StarmanDX

Apprentice
  • Posts

    8
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  1. [ QUOTE ]
    No matter how many times I heard "We'll never balance PVE around PVP" I always knew this would happen.

    [/ QUOTE ]
    If anybody ever said "We'll never balance PvE around PvP," it wasn't a person with any authority. Statesman has said several times that they prefer to not balance that way and that they try to avoid it, but he made no guarantees.
  2. There was originally no enhancement tray above the power tray. You had to open up their enhancement management window to see what youhad, which could leave you open to attack. If you didn't check, you could be carrying the maxiumum and not know it.

    At first, there were only two power trays: the main tray and the alt tray. The alt2 tray was added later.

    To add to somebody else's chat window comment: the chat window was not at all customizable. Not only were there no tabs, but the channels like broadcast, request, local, team, etc. showed up in one place only and could not be changed. I don't think it could be resized in any way. There was also no global chat mechanism.

    For several issues the maximum influence you could trade was 9,999. It was a lot harder to transfer large amounts of influence. And you had to click on little arrows for each digit instead of typing in the amount.

    The exit mission button was added as a quality of life feature. It used to be that once you completed a mission, you had to run all the way back to the entrance to leave.

    Toxic damage did not exist at first. A number of attacks, mainly spines DoT, Vahzilok attacks, and hydra spit did untyped damage, which was unresistable. This is why there is no toxic defense (apparently it is hard to recode defense to add a new type). I don't recall the specifics, but I think certain Vahzilok attacks did fire damage instead.

    In the beta for CoV, the zombies in the mastermind powerset were clones of the Banished Pantheon zombies, minus the helmets and glowing chest symbols.
  3. Very nice primer. I have a low-teens DM/EA brute that's a lot of fun to play. I don't have any experience with the higher-level powers, so I'm probably going to tweak my build plans a little based on what I've seen here. At some point I'm going to see how I fare in pvp.

    Keep up the good work.
  4. You know how henchmen got the defense/resistance boost when those enhancements were removed from the summon powers? The same thing should be done with the recharge rates on their powers, since we can't slot for that anymore.

    I'm only half joking.
  5. [ QUOTE ]
    Here are a few screen shot I got from the Beta ending. How do you get the labels and everything else to capture?

    [/ QUOTE ]
    The command is /screenshotui 1 to make the trays and names show up in screenshots. Use 0 instead of 1 to turn it off again.
  6. Here's an image of Manticore's powers, LordSnake. As you can see, he has no power called Enema Arrow! I feel sort of let down.
  7. I want to emphasize that entangling arrow is now pretty much worthless. A recharge debuff is useful, say on a boss or lieutenant. Even minor damage on a power like chilblain or other single target immobilize is at least a little useful, perhaps to finish off a foe with a sliver of life left. Just immobilizing an enemy is not worth a power slot.
  8. This is incredible news! With the recent lag I've experienced, I've been having trouble catching runners in Talos with one of my scrappers, so this is fantastic.