Not once, not twice, but three times...


008Zulu

 

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First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....

Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.

AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.

In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!

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I see NOTHING in this post stating they are gonna go with suppression of stealth idea. Where was that posted?

Thank you very much Statesman, I to have took your name in vain over ED and then the stealth nerf. Thanx for the roll back of at least one of them.

/e bow!



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Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.

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I am happy with what I've read. I thought this game was going to tha crapper and Im a fairly new player. I came in just before I5. But where does it state that they are still going with suppression ? otherwise Im still gonna keep this my FIRST and ONLY MMORPG.


 

Posted

Any hint on what the special bonus/reward will be?


 

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since "Hami" is the only AV word spawn in the game, why not just specifically say Hami......

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It's all the mitos, too. And...

*cough* caleb *cough*

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thats why I put Hami in quotes.. hami is hami and the mitos....

when someone asks you to do a hami raid, do you kill the skip the mitos and just kill hami? no...So why do they not call them hami and mito raids. you're just being too literal.

as far as Caleb, nobody has seen him, so how do you know is is an AV instead of a Giant Monster?


 

Posted

Now...I...can...solo...Requiem...

*Joygasms*


 

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as far as Caleb, nobody has seen him, so how do you know is is an AV instead of a Giant Monster?

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I don't. I'm inferring that from what Posi says.


 

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In City of Villains, Archvillain-class enemies are called "Heroes" and this change applies to them as well.

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While you're poking around, can you rename them "Epic Heroes"
There are too many other "heroes" in CoV. We need something to identify the "you need 4 players" class that you're talking about.


 

Posted

[ QUOTE ]
First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....

Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.

AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.

In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!

[/ QUOTE ]

Glad to hear Stealth nerf is going away.

Now, with all the thousands of people who posted objections, who voted with their feet and left the game, but who keep coming back every three months or so to check in and see if their pleas have been answered,

WILL YOU PLEASE GET RID OF TRAVEL POWER SUPPRESSION?

It is a bad idea. It is a terrible game feature. It has to go.

Enhancement Diversification also needs to go. We can't "diversify" a Power (i.e. "Resist Physical Damage") that can only have one Enhancement.

As for "incentivizing large teams", that's nice, but the fact is, not everyone WANTS to play n large teams. Some people don't like teaming at all. Where's the incentive for the player who actually wants to play like a comic book superhero? The vast majority of whom work alone.

All in all, a 97% perfect game. Alas, the 3% that's bad -- ESPECIALLY Travel Power Suppression, ED and the demands that players conform to a narrow range of playing styles -- that 3% is pure poison.

And 3% Poison is enough to spoil 97% goodness.

Thanks for the update.

Please listen to the REST of us, and get rid of Travel Power Suppression.

Dasher


HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."

 

Posted

Yay! I REALLY like the AV thing. It will be nice to not have to get a team together for half the missions in the post 40 game (post 25 in CoV, seemingly...)

It will be nice to have newspapers in CoH, too... there were a couple points at which where I ran out of missions.


 

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While you're poking around, can you rename them "Epic Heroes"
There are too many other "heroes" in CoV. We need something to identify the "you need 4 players" class that you're talking about.

[/ QUOTE ]
Totally off the subject, but I concur. You can't really abbreviate 'Heroes', but an Epic Hero handily becomes an EH, and you know how us MMO players thrive on acronyms.

As for the stealth thing, trying to argue that no exploit even exists is a failing strategy. There's not a lot of glowie rich missions in either game, but you don't need a lot - just one per level. Glowie farming was the main exploit, with the higher-than-intended XP rate of stealthy people a fringe issue.

You might not like stealth suppression, but the exploit is there, and it needs to be dealt with somehow. If not suppression, what else? Throw out a superior solution if you don't like it. I'm not wild about stealth suppression either (especially the way spawns in Arachnos bases keep appearing too close together), but I don't have any better ideas.


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

While the other changes you mentioned are fine and dandy, I want to go on the record as saying that I don't like the AV change at all. The game is too easy most of the time anyway, so removing the one thing that forces you to make some friends seems like a bad idea to me. Most AV's can be duo'd (how exactly do you spell that made up word?) and with a team of three or four, it's a guaranteed win for you (assuming you put together a decent group). How many people can't find another person or two to help them out? Sure, if it's 3 AM on a Thursday you're going to have issues, but otherwise who is really having this problem?

The number of AV's has never bothered me all that much and the only character that was ever "stuck" with a whole tray of AV missions is my level 50. This was only because I didn't "need" to play him anymore, so I didn't care. As soon as I decided to clear one it took me about 3 minutes to get a team together and take out the Carnie AV that I had been sitting on for 4 months or so.

I think this is one of those perceived problems (like all the people who swear they were always at the debt cap) that doesn't actually need "fixed." If anything, you're just removing content (which is a problem) to appease a small group of antisocial people who can't find a team.

Or maybe I'm just spoiled because I never have any problems finding a good team. My SG and Global Chat contacts are always willing to help. I haven't had to team with a stranger for months.


 

Posted

AV change = thumbs way up!

Level 40-50 in CoH will actually be fun and soloable now!


 

Posted

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You might not like stealth suppression, but the exploit is there, and it needs to be dealt with somehow. If not suppression, what else? Throw out a superior solution if you don't like it. I'm not wild about stealth suppression either (especially the way spawns in Arachnos bases keep appearing too close together), but I don't have any better ideas.

[/ QUOTE ]

what exploit?

geting non-existant xo from glowies?

the fact glowies no lover gives xp fixes the exploit


AE # 67087: Journey through the Looking Glass - Save the World
LLX VirtueVerse! - Check out my crazy Toons
This is the size of group that we have balanced AVs for, 6.
-Positron 06/07/06 07:27 PM

 

Posted

YYYEEEEEAAAAAA!!!!!!!

Maybe now I can finally finish off that Infernal mission I've had for 3 levels, but can never find a team to help me with.


205723: A Different DESTINY
When Soldiers of Arachnos got their names added to the Destiny List, Longbow managed to get a copy of the list and began rounding villains up. But one name on the list shocked them...

 

Posted

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AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.

In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!

[/ QUOTE ]

Wow! This is great news!


Synergy Lvl 50 Def FF/Electric/Psy - Protector

Cimarron - Protector Mascot
My DA Page

 

Posted

great news all around, thanks guys and keep up the good work


 

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Farking Glorious. Thanks for this.


Be well, people of CoH.

 

Posted

That's great news! I, like others, am curious about AV's in missions that are badge related. Will the Elite Boss version still give a badge? Or will you have to take down the AV version to do so?

Either way, thanks, Statesman. This is a truly wonderful change!


 

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While the other changes you mentioned are fine and dandy, I want to go on the record as saying that I don't like the AV change at all. The game is too easy most of the time anyway, so removing the one thing that forces you to make some friends seems like a bad idea to me. Most AV's can be duo'd (how exactly do you spell that made up word?) and with a team of three or four, it's a guaranteed win for you (assuming you put together a decent group).


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Er... you seem to be presenting two different arguments here. One, that AVs are too easy as it is (yet a good team of 3-4 "guarantees" them), and two, that forced teaming is a good thing. Given the rest of your post, I'm assuming that you only really mean the latter argument.

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How many people can't find another person or two to help them out? Sure, if it's 3 AM on a Thursday you're going to have issues, but otherwise who is really having this problem?


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Me, for one. You seem to think that AV fights force me to make "friends", but in truth, the bulk of pick up groups I've joined have pointedly reminded me why I prefer to stay within my extant circle of actual friends. The first Strike Force that I ran in CoV, for instance, was led by someone who kept pulling his pets out of fights so that the rest of the team would die instead, and who repeatedly told us that he wasn't going to rez people even though he had the power to do it. A couple more had teams so horribly uncoordinated that the whole team died in the first room of the mission, and one even had a full team wipe without inflicting a single mob casualty. The most recent example, the rest of the team had come to a plan on dealing with the AV, but one guy simply refused to use our strategy, demanding we use his instead - no arguments, no explanations of why his plan was better than ours, just the comment that our plan's victory was a "fat chance". Half the team died as a direct result. Hell, the last time I ran Frostfire, the scrapper I teamed up with insisted that a lieutenant outcast was more of a threat to my kheld than a void stalker, and refused to try to mitigate any of the damage Frostfire sent my way, even though the scrapper had more hit points and resistances. I've teamed with brutes who wordlessly walk away from fights to rest, tankers who run through the squishies and THEN say to retreat, people who try to charge for awakens, and more.

Now, you can say that my results are atypical, and I admit that they're very much only anecdotal. What they most assuredly are, however, are what I've found to be the norm in pick up groups. This is why I, and many others, detest the so.

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The number of AV's has never bothered me all that much and the only character that was ever "stuck" with a whole tray of AV missions is my level 50. This was only because I didn't "need" to play him anymore, so I didn't care. As soon as I decided to clear one it took me about 3 minutes to get a team together and take out the Carnie AV that I had been sitting on for 4 months or so.


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Good for you, but your experiences don't reflect on us anymore than ours do on you.

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I think this is one of those perceived problems (like all the people who swear they were always at the debt cap) that doesn't actually need "fixed."


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Having been one of those people who went whole levels in debt on a character, you picked a bad example.

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If anything, you're just removing content (which is a problem)


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How so? By your own admission, AVs aren't particularly difficult with a decent team.

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to appease a small group of antisocial people who can't find a team.


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I'm not antisocial. As an RPer, quite the opposite - it generally takes me twice as long to hit the max level, because I'm socializing so much. What AVs do, however, is force me to team up with people who are antisocial, who have no desire to play along with the team, or who are just outrageously foolish.

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Or maybe I'm just spoiled because I never have any problems finding a good team. My SG and Global Chat contacts are always willing to help. I haven't had to team with a stranger for months.

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I think you're on to something, then - you're not meeting new friends, you're just hanging out with the ones you've got. For those of us who aren't in the same boat - maybe we're too high/low level for most of our SG, maybe our times clash too often - we're stuck with PUGs, and hate the notion.


 

Posted

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While the other changes you mentioned are fine and dandy, I want to go on the record as saying that I don't like the AV change at all. The game is too easy most of the time anyway, so removing the one thing that forces you to make some friends seems like a bad idea to me. Most AV's can be duo'd (how exactly do you spell that made up word?) and with a team of three or four, it's a guaranteed win for you (assuming you put together a decent group).


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Er... you seem to be presenting two different arguments here. One, that AVs are too easy as it is (yet a good team of 3-4 "guarantees" them), and two, that forced teaming is a good thing. Given the rest of your post, I'm assuming that you only really mean the latter argument.

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How many people can't find another person or two to help them out? Sure, if it's 3 AM on a Thursday you're going to have issues, but otherwise who is really having this problem?


[/ QUOTE ]

Me, for one. You seem to think that AV fights force me to make "friends", but in truth, the bulk of pick up groups I've joined have pointedly reminded me why I prefer to stay within my extant circle of actual friends. The first Strike Force that I ran in CoV, for instance, was led by someone who kept pulling his pets out of fights so that the rest of the team would die instead, and who repeatedly told us that he wasn't going to rez people even though he had the power to do it. A couple more had teams so horribly uncoordinated that the whole team died in the first room of the mission, and one even had a full team wipe without inflicting a single mob casualty. The most recent example, the rest of the team had come to a plan on dealing with the AV, but one guy simply refused to use our strategy, demanding we use his instead - no arguments, no explanations of why his plan was better than ours, just the comment that our plan's victory was a "fat chance". Half the team died as a direct result. Hell, the last time I ran Frostfire, the scrapper I teamed up with insisted that a lieutenant outcast was more of a threat to my kheld than a void stalker, and refused to try to mitigate any of the damage Frostfire sent my way, even though the scrapper had more hit points and resistances. I've teamed with brutes who wordlessly walk away from fights to rest, tankers who run through the squishies and THEN say to retreat, people who try to charge for awakens, and more.

Now, you can say that my results are atypical, and I admit that they're very much only anecdotal. What they most assuredly are, however, are what I've found to be the norm in pick up groups. This is why I, and many others, detest the so.

[ QUOTE ]

The number of AV's has never bothered me all that much and the only character that was ever "stuck" with a whole tray of AV missions is my level 50. This was only because I didn't "need" to play him anymore, so I didn't care. As soon as I decided to clear one it took me about 3 minutes to get a team together and take out the Carnie AV that I had been sitting on for 4 months or so.


[/ QUOTE ]

Good for you, but your experiences don't reflect on us anymore than ours do on you.

[ QUOTE ]

I think this is one of those perceived problems (like all the people who swear they were always at the debt cap) that doesn't actually need "fixed."


[/ QUOTE ]

Having been one of those people who went whole levels in debt on a character, you picked a bad example.

[ QUOTE ]

If anything, you're just removing content (which is a problem)


[/ QUOTE ]

How so? By your own admission, AVs aren't particularly difficult with a decent team.

[ QUOTE ]

to appease a small group of antisocial people who can't find a team.


[/ QUOTE ]

I'm not antisocial. As an RPer, quite the opposite - it generally takes me twice as long to hit the max level, because I'm socializing so much. What AVs do, however, is force me to team up with people who are antisocial, who have no desire to play along with the team, or who are just outrageously foolish.

[ QUOTE ]

Or maybe I'm just spoiled because I never have any problems finding a good team. My SG and Global Chat contacts are always willing to help. I haven't had to team with a stranger for months.

[/ QUOTE ]

I think you're on to something, then - you're not meeting new friends, you're just hanging out with the ones you've got. For those of us who aren't in the same boat - maybe we're too high/low level for most of our SG, maybe our times clash too often - we're stuck with PUGs, and hate the notion.

[/ QUOTE ]

from lvl 32 (isse 3) to lvl 40 (current) my scrapper has been in pera debt

Stuper refleses FT loose


AE # 67087: Journey through the Looking Glass - Save the World
LLX VirtueVerse! - Check out my crazy Toons
This is the size of group that we have balanced AVs for, 6.
-Positron 06/07/06 07:27 PM

 

Posted

[ QUOTE ]
First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....

Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.

AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.

In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!

[/ QUOTE ]

One of the best announcements in a long time! This provides good balance for solo players and teams.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

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WOW!! OMG!!! YOUARETEHBEST!!!

PvP is still awful compared to the other PvP choices out there(5 million customers=doing something right).

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Umm? I've played the "5 MILLION CUSTOMER" game, and neither the PvE or PvP can compare. Can you transform into a flying squid while your opponent jumps 100m in the air and a third person irradiates you while running 80mph?

No?

Not as good, sorry.


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Can a mage punch my warrior's armor clean off?

No?

Then CoH's PVP can't be as good, can it?

[/ QUOTE ]

But then, a Mage wouldn't even get any benefit from that if he COULD punch off your armor. Aside from a friendly Mortal Strike Hello...


Sgt Liberty - 50 Martial Arts / Super Reflexes
Verdigris Eagle - 50 Archery / Energy Manipulation
Stormeye - 50 Storm Summoning / Electric Blast

 

Posted

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Oh okay, so it's just the usual bait-and-switch that comes like clockwork. Suppression still brings in a huge host of QOL problems and is as bafflingly asinine as the previous idea. They may as well just change the power name to "kinda sneaky...sometimes".



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No bait and switch at all. His posting is quite clear that the current version on test is being pulled so they can recode it to suppression.

Further Statesman comments that he liked the idea of supression that other players proposed and they would be using that. So you have the players, us making good and solid arguements about some specific problems. Not the problems your complaining about but other problems. And a suggestion by players of an alternative mechanic to do it.

Statesman read the two suggestions and aggreed that the fix as implimented on test could be abused to harrass people. So they would pull it, further he agreed that supression was a better fix then simply requireing it to be turned off and that they would recode it for that.

This is bait and switch how?


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

[ QUOTE ]
While the other changes you mentioned are fine and dandy, I want to go on the record as saying that I don't like the AV change at all. The game is too easy most of the time anyway, so removing the one thing that forces you to make some friends seems like a bad idea to me. Most AV's can be duo'd (how exactly do you spell that made up word?) and with a team of three or four, it's a guaranteed win for you (assuming you put together a decent group). How many people can't find another person or two to help them out? Sure, if it's 3 AM on a Thursday you're going to have issues, but otherwise who is really having this problem?


[/ QUOTE ]

I'm not sure what forums you read, but this is posted about all the time. People's reasons for it range from not having a lot of time to not liking to team. Moreover, some AVs are really damn hard to kill, and require not just a team but a decently composed one.

If you want the AV-grade foes, you can still get them. I utterly fail to see why you would dislike that others can get by these with greater ease.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Regarding the AV/Elite Boss thing, they'll still count toward badges/accolades if you defeat them as Elite Bosses, right?