Luxury

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  1. [ QUOTE ]
    But do you honeslty believe most players would take a dominator over a controller if side switching were in the game? or would controllers completly deteam dominators.

    [/ QUOTE ]
    I love grouping my controller with other controllers because we're setting up Containment for each other. How many people would kick a /Thermal Corr to pick up a whatever/Empathy Controller? They'd de-team everyone and group up like they do in COH. A Dom woudn't stand a chance...

    The question should be: if they had Controllers in COV how many people would delete their Dom to roll a Controller?
  2. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    or be like charles bronson

    [/ QUOTE ]

    What they gave Thug MM's rope too?

    [/ QUOTE ]
    We need rope!

    [/ QUOTE ]
    Whistling rope!
  3. [ QUOTE ]
    Money Roll? Now that is a good idea! Have a money symbol glow under them (like the ninjas do - the glowing symbol aspect) or have them glitter as they bling out (bandana idea is cool for the upgrade piece).

    [/ QUOTE ]I think because they go from t-shirt to tanktop that the body aura needs to happen ... unless they want to show the thug pets stripping. That would cause a different sort of problem though.
  4. [ QUOTE ]
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    I don't see how tossing them Spraypaint could possibly make them stronger.

    [/ QUOTE ]
    I don't see how tossing them an ammo clip that doesn't fit in their gun could make them stronger either...

    [/ QUOTE ]
    I thought it was a cellphone... can you hear me now?
  5. Pets vs. Civilians... (and Bodyguard)

    I wanted to add that during the "Atlas Park rob-a-bank" mission, I had a hard time getting my thugs to zone in off the street into the bank. Finally(!!) when combat started, my Thugs attacked civilians and chased them to the door. I only really noticed it during the first two rooms inside the bank.

    After we got further toward the vault, I don't really think I noticed it, but again, I was spamming different pet commands. This could be problematic if pets run off (and out of Bodyguard range).

    Pistol sounds
    I like the look and sounds as is. To be fair, if they got changed to whatever sound Longbow use, I probably wouldn't notice.
  6. Could we get a red name to begin a thread for Trick Arrow (and archery) changes? Even though this one is stickied (thank you), it's still very unofficial looking in the lost of other threads started by "red names."

    With just 10 replies so far, I'm guessing that all 21 Trick Arrow users are delighted with the upgrades to their skills.
  7. Could we get an icon for Bodyguard?

    It's not really apparent when it's active. I know I need to be in Supremacy range, and pets need to be on defensive/follow, but it would really be nice to have the certanty that a Bodyguard icons gives.

    So my feedback for what I think might be Bodyguard...
    I ran "Rob the Atlas Park Bank" which has expected ambush spawns that ignore pets; I survived. I didn't have any other indication that it was working other than I survived. I think I like it.
  8. BUGS (and comments) from my level 10 Thug MM.

    PET NAMES DISPLAY REGARDLESS OF SETTINGS
    I changed two displays for names
    1. Show Other's Other People's Names: Show only on mouse hover
    2. My Name: Show Always
    I'm only supposed to see my name, not my pets and not the pets of other MMs in the team. (This is how I run on live). When I grouped with five other MMs I could see the other MM's pet names (but not the names of the MMs).

    PET SUMMONING BUTTON FAILED
    In "Defeat Officer Birch," I entered the mission and the pet summon button didn't work. I also didn't receive any on screen error message why. I was able to fix it by exiting and re-entering the mission. I summoned my pet and completed it without any trouble. This has happened to my hero ill/rad a looong time ago... also fixed the same way.

    BODYGUARD ICON?
    I hope that this is a bug. COH/COV is very thorough about noting buffs and conditions, and it would be great if we could have an icon for Bodyguard when it's actiive. I think I love this!

    THUG PATHING
    As mentioned several times, the Thugs are slow to keep up. I've seen them sort of run in circles behind me which is probably why they're not keeping up.

    Here are some comments and Feedback for the Thug pets...

    Guns, darts, brawling
    I really like that I don't unequip my pistols when I don't need to. The newbie throwing darts are done with pistols equiped and brawling looks like you're pistol whipping your target.

    Pet Summon Animation
    The Whistle for summmoning Tier 1 pets is too long .. could it be changed to sound more like a short, sharp whistle of when you're trying to get someone's attention?

    Pet Jumping from S. to N. Mercy Island
    I noticed that when I went from North/South MI that my pets didn't have to jump down and take massive damage. I suppose the new elevators fix that. Love the elevators.

    Damages
    I don't want to put this as a bug, but I noticed that when I moved my Thugs into melee range they did their ranged attack *then* used their melee attack. That got a squeal of delight out of me. The attack sequence/timer seemed to "normalize" to the expected delay that live pets have after the first rapid attack. Anway, nerf me now, not later if it is unintended.

    Pet Appearance
    I like the randomness of the Tier 1 pets and variations in colors. I'm in favor of swapping out their casual street wear for white, shirtless tuxedos.
  9. Dominating with Gravity & Psionics: WTH was I thinking?

    1. Why!!!!!111!1 lololol
    2. Gravity
    3. Psionics
    3. Generic PPs
    4. My current build
    5. What I’d change now

    Why!!!!!111!1 lololol11111
    There’s not any real synergy between Grav and Psi aside from being able to dish out ok amounts of damage with one if you’re getting resisted with your other--although I suppose that’s true for all DOMs. ?

    You won’t find yourself doing awesome damages, and it may seem at times you’re getting out Dom’d by other Dominators (but that changes at level 32 when you get Sing). Just keep repeating this to yourself for the next 38 levels: "Singularity-Psychic Shockwave"

    Gravity Control
    Crush is a single target immobilize that drops flyers (including people--and they do drop like wet bricks when you stick).

    The damage is in DoT form and while it’s not really bad, it’s not really good either. It stops runners who when then turn around and shoot you for stopping them. It’s also helpful for chipping away at the boss mag to stick a hold. This isn’t a must have skill. It’s just a matter if you want a crush damage skill or something that does Psi damage.

    Lift has knock-up that works on bosses on the first shot. The rag doll effect gives you time to chip away at the boss’s mag so you can stick your single target hold. This is what I usually have set to auto cast.

    Gravity Distortion is your single target hold. This has the worst visual (as opposed to Ice’s solid block of ice or Plant’s very viney vine. On top of that, sometimes your held target won’t appear to be levitating like it’s supposed to. If you’re with other Doms, expect them to slap their single-target hold over yours.

    Propel offers reliable knock back for bosses plus some hefty smashing damage. Use this skill freely when you’re up against Psi resisty stuff. It’s not a skill you’ll want in your normal attack chain since it’s got a slow animation time, but it’s worth having. Some people skip it, but when you find your Psi doing 1/2 damage, you’ll be glad you’ve got it.

    Crushing Field is your AE immobilize. It’s not very helpful since immobilized foes can still attack, and the damage from CF is minimal. Skip this.

    Dimension Shift is an ut-oh button that lets you target and attack but no damage occurs from anything that’s been shifted out. For this reason, you’ll want to make a bind or macro with this skill. (/bind b "group Dimension Shift in effect... find a solid target") Even with the macro, half your party will be confused and the other half will be annoyed. (Even if they were really going to die if you hadn’t used it.) It’s worth taking, but best used when people start dropping. If you want to add this to your build, add it later. There are more important things to pick up when this comes available.

    Gravity Distortion Field is your AE hold that when six-slotted never hold as long or is up as often as you need to. Six-slot it anyway. 2 accs, 2 recharges, and 2 holds.

    Wormhole (skipped) Similar to TP Foe, except whatever comes out of your end will be disoriented. I’ve got TP Foe on one of my MMs and it’s nice, but unnecessary...this looks like a PvP toy. .

    Singularity is your whole reason for picking Gravity. It comes bundled with Repel aura, some hefty resistances, and all the single-target Gravity skills except Propel and Wormhole. For game balance issues you can’t heal your Sing... it’s that good. Oh yeah, it flies too. If facing an ugly room, pull with Subdue, run around a corner and let Sing’s repel aura work for you.

    Psionic Assault
    Psionic Dart is your secondary skill that you’re stuck with. It’s not that hot, but the damage/endurance ratio is good. These are what Rikti monkeys shoot at you that slow your recharge time. Since I was stuck with it, I slotted it and use it in my chain. Anything that gets you to DOMINATION, right?

    Mind Probe is your single target melee range skill. The damage can’t get much better. This will also slow the recharge skills down of whatever you’ve hit. This does too much damage to over look and you’ll be in melee range anyway since you’ll have picked up P.Shockwave.

    Telekinetic Thrust (skipped). I dunno .. I wish I tried this on Test. It would fit nicely with all the other Knock around that I have, but still the range is so close that I’m not sure I could keep attack spam going without maintaining a 15’ range with stuff .. and that’s kinda close.

    Mental Blast was an epic skill I picked for my controller, so I knew I could skip this here. It’s a great pick for controllers, but DOMs have more choices. MB has a slow animation where you grab your temples and do a head bob and shoots out a Psionic Dart looking missile. The damage is ok.

    Psychic Scream is your first taste at AE damage (cone form). This is just ok, but if you like doing mass damage, pick it up. It also has a -recharge component to it, and is good for leading with before centering yourself to use P.Shockwave.

    Drain Psyche. (Before you wonder... the answer is "no.") Each secondary has a non-attack skill that functions more as a "build-up." Drain Psyche is THE reason I picked Psi: "You drain the psyche of your nearby foes, thus weakening their Hit Points and Endurance Recovery and boosting your own." At the time it sounded like a make-shift heal. (I didn’t read closely). It’s no more than a short duration regen with a comparatively long recharge time. And this is all dependant on it hitting (which can’t be boosted with accuracy enhancers).

    The truth is, you don’t want this. Dip into the Medicine Pool for heals. You’ll have Fitness already and remember that each time you hit DOM, your blue bar refills. You’ll do better picking something else.

    Subdue has a long range, does solid damage, and has an immobilize component. When I used my first respect, I ditched Crush and picked up Subdue. I use it for pulling, hitting runners, and it also lowers boss mags for other holds to stick. It’s a little endurance heavy though.

    Psionic Lance is the snipe of the set and really it comes too late. Like all snipes it slow and once the action starts, you won’t be getting another one off. How slow? Slower than Propel’s animation.

    Psychic Shockwave is the real reason so go Psionics. It’s a PBAE attack with a 25’ range and a wallop of about 5.5 in the brawl index to everything in range. But wait there’s more... there’s a chance of disorient, and that’s not all... you see DOMINATION spam with this skill! You’re probably thinking to yourself "slow recharge" or "endurance hog." The recharge on this is about 10-12 seconds which means it’s up multiple times per fight. So does it come with a hefty endurance cost? No! I love it.

    Power Pools (only PPs worth mentioning are mentioned)
    Flight is my travel power of choice. I thought this would be my PvP toon since Sing flies too (not to mention he’s aggressive, hold happy, and has a repel aura that you can hide in.) Oh yeah, I also three slotted Hover which is worth doing if you can find the slots. Hover is also a solid answer to getting knockbacked.

    Fitness is a must and even with fitness I find myself holding back on DOMINATION and mashing it just to refill my blue bar. I really recommend Swift instead of Hurdle to open Health with. Get Health and try to three-slot it. Three slot Stamina.

    Teleportation I just picked up Recall Friend here so I could PL lowbies. I also picked up Resuscitate from Medicine. And Recall and Rez are always a good combo.

    Concealment would have been nice to grab in this build. I’ll have to keep messing around though.

    Leaping might be faster than fly unless you count all those times your forehead hits all those ledges, and you have to stop and jump straight up before you can start moving again. The speed doesn’t always help you move through indoor maps very much. The main reason I avoid this pool is mainly since it kills me. How many times have I been killed by landing near something that I’ve agroed? Countless.

    Speed can be overlooked. You don’t need Hasten at all. Super Speed sucks in COV and vertical movement is not overrated.

    Medicine is a must. Sadly, you can’t heal Sing, but you can heal your friends. Aid Other opens up Aid Self. While you’re here, grab Resuscitate.

    My Current Build
    My first time through (before using a respec) I selected most of my hold-type skills in addition to most of the nice looking Psi attack skills. I remember thinking I’d have the ability to choose between being a "controller" when DOMINATION is needed, or being a "blaster" when DOMINATION is needed. (still lol) Grav/Psi is neither/both, and that strategy left with me so many unused buttons it was plain stupid.

    With this current build, I have the potential to fill my DOM bar just about when it wears off, and between me and Sing, I’m able to lockdown the stuff that needs locking down without being control freakish. (And man, I love my Psychic Shockwave.) With this respec, I found that the best strategy for me with this set was to limit myself to picks from the best of both pools.

    If you’re really attracted to Drain Psyche as a blue bar filler, I urge you to copy your toon to the Test Server and check it out there before picking it up. With all this going on, you won’t have to worry about endurance since you’ll have fitness and DOMINATION up.

    It may look like I’m missing Hold enhancers, but think DOMINATION. If I want to lock down a boss or two I’ve got them locked down.

    1. Lift (Acc, Dmg, Dmg, Dmg)
    1. Psionic Dart (Acc, Dmg, Dmg, Dmg)
    2. Mind Probe (Acc, Dmg, Dmg, Dmg)
    4. Gravity Distortion (Acc, Dmg, Dmg, Hold, Hold, Rechg)
    6. Hover (Fly, Fly, Fly)
    8. Swift (Run)
    10 Propel (Acc, Dmg, Dmg, Dmg)
    12 Aid Other (Heal, Heal, Heal)
    14 Fly (Fly, Fly, Fly)
    16 Health (Heal, Heal, Heal)
    18 Gravity Distortion Field (Acc, Acc, Hold, Hold, Rechg, Rechg)
    20 Stamina (EndMod, EndMod, EndMod)
    22 Psychic Scream (Acc, Dmg, Dmg, Dmg)
    24 Aid Self (Heal, Heal, Heal)
    26 Recall Friend (Rechg)
    28 Resuscitate (Rechg)
    30 Subdue (Acc, Dmg, Dmg, Dmg)
    32 Singularity (Acc, Dmg, Dmg, Dmg, Hold, Hold)
    35 Dimension Shift (Acc)
    38 Psychic Shockwave (Acc, Dmg, Dmg, Dmg, Rechg)
  10. [ QUOTE ]
    Repel Knocking back a bunch of mobs from myself seems like a good idea. Knocking them back from my team of Brutes and Stalkers? Not a very good idea if you want to stay teamed. Knockback has it's place and the thought of continually occupying a bunch of mobs seems like a good idea but it really doesn't put this in the "must have" category for a team based villain.

    [/ QUOTE ]
    I took repel and found that it's a good way to pin tough stuff up against the wall or to herd stuff together. It drains the endurance though. With this, bosses can be kept down. It is a bad idea to use this skill and jump in the middle of a tightly clustered group. It's a good starter skill to get if you respec it out of your build.
  11. [ QUOTE ]
    We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.


    This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.


    To avoid confusion, we just removed the option.


    And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone. -Positron

    [/ QUOTE ]
    I like this move, thanks! It makes sense to me that what you slot for pets should only effect pet skills.