Did you know... The unofficial history thread


0zymandous

 

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Did you know that Unstoppable, Mog, and Elude were once able to be made perma? Many ran perma builds until around I4. I believe Unstoppable was the first of the "Oh crap" powers that took the hit around I3 and Mog and Elude soon to follow around I4.

Did you know Burn was actually a very very powerful power back in the day? Tanks used to be able to mow down mobs with that power in the matter of second's. A solo fire tank was a major xp machine in a hazard zone back in I1-I2.

Did you know some scrappers used to be able to tank mobs without a problem? Some scrappers were able to tank as good as a tanker and even herd mobs without much of a problem. Scrappers were also able to lay out some serious damage. This started a war between the scrapper and tanker forum and became pretty heated for a while. Not only were they able to tank as good as a tank but they out damaged tanks leaving tankers less favored in teams.

Did you know that Fury was originally intended for Tankers but showed to make them to powerful so they saved Fury for Brutes?

(Correct me if I am wrong my memory is kinda foggy on this one) Did you know if you saved a citizen from a mob that they used to give you influence?

Did you know some armors sets were not stackable? Dark Armor, Ice Armor and Stone Armor were not stackable early on (I could be wrong about Stone Armor). They were fixed around I3 and some of the sets even got some brand new graphic changes and animations.

Did you know that the late game Tyrant mission was once in a generic cave?

Did you know controllers were once able to have more then one pet out at a time? Fire controllers were once able to have about 6 or 7 imps out at a time. The other controller sets were able to manage 2 perma pets and a 3rd pet out for a short amount of time.


 

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The other reason was because of the way Storm Kick actually worked. Originally, Storm Kick was a 4-hit DoT. The problem was that the system couldn't be set to check ToHit's for each individual strike (Or "Kick"). So Storm Kick was either an all or nothing attack. You either did all four hits of damage, or you missed every single one.

Suffice to say, being rooted in place for a two to three minute animation when you missed was NOT very fun. So they changed the animation AND the way Storm Kick itself worked.

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Shadow Maul, anyone? Missing with Shadow Maul is the most humiliating experience. You stand there and punch air for many many seconds and do no damage at all.

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At least Shadow Maul does pretty respectable damage. Try Flurry just once, I dare j00.


 

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DID YOU KNOW... that ordinary Paragon City citizens used to be so strong that they could not be defeated by ANY villain group and could push level 50 heroes around like toys? Oh wait, that's still true.


 

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(Correct me if I am wrong my memory is kinda foggy on this one) Did you know if you saved a citizen from a mob that they used to give you influence?


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Still does, just not all of them...


 

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(Correct me if I am wrong my memory is kinda foggy on this one) Did you know if you saved a citizen from a mob that they used to give you influence?

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This is still true, up into the late twenties/early thirties someplace. By that time you're making so much influence from missions that you'd never notice the small bits from the grateful citizens anyway.


 

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(Correct me if I am wrong my memory is kinda foggy on this one) Did you know if you saved a citizen from a mob that they used to give you influence?

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This is still true, up into the late twenties/early thirties someplace.

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It still happens with my lvl 48 blaster. Just this past Friday, in fact. Saved some schmoe from some possessed scientists and he gave me a couple of g's of influence in gratitude.


 

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In CoV Beta, there were a couple of scantily-clad npcs near Mercy (I think) called Tart and Vixen that would make 'suggestive offers' to passers-by.

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Port Oakes, mostly. They're not there anymore?

[/ QUOTE ]They are still there... Still asking me for "Fun"....


In the Arena of Logic, I fight unarmed.

 

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Did you know you used to be able to click on the doors of the train at the station while they were open? Ah, those were the days...


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Did you know Burn was actually a very very powerful power back in the day? Tanks used to be able to mow down mobs with that power in the matter of second's. A solo fire tank was a major xp machine in a hazard zone back in I1-I2.

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I didn't run a Flamer past the 20s - but I believe that they weren't the Uber xp machines that many of us remember until very late I2 and then the Lords of Xp in I3. I recall Fire/Fire Tankers bragging about hitting 50 in less than 100 hours.

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Did you know some scrappers used to be able to tank mobs without a problem? Some scrappers were able to tank as good as a tanker and even herd mobs without much of a problem. Scrappers were also able to lay out some serious damage. This started a war between the scrapper and tanker forum and became pretty heated for a while. Not only were they able to tank as good as a tank but they out damaged tanks leaving tankers less favored in teams.

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Mainly due to the aforementioned Perma-Unstop that many of the Invulns ran. This leads into the did you know......that Scrappers used to be able to reach the 90% resist cap also, and the Devs reduced the cap for the rest of the ATs (save Kheld) to 75% mostly because of this.



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Did you know controllers were once able to have more then one pet out at a time? Fire controllers were once able to have about 6 or 7 imps out at a time. The other controller sets were able to manage 2 perma pets and a 3rd pet out for a short amount of time.

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Did you know...... that 25 was supposedly the max number of imps one Fire/Kin controller could put out at once. That seems like a bit of a stretch, but several Controllers came forward in a reminiscent thread a few months back and claimed they achieved it. Teaming with some of these zookeepers back then I wouldn't doubt it.


 

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Did you know...

...Back in the old days, you couldn't spend two minutes in Kings Row without someone asking you where the CoT were?


 

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Did you know....

originally, the only entrance to Striga was in Talos. But, at the time, Talos was the laggiest zone in the game, and so, at the players request, a second entrance was placed in IP.


 

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Did you know...

- Baphomet used to be the monster model in Perez Park until Kraken replaced him (in beta)?

- Blasters used to have access to the Katana Powerset as a secondary (again, beta)?

- During beta, the Back Alley Brawler's hands woudn't show up, leaving him literally handless?

- Mission difficulties for some trials have changed markedly: a lot of players found the respec trials and cape trial impossible to complete, so they were tweaked to make them easier?

- Rick Dakan used to be the lead designer for CoH and Jack Emmert was creative director (or something like that) until Dakan got fired and Emmert got promoted?

- the Enhancement Diversification system was actually suggested by a forum poster rather than created from scratch by the devs?

- that during the development of CoH (ie pre-beta) Aura announced that CoH was going to go quiet for several months and no new info was released (happened in 2002 / 2003 I think)? Many people saw that as the end of CoH...

- that archvillains who appeared in TFs didn't have their own special areas as they do now - they were just standing around in a normal end room?

- that the villain groups at CoH's launch were:
.1 Hellions
.2 The Skulls
.3 Clockwork
.4 Vahzilok
.5 Outcasts
.6 Circle of Thorns
.7 The Lost
.8 Fifth Column
.10 The Tsoo
.11 Trolls
.12 Minions of Igneous
.13 Hydra
.14 Warriors
.15 The Family
.16 Sky Raiders
.17 Devouring Earth
.18 Banished Pantheon
.19 Freakshow
.20 Prisoners
.21 Crey
.22 Rikti
.23 Nemesis
and that the Carnival of Shadows, the Malta Group and the Praetorians were the first new villain groups introduced (Issue #1)?

- Crimson Death (a Fire / Devices Blaster) was the first player to hit maxlevel (40 at the time) two weeks after launch? Apparently s/he played 14 hours a day to get there... and exploited the slow powers in both Fire and Devices to stop enemies getting anywhere near them.

- Carnival of Shadows was originally called Soul Scavengers, while the Malta Group were the Twilight Men?

- Outcasts have been tweaked significantly - at launch, Outcast minions used knives, axes, guns etc just like Hellions and Skulls? Also, Outcasts now have a lot more variety in terms of members (ie Blocks, Torches, Freezers Shockers etc) than they did before.


 

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Did you know-

- That Nemesis' love for steam technology began when he was given a clockwork horse for his birthday. After it broke, he demanded that he be taught how to make his own, and had soon made a clockwork robot for every animal he had ever seen.

- Nemesis had never intended his robots to be killers. His family dealt in weaponry, and his brother didn't think his machines were of any use to his family. He taunted him to make a useful automaton, which Nemesis did quickly.

- Nemesis' brother was the first man to be killed by a Nemesis automaton.

- Nemesis troops had steam powered jetpacks when he took over Washington DC way back when, yet we've never seen any of these troops in the modern game, many years after!

- Jaegars are not actually automatons!

- Nemesis fought for the south during the Civil War and was thought to have been killed during a bombardment on his base. His men rode steam powered horses, yet another of his robots yet to be seen in-game.


 

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Someone here read the novel


 

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Did you know... Paragon Dance Party

Issue Three, _A Council of War_, contained a huge amount of new content. However, a bonus was snuck into the issue: A secret project instigated by NCSoft's Geko, aided and abetted by a Cryptic developer (Ravenstorm?). Even Jack Emmert, The Statesman himself, didn't know about it.

The first hints that something was up was the appearance of fliers advertising Paragon Dance Party in three city zones. Inquisitive folk soon discovered that the doors near the fliers opened into a secret, inter-dimensional rave club!

The official announcement brought out tons of activity and PDP on the Test Server was crowded with partying heroes nearly every night. "Pocket D" looked like a hit.

Due to it's nature as a "secret bonus" that was snuck in on a lark, Paragon Dance Party had no draw other than roleplay. Once Issue Three went live, the nightclub was popular for a couple of months, but the novelty eventually faded and it became primarily a shortcut for traveling between the "door zones".

In February 2006, Pocket D was re-invented. The warehouse rave was replaced with a real danceclub, floating in a Shadow-Shard-like alternate dimension. Best of all, both villains and heroes can visit and even team up for missions while in the dance club. The new Pocket D is an official part of the game and looks to add a whole new depth to the interactions between the hero and villain factions.


 

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- Jaegars are not actually automatons!

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Are they a punishment like the Warhulk????



------->"Sic Semper Tyrannis"<-------

 

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Did you know... The Rikti Invasion

Beta test for City of Heroes ended roughly one week before early launch at the end of April 2004. In the final few days of beta a frightening sight began to make regular appearances in Atlas Park and other zones: A Rikti mother ship! It seemed that the Rikti might be content to merely scan the city, but in the last couple of hours of beta the invaders struck!

For those of us who had spent beta tooling around in the lower echelons of herodom, our first sight of an actual Rikti was a pretty groovy event, let alone getting off of the train in Atlas Park or King's Row and finding waves of fifty or more atttacking everything that moved!

The heroes fought hard and held off the attacking hordes, yet each time we conquered, they attacked with renewed vigor. It was an awesome sight, with my poor MX440 card going into slideshow mode at times due to all of the power effects firing simultaneously. (Nowadays you can disable a lot of those lag-inducing special effects.)

As I recall, Positron took control of one of the Rikti commanders and was actively trying to kill as many heroes as he could!

I missed the final few moments. I can say, though, that it was the most fun I'd had in an MMO in a long time, even if The Artitste got extremely familiar with the flavor of pavement on that day.


 

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Did you know...

...Back in the old days, you couldn't spend two minutes in Kings Row without someone asking you where the CoT were?

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I thought that was the Lost...


 

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Any beta villains ever invade Paragon? I never had a chance to but I heard some things.

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CoV beta bug. Clicking exit mission would drop you outside of another version of Atlas Park. You could run for a bit to get into the zone, otherwise you were outside the geometry. You could smack around the thugs and save citizens, but those damn police drones would zap you back to Mercy.


 

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Correction: The Minions of Ingeous were introduced with The Hollows in Issue 2.

Addition to the Paragon Dance Party entry: In between I3 and the new Pocket D's introduction, there were attempts to spruce up the old PDP with inspiration-vending bartenders, a feature that carried over to the new one.


Did you know that... originally there was a generic group for gangs just called "Thugs"? These can be still be seen sometimes in-game, being butchered by Vahzilok. They're easily identified by their ski-masks. They also used to/still show up on the Info Terminals as a villain group, even though you can't fight them.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

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- The official forums used to have a "star" system not just for threads, but also for users.

- The winner of the first anniversary Heroes Choice Awards for Player With Best Board Avatar, Pilcrow, was told to change that avatar due to its depiction of Jesus Christ edited onto a tapdancing scene.


Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue

Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~

 

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Did you know the original sound for flight had teh volume of a harrier jumpjet taking of.... It was toned down... Dark Armor was not... This caused ppl to go in to the games files and "modify" the sound for it.

Did you know that with the old color system you could use SG mode to get a secret Id. This was before costumeslots and icon... Where you had one costume and one alone. Sg mode was very mutch more aprciated back then.

Did you know that Poison was the first "known" forumite to have his Toon made in CoH Chararcter creator. All marvel'd at how accurat you could make it.

Did you know the most amount of DOOOOOM posts ever was during the game reconstruc/info blackout were the devs re-invented the game. The amounts of I quit posts when info started to flow again was monumental

Did you know that wings and claws were once part of the shape change set.

did you know female toons once had a different flying pose.

did you know.... no that is it for now.


 

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As I recall, Positron took control of one of the Rikti commanders and was actively trying to kill as many heroes as he could!

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During the Rikti invasion at least one of the Devs was spawning as a Rikti Mentalist EXCEPT that while he/she had the powers of a Rikti Boss they used their mind powers so that when you targeted them it said lvl 7 Blaster and the target color was blue.


During the invasion the Rikti targeted the hospitals to try and stop the heroes from respawning. Gosh! Mobs using sensible tactics! OMG!


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04