) --> Acrobatics
* End Reduction(28)
* End Reduction(29)
30) --> Whirlwind
* End Reduction(30)
* End Reduction(31)
32) --> Adrenalin Boost
* Recharge Reduction(32)
* Recharge Reduction(33)
* Recharge Reduction(33)
* Healing(33)
* Healing(34)
* Healing(34)
35) --> Grant Invisibility
* Defense Buff(35)
* Defense Buff(36)
* Defense Buff(36)
* Range Increase(36)
* Range Increase(37)
* Range Increase(37)
38) --> Resurrect
* Recharge Reduction(38)
* Recharge Reduction(39)
41) --> Mass Hypnosis
* Accuracy(41)
* Accuracy(42)
* Accuracy(42)
* Sleep Duration(42)
* Sleep Duration(43)
* Recharge Reduction(43)
44) --> Mind Over Body
* Damage Resist(44)
* Damage Resist(45)
* Damage Resist(45)
* End Reduction(45)
* Recharge Reduction(46)
* Recharge Reduction(46)
47) --> Telekinesis
* Range Increase(47)
* Range Increase(48)
* Range Increase(48)
* Recharge Reduction(48)
---------------------------------------------
01) --> Sprint
* Empty Enhancement(1)
01) --> Brawl
* Empty Enhancement(1)
01) --> Vigilance
* Empty Enhancement(1)
02) --> Rest
* Empty Enhancement(2)
---------------------------------------------
Knowledge is power.
Power corrupts.
Study Hard. Be evil.
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Okay, so theres plenty of other points in your "guide" that I could talk about, but I dont want this post to be longer than my actual guide.
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What a shame. The commentary was educational.
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- Dont use TP unless ur escaping.
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Escape TP is really nice.. but for the Empath, doesn't it require dropping one of Fitness, Speed, Leaping or Concealment? All of which seem crucial to me.
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Escape TP is really nice.. but for the Empath, doesn't it require dropping one of Fitness, Speed, Leaping or Concealment? All of which seem crucial to me.
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Exactly
Currently roleplaying, badgehunting, and laughing at the PvPers of CoX. lol, PvP.
Truedusk - Human Rogue
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Escape TP is really nice.. but for the Empath, doesn't it require dropping one of Fitness, Speed, Leaping or Concealment? All of which seem crucial to me.
[/ QUOTE ]
Exactly
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QFT
Concealment and TP both work as escape power pools. IMO, Phase is a better escape then TP is, so I would go with that pool hands down.
-- Currently Playing --
Dexter Labrynth (SS/FA Brute)
Former member of Tribute and Victory Reborn
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Concealment and TP both work as escape power pools. IMO, Phase is a better escape then TP is, so I would go with that pool hands down.
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I notices you didn't take Phase Shift until 47. Without PS or TP, I'm guessing you rely on pure SJ mobility to get out of trouble when fighting in Siren's Call or Warburg with this build.
Is this correct? Would you recommend earlier PS for empaths who plan to PVP in the zones a lot, or is SJ enough?
[ QUOTE ]
At least you got one point correct. You are suppose to keep moving, but while you are doing that (and also staying at range), you are not giving anyone the benefits of Leadership. You dont need accuracy or damage, cause you shouldnt be attacking. The defense maneuvers gives (even for defenders) is not enough to make any kind of difference. Leadership is amazing for sets like storm or rad or kin, but its a horrible idea for a PvP Empath. You always want to be moving and you dont want to be in the middle of everything.
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While I agree that the person who posted their response to the guide with their own guide was kind of a [censored], I have to disagree with your comments about leadership.
I play a PvP Empath in a PvP supergroup, and we often do team PvP and Team Arena Matches.
The strategy is called platforming, we have someone set as a waypoint and we stay close to that person at all times. It keeps us in range for bubbles, an AoE Healing and buffing. Plus its easier to heal, and its much harder to come after a grouped platform than it is to pick off one lone hero running around like a nutjob.
I can post my PvP Empathy build if anyone wants to see it, but I don't want to jack the thread. Send a PM if you want to know how I PVP with my Empath.
The other term for that strategy is turtling, and as of yet no one has created a turtle that couldn't be broken. Lots of auto-hit AoE debuffs make having everyone stand in one place a very bad idea. I won't say you guys havn't found the magic combination, but I doubt it Come over to Test server sometime and you'll see why turtle strategies haven't worked yet.
Thorizdin
Lords of the Dead
Old School Legends
Just wondering if WW still gets rid of roots? I know that nerfs are constant... Thanks
Nope, WW doesn't remove root times.
Save the drama for yo' mama.
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What about teleport?
I am in no way saying it's good for PVP, more that it's so essential for PVE that I'm stuck with it.
Also, any thoughts on the Leadership pool? I'm going to respec my 44 Empath, and was wondering if I could get away with getting out of Fitness and into Leadership.
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If you do not have Leadership, especially Tactics, then you are a sitting duck for whatever Stalkers happen to be running around. And there is NO guarantee that your teammates will be paying enough attention to catch the Stalker that *they* can see and *YOU* cannot. Or, for that matter, the invisible Scrapper or Blaster doing their best imitation of a Stalker.
Not to mention that Tactics offers some resistance to Confuse and Fear powers, and Assault offers some resistance to Taunt and Placate. All of which are relatively common powers in PVP. And most of which are not well-resisted powers in general. Vengeance is entirely nasty for turning the tide of battle as well.
I strongly disagree that Absorb Pain is useful in PVP. The minute your health drops, you are, once again, a sitting duck for anything that would normally take two to three shots to kill you and can now kill you in a single hit. Then again, I don't like AP much at all for any purposes. I live by the credo that a dead Empath heals/buffs/rezzes nobody.
I still prefer Fly for my Empath in PVP, and I do play her as almost pure support in PVP. It's not the fastest power out there, certainly, but it's good for keeping out of the range of non-fliers while still being *in* range to support the team. If you want, add in slotted Hurdle and Swift for the times you get grounded and you'll find that you can move pretty darned fast on the ground as well.
In answer to your question on Stamina...it is a qualified yes. Qualified, because constant buffing/healing/Leadership/travel power toggles are quite a bit of an end drain, though Vigilance offsets that reasonably well, and because it does leave you very vulnerable to end-draining and -recovery powers. If you plan to PVP exclusively as a pure-support Empath, I would recommend taking Stamina. Bear in mind that I'm speaking from the perspective of someone who *does* PVP with a PVE built Empath, largely taking a heavy support role, and without Stamina. It can, certainly, be done, and done well. It takes more work, and a much heavier load of blues than most people would prefer to carry for PVP.
This is the build I use for my Empath. It is a PVE build, but it does exceptionally well in PVP for a heavy team-support/minimal attack playstyle. Do understand that this *is* a respec build. Power selection and order has largely stayed the same, but slotting has changed drastically due to the sheer number of Hamis that she has.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Agent Storm
Level: 50
Archetype: Defender
Primary: Empathy
Secondary: Energy Blast
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01) --> Healing Aura==> Rechg(1) Rechg(3) Rechg(3) GolgiExp(17) GolgiExp(17) GolgiExp(27)
01) --> Power Bolt==> NucleExp(1) NucleExp(11) NucleExp(11) EndRdx(21) Rechg(34) EndRdx(48)
02) --> Power Blast==> NucleExp(2) NucleExp(9) Dmg(9) EndRdx(21) Rechg(33) EndRdx(46)
04) --> Heal Other==> Rechg(4) Rechg(5) Rechg(5) GolgiExp(23) GolgiExp(25) GolgiExp(27)
06) --> Hover==> Fly(6) Fly(7) Fly(7)
08) --> Clear Mind==> Rechg(8)
10) --> Energy Torrent==> NucleExp(10) CentiExp(29) CentiExp(29) EndRdx(33) Rechg(34) EndRdx(43)
12) --> Fortitude==> MembrExp(12) MembrExp(13) MembrExp(13)
14) --> Resurrect==> Rechg(14) Rechg(15) Rechg(15)
16) --> Fly==> MicroExp(16) Fly(36) Fly(37) EndRdx(39)
18) --> Recovery Aura==> Rechg(18) Rechg(19) Rechg(19) EndMod(34) EndRdx(40)
20) --> Recall Friend==> Rechg(20)
22) --> Assault==> EndRdx(22) EndRdx(23) EndRdx(25)
24) --> Tactics==> CytosExp(24) CytosExp(31) CytosExp(33)
26) --> Regeneration Aura==> Rechg(26) Rechg(31) Rechg(31) GolgiExp(37) GolgiExp(43)
28) --> Power Burst==> CentiExp(28) NucleExp(39) NucleExp(39) Rechg(40) EndRdx(40) EndRdx(43)
30) --> Swift==> Run(30) Run(45)
32) --> Adrenalin Boost==> Rechg(32) Rechg(36) Rechg(37)
35) --> Vengeance==> CytosExp(35) CytosExp(36)
38) --> Aim==> MembrExp(38) MembrExp(50)
41) --> Oppressive Gloom==> EndRdx(41) DisDur(42) EndopExp(42) EndopExp(42)
44) --> Dark Consumption==> Rechg(44) Rechg(45) Rechg(45) EndMod(46) NucleExp(46)
47) --> Dark Embrace==> RibosExp(47) RibosExp(48) RibosExp(48)
49) --> Soul Drain==> Rechg(49) Rechg(50) Rechg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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@SithRose and @Sith Rose
Permanent resident of Virtue
"Mommy, I need Cthulhu. He keeps the bad dreams away."
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Thanks for the info C-Lab. I am in the same SG as Biotron and have learned the ropes of PvP Emping from him. He says there is very few good PvP Emps CoH wise, you were one of them. Props.
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Yeah Bio is a great Empath as well. Back in the early days of arena nights on test, there was myself, Biotron, Basic Heal, and Tribute Guard. If you had one of us on your team, you knew you could play as recklessly as you wanted :P
-- Currently Playing --
Dexter Labrynth (SS/FA Brute)
Former member of Tribute and Victory Reborn