Statesman about one shots
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you people are killing me, i made a EM/NIN stalker 10 days ago he is level 30 now and i have to tell you im both happy and sad about my choice, 20 seconds to recharge ET and TF what do i do in the mean time?
with NB i can get off 2 complete chains in 20 seconds which is higher dps then energy can hope for. i thought hasten can help me, wrong, my build is too tight to take it so now im forced to rely on the crappy attacks to keep fighting. if i miss ET or TF which dont even crit while hidden then for the next 14 seconds at best im screwed and will be forced to run away.
all this talk about EM being so powerful is BS the damage they do is relative to the recharge rates as DPS and the comparison to other types of damage is almost stupid since half of our attacks can crit from hide anyway and that damage is unresistable so quit wining about EM and deal with the arguement at hand.
One shot kills -who gives a dam i got one shot today by a +2 minion freak for 239,239,239 and dont know how it happend, but i can tell you this much if i was using NB i would have killed him instead i missed with ET and died when he hit me after the fact.
this is just a game and an enjoyable one at that, one of my friends has a stalker that is spines/regen, he doesnt have stealth or invis, he doesnt have any +perception and still managed without cheating or teaming to get 400 rep in warburg alone.
now i ask you people that are complaining to tell me this, is how is it possible someone could accomplish this in a few days?
answer : he is just better at killing 12 year olds that cry on forums all day and dont know how to play their heros past pve. he told me his hardest fight was against a ice/em tank but still killed him on the 3rd try.
he gets one shotted by other stalkers all the time and it makes him upset but you know what? he keeps playing the game and refuses to complain about it on the forums because he figures he will get his from time to time and thats all he cares about, bottom line, you win some, you lose some, stop crying about it you cant always win !!!
blasters and scrappers both have higher damage base and caps than stalkers.
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blasters and scrappers both have higher damage base and caps than stalkers.
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Scrappers don't have energy melee. Of the four with either energy melee or energy manipulation, blasters and stalkers have the higher base, brutes and tankers have the lower base.
And I've already been corrected on the damage cap: blasters, scrappers, and stalkers all have +400% (500% total) damage caps (and I tested that to be sure).
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this is just a game and an enjoyable one at that, one of my friends has a stalker that is spines/regen, he doesnt have stealth or invis, he doesnt have any +perception and still managed without cheating or teaming to get 400 rep in warburg alone.
now i ask you people that are complaining to tell me this, is how is it possible someone could accomplish this in a few days?
answer : he is just better at killing 12 year olds that cry on forums all day and dont know how to play their heros past pve. he told me his hardest fight was against a ice/em tank but still killed him on the 3rd try.
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Or, possibly it was because he was regen stalker.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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blasters and scrappers both have higher damage base and caps than stalkers.
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Scrappers don't have energy melee. Of the four with either energy melee or energy manipulation, blasters and stalkers have the higher base, brutes and tankers have the lower base.
And I've already been corrected on the damage cap: blasters, scrappers, and stalkers all have +400% (500% total) damage caps (and I tested that to be sure).
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Scrappers do have Broadsword, however. And a headsplitter crit (has a greatly increased chance of critting over the base crit chance) can 1-shot a stalker. I know because it's happened to me on multiple occasions. EM's big attacks can't crit like that.
Just be a man (or woman) and don't prey on squishies. You can beat any squishy without AS, Placate or Hide. So, why do Stalkers one-shot kill like an eleven year old? That is all I want to know. At age eleven, they think it is fun and giggle. Adults? Only if they haven't grown up, I guess
Not aimed at you, just any Stalker that preys on squishies. It really is a waist of time. Unless, of course, they are lousy at PVP and can't throw a punch while visible
I was proud of my Ice/Rad PVE build last night. It took two Stalkers, teaming together, one with TP Foe, to kill me. It was a great moment for me. It shows me that I am beginning to catch on to this PVP thing
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Interesting that you brought that up. How about this....because stalkers do not need to team...they rob the other Villain AT's of linchpin for a viable? Did it ever occur to you that a villain team, where the stalker actually helped the team, might be as capable as a hero team?
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There is some truth here... But I doubt it is what Mieux intended... It has been my experience that I can solo with my Stalker up until a Hero team is assembled and is working together. Once that happens, my Stalker becomes extremely hindered... At that point, I start looking for that rare Dom or Corruptor to join with... Once Heroes field a viable team, solo Stalkers lose their viability.
So I would posit that solo Stalkers are really effective against solo opponents, somewhat effective against loose teams, and not very effective at all against teams that work well together.
But I think the same can be said of solo Blasters and solo Scrappers....
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I'm ascribing motives to this thread which obviously do exist as they have been stated and restated countless times. If AS doesn't drop toggles anymore, I want all toggle drops except brawl removed from the game. Heroes have more toggle drops than villains anyhow. If EM gets removed from stalkers, get rid of /EM and /Elec blaster secondaries and get rid of tanker EM, too. The set is either overpowered or it's not.
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1. I am not the thread.
2. The loss of toggle-dropping ability in AS would hardly cripple Stalkers or AS in particular. I don't have a really firm opinion on the matter either way, but if I had to think of a change that applies to all stalkers that would be the one I'd look at first. It's very hard to form an opinion about Stalkers in general, though, when there are so many EM stalkers running around.
3. EM isn't going to be taken away from you or from anyone else. It could be adjusted, though, and probably should be.
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Definitely other villain AT's need some love though. Everyone plays stalkers on the villain side because the other villain AT's are inferior to the hero ATs. I would LOVE to see more diversity and to not feel like a gimp when I bring out my brute into a PvP zone. Hell, I'd even roll up a corruptor if they fixed their barely-better-than-defender damage and gave CoV a real ranged damage AT.
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Just on paper, it seems to me that the Villain ATs apart from Stalkers are somewhat behind the curve. Dominators in particular. But Mieux does bring up an interesting point: It is impossible to say exactly whether the current Villain PvP situation is influenced by Stalkers' uberness, or by the other Villain ATs' gimpiness. In team play, I imagine Villains would do better if they had a better mix of ATs available.
It's the chicken and the egg.
Something does have to change, though, one way or another.
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Blasters don't need nerfed so much as they need changed. Their best option for damage needs to be ranged damage. They don't need insano melee attacks. They need really good ranged attacks. I met an AR/dev blaster who couldn't even overcome my regen rate with dull pain up. I just stood there and let him shoot at me while I politely asked him to leave me alone so I could go to my next mission. He refused, so I killed him. WTH? Blasters should do great ranged damage...I should have had to run. The sad thing is, if he'd been an ice/EM blapper, I wouldn't even have had time to run, he'd have killed me so fast. This game is currently borked and some changes definitely need to be made, but neutering the only viable villain isn't the way to do it.
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Right, and are these the same uber ranged attacks that you earlier argued were adequate recompense for a lack of defense and status protection? I actually agree with you about Blaster ranged damage. It needs to be a more viable option. Even in PvE, their ranged attack selection is generally poor, what with their biggest-damage attacks weighing in at a beefy 20-foot range (Blaze, etc).
Make no mistake, though. What I was objecting to was your assertion that somehow Blasters have all these other options which render their squishiness a good trade-off. If Blasters got status protection and STalker-level defenses tomorrow -- even if they KEEP the ranged attacks -- then all they'd ever USE is their melee attacks.
That's why your hypothetical is unreasonable.
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ust be a man (or woman) and don't prey on squishies. You can beat any squishy without AS, Placate or Hide.
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You know, for someone who can heal back 90% of the damage from a Built up crit from Soaring Dragon... You really don't seem to know anything.
I hit you with SD, you heal it, back up, debuff me, and I have to run... Well, I have to jog very slowly in place as you debuff the crap out of me.
"Through Avarice evil smiles; through insanity it sings"
Forum Troll Rule #1: Anyone who disagrees with my point of view is either a fanboy or an idiot.
I'm a proud carebear.
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I can honestly say that Blasters have killed me more times than I've killed them. Not by much, but the ones I've seen are quite good at killing Stalkers. Good to the point I'm beginning to believe that they're better at hunting down Stalkers than Scrappers are.
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Can you honestly say that those Blaster die less often than you do, generally? Because that sounds absurd on its face.
This isn't about Blasters, though, ultimately. It's about the assertion that somehow Stalkers with blaster-level melee damage would be balanced.
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Defiance. The lower the Blaster's hp, after a certain point, the more damage they deal. So, imagine a Blaster dropping from a tall building and taking their hp into red (obviously around the safety of their base), going into Stealth, and then sniping/kiting villains. Sometimes, they TP Foe from a building ledge, allowing the villain to drop and unable to return fire as the Blaster... well.... blasts them into oblivion. Valid tactics, but just as painful as AS and safer (most of the time). I found the last one mentioned to be one of the funniest...
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You're telling me it's safer to use Defiance than it is to use AS?
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What about the Stalkers that AREN'T Energy Melee? Would it be so ridiculous of us to ask for that? D: *really does dislike the EM set... maybe out of jealousy or the fact that it gives the rest of us a bad rep*
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Yes, I think it would be ridiculous to ask for that, under the circumstances that Dwarflord posited. That is to say, Stalkers lose AS, but keep Hide and Assassination (the inherent power); they keep status protection and defensive powersets, and gain blaster-level melee damage. The lack of Stalker hitpoints relative to Scrappers' doesn't account for THAT much, sorry.
The only point I was making about Energy Melee (or Manipulation, for Blasters) is that Blaster melee sets are structured differently, and for good reason.
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I'm not advocating changing anything.
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I realize that. It was a turn of phrase. Yours was a hypothetical posed for rhetorical effect. However, it is perfectly valid for me to challenge the feasibility of that hypothetical trade-off.
Obviously, while you aren't actually asking the devs to put it into effect, you think your hypothetical Stalker-with-blaster-melee is reasonable. I don't, for all the reasons already mentioned.
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I'm just saying if you think that stalkers do too much damage then let's give them the damage of one of the strong melee damage dealers from the hero side. But that's too powerful too...cause they do better damage with better effects than stalkers do and don't have set up for it like an AS.
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We've been through this. If you truly think that a Blapper has less or even comparable risk to a Stalker in "setting up" a kill, then there's nothing more to say.
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Also, I wasn't wanting my cake and eating it too...I didn't suggest stalkers keep ET if they got blaster melee damage. I was suggesting they get EXACTLY the melee capability that blappers have and maybe substituting another similar melee attack for the short range blast that they all use as a 3rd attack. I didn't say keep stalker EM and just up it to blaster dmg with toggle drops. Anyhow, it is ridiculous and the nerf cries would be even worse...
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Fair enough. Thank you for clarifying. The absence of any mention of powerset readjustment led me to assume that you just wanted the devs to throw a blaster modifier on all your attacks (or whatever it is the devs would have to do to make such a change).
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Heroes have AT's that are better at EVERYTHING than villains have. Best defense? tankers. Best melee damage? Blasters and scrappers Best buffs/debuffs? defenders Best crowd control? controllers Best healing? defenders Best ranged damage? blasters Do you see a pattern here? Yet people still want to nerf stalkers, because they are the only threat to heroes, even though they don't do as much melee damage as the most damaging melee heroes. Now please refute ANYTHING I just said as untrue.
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Well, your assertion about people calling for nerfs to Stalkers is a bald opinion, without much to back it up. As I've said repeatedly, I for one have no nerf-the-villains agenda here, and since you're discussing this with me at present, I'll thank you to stop injecting your guesses as to other people's motives out of the discussion.
As for your assertion that Hero ATs are better at everything, that's true, and it isn't. Hero ATs are more specialized than Villain ATs. Generally speaking, Villain ATs are designed to be more self-sufficient. I also believe that villains were designed moreso around their inherent powers, whereas Hero inherents seem basically to have been afterthoughts. Depending on the Archetype, this can be good news (Stalker comes to mind), or bad news (Dominators come to mind) in a PvP setting.
Unfortunately, at least in my opinion, this means that Villains are probably at a disadvantage when you start talking about balanced team play. For Heroes, particularly when you throw a goodly number of Controllers/Defenders into the mix, the whole is greater than the sum of its parts. For Villains, particularly when so many people play Stalkers, the whole tends to be the sum of its parts.
All of this is largely irrelevent to the issue of Stalker balance, though. If we assume for the sake of argument that Stalkers or certain Stalker powersets are imbalanced, then that isn't JUSTIFIED by the lack in other Villain ATs. Sure, if you want to argue that we should boost other villains first to see where we stand, that's one thing. But arguing that Stalkers are somehow inviolate because other Villain ATs suck strikes me as really foggy logic.
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Can you honestly say that those Blaster die less often than you do, generally? Because that sounds absurd on its face.
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I can say that MY Blaster dies less than my Stalker, as I can readily monitor it. It's mostly due to the fact that I refuse to move in range of the Stalker (unless I intend on using AoEs). I can also say that the Stalker vs. Blaster fights that I've witnessed were a bit one-sided in the Blaster's favour.
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This isn't about Blasters, though, ultimately. It's about the assertion that somehow Stalkers with blaster-level melee damage would be balanced.
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I'm not looking to win an argument or anything. Just pointing out that not everything is/isn't as everyone says it is/isn't.
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You're telling me it's safer to use Defiance than it is to use AS?
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If this particular Blaster is stealthed and perched out of range of the target, yes. There isn't a way for a Stalker to strike from an undetermined area a second time, if they have to. After the first, they're in the open. You might not be able to target them, but you know they're there. With a Blaster, it's different. They can snipe you and remain out of your view.
If they happen to do this out in the open, in melee range, then they're not fully utilizing what they have and had better be loaded with Lucks or just be good at ambushing opponents.
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If you truly think that a Blapper has less or even comparable risk to a Stalker in "setting up" a kill, then there's nothing more to say.
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It really depends on the powersets. EM is the best example, but there are Blasters that make heavy use of their secondaries and can deal about as much damage as a Stalker, without the need to be hidden or undamaged while attacking.
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Not aimed at you, just any Stalker that preys on squishies.
[/ QUOTE ] Despite entering this thread on your side, my integrity demands that I disagree with this position. Squishies...namely defenders/corrupters, are immensily dangerous in PvP. RI, from a /Rad, is probably flooring everyone it touches, which means that RI from a Rad/ is flooring anyone who even looks at it.
I was PvPing in Siren's today...and the heroes were upon the villain base, having our way with them. Why? We had a bunch of people with tactics, and we had bunch of high level heroes exemped down. Lvl 22 Brute isn't much of a match for a lvl 50 BS/SR. Our team was like 7/8 Blaster/Scrapper....with one FF defender who did not have a single bubble power besides Dispersion...thanks bud.
Then....the corruptors showed up. Maybe three of them...totally turned the battles. I was getting RI and LR on me constantly. Then Snow Storm would get slapped on me and I was going nowhere in a hurry. Guess who showed up for dinner? (and I'm sure they thought it was their consummate skill that allowed them to get so many kills all of a sudden) The villains were able to force us right back to the hospital and kept us there. THen I told everyone to focus on the same target and start with the corruptors. Once we took out two or three of them...we routed the villains. The stalkers had no team concept of their own and couldn't kill steal the Corruptors victims any more. We routed them and most of the corrupters must have logged because the stalkers were helpless against a storm and triple stacked tactics.
The key was the squishies. The problem was that it was too easy to look for the red shield despite facing 10-14 villains. It was too easy for me to simply click "Info" and see which one had RI and which ones had Snow Storm and focus on those first.
But I have no problem with teams that focus on squishies. I have a problem with it being too easy to identify them amongst the Doms and MM's. Of course if you're saying stalkers are picking on defenders because they are two cowardly to take on tougher targets...that's a different issue.
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Just be a man (or woman) and don't prey on squishies. You can beat any squishy without AS, Placate or Hide. So, why do Stalkers one-shot kill like an eleven year old? That is all I want to know. At age eleven, they think it is fun and giggle. Adults? Only if they haven't grown up, I guess
Not aimed at you, just any Stalker that preys on squishies. It really is a waist of time. Unless, of course, they are lousy at PVP and can't throw a punch while visible
I was proud of my Ice/Rad PVE build last night. It took two Stalkers, teaming together, one with TP Foe, to kill me. It was a great moment for me. It shows me that I am beginning to catch on to this PVP thing
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Hate to disagree with you here, but several stalker sets can't take down squishies w/o hide, Assassin strike and placate. Lets take ninja blade for example. A crit will be far from killing you, and after either healing yourself or just popping a green, you can then joust him with attacks or debuffs and he dies.
I'd say EM and spines are probably the sets that can go w/o AS, hide, or placate. But if I wanted to do that, I'd roll a spines/regen scrapper or ice/EM tank. Same thing, does the job better.
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I can say that MY Blaster dies less than my Stalker, as I can readily monitor it. It's mostly due to the fact that I refuse to move in range of the Stalker (unless I intend on using AoEs). I can also say that the Stalker vs. Blaster fights that I've witnessed were a bit one-sided in the Blaster's favour.
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That's very interesting, almost logic-defying, but your experience is your experience. I'm not going to try to refute it. Just to clarify, though, the PvP game isn't limited to Blasters versus Stalkers. In general play, the Blaster is going to be at greater risk a higher percentage of the time. In group play, particularly, Blasters are fodder -- high risk, high reward characters.
Stalkers, even in group play, seem to thrive on ambushing people who are otherwise engaged. Blasters make particularly good targets for this playstyle, and any other, for that matter.
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If this particular Blaster is stealthed and perched out of range of the target, yes. There isn't a way for a Stalker to strike from an undetermined area a second time, if they have to. After the first, they're in the open. You might not be able to target them, but you know they're there. With a Blaster, it's different. They can snipe you and remain out of your view.
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Yeah, and if the Stalker sneaks up on an unsuspecting target, he's in perfect safety too. You can't arbitrarily assign ideal circumstances to the blaster and then ignore all of the BUILT-IN advantages for the Stalker in setting up HIS ideal situation.
If +perception is such a big deal for Stalkers, it's an even bigger deal for Blasters, who have less stealth, no defenses, and no status protection. This is common sense, and irrefutable. Secondly, the builds that I've seen cited in this thread for the Blasters seem to be almost ridiculously specialized.
Thirdly, Placate appears to be the ultimate escape power. I fail to see how being "untargetable, but you know they're there" makes the Stalker any worse off than the Blaster who just sniped. Is the target AFK? Or is he just supposed to be so clueless that he doesn't realize he was attacked?
Finally, even at the damage cap, a blaster snipe isn't going to kill anyone. So the range advantage of Snipe relative to other Blaster attacks becomes moot. If you're within range of the OTHER Blaster attacks (and let's ignore for a moment that all the best ones have a 20 foot range, unless you're Ice), then you're easily spottable.
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It really depends on the powersets. EM is the best example, but there are Blasters that make heavy use of their secondaries and can deal about as much damage as a Stalker, without the need to be hidden or undamaged while attacking.
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Yes, and the trade-off is obvious. Blasters might not NEED to be hidden to deliver that damage, but they probably would LIKE to be, given all their other weaknesses.
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Yes, and the trade-off is obvious. Blasters might not NEED to be hidden to deliver that damage, but they probably would LIKE to be, given all their other weaknesses.
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Most weaknesses blasters have are easily covered by an EMP.
Teamed with an EMP, blaster are trully able to let loose some amazing damage on any target he/she sees fit.
When teamed blasters excel and get better
When teamed stalkers well...kinda still stalk.
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Just be a man (or woman) and don't prey on squishies. You can beat any squishy without AS, Placate or Hide. So, why do Stalkers one-shot kill like an eleven year old? That is all I want to know. At age eleven, they think it is fun and giggle. Adults? Only if they haven't grown up, I guess
Not aimed at you, just any Stalker that preys on squishies. It really is a waist of time. Unless, of course, they are lousy at PVP and can't throw a punch while visible
I was proud of my Ice/Rad PVE build last night. It took two Stalkers, teaming together, one with TP Foe, to kill me. It was a great moment for me. It shows me that I am beginning to catch on to this PVP thing
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I almost never AS squishies...simply because it is MORE DIFFICULT to AS them than it is to TF+ET them. I don't know why you think it's somehow magically better to die in 2-shots that you can't do anything about (squishies will die stunned) instead of 1 shot that you can.
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ust be a man (or woman) and don't prey on squishies. You can beat any squishy without AS, Placate or Hide.
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You know, for someone who can heal back 90% of the damage from a Built up crit from Soaring Dragon... You really don't seem to know anything.
I hit you with SD, you heal it, back up, debuff me, and I have to run... Well, I have to jog very slowly in place as you debuff the crap out of me.
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My heal on my Ice/Rad with 3 heal enhancers does 157 pts heal (in Siren's Call). Are you saying that your Built Up Crit Soaring Dragon does a total of 173 pts on a hero with zero damage resistance? Who doesn't know anything?
Edit: added (in Siren's Call)
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Not aimed at you, just any Stalker that preys on squishies.
[/ QUOTE ] Despite entering this thread on your side, my integrity demands that I disagree with this position. Squishies...namely defenders/corrupters, are immensily dangerous in PvP. RI, from a /Rad, is probably flooring everyone it touches, which means that RI from a Rad/ is flooring anyone who even looks at it.
I was PvPing in Siren's today...and the heroes were upon the villain base, having our way with them. Why? We had a bunch of people with tactics, and we had bunch of high level heroes exemped down. Lvl 22 Brute isn't much of a match for a lvl 50 BS/SR. Our team was like 7/8 Blaster/Scrapper....with one FF defender who did not have a single bubble power besides Dispersion...thanks bud.
Then....the corruptors showed up. Maybe three of them...totally turned the battles. I was getting RI and LR on me constantly. Then Snow Storm would get slapped on me and I was going nowhere in a hurry. Guess who showed up for dinner? (and I'm sure they thought it was their consummate skill that allowed them to get so many kills all of a sudden) The villains were able to force us right back to the hospital and kept us there. THen I told everyone to focus on the same target and start with the corruptors. Once we took out two or three of them...we routed the villains. The stalkers had no team concept of their own and couldn't kill steal the Corruptors victims any more. We routed them and most of the corrupters must have logged because the stalkers were helpless against a storm and triple stacked tactics.
The key was the squishies. The problem was that it was too easy to look for the red shield despite facing 10-14 villains. It was too easy for me to simply click "Info" and see which one had RI and which ones had Snow Storm and focus on those first.
But I have no problem with teams that focus on squishies. I have a problem with it being too easy to identify them amongst the Doms and MM's. Of course if you're saying stalkers are picking on defenders because they are two cowardly to take on tougher targets...that's a different issue.
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Oh, I agree. I thought the two Stalkers that TP'd me away from my team and killed me was good tactics. They still didn't one shot me though. The just beat me to death in about 3 seconds. I am not very quick with the ole keyboard and didn't get away, but I had the chance. That is all I ask, just a chance. Anybody who kills somebody without giving them a chance is not very mature, in my opinion. But, that is just my opinion. No risk, no contest, no match, NO ACCOMPLISHMENT. That is what I am saying
I was going to reply in greater detail, but it's all getting fairly repetetive.
From Lvs1-40:
- Stalkers naturally have Hide. Blasters can pick up Stealth, though will always have inferior Stealth to Stalkers.
- Stalkers naturally have lower hp, lower damage, and no range (except for two sets that have one a piece). All of which cannot be compensated with power pools.
- A Stalker's inherent only works in Hidden/Hide-like status or on Held/Slept targets. A Blaster's inherent works whenever they please, though at a risk.
- Stalkers have Placate. Blasters do not.
- Blasters have greater AoE... which can be used to unhide Stalkers or simply prevent AS. [something of a weak point, since not all Blasters do, though most]
- Stalkers have defenses and great mez protection. Blasters do not.
- Blasters have ranged mez and debuffs. Stalkers, once again, do not have range.
What Stalkers get, post-40, we do not know... and until then, the point that Blasters DO get protection is rather irrelevant. So, I won't even bother with it.
There's your built-in advantages/disadvantages. Is there something I'm not seeing? Stalkers have mez protection due to the risk that comes with being in melee range. Blasters do not, because they do not have to be near the target to pose a threat. The only time a decent Blaster is in any real danger is against another ranged opponent, unless they stop moving and leave themselves open to a melee attack.
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Just be a man (or woman) and don't prey on squishies. You can beat any squishy without AS, Placate or Hide. So, why do Stalkers one-shot kill like an eleven year old? That is all I want to know. At age eleven, they think it is fun and giggle. Adults? Only if they haven't grown up, I guess
Not aimed at you, just any Stalker that preys on squishies. It really is a waist of time. Unless, of course, they are lousy at PVP and can't throw a punch while visible
I was proud of my Ice/Rad PVE build last night. It took two Stalkers, teaming together, one with TP Foe, to kill me. It was a great moment for me. It shows me that I am beginning to catch on to this PVP thing
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I almost never AS squishies...simply because it is MORE DIFFICULT to AS them than it is to TF+ET them. I don't know why you think it's somehow magically better to die in 2-shots that you can't do anything about (squishies will die stunned) instead of 1 shot that you can.
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Actually, I don't think 2-shots are fair either. Blasters can do that from range. I think everybody should have a moment of time they can decide to stand and fight, or run away. If you don't give your opponent the time to decide, you have accomplished nothing, in my honest opinion.
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Just be a man (or woman) and don't prey on squishies. You can beat any squishy without AS, Placate or Hide. So, why do Stalkers one-shot kill like an eleven year old? That is all I want to know. At age eleven, they think it is fun and giggle. Adults? Only if they haven't grown up, I guess
Not aimed at you, just any Stalker that preys on squishies. It really is a waist of time. Unless, of course, they are lousy at PVP and can't throw a punch while visible
I was proud of my Ice/Rad PVE build last night. It took two Stalkers, teaming together, one with TP Foe, to kill me. It was a great moment for me. It shows me that I am beginning to catch on to this PVP thing
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I almost never AS squishies...simply because it is MORE DIFFICULT to AS them than it is to TF+ET them. I don't know why you think it's somehow magically better to die in 2-shots that you can't do anything about (squishies will die stunned) instead of 1 shot that you can.
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Actually, I don't think 2-shots are fair either. Blasters can do that from range. I think everybody should have a moment of time they can decide to stand and fight, or run away. If you don't give your opponent the time to decide, you have accomplished nothing, in my honest opinion.
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That's just silly and goes entirely contrary to the point of being an assassin (stalker).
"Hello, I'm here to kill you. I'm a very strong PvP build so I probably will kill you. You now have the choice to leave or die horribly. (Jeopardy theme music cues up) Decision?"
Your chance to not get killed by an assassin comes BEFORE you get hit...not after. If you take away the element of surprise from a stalker, you have gimped them beyond belief and they become inferior to other damage ATs.
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Just be a man (or woman) and don't prey on squishies. You can beat any squishy without AS, Placate or Hide. So, why do Stalkers one-shot kill like an eleven year old? That is all I want to know. At age eleven, they think it is fun and giggle. Adults? Only if they haven't grown up, I guess
Not aimed at you, just any Stalker that preys on squishies. It really is a waist of time. Unless, of course, they are lousy at PVP and can't throw a punch while visible
I was proud of my Ice/Rad PVE build last night. It took two Stalkers, teaming together, one with TP Foe, to kill me. It was a great moment for me. It shows me that I am beginning to catch on to this PVP thing
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I almost never AS squishies...simply because it is MORE DIFFICULT to AS them than it is to TF+ET them. I don't know why you think it's somehow magically better to die in 2-shots that you can't do anything about (squishies will die stunned) instead of 1 shot that you can.
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Actually, I don't think 2-shots are fair either. Blasters can do that from range. I think everybody should have a moment of time they can decide to stand and fight, or run away. If you don't give your opponent the time to decide, you have accomplished nothing, in my honest opinion.
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That's just silly and goes entirely contrary to the point of being an assassin (stalker).
"Hello, I'm here to kill you. I'm a very strong PvP build so I probably will kill you. You now have the choice to leave or die horribly. (Jeopardy theme music cues up) Decision?"
Your chance to not get killed by an assassin comes BEFORE you get hit...not after.
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There are some really good Stalkers out there that do just that. They know they have the advantage over their prey, so they don't abuse it. Of course, you can use the excuse "but I am a villain. We are ruthless, have no morals and play by no rules". So, I suppose it fits. I just couldn't play that way, even if role-playing. No risk, no chance, no satisfaction for me, so, I won't do it. You may be different. Don't take it personally. It is just a code I follow. You don't have to. The only way it could hurt CoX is if somebody cancels their 14.99 a month because of it.
Any hero could build a ?/Devices Blaster, get TP foe, setup trip mines and Caltrops and defeat every villian that comes near them. Move to a new location, repeat. They can do this every day. They can be the PVPer with the highest kill per death ratio in COH. I say they have accomplished nothing.
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That's just silly and goes entirely contrary to the point of being an assassin (stalker).
"Hello, I'm here to kill you. I'm a very strong PvP build so I probably will kill you. You now have the choice to leave or die horribly. (Jeopardy theme music cues up) Decision?"
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"Nice to meet you! I'm an assassin!" - Flonne
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It's absurd only because the heroes have something more powerful and you know good and well you wouldn't want to face it from the villain side. Energy melee is held by 3 ATs, 2 of which are heroes. Stalkers, Tankers, and blasters.
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Technically, the three ATs with energy melee are stalkers, tankers, and brutes, two of which are villains. Blasters have energy manipulation, which isn't quite the same thing, particularly since its missing energy transfer.
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Of those 3, Blasters and Tankers both have higher base damage. Blasters by alot, and tankers by a little bit. Tankers also have more hp and better defenses. If anyone complains about EM, it should be villains.
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Blasters and stalkers have the higher base damage, tankers and brutes the lower base damage. Brutes have the higher damage cap, and fury, and can theoretically outdamage tankers.
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