Statesman about one shots


aqshy2004

 

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You only need to see them at greater than 5 feet (melee range for most melee attacks - AS is assumed to be 5 feet). So, only my Katana/SR Scrapper, if I do a respec and get Tactics, can see a Hide + Stealth Stalker. Yet, they don't prey on Scrappers like they do Controllers and Defenders in Siren's Call on the Justice Server.

I guess every Blaster has to have Targetting Drone and Tactics (or a teammate). Every Controller and Defender has to have either Tactics plus a teammate with Tactics, or Tactics and a teammate with Clear Mind. Since these are the ones that Stalkers prey upon (no risk to themselves) So, I guess my Controllers are stuck inside the gate looking for the perfect team

No, I just go and play and die to Stalkers and feel sorry for them because they feel like they can't beat me unless they one-shot me... Any real men (or women) out there willing to even try?

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I don't bother ASing defenders/controllers...and rarely AS blasters. I just don't need to. It's faster to kill them with TF+ET and all their things that would interrupt my AS, don't interrupt normal melee attacks.

And if you're not one of the builds that can see stalkers and don't want to get the powers that will interrupt or reveal them, well then yuo have no business PvPing solo and then complaining about it. A solo dominator can't do much about an energy melee tanker with granite armor and teleport foe/TP self. my stalkers can't do crap about ice/ tankers. Some builds will trump yours...that is the way of PVP.


 

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You only need to see them at greater than 5 feet (melee range for most melee attacks - AS is assumed to be 5 feet). So, only my Katana/SR Scrapper, if I do a respec and get Tactics, can see a Hide + Stealth Stalker. Yet, they don't prey on Scrappers like they do Controllers and Defenders in Siren's Call on the Justice Server.

I guess every Blaster has to have Targetting Drone and Tactics (or a teammate). Every Controller and Defender has to have either Tactics plus a teammate with Tactics, or Tactics and a teammate with Clear Mind. Since these are the ones that Stalkers prey upon (no risk to themselves) So, I guess my Controllers are stuck inside the gate looking for the perfect team

No, I just go and play and die to Stalkers and feel sorry for them because they feel like they can't beat me unless they one-shot me... Any real men (or women) out there willing to even try?

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I don't bother ASing defenders/controllers...and rarely AS blasters. I just don't need to. It's faster to kill them with TF+ET and all their things that would interrupt my AS, don't interrupt normal melee attacks.

And if you're not one of the builds that can see stalkers and don't want to get the powers that will interrupt or reveal them, well then yuo have no business PvPing solo and then complaining about it. A solo dominator can't do much about an energy melee tanker with granite armor and teleport foe/TP self. my stalkers can't do crap about ice/ tankers. Some builds will trump yours...that is the way of PVP.

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I pay 14.99 a month and am not allowed to PVP when I can't find a team? I am sick of PVE. That is all that is keeping me here


 

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People say you can see a hidden stalker with some aim inspirations. However my focused Acc with lvl 50 SO acc slotted cant see one....why?


 

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People say you can see a hidden stalker with some aim inspirations. However my focused Acc with lvl 50 SO acc slotted cant see one....why?

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Refer to this thread on perception


 

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People say you can see a hidden stalker with some aim inspirations. However my focused Acc with lvl 50 SO acc slotted cant see one....why?

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Do you ONLY have Focused Accuracy? If so, you'll see my Stalker, but you won't see a Stalker with Hide+Stealth. Personally, I think a Stalker should have to earn the right to Hide+Stealth. =P


 

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I pay 14.99 a month and am not allowed to PVP when I can't find a team? I am sick of PVE. That is all that is keeping me here.

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This one surprised me, coming from you Buffy. I guess, my advice to you would be to put together a PvP specific character that falls into the criteria that you feel you need. I would suggest something in the scrapperish SR line... If, that isnt your thing and you prefer playing Defenders/Controllers, I would suggest that you switch servers. I moved to Freedom personally, specifically because there is a large PvP population. I've never ever had a problem finding a PvP team when I wanted one.

From what you posted it sounds like you really want to enjoy PvP but are trying to shoe horn more PvE based characters into a PvP mold. Stalkers aside, there are some builds that simply do poorly in PvP.


 

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People say you can see a hidden stalker with some aim inspirations. However my focused Acc with lvl 50 SO acc slotted cant see one....why?

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Do you ONLY have Focused Accuracy? If so, you'll see my Stalker, but you won't see a Stalker with Hide+Stealth. Personally, I think a Stalker should have to earn the right to Hide+Stealth. =P

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I would be happy if anybody who has a -perception power could not get Stealth until after level 30 (or at least, unable to activate it until after level 30). Then, Siren's Call wouldn't be 'City of Invisible foes'. Actually, I just think stacking stealth powers should be unavailable in Siren's Call. A Stalker can still Hide, and use Stealth while Hide is on Cool Down, just not both at the same time. A buff from a teammate should be able to stack, though. So a Stalker's best friend would be a teammate with a grant stealth type power.


 

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I pay 14.99 a month and am not allowed to PVP when I can't find a team? I am sick of PVE. That is all that is keeping me here.

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This one surprised me, coming from you Buffy. I guess, my advice to you would be to put together a PvP specific character that falls into the criteria that you feel you need. I would suggest something in the scrapperish SR line... If, that isnt your thing and you prefer playing Defenders/Controllers, I would suggest that you switch servers. I moved to Freedom personally, specifically because there is a large PvP population. I've never ever had a problem finding a PvP team when I wanted one.

From what you posted it sounds like you really want to enjoy PvP but are trying to shoe horn more PvE based characters into a PvP mold. Stalkers aside, there are some builds that simply do poorly in PvP.

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Yeah, I got tired of the same ole/same ole. I went to EQ2 for a few months, but you always had to have a team, so I came back. Then I went to WOW and hit 60 with a Shaman, so I came back (I never canceled my acct. here). All of my guild mates have moved on, one is playing a Villian, but I am not interested (though I own the game). So, now I am out in Siren's Call (don't even know where the other PvP zones are, lol) and trying to help the NPC heroes defeat the NPC villians. I don't know why I like to do that. I guess it is because I am playing my Controllers most and I like big mobs of bad guys attacking at once (suicidal I suppose - lol).

I do grab my Katana/SR Scrapper out when I get sick of getting ganked by Stalkers. Even though I can't see them (don't have Tactics), they seem to avoid trying to gank me. But, I prefer the Controllers over the melee toons.


 

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Actually, I think this is good news. This means that there can
be no more complaining about the AT. When we kill people
they won't be able to complain about not have a chance to
fight back.

When they die they will know honestly it is because they just
stink.

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I know this post was like first page of this particular forum, but it looks like someone has never played anything but a stalker, and doesn't know how the real squishies feel. (Not that Stalkers aren't squishy, I have one myself, but hide and placate make this archetype nearly godly in PVP)

On change of subject, how does this really help squishies? Energy Melee will still be able to hit a target, and kill them with an uneasy glance while the target is stunned. :P


 

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People say you can see a hidden stalker with some aim inspirations. However my focused Acc with lvl 50 SO acc slotted cant see one....why?

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Do you ONLY have Focused Accuracy? If so, you'll see my Stalker, but you won't see a Stalker with Hide+Stealth. Personally, I think a Stalker should have to earn the right to Hide+Stealth. =P

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I would be happy if anybody who has a -perception power could not get Stealth until after level 30 (or at least, unable to activate it until after level 30). Then, Siren's Call wouldn't be 'City of Invisible foes'. Actually, I just think stacking stealth powers should be unavailable in Siren's Call. A Stalker can still Hide, and use Stealth while Hide is on Cool Down, just not both at the same time. A buff from a teammate should be able to stack, though. So a Stalker's best friend would be a teammate with a grant stealth type power.

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Stealth stacked with Hide has always rather irked me, since it has no purpose outside of a PvP zone. Would any Stalker take it for the small defense boost (legitimate question)?

Another question: can a Stalker without Stealth stacked with Hide succeed and function well? I suspect that they can, but I'm not sure - my Stalker is a measly level 14 and isn't getting up there any time soon.

Here's one about perception: since every character has an innate perception of 500 which is negated completely by Hide, if a player gets a +perception power, a Stalker with only hide would still remain invisible for a long distance, yes? In other words, if I've got a perception power on, I'd still fail to see a Stalker standing at the same distance as another villain unless he closed to melee range, wouldn't I?


The Ballad of Iron Percy

 

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I do grab my Katana/SR Scrapper out when I get sick of getting ganked by Stalkers. Even though I can't see them (don't have Tactics), they seem to avoid trying to gank me.

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If you were on Freedom, you'd hear the constant cries of a Stalker named Ake Fena (pronounced ah-kay fay-nuh, for those who, for some reason, think it rhymes with 'cake fiend') about how there are hardly any "meaty targets" in Siren's Call. =P @ Blaster and Controller Population there.

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Another question: can a Stalker without Stealth stacked with Hide succeed and function well? I suspect that they can, but I'm not sure - my Stalker is a measly level 14 and isn't getting up there any time soon.

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Yes.

"Seeing me won't make this hurt any less."


 

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Yeah, I got tired of the same ole/same ole. I went to EQ2 for a few months, but you always had to have a team, so I came back. Then I went to WOW and hit 60 with a Shaman, so I came back (I never canceled my acct. here). All of my guild mates have moved on, one is playing a Villian, but I am not interested (though I own the game). So, now I am out in Siren's Call (don't even know where the other PvP zones are, lol) and trying to help the NPC heroes defeat the NPC villians. I don't know why I like to do that. I guess it is because I am playing my Controllers most and I like big mobs of bad guys attacking at once (suicidal I suppose - lol).

I do grab my Katana/SR Scrapper out when I get sick of getting ganked by Stalkers. Even though I can't see them (don't have Tactics), they seem to avoid trying to gank me. But, I prefer the Controllers over the melee toons.


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I can understand why you would prefer the Controllers over melee toons... I'm not a big fan of Scrappers either, dont enjoy the way they play. Stalkers play completely differently, IMHO.

I too enjoy the Hot Spots. I like using my Staler to try and tip the balance by removing the LongBow Bosses from the fight or if I am feeling really gutsy, I use hit and run aggroe tactics to pull small groups of LongBow into large spawns of Arachnos. A single Stalker can actually seriously impact a battle simply by drawing some of the LongBow to their doom before the full pitched battle begins. It's dangerous, but great fun.

If you want to roll up a character on Freedom, get in touch @RachelRiley... More then happy to team with you on either the Hero or Villain side of things. On the CoH side I am in ther process of building a pocket emp that will be a Stalker Hunters best friend... (Think Whirlwinding Empath with SS and SJ that keeps Clear Mind on auto fire... With nothing slotted I can keep 10 CMs stacked on a single Stalker hunter)


 

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I can't even talk to my team without having to use Phase Shift to stop and type because of AS.

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People cant really chat much in pvp zones unless they are at their respective bases, regardless of AT.

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If you have Hide + Stealth nobody outside of double stacked Tactics on teammates will see you, unless popping many yellow pills continuously.

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In a PVP zone, the option to team and the ioption to solo are both possible with associated risks.
A solo hero without two perception powers will be at a disadvantge to stalkers with Hide+Stealth, isnt that the point?
A teamed hero with CM or stacked Tactics will have the advantage of +perception over the stalker, making the stalker possibly need to team.

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My Controllers do not have anti-AS powers. PFF is the closest, yet I have been AS'd inside it.

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Your controllers might not but most controllers and defenders have anti-AS powers. TarPatch, HotFeet, Repulsion Field, Hurricane, Artic Air, QuickSand, Glue Arrow, and the various toggle debuffs that require the controller/defender to stay near the anchor. Well anyone near the anchor is safe from ASing. Go Team.


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No risk, no challenge tactics are cheap. But, that is my opinion. I had a teammate that set down a stack of trip mines and caltrops, teleported a villian into it and killed him. I told him that was cheap and quit the team. The villian had no chance. I understand that he was just using the tools the devs gave him, and I told him not to take it personally. It is just a cheap tactic. When I see I have someone perma-held, I let them go. It is just my personallity.


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Tactics are tactics. Not many /Dev blasters have many other options if they want to utilize their supposed secondary set in pvp.
Using tactics that irk people really is short lived because people will begin to hunt and kill on sight the offender.


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Things that need to go away: perma-holds, 1 and 2-shot from melee and range, tp foe into trip mines, invisible foes taking more than half the hp you have left (yes, if you have 10 hp left, a hero/villian that you can't see should only drop you to 5 hp - if they become visible and then hit you, it can be full damage). People need to earn their kills, not get them free and cheap. Just my opinion.


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Holds are not perma, although Confuse does seem perma.
Controller holds might seem perma because they can kill you with Containment before the 1st hold wears off.

Taking away 1 and 2 shots making pvp too easy for Regens.
Can you tell my AR/Dev how to put someone onto Trip Mines with the use of TP? As a matter of fact I cant just TP someone on them I have to caltrop the area and web grenade them as the TP completes to have a chance of all Trip Mines going off.

Stealth ATs benefit will invis, you propose to punish them by reducing their damage while stealthed...yet they arent really stealthed to everyone. Can a stealthed player do full damage to a person that has enough perception to see them?


 

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He posted a Stalkers HP, other ATs will have significantly more HP.

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Where do people get this stuff?

He posted a stalker's HP, yes. He also posted a controller's, defender's, dominator's and corruptor's HP in the same number.

Stalkers do not have less HP than most ATs, you are not masterminds!


 

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Tip: Zoom Out in a PVP zone. You won't have to "spin the camera around.


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That is a good tip - thanks

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Really? I rarely meet people in PVP who sit still long enough to be ASed, to begin with. I rarely meet people in PVP who can't see me. I rarely meet people in PVP who don't have some sort of anti-AS defenses. If someone falls into all three catagories, then they reserve no right to complain.

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lol - you're right, it didn't take long to learn not to stand still.... If I was a stalker and saw someone standing still I think I'd suspect a trap - and if it was me... they'd be right! Throw down a few trip mines slap an afk above your head and wait a few minutes... one will be by....


 

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lol - you're right, it didn't take long to learn not to stand still....

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rofl

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If I was a stalker and saw someone standing still I think I'd suspect a trap

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I learned my lesson after the first time. I saw a lone Tanker moving back and forth. I assumed he was just trying to avoid multiple ASes. As soon as I landed, BAM! I was greeted by his seven teammates. That's right. The Stalker was ambushed from stealth by HEROES. I didn't see them, at all, until they started attacking. I laughed my rear back to the hospital and congratulated them all on a well-laid trap. Laughed even harder when I heard a Stalker cursing over Broadcast about it. >D

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slap an afk above your head and wait a few minutes... one will be by....

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ROFL I do this on my Regen Scrapper. Silly Stalkers fall for it, quite often.


 

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Holds can be perma in that they can be chained indefinitely where a new one starts before the old one wears off. I can even perma-disorient someone with my stalkers although I can't really stack to break through status protection to start it like a controller can.


 

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Yeah, I got tired of the same ole/same ole. I went to EQ2 for a few months, but you always had to have a team, so I came back. Then I went to WOW and hit 60 with a Shaman, so I came back (I never canceled my acct. here). All of my guild mates have moved on, one is playing a Villian, but I am not interested (though I own the game). So, now I am out in Siren's Call (don't even know where the other PvP zones are, lol) and trying to help the NPC heroes defeat the NPC villians. I don't know why I like to do that. I guess it is because I am playing my Controllers most and I like big mobs of bad guys attacking at once (suicidal I suppose - lol).

I do grab my Katana/SR Scrapper out when I get sick of getting ganked by Stalkers. Even though I can't see them (don't have Tactics), they seem to avoid trying to gank me. But, I prefer the Controllers over the melee toons.


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I can understand why you would prefer the Controllers over melee toons... I'm not a big fan of Scrappers either, dont enjoy the way they play. Stalkers play completely differently, IMHO.

I too enjoy the Hot Spots. I like using my Staler to try and tip the balance by removing the LongBow Bosses from the fight or if I am feeling really gutsy, I use hit and run aggroe tactics to pull small groups of LongBow into large spawns of Arachnos. A single Stalker can actually seriously impact a battle simply by drawing some of the LongBow to their doom before the full pitched battle begins. It's dangerous, but great fun.

If you want to roll up a character on Freedom, get in touch @RachelRiley... More then happy to team with you on either the Hero or Villain side of things. On the CoH side I am in ther process of building a pocket emp that will be a Stalker Hunters best friend... (Think Whirlwinding Empath with SS and SJ that keeps Clear Mind on auto fire... With nothing slotted I can keep 10 CMs stacked on a single Stalker hunter)

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Actually, I love my Scrappers. But, in PVP, since I am in a mood of helping at the hot spots, they aren't as much fun as my Controllers. Yeah, both my Controllers are at max debt ( I don't care), but they can really enable the NPC heroes to be more effective. My Scrapper just beats on one at a time.

Now, yesterday, I met a Brute as crazy as I am. I am standing in the middle of a bunch of NPC heroes waiting for the NPC villians to attack. I have Invisibility and Choking Cloud on. I have just finished Accelerate Metabolism on this entire army of heros before ducking back into Invis. This Brute jumps in the middle of them and starts beating on them. I guess he is working on his Fury bar. I drop out of invis, put RI and EF on him and he keeps beating on the NPC. Well, his health is dropping fast now and he dies.

I slip back into Invis and wait for the NPC Villians. The Brute comes back and tries again, this time he goes after me, but I already dropped RI on him and EF. He must not have been EM, because he never stunned me. I easily healed back any damage he did. Yet, my army of accelerated heroes took him out fast again. I said in Local chat "I like you... you are as crazy as I am"... LOL


 

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Holds can be perma in that they can be chained indefinitely where a new one starts before the old one wears off. I can even perma-disorient someone with my stalkers although I can't really stack to break through status protection to start it like a controller can.

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My Ice/Rad Controller is wearing Choking Cloud. It only affects half of who it hits (up to 10 I think), but I have 3 EndRdx and 3 HoldDur enhancments on it. It locks up and entire horde of NPCs to helplessness. I drop Ice Slick down and anchor one with RI and EF and I could AFK indefinitely. Only ranged NPCs can touch me.

In a hero/villain huge gang fight, I am quite the force to be reconned with. If a MM brings pets, I get quite excited. I run into the middle of the pets, drop RI on one, drop Ice Slick, drop EF on my anchor and just stand there in the 'green glow of goodness (GGG)'. Melee villians come in after me and curse the ice I am standing on. I spam Shiver and everything is in slow motion. I can pick off one pet at a time with block of ice. I need to remember to Brawl the meleers... duh. I have no clue why 1 ranged villian doesn't just shoot me to death, considering I don't have any defense/resistance outside the GGG and not many hit points (less than 1 AS)... lol

Edit: I think MM pets should get knock protection...


 

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Someone soloing in SC, that doesn't have a method to avoid AS deserves to get a sword/claw/spine/fist in the back. People keep trying to balance the game solo and thats not how it works.

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Just being on a team is hardly mutually exclusive to being one-shotted constantly by Stalkers. Then again it's also really tedious.. I have alot more fun taking some heroes down with my corruptor among other corrupters. Best part is, the most damage one of the Scrappers(On a critical) or Blappers has ever peeled off me in 1 shot was only half my HPs, not all of them like when a Stalker hits Buildup-->AS.

I see too much argument here on the damage amounts, and while that may factor into it like I just described, I think it's the 1-sided nature of it that's what really makes it Tedious and gives me no interest in playing a Stalker the way everyone else does. I mean what else is there to it? Ya Double Stealth in with Buildup, and sometimes Placate, and then peel off 90-100% (85% in a scrapper's case) of their HitPoints in one shot. And saying someone deserves to get 1-shotted on the spot because they don't have an Auto-Hit aura or Layer-3 perception is just malicious...Come on Thorz, you can't actually mean that.

Now if someone got 1-shotted by a Stalker who only had Hide going for him, no Stealth on top of it... or if "the meat" just stood around like an idiot after being Placated, then I could see how they earned themselves a rude suprise. But the way it can be done currently....(especially when Placate suppresses the interruption that many Player auras are normally capeable of)... is just plain Challengeless to an AT tasked with being the master of opportunity. No, their Buildup-AS'ing is all but guranteed, even against teams because most teams in PvP are still PuGs with very limited counters.

But then hitting buildup and popping enrages or insights while being invisible/stealthed and then using TP-Foe or some kind of Alphastrike is a cheap move that several AT's can all use and has consistantly resulted in the Gankfest nature of PvP since Issue-4 that's driven most players away from PvP. It's just not consistant with the Dev's normal standards of Risk-vs-Reward. If someone hits Buildup or pops Enrages/Insights, they should glow like the freaking Sun. And I'm not saying this because I'm the one getting hit, no I'm preaching this because I was the usually the one who was completely Invisible while downing Enrages and then 2 or 3 shotting people [ON A CONTROLLER] in PvP ever since Issue-4. It's cheap and I don't even want the temptation of it around anymore.

Do something about it Devs. No "Invisible Archetype" in PvP should also
have Alphastrike Capabilities, it totally screws up the teaming dynamics.


 

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No "Invisible Archetype" should also be given Alphastrik Capeabilities, that's just bad game design.

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And those of us who only have Hide and/or earn our Alpha?

I still think that Hide+Stealth should be taken away... Hide+Grant Invisibility, though? That's more than fine, in my opinion. It's an advantage gained only by another and it's short-lived... but in that aspect (duration), I suppose it'd be annoying.


 

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Yes, That's also an accurate statment of what I'd also find to be good tactics and encouraging of teaming for everyone involved. ...And Hidden-status needs to be Buffed some so that the use of criticals can keep the Stalker's DPS up in PvP and PvE. ...not sure how they could do that other than reducing it's supression duration. I'm also relatively displeased with our low Chances of Critting a held opponent...that needs to be buffed some too. Ya Hear that Castle? Stalkers could use a number of Buffs even though you seem to think: 'none is warranted'

(please excuse my typos, I'm trying to rush through this so I can get back to playing)


 

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Now if someone got 1-shotted by a Stalker who only had Hide going for him, no Stealth on top of it... or if "the meat" just stood around like an idiot after being Placated, then I could see how they earned themselves a rude suprise.

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So some 1-shot kills are ok and we just need to determine which ones fit the criteria for keeping?


 

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Are you suggesting there's something in that which is hypocritical or doesn't mesh with Risk-vs/Reward?
This game is filled with very powerful, but very situational attack and defense powers.
...and is the main reason why I find this 1% solution to be a stupid waste of time.

OK, GtG, thanks for indulging my bizarre views of PvP


 

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Now if someone got 1-shotted by a Stalker who only had Hide going for him, no Stealth on top of it... or if "the meat" just stood around like an idiot after being Placated, then I could see how they earned themselves a rude suprise.

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So some 1-shot kills are ok and we just need to determine which ones fit the criteria for keeping?

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In a sense, actually, yes.

There are no real "one-shot kills" in the sense that while a single attack can kill, there is usually a significant number of "other moves" that have to set it up. Part of the problem with stalker assassin's strikes are that the prelude moves themselves don't have to take place "in-combat" and under any real risk.

I think most people probably don't see a big problem with a blaster using build up, and then Aim, and then nova, and one-shotting any squishies that happened to decide to stick around. The blaster takes a significant amount of time to set that up, and is under risk of attack while he does, and the range of that attack is not high, and there is a significant penalty (end crash) in performing that sequence.

I suggested once that damage-boosting of any kind incur a -stealth penalty, so that anyone - stalker, blaster, scrapper, anyone - that attempted to reach the damage cap by popping inspirations and/or using build up would find it increasingly difficult to maintain stealth. The idea was to make the prelude damage boosting moves, whose effects are concentrated on the single attack, to be "part of the attack" in terms of generating risk for the attacker, and to tie perception and damage together, so that stalkers could decide whether to hit for less (but still a lot) from relative safety on the alpha strike, or take the risk of hitting for a lot more but risk being seen.


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