Do recharge enhancements effect MM pets?


Ajacks45

 

Posted

Do they effect the pets power recharge rates, or only the summon recharge?

Thanks.


 

Posted

My understanding was that it does not affect Pet's powers recharging faster.


 

Posted

No it does not, it only affects how fast you can resummon them.


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Posted

Ach, you are all wrong!

You cannot even slot recharge enhancements in MM henchmen summons, and here is why (a paraphrasing from what Posi told us in beta):

Henchmen don't work like pets. If you put a recharge in, it would affect the recharge of the pets powers. Not only did this cause confusion, but devs thought it was too powerful. So they took them out.

So the answer is: If they allowed them, they would affect the recharge of the pets own powers. But they don't, so it doesn't matter.


 

Posted

Actually the deal is this:

We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.

This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.

To avoid confusion, we just removed the option.

And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone.


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Posted

Ahh, would have been nice to recycle your pet's attack faster...


 

Posted

Yeah, I would love to make my Protector Bot's heal come up quicker.


 

Posted

You know how henchmen got the defense/resistance boost when those enhancements were removed from the summon powers? The same thing should be done with the recharge rates on their powers, since we can't slot for that anymore.

I'm only half joking.


 

Posted

Interesting, so slotting endo reducers will actually reduce the amount of endo your pets use when shooting their lasers and stuff? Not that it matters, but that's not what I expected, I only wanted to reduce what I pay for the initial summon.


 

Posted

[ QUOTE ]
Actually the deal is this:

We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.

This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.

To avoid confusion, we just removed the option.

And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone.

[/ QUOTE ]

Huh? Since when did Dark Servant recharges make a bit of difference in how the powers recharges. As far as I've ever seen, they just cycle a particular set of powers in a row. Over and over against slavishly.


Still here, even after all this time!


 

Posted

A pet is not a minion.


 

Posted

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Interesting, so slotting endo reducers will actually reduce the amount of endo your pets use when shooting their lasers and stuff? Not that it matters, but that's not what I expected, I only wanted to reduce what I pay for the initial summon.

[/ QUOTE ]

Whoa! Seconded. Positron, is this the case? Do end reducers not lower the endurance cost of the summon powers themselves?

I was really excited at the prospect of not needing Stamina. I hope Endurance Reducers work like they do in our other powers.


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Posted

[ QUOTE ]
Actually the deal is this:

We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.

This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.

To avoid confusion, we just removed the option.

And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone.

[/ QUOTE ]

Yeah...because there is nothing at all in this game nearly or possibly even more confusing than this. Or is there... *coughED&enhancementschedulescough*.

Seriously. If confusion is the only reason for not putting this back, please put it back.


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Posted

[ QUOTE ]
[ QUOTE ]
Interesting, so slotting endo reducers will actually reduce the amount of endo your pets use when shooting their lasers and stuff? Not that it matters, but that's not what I expected, I only wanted to reduce what I pay for the initial summon.

[/ QUOTE ]

Whoa! Seconded. Positron, is this the case? Do end reducers not lower the endurance cost of the summon powers themselves?

I was really excited at the prospect of not needing Stamina. I hope Endurance Reducers work like they do in our other powers.

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ah trust me, you most likely wont need stamina anyway, most of the time your MM will have a full bar of endurance.


 

Posted

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ah trust me, you most likely wont need stamina anyway, most of the time your MM will have a full bar of endurance.

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Depends on your secondary and pool powers. If you're running FF and some toggles like Leadership, you could have end issues.

I'm about even on end with my Robotics + Traps + Assault + Tactics.

-Checksum


 

Posted

Gonna add my voice to the displeased. I was really hoping to slot the first tier pets for recharge and end redux. Especially at the higher levels, when they're mainly used for canon fodder.

Run little zombies, run to your death... again


 

Posted

[ QUOTE ]


[ QUOTE ]
To avoid confusion, we just removed the option.

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Seriously. If confusion is the only reason for not putting this back, please put it back.

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I don't think robot henchmen would ever die if 3 recharge SO's were allowed in Protector Bots. That'd be up to two henchmen heals every ~7 seconds. The de-facto slotting would become 3 recharge / 3 heal.

The Commando henchman does seem to have endurance problems now and then, so it's good to know that the endurance modification enhancements will help with this.


 

Posted

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A pet is not a minion.

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Maybe it was just confusing me, but I know that recharge only speeded up how often (or how many pets you could stack) on Dark Servant.

Still upset that Dark Miasma didn't get perma-pets.

It's discriminating for a very expensive pet.


Still here, even after all this time!


 

Posted

Ach! Pwned by a dev!

*hangs head in humiliation*

Yeah, it was a good call, Pos. *sigh*


 

Posted

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To avoid confusion, we just removed the option.

[/ QUOTE ]

Seriously. If confusion is the only reason for not putting this back, please put it back.

[/ QUOTE ]

I don't think robot henchmen would ever die if 3 recharge SO's were allowed in Protector Bots. That'd be up to two henchmen heals every ~7 seconds. The de-facto slotting would become 3 recharge / 3 heal.

The Commando henchman does seem to have endurance problems now and then, so it's good to know that the endurance modification enhancements will help with this.

[/ QUOTE ]


Just wait till you see protector bots in action. After the level 32 upgrade they are pretty consistantly running out of end as long as there is something to attack.


 

Posted

[ QUOTE ]
Actually the deal is this:

We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.

This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.

To avoid confusion, we just removed the option.

And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone.

[/ QUOTE ]

I'm pretty sure I had suggested it before, but if you had put the text in the Minion description that all enhancements affect the MINION's Powers and not the Power itself you could have avoided confusion AND given my Commando Full Auto more frequently .

Honestly, I'm surprised that there still isn't short help to that extent already considering how oblivious people seem to be about Endurance Reduction enhancements. The REAL cost is with Upgrading. The minions themselves cost very little end for as fast as you can summon and order them, as you usually recover half it's cost by the time they're ready for action.


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Posted

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ah trust me, you most likely wont need stamina anyway, most of the time your MM will have a full bar of endurance.

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I believed that line and regret it. As an active MM, debuffing, healing, a finishing shot here or there and running 3 toggles endurance is always an issue. Not to mention it would have come in handy the times group fly is in action. gah


 

Posted

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Ahh, would have been nice to recycle your pet's attack faster...

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Pos, is there a reason why the recharge reducers couldn't just be changed to affect the henchmen's powers instead of the recharge of the summoning? I would throw one into the power if it could hasten there attacks but still need the other slots for accuracy and damage.


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Posted

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Gonna add my voice to the displeased. I was really hoping to slot the first tier pets for recharge and end redux. Especially at the higher levels, when they're mainly used for canon fodder.

[/ QUOTE ]

Quoted for Agreement in Principle (QFAIP?)


 

Posted

[ QUOTE ]
[ QUOTE ]
Interesting, so slotting endo reducers will actually reduce the amount of endo your pets use when shooting their lasers and stuff? Not that it matters, but that's not what I expected, I only wanted to reduce what I pay for the initial summon.

[/ QUOTE ]

Whoa! Seconded. Positron, is this the case? Do end reducers not lower the endurance cost of the summon powers themselves?

I was really excited at the prospect of not needing Stamina. I hope Endurance Reducers work like they do in our other powers.

[/ QUOTE ]

Actually there are a number of pets that have high end usage that benefit from the end-redux. The 32+ Commando, the 32+ Protector Bot, I suspect the 32+ Assault bot. I really like that end-redux affects the pet. I have no endurance problems and the very few times I was empty when I needed to do something I have blues.

I find I use much less blue that my old fireblaster with 6-slotted stamina.

Please keep the current status quo