Hundred_Nations

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  1. Quote:
    Originally Posted by spice_weasel View Post
    bridge design: so far 6/10. functional/focused.
    I quite liked it. It reminded me of the bridge of the Nostromo ("Alien").
  2. Quote:
    Originally Posted by Smersh View Post
    Still undecided between two weapon shield bashing and spring attack. I'm favoring spring attack, but I hate the idea of having to take Dodge and Mobility as my first feats. They're useful, but boring.
    Part of the decision is what kind of target you want to be good at fighting.

    Dodge provides a +1 Dodge Bonus, which means it's effective against Touch Attacks (armor and shield bonuses are not). A lot of spells use Touch Attacks. Spellcasters are reluctant to use them because they require being in melee range, but if you're going to get in their face anyway, they'll have no qualms about using "Shocking Grasp" or "Chill Touch" against which that plate mail and steel shield are worse than useless (metal armor gives the user of Shocking Grasp a +3 to their Touch Attack, which is already ignoring the armor's AC Bonus). And there are Ranged Touch Attack spells too. "Scorching Ray", for example, is a nasty S.O.B. with no Saving Throw that turns heavily-armored knights into crispy critters from 30 feet away. And that's a 2nd-lvl spell, so it only gets worse from there. A Dodge Bonus is also better than a Shield Bonus because it doesn't matter which direction you're attacked from.

    Mobility makes it easier to move around the battlefield, past enemies you can leave for someone else, to single out and attack specific targets (enemy spell-casters and archers), or to disengage from a fight in order to get something else done ("You guys hold the line, I'll go smash the Orb of Mayhem"), or to support your squishies ("Hey, that ninja is attacking our Wizard! Get away from our Wizard!"). You get some nice synergy with Improved Uncanny Dodge at 5th level too.

    Spring Attack becomes most useful when you hit 6th level and get a 2nd attack per round.

    And if you can get a 13 Intelligence, Dodge, Mobility and Spring Attack are all prerequisites for Whirlwind Attack. Add in a Reach weapon, such as a Two-Handed Spear, and you can scrub the battlefield of all those annoying minions. There's no such thing as "too many Kobolds" with Whirlwind Attack.

    All of the above has mediocre-to-terrible synergy with the Fighter or Paladin who wears heavy armor and toes the line against the enemy's onslaught, come Hell or high water. They're going to want Feats like Diehard, Improved Bull Rush and Cleave. If someone else in your group is playing the prototypical knight in shining armor, they won't be a good choice to be the guy or gal who goes after the enemy spell-casters. A fast-movin', uncanny-dodgin' thrasher like an Elven Barbarian, on the other hand...
  3. Quote:
    Originally Posted by Zyphoid View Post
    This

    /signed
    ...and /signed.
  4. More costume ideas.
    - I didn't like the look of any of the Claws options. The metallic gauntlets pictured here would be for Electric Melee or Energy Melee. If I went with Martial Arts, I would go bare-handed or gloves instead of gauntlets.
    - The high-tech belt in the first one is his Cloaking Device; #2 doesn't have one, he's just sneaky; and #3 & 4 have it integrated into a full-body Stealth Suit.
    - The eye-pieces in #1 & #4 are cybernetic implants; #2 & 3 just wear helmets. I tried #3 with a "blast shield" visor, but it looked too much like a motorcycle helmet.
    - I'm not in love with the camo in #2, although I think the shorter boots look better than the higher ones in #1.
    - I just realized I should've varied the belt options in 2, 3 & 4, but oh well.
    - I tried Army-green and SWAT-blue versions of these gray-scales, but I wasn't impressed with either.


  5. Quote:
    Originally Posted by mousedroid View Post
    What, am I going to absorb Julie from Accounting's amazing cooking skills, or Harold from Enginnering's ability to hit a softball?
    Actually, I think that would be amazing. The inability to turn it off and the harm it causes, like Cyclops' eye-beams, would be the deal-breaker for me.
  6. Hola, compadres. I've been thinking about trying out a Stalker of some kind as my next Praetorian character. If you think a Stalker would be appropriate for this SG, I could build him with that in mind (name, costume, background, etc). Do you think a Stalker would be an appropriate AT? They're all melee so except for Temp Powers, guns and grenades and stuff aren't an option.

    If a Stalker would be a good addition to the group, I'm thinking Claws, Electrical Melee or Energy Melee, and Regeneration, Electric Armor or Energy Armor would fit the theme best (Science or Tech Origin, as appropriate). Martial Arts and Ninjutsu seem popular too, for a Natural Origin, but I'm not sure they fit the theme as well. I haven't ever played a Stalker before, so if there's any substantive difference between these sets, I'd be happy to consider opinions on them before choosing (I'll probably peruse the Stalker forum and guides too, fwiw).




    Also, Travel Powers:

    1. Is there a particular Travel Power that I should be aiming for? Some people like a themed SG to be uniform. There aren't any Travel Powers I loathe, and they all have a prerequisite I can use, so my choice of Travel Power is always a thematic one.

    2. I found a travel power completely unnecessary on my first trip through Praetoria, and if I don't need one, I won't get one. We could, as a group, do the Atlas Park and Kings Row Safeguard missions and get the Raptor and Zero-G Packs. Those each last for 2 hours of usage (e.g. when they're turned off, they don't run down the timer). I did that with my villain, who's now 29th level and has used only about half of each. He also has a Rocket Pack Invention Recipe that he can build for himself when the Raptor Pack finally dies. He may never need to get an actual Travel Power.

    3. The Steel Canyon Safeguard mission gets you the Summon Teammates Group Recall temp power, which lasts 24 hours of in-game time, whether you use it or not; we could do that one individually, as needed by the SG, so that 1 or 2 of us always has it available.

    4. For inter-zone travel, the SG Base teleporters, the Midnighter's Club, and the Ouroboros Gate will eventually be available to us too.
  7. If it were up to me, I would ditch the "War Mage Division." It doesn't really fit the science fiction theme, to my ear/eye, unless you want to go "space fantasy" like Star Wars or Warhammer 40,000. Lots of weird powers can be explained as either technological or psychic, like the Biotics in Mass Effect. And I don't have a problem with the fact that certain power sets are difficult to squeeze into the SG's template - Thugs, Necromancy, Demon Summoning, and Ninja Masterminds, for example, would strike me as odd choices based on what's been outlined so far.
  8. I was messing around with some uniform ideas. I'm not in love with any of these, but maybe something I've done here will spark an idea for someone else.


  9. Quote:
    Originally Posted by McNum View Post
    "Going Rouge"
    I was going to name that one, too.
  10. Color me intrigued. I've been thinking about looking for a SG, and I'm a fan of all things sci-fi. I haven't filed an application yet, but I'll give some thought to a character concept. In the meantime, a question and a contribution...



    I'm always in "lite-RP" mode while playing - I enjoy talking in-character and try to bend OOC topics into IC talk - but I've never done what I would call "heavy" roleplaying, so I'm not sure what that means here. What are your hopes or requirements for SG-members contributing stories? Are you hoping for in-game, out-of-mission dialogue; AE mission arcs; forum stories; something else?



    Here's an idea for allowing some characters to start in Nova Praetoria, some in Atlas Park or Galaxy City, and some on Mercy Island:

    "Campaign Prologue: Flash! Thunder!"

    "When Liberty Ascendant activated its emergency evacuation sequence, it was still caught in the event horizon of the dimensional rift. The matter-transmission streams were inadvertently split between two different Earths and, in a "snafu" reminiscent of the Allied airborne landings in Normandy, the crew were scattered hither and thither. Armed only with their wits and whatever equipment they could grab during the chaos of the evacuation, the crew members must orient themselves, locate each other, and reach their hastily-described rally point - Talos Island."

    1. This allows players to start characters in any of the 3 starting zones, at their discretion. Honestly, I might rather eat a raw habaƱero than roll another low-level toon Blue-side.

    2. This means the campaign proper won't really start until characters are 20th level, for better or for worse. The good part is that it allows us to give our characters a test-drive; no one wants to commit to a SG and then discover that the character we created is no fun to play. The bad part is that anyone who wants to get the RP rolling sooner than 20th level can only hook up with whichever of their ship-mates happened to drop in the same location, and some of those crewmates may be lost before reaching the rally point (this could be seen as an RP opportunity too, I suppose, allowing crewmates from different departments, who may never have interacted aboard ship, to meet and learn to work together).

    3. Why Talos Island? (A) I believe Praetorians arrive on Primal Earth there. Mine did, at any rate. (B) It's a hub zone, with a Wentworth's, a vault, and an entrance to Pocket D. (C) It's a level-20-to-27 zone, so the group could jump right into some pre-written content, if they wanted to. (D) Personal bias. I just happen to like it. I also like Dark Astoria and Striga Isle.

    4. The title I chose is a reference to the Allied airborne landing in Normandy in 1944, when the paratroopers were scattered all over the countryside. "Flash" and "Thunder" were the call-and-response code words given to the paratroopers so they could find each other in the dark. If you haven't seen it, I recommend the television series "Band of Brothers", particularly the episode "Day of Days."

    5. "SNAFU" was an acronym, used by American soldiers at least as early as World War II, for "Situation Normal: All [Fouled] Up." The crew of Liberty Ascendant can probably relate to that sentiment.
  11. Quote:
    Originally Posted by BafflingBeerMan View Post
    I think the moral of this story, along with 28 Days Later, is never go to a hospital where you may fall into a delirious or coma-like state.

    Because when you wake up...ZOMBIES!
    Quote:
    Originally Posted by NeoSaturn View Post
    Last scene in the Resident Evil movie as well.
    Alternatively, if you're going to be in a hospital when a zombie outbreak occurs, you'd better be insensate. Anybody who's awake is history. In the remake of "Dawn of the Dead", Sarah Polley narrowly escaped the hospital; if she'd pulled another shift, she'd have been toast.


    p.s. Put me in the "@&%# yeah!" camp for The Walking Dead show.
  12. Quote:
    Originally Posted by Nericus View Post
    While it's fun to speculate about the Shepard and his past, it's past due for some revelations. It's a gorram'd shame though that the revelations couldn't have happened on screen though.
    I thought the above-mentioned exchange was perfect. Any more exposition would have compromised the character.
  13. Quote:
    Originally Posted by Dementor_NA View Post
    Evil requires intent to harm; Cole believes he is helping people by eliminating harmful thoughts from them. He rules over them because he really truly believes he's the best man for the job. He's just too willing to believe the government should control every aspect of life for the good of everyone; that isn't evil, that's just a philosophy you disagree with.
    A few thoughts on this, in no particular order: First, I disagree that an act needs to have ill intent behind it to be labeled "evil." Second, I don't think it's merely a philosophy that's being labeled evil here, it's the deeds done in its interest. Third, I don't think that using the word evil to describe some acts means that we must then label everything we find disagreeable as evil; that's asking us to employ the black-and-white thinking that we criticized a page or two back.
  14. More spoiler talk:

    Y'know, now that I'm thinking about it again, I can't remember if the bit about the drinking water was revealed before or after you blow up the Enriche plant. I'll have to look for that the next time I play that mission.




    And I wonder if this forum can enable spoiler tags. That'd be useful.
  15. Quote:
    Originally Posted by Golden Girl View Post
    That would be tyrannical
    Ha! You see what she did there?
  16. Quote:
    Originally Posted by MTS View Post
    /me idly wonders if the forum's ban on political discussions extends to Praetorian politics, and if perhaps it should
    I think banning discussions of the content of "Going Rogue" would be sorta silly.
  17. Quote:
    Originally Posted by MTS View Post
    It is when applied to the Wardens.
    You don't know what fascism is. Your statement "Only the true fascists see the world in such black and white terms" is patently false; lots of people who aren't fascists see the world in such black and white terms. In fact, it seems like GG - the very person you're accusing of black-and-white thinking - is pretty much opposed to authoritarianism.

    Quote:
    Originally Posted by MTS View Post
    BIG SPOILERS BELOW - DO NOT READ IF YOU DON'T WANT TO BE SPOILED
    I already pointed out the issue and the scenario you cite:

    Quote:
    Originally Posted by Hundred_Nations View Post
    [spoiler in this paragraph]
    The moment that most made me question my actions - and the Resistance, even the Wardens - was the destruction of the Enriche production facilities, because that left Praetoria without drinking water. That's catastrophic. My Contact didn't reveal that little detail until after I had detonated the bombs, and I was actually pretty angry with him. I thought it was a great piece of storytelling! My Contact, as I interpreted it, deliberately kept me in the dark because he knew I would balk.
    Quote:
    Originally Posted by MTS View Post
    Keep trolling and spouting your Anarchist propaganda.
    Okay...
  18. Quote:
    Originally Posted by MTS View Post
    Only the true fascists see the world in such black and white terms.
    That's not what "fascist" means.
  19. Quote:
    Originally Posted by Golden Girl View Post
    If they turned against him, the entire horrific system would cease to exist.
    Actually, this is one place where stories like Praetoria's genuinely take a turn for the strange: super-powers. Hitler and Stalin weren't capable of throwing tanks and knocking artillery shells and missiles out of the air with their hands, like General Zod in "Superman II."
  20. Quote:
    Originally Posted by Zikar View Post
    Sorry, the world doesn't work that way. You don't blame the police for the dictatorship.

    If they allow the dictatorship to continue, it's only because they are saving the lives of people the Resistance are trying to kill.
    The police exist to enforce the law and maintain the power structure, whatever the law and the power structure might be.
  21. Quote:
    Originally Posted by Mister Wolfram View Post
    However, I see the GR storyline as morally grey, which I imagine was the developers' intention. Tyrant very much reminds me of Ashur from The Pitt (Fallout 3), although not nearly as gritty. Both are trying to carve out a better life for their people in a dangerous world. Both use undeniably evil methods to reach that end. The Resistance to me seems like Werhner and Midea. They have moral right to their arguments, but the methods that they wish to use to implement that right are questionable at best, and monsterous at worst.
    The one GR story line I've played to its conclusion was that of the Resistance Warden. It seemed fairly "Good" to me, with two exceptions: First was the occasional need to engage other Resistance fighters in battle. I avoided fighting Resistance in the streets, because it wasn't necessary - I chalked up their shooting at me to their not knowing I was with the Resistance myself - but there was once or twice when I had to take down a Resistance group to further my own goals. The end, I felt, justified the means, but that didn't make it "morally gray" to me, it meant that I was willing to be "bad", if only briefly and with some regret.

    That distinction was, I thought, summed up well by The Operative (Chiwetel Ejiofor) in the movie "Serenity":

    Operative: "I'm sorry. If your quarry goes to ground, leave no ground to go to. You should have taken my offer. Or did you think none of this was your fault?"
    Mal: "I don't murder children."
    Operative: "I do. If I have to."
    Mal: "Why? Do you even know why they sent you?"
    Operative: "It's not my place to ask. I believe in something greater than myself. A better world. A world without sin."
    Mal: "So me and mine gotta lay down and die... so you can live in your better world?"
    Operative: "I'm not going to live there. There's no place for me there, any more than there is for you. Malcolm... I'm a monster. What I do is evil. I have no illusions about it, but it must be done."

    The Operative was a nutjob. To his credit, the suggestion was that he started to realize he was a nutjob towards to the end of the movie. The conversation between Mal and Shepherd Book was interesting too...

    Mal: "It's of interest to me how much you seem to know about that world."
    Book: "I wasn't born a shepherd, Mal."
    Mal: "You have to tell me about that sometime."
    Book: "No. I don't."



    [spoiler in this paragraph]
    The moment that most made me question my actions - and the Resistance, even the Wardens - was the destruction of the Enriche production facilities, because that left Praetoria without drinking water. That's catastrophic. My Contact didn't reveal that little detail until after I had detonated the bombs, and I was actually pretty angry with him. I thought it was a great piece of storytelling! My Contact, as I interpreted it, deliberately kept me in the dark because he knew I would balk.

    Quote:
    Originally Posted by Mister Wolfram View Post
    All in all, it makes for a lot of fun in Going Rogue.
    I agree.

    I also agree with Golden Girl's interpretation of Cole's Praetoria as being pure, undisguised, "comic book-y" Fascism. It seems about as subtle as a hammer to the head. I was thinking that my next Praetorian was going to be a dyed-in-the-wool, Loyalist PPD Investigator inspired by the KGB, the Stasi, and the Gestapo (and by the aforementioned Alliance Operative from "Serenity"). I'll be pretty alarmed by anyone - anyone, that is, who makes it clear that they're not roleplaying and not just messing with me - who reacts to that character in a positive manner.
  22. Welcome to the 'verse. And BBM is right, definitely watch the series before the movie.
  23. I felt at my most bad-*** while playing my Fire/Storm Controller. He started off a little slowly, and had a steeper learning curve than other characters. My sense is that Controllers are among the more challenging ATs to play, and require a more cerebral approach. Someone who just wants to sit back with a beverage and slap some sense into the bad guys might not like playing one. Like many Tankers, he had Endurance problems until he got Stamina, and most of his powers had to have a -End Enhancement in them, and he soloed very slowly. If you've played Tankers before, these similarities could be either no big deal or your perfect reason to not play a Controller.

    Given all of that, my Fire/Storm was capable of forging a team into a nigh-unstoppable engine of destruction. Experienced SG-mates were surprised to learn that I always played on the highest Difficulty Setting. Scrappers and Blasters I would recruit for PUGs would shy away from enemies I pointed them towards, then say "wow" after they had kicked its butt. Teammates would exclaim "You have ____ too??" when I unleashed a new power they hadn't seen me use yet. I played this character before Alternate Builds were introduced, but the Power Sets offered so many awesome powers there's no doubt in my mind that I could have created a second, perfectly capable build using all of the powers I'd chosen to skip. I'm not kidding - or even exaggerating - about any of this. I actually thought the character was a bit over-powered.
  24. Icon, formerly of Milestone Comics, is an obvious homage to Superman.