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Posts
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Joined
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May we please have a hockey stick option for Katana?
Pretty please?
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That would be awesome -
This new issue sounds very exciting. I wonder how it will work with getting very rare recipes? Will that replace the available reward at the end of a Task Force? Or will you still be able to choose only Rare Recipes?
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The cap didn't exist for the end-of-mission bonus.
So people would often bring their SKs into missions, run around SK'd, then as soon as they realized the mission would end, the SK's would drop their SK status, and collect massive mission bonus XP.
That part has now been fixed.
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So there was no cap before? That's a bit crazy. But why 3 levels? That's too low. It seems like they are basing many things around 5 levels with defense and what not, why not make this 5 levels as well? -
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Wow. That's quite a lot for an update. Looking forward to I7 now though, my friend's debuff routine is going to be hurting a little until it goes live.
What was the issue with the mission rewards? This another anit-PL fix?
Just curious. I'm trying to figure out what that means in relation to the difficutly slider. So, if I run a mission on relentless, the maximum bonus I can get is the same as it would have been for two levels above villanous? Or am I misunderstanding that?
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Level 2 characters can't get level 40 Invincible mission bonus. That's pretty much it.
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Wasn't there already a cap at 5 levels? That wasn't good enough? It seems like they won't be happy until everyone levels at the same slow boring pace IMHO. I've seen too many people give up in the 30's because it takes too long to level. Now it's going to be even harder. I think faster levelling keeps people a little more interested in playing. Guess it's all about the Benjamins, longer it takes to level, the longer that monthly fee rolls in. -
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Off topic.
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Look kids a deer -
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Ahh, would have been nice to recycle your pet's attack faster...
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Pos, is there a reason why the recharge reducers couldn't just be changed to affect the henchmen's powers instead of the recharge of the summoning? I would throw one into the power if it could hasten there attacks but still need the other slots for accuracy and damage. -
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Hell, I'd sacrifice XP for triple infamy bonuses for heists!!!
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I like this idea.
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As do I. We should have the ability to customize our own missions. Maybe someone doesn't need money, let them earn extra XP (although this could be a problem later in the game when a person has a maxed character and can just transfer money to the lower level). Perhaps making it available pre-LVL 25?
I would definitly do a few missions earning just infamy and no XP. That would help tremendously in the early levels. Let's face it, you can barely hit the ED starting cap with DO's. Why limit a players ability to purchase them?
While I'm on the topic of mission customization, I would also like to be able to choose what kind of spawns are in the mission. Groups in my missions are generally either 3 minions, a minion and LT or just a boss. I would rather fight just a boss, it's more of a challenge, hence higher risk, higher reward. -
Something is definitely off. I don't get nearly as many drops as I used too. And I am LVL 19 now, gotten a DO drop once. I definitly can't afford enhancements the way I used to be able to with my corruptor. And yet my Brute doesn't seem to be having a money problem at all.
I think you guys need to take a closer look at what's going on in there. I'm sure it's supposed to be the same as CoH but it's off.