Hurricane and Melee ATs


Ankyo

 

Posted

While in beta, I noticed that Tsoo sorcerers were debuffing my Brute's range, which is something Scrappers and Tankers are not vulnerable to. I bugged it and PM'd Jonyu about it, but I don't know if the matter got any attention. PlasmaStream tried as well, and found that hurricane debuffed Stalker range.

when CoV is live, can people watch for this?


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

Well i noticed that with my claw/nin stalker, hurrican was a pain....I could not get in and AS them. Now with my other build I just walked into the hurrican and AS. So really no problem. There is ALWAYS a way around everything. As far as debuffing....I wouold think that it would debuff a Cor due to its a hybrid, so not really going to follow the rules of tank/scraps.....I could be wrong though.


 

Posted

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Well i noticed that with my claw/nin stalker, hurrican was a pain....I could not get in and AS them. Now with my other build I just walked into the hurrican and AS. So really no problem. There is ALWAYS a way around everything. As far as debuffing....I wouold think that it would debuff a Cor due to its a hybrid, so not really going to follow the rules of tank/scraps.....I could be wrong though.

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The reason that the range debuff does not work on Tankers and Scrappers is because they are melee ATs and most of their powers have a range of 5 feet. Two hurricanes meant you could never attack at all. The same reasons exist for Brutes and Stalkers.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

Mm. Fun times.

Y'know, I don't mean to beat a dead horse, but that power has NEVER really been balanced. I mean, yeah, I'd take a massive ToHit nerf, OR a -Range power, OR a passive Repel power. That'd be fine; all useful in their own right. But all three of them? On a toggle? One that now costs less than a pair of defensive toggles?

Come on now, people. That ain't balance.


 

Posted

In the Bloody bay event the other night I rolled a Storm Elec Defender just to buzz the villians with Hurricane on. If you saw a Hero by the name of "Divine intervention" running up and down the villian line with Cane on, its was me

Ninjas, robots and other assorted bad guys flying all over the place. I'm only sorry we were not high enough for tornado


 

Posted

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I just walked into the hurrican and AS.

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Even if you overcame the repel aspect, wouldn't AS be interrupted?


 

Posted

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I just walked into the hurrican and AS.

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Even if you overcame the repel aspect, wouldn't AS be interrupted?

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Well, if so...it never did in Beta PvP events. Maybe once the repel effect cannot hit you, you are safe from it?


 

Posted

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I just walked into the hurrican and AS.

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Even if you overcame the repel aspect, wouldn't AS be interrupted?

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Well, if so...it never did in Beta PvP events. Maybe once the repel effect cannot hit you, you are safe from it?

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I was never able to overcome the repel effect, and was unable to AS storm defenders or controllers. I did try, too, with Energy Aura and Ninjitsu.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

Hey,

I also rolled up a Stormie for fun in the Bloody Bay event. "Boltz." First time I've played with Hurricane.

Holy Moley! Linked with Superspeed, I was zipping about scattering villains like bingo-balls. Eventually someone in the horde would use a ranged Mez on me and blow me away, true.

If anybody knows how to turn off that toggle as a melee AT, I'd sure like to know.


 

Posted

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I just walked into the hurrican and AS.

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Even if you overcame the repel aspect, wouldn't AS be interrupted?

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Well, if so...it never did in Beta PvP events. Maybe once the repel effect cannot hit you, you are safe from it?

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An invul can walk through hurricane, but they should still be interrupted if they used a power like aid self.

So far, we've got confirmations that */Nin and */EA can't get past repel. Aren't SR and Regen in the same boat (haven't pvped as my regen in months, so I can't remember )? What set did you play?


 

Posted

Ayup. Sr and regen are in the same boat.
I don't know about MOG or Elude tho.


 

Posted

Elude does nothing to get you past the Repel in Hurricane.

Stacking Elude and Super Speed similarly does nothing. You can still be trapped in a corner and unable to escape unless you have verticle movement.

The repel is what really messes it up, in my opinion, and I believe some more powers need a way around that. Virtual melee immunity is a bit much.


 

Posted

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Hey,

I also rolled up a Stormie for fun in the Bloody Bay event. "Boltz." First time I've played with Hurricane.

Holy Moley! Linked with Superspeed, I was zipping about scattering villains like bingo-balls. Eventually someone in the horde would use a ranged Mez on me and blow me away, true.

If anybody knows how to turn off that toggle as a melee AT, I'd sure like to know.

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It's easy.

Ask your Controller friend to hold the stormy. Even though the stormy will probably hit a break free as soon as the word "Held" appears in the status bar, it takes a bit of time for Hurricane to recharge.

More seriously, I dunno. If you have Stone Melee, Fault is a ranged disorient.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

I had no problem superspeeding into a hurricane and slaming Bone Smasher on the stormies, which usually disoriented them, allowing me to placate and then AS.

Usually you can get in and land a hit before being pushed away, so if you have a mezzing attack rush in and employ it, then placate and AS. AS doesn't always have to be your opening strike.


 

Posted

[ QUOTE ]
While in beta, I noticed that Tsoo sorcerers were debuffing my Brute's range, which is something Scrappers and Tankers are not vulnerable to. I bugged it and PM'd Jonyu about it, but I don't know if the matter got any attention. PlasmaStream tried as well, and found that hurricane debuffed Stalker range.

when CoV is live, can people watch for this?

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Unless it got screwed up again (in the initial release of CoH, it was, makeing killing a pair of Scorcerers solo pragmatically IMPOSSIBLE for any melee class...what, between not being able to attack them, and their inscessent healing of one another and all), NO melee attack should be effected by the range debuff.


 

Posted

Or how about:

if (range < 5) {
range = 5;
}

It appears to be the same in PvP against melee types. If properly slotted melee types can't launch attacks against Stormies at all. It's not a knockback thing either.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Interestingly enough, many blaster secondary attacks, some defender APP attacks, and some Corrupter secondary attacks can be debuffed to less than minimum range by hurricane. On the other side of things, the Claws - Focus and Spines ranged powers are never debuffed by Hurricane's -range.

Really sucks for Blappers.

Anyway, speaking from Claws/Regen standpoint, the easiest way to deal with them is to drop down with Integration on, which gives you pretty good resistance to the knockback, and the repel itself only triggers once every 5 seconds, so you can get a few hits in if you're quick.

Guess it's acrobatics for those without Knockback resistance. Can't think of a good way to AS a Stormer solo, but then again, PvP isn't balanced for 1v1. Get a friend with a mez ability.


 

Posted

Bug. We neglected to give Stalkers and Brutes the immunity to the Range Debuff that Scrappers and Tankers get. I fixed it internally yesterday...it'll hopefully make it to you folks "Soon(tm)"


 

Posted

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Bug. We neglected to give Stalkers and Brutes the immunity to the Range Debuff that Scrappers and Tankers get. I fixed it internally yesterday...it'll hopefully make it to you folks "Soon(tm)"

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Thank you!


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

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While in beta, I noticed that Tsoo sorcerers were debuffing my Brute's range, which is something Scrappers and Tankers are not vulnerable to. I bugged it and PM'd Jonyu about it, but I don't know if the matter got any attention. PlasmaStream tried as well, and found that hurricane debuffed Stalker range.

when CoV is live, can people watch for this?

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Unless it got screwed up again (in the initial release of CoH, it was, makeing killing a pair of Scorcerers solo pragmatically IMPOSSIBLE for any melee class...what, between not being able to attack them, and their inscessent healing of one another and all), NO melee attack should be effected by the range debuff.

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It did, per Castle. I was looking for it in beta (and bugged it when I found it) because I knew it was not defined by attack type, but by the AT making the attack...which is why blaster melee is debuffed, and scrapper ranged is not.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

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I had no problem superspeeding into a hurricane and slaming Bone Smasher on the stormies, which usually disoriented them, allowing me to placate and then AS.

Usually you can get in and land a hit before being pushed away, so if you have a mezzing attack rush in and employ it, then placate and AS. AS doesn't always have to be your opening strike.

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I tried this several times in Siren's Call, and it failed every time. I simply was not able to get close enough to a storm defender to hit them.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

Good catch. I remember that when this change was made they didn't change all melee powers, only Tanker and Scrapper powers. Blaster and pool melee powers could still be debuffed to 0 range (by design).

Scorus


 

Posted

This explains why I couldn't even try a single attack against one of the Dev Agents back in the Beta end event. I spent ten minutes jumping in over the stormy effect (didn't know what power it was) with an attack already cued, I'd basically land on the guy's head, slide off, and get thrown back by the wind. I couldn't figure out why I wasn't at least getting one attack off while I was basically standing on him.

This was with a Dark/Invul Brute.


 

Posted

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"Soon(tm)"

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lol, it's not just a joke to us!


Proud member of the LEGION, and Sisterhood

 

Posted

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Bug. We neglected to give Stalkers and Brutes the immunity to the Range Debuff that Scrappers and Tankers get. I fixed it internally yesterday...it'll hopefully make it to you folks "Soon(tm)"

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Are the Mastermind melee sets out of luck, then?