Mastermind Guides and FAQs
any guides on mm type ninja/darkmiasma?
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Yeah the links are all broken
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Why thank you very much
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Gah! A Ghost!
Good luck over there - I'm UK based myself, but my guild plays here - so I get to sleep odd hours at weekends :P
Entropic_Shifts Robots Traps MM Guide
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I haven't seem a single guide using the ninja powerset. The ninja MMs I see in game seem to only have traps and trick arrow secondary powersets. Ninjas seem to be melee powerhouses, so I'm suprised I don't see more people combining the ninja offense with a defensive secondary like dark miasma. A ninja overlord with shadow powers doesn't seem very farfetched for roleplaying either. Is there some sort of fatal flaw in ninja/dark miasma that I'm not seeing, and why isn't this combination more popular?
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I haven't seem a single guide using the ninja powerset. The ninja MMs I see in game seem to only have traps and trick arrow secondary powersets. Ninjas seem to be melee powerhouses, so I'm suprised I don't see more people combining the ninja offense with a defensive secondary like dark miasma. A ninja overlord with shadow powers doesn't seem very farfetched for roleplaying either. Is there some sort of fatal flaw in ninja/dark miasma that I'm not seeing, and why isn't this combination more popular?
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No real flaw other than the AI. But the AI is really a pain. On my ninja/poison I found I wa directing my mobs so much I couldn't always debuff/buff as well as I would have liked. It really starts to get annoying 20+ Oh, and they die a lot more than any of the other pets...
Ryoushi Oni's Ninja/Dark Guide Vol I
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I haven't seem a single guide using the ninja powerset. The ninja MMs I see in game seem to only have traps and trick arrow secondary powersets. Ninjas seem to be melee powerhouses, so I'm suprised I don't see more people combining the ninja offense with a defensive secondary like dark miasma. A ninja overlord with shadow powers doesn't seem very farfetched for roleplaying either. Is there some sort of fatal flaw in ninja/dark miasma that I'm not seeing, and why isn't this combination more popular?
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Absolutely not.
I run Ninja/Dark. It's FANTASTIC! Dark complements Ninjas perfectly. Here's how:
Genin: The wimpy minions - what make them stand out is their ability to melee enemies into being dizzy. By the time you get 3 of these little bad boys you are constantly planting dizzy blows to the skull on most types of baddies. They earn their keep in melee.
Jounin: Many consider to be the best "leutenant class" minion. Why? Upgraded they placate - OFTEN. These guys can be insane! Set them on attack at close (but not melee) range. They lead with caltrops - a nasty little "burn patch" equivelent that make the foes scatter immediately (thus not leading with their alpha strike) or sit and "burn". After this, GOTO them to melee and watch them placate, choppy-chop, placate, choppy-chop your opponents into a taste pile of spilt blood. Nutshell - initial close range attack then put em in for the kill. Lastly they do TONS of KNOCKDOWN!
TIP BREAK: Lead genin in to suck up alpha strikes/AoE strike while Jounin attack from close range (avoiding the nasty inital attacks. Then Jounin come to aide their little brothers in combat.
Oni: GREAT (but not best) "boss class" minion. Why? Well you have a few options with this guy. You know how every once in a while you'll get that ONE MOB that likes to run the second he/she is attacked? Well ONI (at long range) tend to drop rings of flame on them. SO if you got a runner, oni will stop them dead in their tracks. Secondly, at close (not melee) range the Oni forgets his Tic-Tacs and breathes a NASTY firebreath on opponents! VERY GOOD attack! Lastly, at close range, Oni takes a beating and has a tendency to grab some aggro off the Genin while Jounins are placating. This give lil ole Genin a couple more minutes to foot plant dizzy kicks while Jounin disappear (placte) and Oni tickles the enemies adams apple with his nice Fire Blade (grabbing aggro). Also lots of knockdown!
TIP BREAK: AT long range, lead with Oni, lock em up, charge in half the distance, begin all attack. Then close to Melee (goto) and order all attack again.
What happens? (in order - especially with bosses)
1) Lock up mob with fire ring.
2) Mob fires initial "big range" attack at charging Oni - Oni laughs. All you ninjas are charging mob now.
3) Hit attack outside of melee. Ninjas now toss tacs on mob who can't move (rmember ring of flame?) - mob sobs about sore feet. Damage numbers begin to spin above mobs head like a slot machine. At same time, Oni lets loose his burp from hell. Genin toss stars for a laugh.
4) Ninjas close on melee. Genin lead with dizzy kick - possibly stopping mob from his/her "alpha strike in melee" attack. Mob still locked in fire ring and tacs still under feet. Jounin attack then begin placating and doing CRIT DAMAGE.
5) Mob dies a painful death.
"Ok so thats ninjas, how bout dark + ninjas smarty pants!"
Check this out:
1. Darks heal is AoE and you have to target foe. Hmmm. Follow above methods then charge in with a nice juicey heal for you ninjas friends then back out - negating the alpha strikes - THANKS COOL-AIDE MAN! OH YEAH!
2. Ninjas lack DEFENCE slotting. This is where your stealth power (forget name - thats why this guide is version 1) comes in - 6 slot 3 def and 3 dam res. Sit behind your ninjas at every step - BINGO! STRONGER NINJAS! Plus you get stealth ninjas 100% of the time! Ninjas should always be stealthy - THEY'RE NINJAS!
3. SMOKE POWER! Hmm, placating Jounin are nice - how bout placating ONI! Or GENIN! Someone taking the brunt of the attacks and you don't want them to die? Hand them this tastey Marlboro and they will puff, puff, give a ton of damage to the punk you are up against! Great for Parties!
4. TAR! Hmmm, Caltrops, Ring of Fire, Dizzyness, knockdown. Just add a touch of TAR and those baddies ain't going to be leaving the tack patches ANYTIME soon!
5. Howling twilight! Ally REZ! Only recommend if you REALLY love grouping.
6. Dark has a NASTY PbAoE DEBUFF! Makes them Genin kicks sting all that much more and makes Freak Tanks whiff like a blind man at a tennis match! (forget name though - see version 2 later)
7. Pick up Air superiority! If a ninja fails to juggle a mob with its knockdown, charge in, kick in some Air Sup, and flip dat sheeeeet! Also a cheap "back up" to TAR to pull mobs out of the sky/keep them on the ground.
8. Dark Servant. Whats better than 6 debuffing/attacking/immobilizing/slowing ninjas? 7! YES! Just add Dark Fluffy and he will debuff and immobilize your enemies into a permanent coma! Lastly - toss in yourself - thats 8! Count them 8! Invisible, immobilizing, debuffing, dizzying, defence laced ninjas! Just sign here! __________ and take home a cute cuddle Dark/Ninja today!
*WARNING: Dark/Ninjas may cause soreness, lose of sight, shortness of breath, headaches, vomitting, irratable bowel syndrome, hang-overs, pregnancy, pain in the joints, blood in urine, addiction, increased flatulence, and sweaty palms. Consult this message thread for further direction as it is released. Not for Children under the age of 3. Keep away from open flame.
Seriously, Dark/Ninjas are FUN. But timing and tactics are key. I don't recommend for those who aren't the "thinking man's" CoV player. Their strengths are in melee.
Hope that helps!
Ryoushi Oni - 30 Dark/Ninja MM - Guardian
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Yeah the links are all broken
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In "My Home" go to EDIT "Display preferences, number of shown threads, languages, colors..." Set "Default aged threads to be displayed:" to "Show all Threads"....
That will open up the older threads that are showing as dead links...
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Did this, most of the links still don't work.
A guide, for your reading pleasure.
Focusing on PvP more than PvE, since no one seems to be talking much about it yet, except to say that they think MMs suck at it.
The fools! I'll show them all!
...
*ahem*
Yes. anyway. The guide:
Robots and Traps: A MM's guide to PvP [i6]
-Doctor Kronos
What's the bind to get my grave knight to go melee??
Non Mastermind specific but I love the Mastermind AT so I'm posting this here for my fellow MM's to use
Negami's CoV Enhancement Price Guide
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In "My Home" go to EDIT "Display preferences, number of shown threads, languages, colors..." Set "Default aged threads to be displayed:" to "Show all Threads"....
That will open up the older threads that are showing as dead links...
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Did this, most of the links still don't work.
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Same here. I can't access the older threads (or they're gone, I dunno).
I'm looking for a guide to /petsay. Anyone have one handy?
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None of these links work anymore.
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They work fine for me.
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dont for me
where is a working Petsay guide...?
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where is a working Petsay guide...?
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in game Menu>help>masterminds>pet commands?
Finally, my finished Detailed Merc/DM guide for I6:
Merc/DM - Very Detailed Guide for i6 - by System Crashes
How I Learned to Love the Undead
Here's my Necro/Dark Guide.
A couple of guides for FF Defenders that can be adapted in large to /FF MMs.
Philotic Knight's Guide to Force Field Defenders (PhiloticKnight) [I6]
A Comprehensive Guide to Force Fields V3.0 (Bionexus) [I3]
For my guide under robot masterminds (Mr. Malices Malicious...Manual) I meant to note it's I6.7 compliant.
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Mastermind Reference Compilation
A collection of links with extremely helpful information on Masterminds. Some of the links maybe be repeated in this thread.
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Newly Updated 2.24.06
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Seeing as how many of the links (those that pointed to posts that weren't in the guides section) are now broken, I've found MZ's guide on the EU forum - he has a handy little mini url for it also.
Master Zaprobo's Guide to the Modern Mastermind
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Why thank you very much You may also like my handy other URL for my Modern Mastermind Control System (it's my personal set of binds, expanded for every MM Primary):
http://snipurl.com/mmbinds
Also of use may be my UK Version of this particular sticky, The Mastermind Index v2.0 (it references the UK and US forums).
(I think my US account is due to expire soon, so happy new year and keep up the good work US Masterminds!)