Statesman about one shots
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On Freedom, ASing pretty much works only on people who started pvp-ing the day before.
The best strategy that works for my sg employs is we call targets and spike them with ranged crits. Much more effective, and it lets me actually use my claws/regen stalker sometimes.
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I am hoping Issue 7 brings a free respec. I want to enable my toons for PVP. It is kind of crazy to have to respec out of my favorite powers in PVE just so I can prevent one attack from one AT. Since I have pretty much quit playing PVE, I don't mind so much.
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On Freedom, ASing pretty much works only on people who started pvp-ing the day before.
The best strategy that works for my sg employs is we call targets and spike them with ranged crits. Much more effective, and it lets me actually use my claws/regen stalker sometimes.
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I am hoping Issue 7 brings a free respec. I want to enable my toons for PVP. It is kind of crazy to have to respec out of my favorite powers in PVE just so I can prevent one attack from one AT. Since I have pretty much quit playing PVE, I don't mind so much.
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I am really hoping for a free respec too. I've been itchin to PvP my 50 energy/energy blaster, and after playing stalkers forever now, i know just what to do
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On Freedom, ASing pretty much works only on people who started pvp-ing the day before.
The best strategy that works for my sg employs is we call targets and spike them with ranged crits. Much more effective, and it lets me actually use my claws/regen stalker sometimes.
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I am hoping Issue 7 brings a free respec. I want to enable my toons for PVP. It is kind of crazy to have to respec out of my favorite powers in PVE just so I can prevent one attack from one AT. Since I have pretty much quit playing PVE, I don't mind so much.
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Both sides really need a respec. Villains are just now starting to figure out what works well and what doesn't and heroes are having to adjust after years of PvE to a PvP world (assuming they want to PvP)since most heroes used the I-6 respec to compensate for the ED changes...not really to gear them up for PvP that they knew little to nothing about at that point in time.
Now that we know a little of what is going on, and especially with villain Patron pools coming in, a respec is really indicated for I-7. I think with more people having proper PvP-ready builds on both sides, some (not much but some) of the whining will stop and some LEARNING will start...learning how to effectively deal with problems in PvP instead of whining for the devs to change all of them. Granted, there are some changes that need to be made, but me, I like to spend my energy dealing with the things I can change myself i.e. my skill, techniques, build, etc.
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There's your built-in advantages/disadvantages. Is there something I'm not seeing? Stalkers have mez protection due to the risk that comes with being in melee range. Blasters do not, because they do not have to be near the target to pose a threat. The only time a decent Blaster is in any real danger is against another ranged opponent, unless they stop moving and leave themselves open to a melee attack.
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Exactly. So you acknowledge that the Blapper playstyle incurs great risk, without status protection? Finally.
From what I've seen, a Blaster, by himself, isn't going to be killing much of anybody with ranged attacks alone in PvP. If you're an Ice blaster, and you can mez a squishy from range, then yeah. Otherwise, I don't see it. Their ranged attacks just aren't that good generally speaking.
Actually, when someone (who is lucky enough to not be toggle-dropped and stunned) gets blapped and survives long enough to move away from the blapper, the blapper can blast at them from range. Making them yet again even more effective than a stalker. The only risk a blapper takes that is greater than a stalker is when trying to take on an opponent in a group who they do not choose to TP foe to them. Their target has pretty much no chance. So they only have to worry with the remnants of that person's group retaliating...if they didn't bother to use TP foe in the first place. The blapper still has more hp, but less defense (at pre-epic levels), and no status protection. To compensate for the less defense and no status protection, they get more hp and more damage, many ranged damage options for if their opponent flees, ranged control powers to open with or if their opponent somehow manages to flee, possibly a PBAE nuke, and any number of other tools loke power boost or mega-endurance drains depending on their spec.
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Exactly. So you acknowledge that the Blapper playstyle incurs great risk, without status protection? Finally.
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The pure Blapper playstyle is silly, in my opinion. It basically ignores the ATs strengths. That's like saying "I'm going to play a Stalker without ever using Hide." It's possible to do, but it's silly, due to the disadvantages. If you play the Blapper way, then you've noone to blame but yourself. A BLASTER has less to worry about as they don't stupidly put themselves in range of death.
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From what I've seen, a Blaster, by himself, isn't going to be killing much of anybody with ranged attacks alone in PvP.
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I'll try my best to record some PVP videos, then, since it seems so abnormal to you.
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Otherwise, I don't see it. Their ranged attacks just aren't that good generally speaking.
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Then the Stalker AT must really suck to easily fall prey to attacks that just aren't that good.
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Actually, when someone (who is lucky enough to not be toggle-dropped and stunned) gets blapped and survives long enough to move away from the blapper, the blapper can blast at them from range.
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That's fine, as long as you're acknowledging that those ranged attacks aren't all that by themselves. To use them on a fleeing opponent after you've blapped them is about the best application I can think of for them.
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Making them yet again even more effective than a stalker.
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Yeah, right.
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The only risk a blapper takes that is greater than a stalker is when trying to take on an opponent in a group who they do not choose to TP foe to them. Their target has pretty much no chance.
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A Blapper has less stealth, so right there he's taking more risk than the Stalker in general play. Even if he uses TP foe when attacking, he's therefore more likely to get ganked (and the lack of status protection and defense comes into play here too) when just maneuvering through the zone.
I'll agree with you, however, that TP foe is incredibly powerful in PvP. Probably even a bit too powerful.
Unless the Blapper loads up on Inspirations, it's suicide even to THINK about attacking a someone in a team, though. Inspirations are a perfectly valid tactic, of course, but I think you'll agree that anyone can look like a god with enough of them.
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The blapper still has more hp, but less defense (at pre-epic levels), and no status protection.
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1. The Blaster has what? 10% more hitpoints? I'm honestly curious.
2. Less defense, even at epic levels. Take another gander at those EPPs you keep harping about. Compare the numbers. Are you seriously trying to imply that the ONE toggle defensive power in each Blaster EPP is comparable to an entire Stalker secondary? If so, then I'm afraid we'd have to file it in the same category with your claims about Tanker versus Stalker damage, and about Scrapper/Blaster/Stalker damage caps. In the "flat-out wrong" category.
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To compensate for the less defense and no status protection, they get more hp and more damage, many ranged damage options for if their opponent flees, ranged control powers to open with or if their opponent somehow manages to flee, possibly a PBAE nuke, and any number of other tools loke power boost or mega-endurance drains depending on their spec.
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Yes, that's all true technically, but it's a bit misleading (unintentionally or not) because you're basically lumping in every powerset's capabilities in that list. If I were to, say, do the same thing with Stalker Primaries, it would likely look almost as insane.
Again, ranged mezzes are almost exclusively the domain of Ice Blasters. Happily for Ice, it's also the most viable ranged powerset because of the slows and the longer-ranged (non-snipe) attacks in the set. Any other set who tries to kill a single-opponent purely from range is more than likely going to fail, because they have to be up close and personal to leverage their full potential, even their full ranged potential.
As for Power Boost, it used to be uber, back when power pool defenses were worth a damn. I'm not sure whether it works on slows or not, but either way, it's another power that appears to compliment Ice almost exclusively, because of the ranged mezzes in that power set. Other sets are going to see little or no benefit from it, except, of course, Energy Manipulation itself, assuming your in melee range (stuns).
Boost Range is yet another power -- although you didn't mention it, I thought I'd toss my thoughts in since it does appear in Energy Manipulation along with Power Boost -- that appears to benefit Ice most of all. Why? For the same ranged reasons cited before. If a Fire or an Energy or any other Blaster Primary tries to use Boost Range to gain an advantage in PvP, then they're still limited to 40 feet if they want to use their biggest-hitting ranged attacks. Hami-Os are huge here for obvious reasons, but Hami-Os are outside the scope of this conversation.
And finally, noting all of the above, it's important to add that the PBAoE nukes aren't available to Ice Blasters. Blizzard actually ought to be a fairly decent power in team PvP assuming you have the means to lockdown your opponents in its radius. I'm not sure whether an Ice Blaster can slow an opponent enough by himself, but I tend to doubt that in general practice.
Interestingly, an Ice Corrupter is better suited to leverage Blizzard in small-scale or one-on-one play, although for Corrupters, the power does less damage.
I learned last night that skilled Blasters have no problems in Siren's Call. I was on my MC/FF Controller when I got a tell from a Blaster asking if I had Clear Mind. I said "no, force fields". She said 'thanks'. A little later, she invited me to team. I guess she noticed my flying around alone looking for a team and not having any luck. There was a second Blaster on the team. I bubbled them and tried to keep up. One had super speed and whirlwind, the one I tried to follow was Ice/? and flying. Well, I am tucked away safely in my PFF trying to keep from being AS'd, trying to find an opportunity to assist one of the Blasters with a fear or confusion, but it was hopeless. I was just flying around trying to keep up. Yet, in short order, my reputation was doubled and I was able to buy a Single Origin enhancer and many inspirations.
Now, the two died as often as they killed, but man, were they killing. I will never forget one of them saying, "when is the empath logging in. I need clear mind". When they were ready to log off, they went into the enemy base, broadcast they were there, said they were logging out and everyone had 30 seconds to kill them. They died, but they died laughing.
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The pure Blapper playstyle is silly, in my opinion. It basically ignores the ATs strengths. That's like saying "I'm going to play a Stalker without ever using Hide." It's possible to do, but it's silly, due to the disadvantages. If you play the Blapper way, then you've noone to blame but yourself. A BLASTER has less to worry about as they don't stupidly put themselves in range of death.
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I never said that the "Blapper playstyle" must necessarily preclude the use of other Blaster powers. I was merely referring to the Blaster's closing to melee range. That, however, may have been unclear in my post.
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I'll try my best to record some PVP videos, then, since it seems so abnormal to you.
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Please do. I've seen how long it takes my MA Scrapper to kill something, anything, without crits. It's at the very least four hits. Blasters -- apart from Ice -- have a poorer selection, in terms of BI, of ranged attacks that actually can strike from a decent range, and they're on a slightly lower damage scale to boot. That's fact, and if the target is even semi-aware, it therefore makes zero sense to me that a Blaster can regularly ranged-blast a target unto death before that target can run away, given the way travel powers work in this game.
In team play, sure. In the scenario that Dwarflord mentioned, wherein the blaster uses range on a fleeing, heavily-wounded target, definitely. In one-on-one, starting from range? Very rarely it would seem.
But hey, I'm always happy to be proven wrong.
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Then the Stalker AT must really suck to easily fall prey to attacks that just aren't that good.
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That's a childish non-sequitor, and you should know that. But let's take it at face value. I'd have to get more clarification as to the circumstances you're citing to understand where you're coming from.
You already mentioned a hypothetical in which the Blaster uses Defiance to snipe an unaware target. I broke down that scenario logically. If there are factors that I ignored, then please speak up. Tell me why that break-down isn't applicable, instead of making snide remarks. As I've already mentioned, I have no wish to nerf the Stalker AT as a whole, anyway, so your point here is a little silly.
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I'll try my best to record some PVP videos, then, since it seems so abnormal to you.
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Obitus must have not seen that Micro Huge video of him blasting every villain in the zone with the greatest of ease. After seeing that how could anyone think that Stalkers are uber?
My 2 cents.
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Unless the Blapper loads up on Inspirations, it's suicide even to THINK about attacking a someone in a team, though.
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Then call my blasters suicidal cause I will and do jump into teams of villains to kill my target...hell if I have Inferno or Thunderous Blast up I kill multiple targets.
Of course thats when I solo, when teamed I make sure I am with my teammates. Good times when they are all suicidal.
The supreme importance is to get the kill...
Do alot of blasters think like that?
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1. The Blaster has what? 10% more hitpoints? I'm honestly curious.
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In Sirens =
Blaster HP is 820.2
Stalker HP is 692.6
so about 16% more.
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As for Power Boost, it used to be uber, back when power pool defenses were worth a damn. I'm not sure whether it works on slows or not, but either way, it's another power that appears to compliment Ice almost exclusively, because of the ranged mezzes in that power set. Other sets are going to see little or no benefit from it, except, of course, Energy Manipulation itself, assuming your in melee range (stuns).
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Power Boost compliments the heck out of my Elec/EM blaster.
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Interestingly, an Ice Corrupter is better suited to leverage Blizzard in small-scale or one-on-one play, although for Corrupters, the power does less damage.
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Less damage, like it matters.
Seriously have you fought an Ice/Cold COR?
You have no idea how well they can capitalize on their stacked slows, -recharge, -regen, -fly, -def, -res, -heal,....and ugh I didnt have fun fighting one to say the least.
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The supreme importance is to get the kill...
Do alot of blasters think like that?
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Heh, I'm sure they do. The point is, they die more often than Stalkers, or are you going to tell me that isn't true, too?
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In Sirens =
Blaster HP is 820.2
Stalker HP is 692.6
so about 16% more.
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Good to know.
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Power Boost compliments the heck out of my Elec/EM blaster.
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Please elaborate. Does it work on endurance drains? I didn't think it did, but if so, then nice.
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Less damage, like it matters.
Seriously have you fought an Ice/Cold COR?
You have no idea how well they can capitalize on their stacked slows, -recharge, -regen, -fly, -def, -res, -heal,....and ugh I didnt have fun fighting one to say the least.
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Yes, I have, and they're very nasty. I only mentioned that Blizzard does less damage in the interests of full disclosure, because Dwarflord is taking the pro-Blaster angle. It wasn't in any way intended to imply that Ice/cold corrupters are gimped.
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Obitus must have not seen that Micro Huge video of him blasting every villain in the zone with the greatest of ease. After seeing that how could anyone think that Stalkers are uber?
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First of all, as mentioned about six thousand times, I DON'T think that Stalkers as a whole are 'uber.' I DO think that EM Stalkers are uber, and that perhaps -- PERHAPS -- Stalkers as a whole could use a very very very small tweak. Again as noted, though, it is impossible to tell at this point what that tweak should be or even if it's truly necessary, given the vast preponderance of EM Stalkers in the active population.
So please stop trying to belittle my arguments by (falsely) characterizing my motives.
Finally, linky?
Ehh here:
http://ia300227.us.archive.org/1/ite...enscallmk2.wmv
Found it by searching google with:
"Micro Huge" PvP
Enjoy!
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Heh, I'm sure they do. The point is, they die more often than Stalkers, or are you going to tell me that isn't true, too?
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The kill ratio of stalkers is more aligned with blasters while death ratio is similar to scrappers. unless +perception is heavy then most stalkers go down as fast as MMs. =)
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Please elaborate. Does it work on endurance drains? I didn't think it did, but if so, then nice.
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Yup
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Yes, I have, and they're very nasty. I only mentioned that Blizzard does less damage in the interests of full disclosure, because Dwarflord is taking the pro-Blaster angle. It wasn't in any way intended to imply that Ice/cold corrupters are gimped.
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I didnt say you meant they were gimped, just that saying their blizzard does less damage then a blasters doesnt do justice an Ice/Cold Cors.
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The kill ratio of stalkers is more aligned with blasters while death ratio is similar to scrappers. unless +perception is heavy then most stalkers go down as fast as MMs. =)
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Exactly as I thought. Thank you for sharing your experience.
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Yup
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Cool deal. So just out of curiosity, how much end does a power-boosted Short Circuit drain (fully slotted)?
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I didnt say you meant they were gimped, just that saying their blizzard does less damage then a blasters doesnt do justice an Ice/Cold Cors.
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Yeah, perhaps I gave that impression. But if anything, I'm pro-Corrupter in this instance. The point I was making was that the Corrupter is better able than the blaster to leverage his Blizzard such that the Blizzard does full damage to the target (better slows and whatnot). But in the interests of fairness, I have to note also that the Corrupter version of Blizzard does slightly less damage. For all I know, it's a wash for that one power.
Of course, if the Corrupter uses Freezing Rain (or whatever the Corrupter version of it is called), then the damage could be the same. I'm not sure.
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I'll try my best to record some PVP videos, then, since it seems so abnormal to you.
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Obitus must have not seen that Micro Huge video of him blasting every villain in the zone with the greatest of ease. After seeing that how could anyone think that Stalkers are uber?
My 2 cents.
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Thanks. I'll download it when I get a chance.
Edit: Okay, watched the video. It's entertaining.
But I have to note that, in the fights displayed, the Blaster's side (teammates and non-teamed heroes) either outnumber the opponent(s), sometimes vastly, OR, and this is telling, the guy has AT LEAST 3 rages active, sometimes as many as five.
Granted, no video is going to be truly representative, because you can always edit out the bad parts. That's why I don't lend much credence to the Stalker videos, in terms of formulating an opinion about the AT. You can get a decent understanding of some of the tactics available from a video, but you can't judge how it actually performs overall, in practice.
To be honest, I was pretty unimpressed, overall, by the exploits listed here. Obviously the guy's a skilled player, but his video does nothing to dissuade me from my opinion that Blaster ranged damage, in general, isn't going to kill an opponent by itself very often. In team play, like I said, that doesn't apply so much, as you can always take advantage of teammate-generated distractions.
Just as I wouldn't try to judge AS damage on the basis of Inspiration use, I wouldn't judge Blaster ranged damage on that same basis.
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Cool deal. So just out of curiosity, how much end does a power-boosted Short Circuit drain (fully slotted)?
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In PVE it drained 100% on bosses. In PVP and after ED, around 40% to players that dont have End Drain Resistance.
Combined with the other Elec attacks I could keep tanks at near 0 END.
My friends that have Elec/Elec blasters are able to keep Regen scrappers drained of End.
After CoV hit my Elec/EM has respecced out of Short Circuit and went full Blapper.
I've read about 10 pages of this thread and I didn't see this point brought up anywhere.
In all the other MMORPGs I've played, "assassin" type AT/Classes/Whathaveyou always always always draw the very same comments from the other players: "Getting one shotted by an enemy you can't see is no fun". The "assassins" always answer: "With this very specific build/pick of powers/equipment/whatever, you can hold your own against us". You would think that MMORPG game designers would look at other games, see what is working and isn't and then try to make it better for their game.
The usual fix to the one shot problem is to make the "assassin strike" power hit for a significant amount of damage but not so much to one shot anyone (say down to orange health in CoX). Obviously this cannot work in CoX as characters have such great mobility that they can easily run away.
Stalkers as designed are pretty much an "All or nothing" type of character. Either you cripple/kill your target or you miss and get trounced/have to run. This is great fun for the person doing it as evidenced by the popularity of Stalkers in CoX and this type of thing in games in general but it's not fun at all to be on the receiving end.
Obviously the devs won't roll-back the whole Stalker AT. They should have given some thought to this when making CoV however and not made the class at all. Unfortunately it is a great archetype in superhero/villain mythology and leaving it out would have hurt have been awkward from a conceptual point of view although I think the game would have been better off from a purely mechanical point of view
That said, Stalkers are here and they're here to stay. Deal with it. No amount of fixes and tweaks will make Stalkers fun for the people getting ASed unless they cripple AS/Stealth so much as to make Stalkers themselves not fun.
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Heh, I'm sure they do. The point is, they die more often than Stalkers, or are you going to tell me that isn't true, too?
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The kill ratio of stalkers is more aligned with blasters while death ratio is similar to scrappers. unless +perception is heavy then most stalkers go down as fast as MMs. =)
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I wouldn't say as fast as MMs. MMs have less HP, no mez protection, and very little defense for themselves.
To my blaster (ice/fire), an MM is two shots with Aim and Buildup. A stalker is 4.
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Heh, I'm sure they do. The point is, they die more often than Stalkers, or are you going to tell me that isn't true, too?
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The kill ratio of stalkers is more aligned with blasters while death ratio is similar to scrappers. unless +perception is heavy then most stalkers go down as fast as MMs. =)
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I wouldn't say as fast as MMs. MMs have less HP, no mez protection, and very little defense for themselves.
To my blaster (ice/fire), an MM is two shots with Aim and Buildup. A stalker is 4.
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To my Ice/Elec and Elec/EM blasters a MM is 2 shots and a Stalker is 2 with Aim and BU.
I have to respec my Fire/Fire again for PVP after i7, I really dont like the build I made. After the respec I think a 6slotted Blaze with a FireSword 6 slotted will 2 shot Stalkers...but I have to test it.
The problem isn't stalkers one-shotting people, it's people taking a game far too seriously and behaving like children who just got beat at checkers. "WAAAAAH! I don't wanna play no more! WAAAAH!"
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Heh, I'm sure they do. The point is, they die more often than Stalkers, or are you going to tell me that isn't true, too?
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The kill ratio of stalkers is more aligned with blasters while death ratio is similar to scrappers. unless +perception is heavy then most stalkers go down as fast as MMs. =)
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I wouldn't say as fast as MMs. MMs have less HP, no mez protection, and very little defense for themselves.
To my blaster (ice/fire), an MM is two shots with Aim and Buildup. A stalker is 4.
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Explain why a stalker takes twice as many shots to kill when they have very similar hp to a MM... Please don't say defense is an issue when you just hit aim and bu for a +150% (well over 200% if slotted with THBs) to hit buff (although depending on the MM's spec they may have significantly better defense than a stalker. And what does status protection have to do with anything when you're trying to blast someone to death in as few shots as possible?
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The problem isn't stalkers one-shotting people, it's people taking a game far too seriously and behaving like children who just got beat at checkers. "WAAAAAH! I don't wanna play no more! WAAAAH!"
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If someone thinks they have accomplished something by 1-shot killing someone that never knew they were there, well, I cannot relate to them at all. But, that is only one of the problems with PVP in CoX. Quick, two shot range kills, perma-holds, etc. Anything that gives the victem zero-chance to decide to run or stand and fight, is not fun for the victem. Of course, this is my opinion.
Somebody might like to play a game where nobody can see anybody and everybody has an AoE that one shots anybody within 5 feet. So, you run around invisible, spamming your AoE death shot, hoping you eventually hit something within 5 feet before they hit you My guess is very few would be crazy enough to invest in it.
I was in a hot spot in Siren's Call last night. I saw a hero join in the hot spot to try to assist the hero NPC's like I like to do. He was killed by an AS in short order and logged out while dead. I not only felt sorry for him, because he may have not expected that to happen (possibly new to PVP, I dont' know), but, I felt sorry for CoX, because they may lose some 14.99 monthly income (many times over), and I also felt sorry for the Stalker who thinks he HAS to do that for some purpose I am unclear of. It can't be that he accomplished something. I do not see any accomplishment when there is not any risk. Again, just my opinion.
Now, the Stalker that came into my Ice/Rad's 'green glowing goodness (GGG)' and tryed to AS me was crazy. I am standing on my Ice Slick, Choking Cloud, Radiation Infection, Enervating Field going. I had about 10 npc villains flopping around like fish out of water, swinging and missing me. There was a boss outside of my circle of impotency, blasting me from range, so I was using Block of Ice (BoI) (my only ranged attack), to slowly kill him.
A player villain stopped by to observe this marvel of a tiny little Controller unscathed in the middle of certain death for many ATs. I hit them with BoI to warn them to keep away, then went back to slowly taking out the boss, while everything flopped around me. Suddenly, a Stalker trying to AS me appeared behind me. He/she is slowed slightly by Ice Slick and starts back peddling. I hit him/her with Shiver and he/she is slowed to a crawl. Now, there is not anyway I can kill this Stalker with my BoI. I hit him/her once with it anyway and now he/she is probably floored -slow. He/she backs right into a group of hero NPCs who killed him/her. Now, that was crazy.
On Freedom, ASing pretty much works only on people who started pvp-ing the day before.
The best strategy that works for my sg employs is we call targets and spike them with ranged crits. Much more effective, and it lets me actually use my claws/regen stalker sometimes.