Do recharge enhancements effect MM pets?
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Actually the deal is this:
We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.
This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.
To avoid confusion, we just removed the option.
And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone.
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Is that true for other AT's pets as well? I'd read that recharge enhancements were affecting my singularity's powers, and not just how often I was able to summon it, but I haven't timed it or anything. I'd be nice to know for sure.
What about pet powers like the ghost and dark servant?
The quote is in regard to mastermind henchman ONLY. Controller/Dominator/Dark Miasma pets are basically a mobile power, not a commandable henchman like masterminds have.
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We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.
This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.
To avoid confusion, we just removed the option.
And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone. -Positron
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I like this move, thanks! It makes sense to me that what you slot for pets should only effect pet skills.
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Actually the deal is this:
We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.
This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.
To avoid confusion, we just removed the option.
And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone.
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Is that true for other AT's pets as well? I'd read that recharge enhancements were affecting my singularity's powers, and not just how often I was able to summon it, but I haven't timed it or anything. I'd be nice to know for sure.
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I tried to be specific by mentioning "Henchmen" instead of "Pets".
The above statement by me applies ONLY to Mastermind Henchmen powers, i.e. the summoned pets that can be controlled via the command icons. Pets that are summoned "uncontrolled" (even those summoned by Masterminds) behave as they always have in regards to Enhancements (i.e. the Enhancement affects the power, not the pet).
Positron
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Now you took the Recharge enhancements out because you thought there would be confusion...what prevented you guys from putting in the long/short help that Recharge enhancements would enhance the Henchmen and not the recharge of the Summoning of the Henchmen?
Or were there balance issues about recharge that would have lead to even more problems? I can see MMs slotting Recharge in their Henchmen in order to squeeze out more DPS.
Thanks!
P.S. (You wouldn't happen to know, to put this to rest, Protector Bot Bubbles Defense? Ongoing discussion that I would love to be resolved)
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Actually the deal is this:
We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.
This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.
To avoid confusion, we just removed the option.
And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone.
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Is that true for other AT's pets as well? I'd read that recharge enhancements were affecting my singularity's powers, and not just how often I was able to summon it, but I haven't timed it or anything. I'd be nice to know for sure.
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I tried to be specific by mentioning "Henchmen" instead of "Pets".
The above statement by me applies ONLY to Mastermind Henchmen powers, i.e. the summoned pets that can be controlled via the command icons. Pets that are summoned "uncontrolled" (even those summoned by Masterminds) behave as they always have in regards to Enhancements (i.e. the Enhancement affects the power, not the pet).
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What about Hasten? Does that affect Henchman Summoning recharge? (don't plan on it for my MM, but curious).
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What about Hasten? Does that affect Henchman Summoning recharge? (don't plan on it for my MM, but curious).
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Recharge buffs applied to you, affect your powers. Since the Henchman Summon power is YOUR power, it will recharge faster with things such as Hasten, Speed Boost, Accellerate Metabolism, etc.
Sgt Liberty - 50 Martial Arts / Super Reflexes
Verdigris Eagle - 50 Archery / Energy Manipulation
Stormeye - 50 Storm Summoning / Electric Blast
How Does Hasten effect these powers?
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Now you took the Recharge enhancements out because you thought there would be confusion...what prevented you guys from putting in the long/short help that Recharge enhancements would enhance the Henchmen and not the recharge of the Summoning of the Henchmen?
Or were there balance issues about recharge that would have lead to even more problems? I can see MMs slotting Recharge in their Henchmen in order to squeeze out more DPS.
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Actually what he said was that it didn't affect the Henchmen, but the summoning power, which was opposite of what all the other enhancements do.
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I tried to be specific by mentioning "Henchmen" instead of "Pets".
The above statement by me applies ONLY to Mastermind Henchmen powers, i.e. the summoned pets that can be controlled via the command icons. Pets that are summoned "uncontrolled" (even those summoned by Masterminds) behave as they always have in regards to Enhancements (i.e. the Enhancement affects the power, not the pet).
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Wait... lets use an example: uncontrolled pet vs controlled henchman
-------------------- Animated Stone --------- Battle Drone
slotting accuracy: AS is more accurate ---- BD is more accurate
slotting damage: AS does more damage -- BD does more damage
slotting recharge: resummon AS sooner --- resummon BD sooner
Is this correct? If so, I don't see the difference...
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Actually the deal is this:
We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.
This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.
To avoid confusion, we just removed the option.
And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone.
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Is that true for other AT's pets as well? I'd read that recharge enhancements were affecting my singularity's powers, and not just how often I was able to summon it, but I haven't timed it or anything. I'd be nice to know for sure.
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I tried to be specific by mentioning "Henchmen" instead of "Pets".
The above statement by me applies ONLY to Mastermind Henchmen powers, i.e. the summoned pets that can be controlled via the command icons. Pets that are summoned "uncontrolled" (even those summoned by Masterminds) behave as they always have in regards to Enhancements (i.e. the Enhancement affects the power, not the pet).
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Poz -- maybe I am misunderstanding you here, but Illusion's Phantom Army is an "uncontrolled" pet yet slotting damage & accuracy enhancements does increase the Army's ability to hit & do damage. Is it only Recharge enhancements that are different?
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Poz -- maybe I am misunderstanding you here, but Illusion's Phantom Army is an "uncontrolled" pet yet slotting damage & accuracy enhancements does increase the Army's ability to hit & do damage. Is it only Recharge enhancements that are different?
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This is an age-old problem for coding Summons. Mostly it's in their AI scripts because there's a ton more work if you have to enter Variables into their Idling and attack Frequencies. And the end result tends to complicate Pet-Type balance matters making it more trouble than it was worth.
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Actually the deal is this:
We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.
This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.
To avoid confusion, we just removed the option.
And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone.
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Is that true for other AT's pets as well? I'd read that recharge enhancements were affecting my singularity's powers, and not just how often I was able to summon it, but I haven't timed it or anything. I'd be nice to know for sure.
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I tried to be specific by mentioning "Henchmen" instead of "Pets".
The above statement by me applies ONLY to Mastermind Henchmen powers, i.e. the summoned pets that can be controlled via the command icons. Pets that are summoned "uncontrolled" (even those summoned by Masterminds) behave as they always have in regards to Enhancements (i.e. the Enhancement affects the power, not the pet).
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Poz -- maybe I am misunderstanding you here, but Illusion's Phantom Army is an "uncontrolled" pet yet slotting damage & accuracy enhancements does increase the Army's ability to hit & do damage. Is it only Recharge enhancements that are different?
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It would appear so. If you could put a recharge into a hench power, it would make the hench power available again sooner, rather than make the hench's poweres cycle faster. Seems that Poz may have misspoke on that last bit, adding more confusion. Recharge enhs on my kheld's inkies mean I can summon more inkys sooner, but doesn't make them attack any quicker. But the damage and acc enhs *do* make them hit harder and more accurately.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
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Gonna add my voice to the displeased. I was really hoping to slot the first tier pets for recharge and end redux. Especially at the higher levels, when they're mainly used for canon fodder.
Run little zombies, run to your death... again
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I disagree. My Soldiers do nice damage and I do not view them as cannon fodder, esp as I prefer not to have to upgrade them again. It is a thing of beauty to see 3 versions of full auto sweep over a spawn, the floating orange numbers of joy.
I also have my commando slotted for end-redux. Keeps his flamethrower ready for action (darn endhog).