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Posts
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Joined
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I think most people would just like either
a: a personal storage locker in base
b: a personal storage locker in base
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Exactly.
Personal housing through the sg base is risky because occasionally sg members do have fallings-out and someone will getkicked/leave. Will the personal housing be locked out from access then? -
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Does this mean that villains can get isolator too, if thats the case, then heroes should get jail bird too.
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Now we begin to see the continued shortsightedness of the Devs' handling of Isolator.
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Wow, ye of little faith.
Isolator is marked as "Hero Only". Villains can kill the contaminated for 100 years, and never get the badge.
Only Heroes can get the badge.
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um... how is your average villain going to know that?
I can forsee a lot of villains trying, stealing kills from heros in the process, and then raising a fuss when they wonder why their efforts aren't being rewarded.
Just move the one Contaminated over to Peregrine or somewhere so Villains will never see him.
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Most "average villains" wouldn't have any idea there was an isolator badge to begin with. -
Hmm, maybe this means that the patron powers won't take up powerslots like regular powers, if you aren't able to respec.
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To avoid confusion, we just removed the option.
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Seriously. If confusion is the only reason for not putting this back, please put it back.
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I don't think robot henchmen would ever die if 3 recharge SO's were allowed in Protector Bots. That'd be up to two henchmen heals every ~7 seconds. The de-facto slotting would become 3 recharge / 3 heal.
The Commando henchman does seem to have endurance problems now and then, so it's good to know that the endurance modification enhancements will help with this.
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Just wait till you see protector bots in action.After the level 32 upgrade they are pretty consistantly running out of end as long as there is something to attack.
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The move from one of the greatest villains of all time would be nice. "The Moonwalk."
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How can your name be dark jedi and your avatar look like "Cher: The Musical"
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Will we get a glass of wine with our monthly comic this month?
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Yes...perhaps I should have said, I havent seen any controller solo well before level 32.
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I'm wondering how many of you have even tried a solo controller. I see many posts about how a controller cant solo as well as any other AT but my ill/storm does alot better at soloing than my ma/sr scrapper does. And as everyone knows storm doesnt have that many great buffs... I keep two phantasms out all the time, have perma-hasten, stamina, and cycle through either flash-freezing rain combo or phantom army for every group of mobs. I also have assault and tactics running constantly. When I run to a group of +1 mobs I usually take out 3 or 4 instantly with my phantasms cone attack and clean up the rest after that. I can easily get 200k+ xp per hour with this build.
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Hehe this is the craziest thread I've seen so far to date.
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I just have one suggestion with your illusion build. Group invisibility is a great stealth power but the other thing it has is a substantial defense. One ++ recharge SO plus perma-hasten gives you perma-invisibility. If you were to use the extra five slots as defense SO's that would be 15% def. That plus the 5% def bonus from hasten is 20% def total just from those two. Add that to hover with 1 def so and you get 26% defense. Minions equal to your level have a 50% chance to hit. With a 26% def you cut your chances of getting hit in more than half.