Endurance Discount


008Zulu

 

Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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It's a start, but it's not good enough. Bump the endurance reduction up to 20% and add in a 20% across the board recharge reduction as well.


Gothika (Grav/Kin) Marionette (Ill/Rad) Terra Firma (Earth/Storm) Alana Dale (Arch/Nrg)
Iceblink (Ice/Dark) Fantasia (Mind/Fire) Shadow Minx (Claws/Nin)
--Virtue

 

Posted

I'm underwhelmed by your generosity.


 

Posted

oh... your ability to floor mob endurance is also gone. happy birthday suckah.


 

Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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So we don't need to slot end reducers now? And this whole thing helps "diversity" how exactly?


 

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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even with this token gesture i am glad i canceled

this isnt the game i fell in love with anymore

its something i do not find entertaining

I'm tired of it all and I am tired of baiting and switching and nerfing and respecing.

I'm also not stupid enough to believe you the second time you say that you're done rebalancing powers and spare me the diatrabes about how this just affects enhancements because ultimately powers are affected by enhancements

Why was having fun the way things were so wrong I just dont get that. i would have stayed for years happily paying my monthly fee for this game...

i5 was the first time I ever contemplated quitting but i stuck through it and was able to barely rework myself to compensate for the nerfs

but this just pushed me overboard. i dont have it in me to try and deal with overhauling yet again. my money is just better spent on a product that doesnt aggravate me.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Cool, cut off our hands, then give us gloves to make up for it.


Some are legends because of their posts, others just post becoming legends in their own mind.

[i]I refuse to have Numina regen/recovery envy.

 

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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This is actually equal or slightly less than the lost amount of a 6-slotted Stamina.

Do you plan to likewise increase all damage, resistance and defense across the board too? To try and keep a bad idea afloat, even though we've got many, many points on why it is bad?

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A "bad idea" that people have yet to have a way to test. I'm skeptical too, but people really need to stop jumping the gun here and assuming its going to be a horrible game destroying nerf based on the numbers alone.

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Liquid, I know that 20-30% resistance loss on my tanker means I will not be able to tank for a team against 75% of the damage types.

I *already* run like a screaming little girl from Fire Thorns that are more than two levels above me. I still haven't had the opportunity to get Resist Elements, but losing 1/4 or my *current* fire resistance and 1/4 of my defense is going to make those encounters even worse.

I don't think the developers actually believe that we are challenged, even when we get wiped out on rugged or heroic.


Still here, even after all this time!


 

Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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But didn't Jack say that there'd be no changes to powersets after I5?

Thanks for the bone.


 

Posted

Wow...thats great........now how about the people who use single type of enhancements for things other than stamina>

Like
ALL heals
regen
force fields
sonic fields
short circlut
defense
resistance
damage abilities
HASTEN
all the alpha strikes


[censored] were you all thinking?

And you call this enhancement diversification?.......umm...no....everyone will soon figure out the best combo of slotting and thats what we will slot. Because instead of working on changing the enhancements themselves. you once again go the route of lazy nerfs.


 

Posted

Well, that's a start.

Now, will you please lower the recharge rates on the insanely long recharge powers that were balanced based on perma-Hasten? All 9th tier powers like MoG, Unstoppable, and so on were specifically balanced with perma-Hasten in mind. Now that you can no longer get anywhere near perma-Hasten, please lower them to a reasonable level.

Further, you should also revisit powers like RA, nukes, AM, Conserve Power, and others with similarly long recharge times. And most of all, reevaluate every controller AoE hold, since they were severely nerfed in I5 accounting for perma-Hasten as well...AND had there durations cut in half too. Unless those powers get their recharges cut and durations extended they will be basically pointless to take. You won't be able to enhance their durations long enough to make them very useful nor will you be able to get their recharge low enough to be used very often (even if they were worth using).


 

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So we'll be using 13% less end per second, but we'll be regening about 25%(ish) less end per second (going from six-slotted stamina to 3-slotted stamina). Net 12%(ish) nerf.

And while it helps a little, the Defense & Recharge nerfs are the biggest issues here. Try fixing those first.

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Going from 6 slotted stamina to 3 slotted stamina only reduces your end recovery by about 14%. In fact, this basically sounds like, "We just gave back everything you lost over stamina".

Default end rec is 1.67/s..
Stamina adds: .42/s (formerly 1.26/s 6-slotted).

Former total: 2.93/s
New total (assumes 3 slots): 2.489/s (1.67 + (.42 * 1.95))

Total nerf to end rec: 15.06%
Discount: 13.33%

Net nerf to endrec: 1.73%

However, an endurance discount is better than endrec on the balance, because endrec can only recover endurance you are already missing; end reduction kicks in AS you use the power. Plus, if you have 10 end left and want to use a 11 end power, your end recovery won't help you use it (until you tick up); but an end red WILL allow you to use that power right then.

Now, let's keep in mind that the 13.33% is for EVERYONE, not just users of stamina and works FROM LEVEL 1, not Level 20, and does not require 3 powers and 5 additional slots.

In other words on the balance, endurance use/recovery will be buffed significantly for all except /regen - since Quick Recovery is hit by the nerf. The pain of QR is still fairly mild if you were ONLY using QR, but people using QR+Stamina are still facing a fairly significant pinch. However, keep in mind they still have lots of extra slots to burn on EndRed enhancements.


 

Posted

I honestly couldn't give a care about the endurance bonus. I think its a poor attempt to duck out from giving real answers to honest questions.

This goes beyond the math of the game Posi...

...we're talking about customer service and the whole mishandling of this.

Pardon me for saying this but take your endurance bonus and shove it. We need answers... not you throwing out minor game bonuses hoping to distract from the issues on hand.

RTT


 

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I didn't think it was possible, but vigilance is even more useless! Yaaaaaaaaaaaaay!


 

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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O...kay....

So Stamina isn't borked by this. Good.

Um... is there also going to be a corresponding increase in effectiveness on all Resistance and Defense powers?

Don't get me wrong, the idea that I need to respec all my characters again will continue to make me unhappy, but at least I won't get the sense that my SR scrapper can't possibly survive any more.


 

Posted

Between this, and Enforced Diversification, I think we've finally killed off the required Stamina for most builds.

Let's hear it for pyrrhic victories.

Sorry, Positron, in and of itself, it's good news, and two days ago would have been cause for elation, but at this point, it's a chain link fence in front of an avalanche, it just doesn't mean much.

Tell us similar buffs are coming into play for most other base effects like damage, resistance, recharge and defense, to counter the massive nerf that this change equates to, and I might change my mind, but for right now:

Meh.


 

Posted

I agree with most people here.

What's my Energy/Device Blaster going to slot now?
End rec? You just gave me that.
Recharge? Yeah one in each power probably b/c no perma hasten
acc? Nope got a targeting drone
damage? after 3 it's worthless
knockback? Yeah like I need anymore of that.

Oh wait I know I'll about kill myself to get one attack off with defiance, that will help my team. (sarcasm)

In all honesty we had diversification before this crap. This game is forcing grouping and now forcing slotting.

But wait everyone, the devs are going to give us bases and a skill system! That will make up for it! (massive sarcasm)


 

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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See this kills me why didnt he put that in his original notes. Not that by any means does this make me less angry at how the devs have handled this whole situation, but it would have soften the blow a tad bit.

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"Perhaps" they hadn't thought of it yet (?)


 

Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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OK, this addresses the reduction in Stamina's ability.

A while ago it was said that you (the developers) would never get rid of Stamina or Hasten and make them inherent powers.

Isn't that what you just did?

Please, just do it. Take Stamina and Hasten out of the power pools. Make Hasten an Auto & Inherent power that we get at level 10 and Stamina one at level 20. Make then such that we cannot ever put an enhancement in them. Make them increase slightly per level.

That means that a hero starts attacking faster as he or she levels up, and their abilities take less endurance as they get more powerful. That sounds fine to me, since it's what happens already.

Hasten and Stamina weren't supposed to be taken so often, we know that, but the players LIKE them. They like the way their hero works with those powers. Just give the powers to them. Replace the powers with something else. There are plenty of powers in the Power Pools that aren't very helpful, so it doesn't really matter. Maybe keep the powers the way they are, but reduce their ability by 70%.

Please, just get rid of Stamina and Hasten. Bite the bullet and get rid of them. Make them Inherent and Auto, and scale them as you see appropriate.

If you really want to entice people into slotting their powers differently, there are plenty of suggestions in the other threads. The ED method is a penalty, not an enticement.

Reducing END across the board made Stamina a partial Inherent power already. Please go all the way with this one and do the rest of what we were told you would never do.

(I know that anything posted to these boards are property of NCSoft & Cryptic, but I wanted to emphasize that they can use any of my ideas without restriction. Thanks!)


 

Posted

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

[/ QUOTE ]

Can I get a HELL YEAH?! Best news I've heard in a long time!


Dragon Wraith lvl 50 DM/Reg/DM Scrapper
Mud Lark lvl 50 SA/SS/EM Tanker
Galaxy Archon Athena lvl 50 Tri-Form PB
Miss Victory lvl 50 MA/inv/BM Scrapper
US Thunder lvl 50 Elec/Elec/Elec Blaster

 

Posted

Can we please just get a reason why this change to enhancements in the first place?


 

Posted

Come on guys. Go easy on the poor devs here. You know they hit us because they love us. It's our own fault that we don't listen.

Honestly, this isn't enough. The fact that you guys thought this somehow makes up for completely gutting the game yet again this year alone... you hippies are smoking some bad granola.


 

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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

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Oh my!! A whole 13% reduction? That should make the game fun again, because less cost means more fun! Don't strain yourselves too hard though, I wouldn't want to see you guys have to overhaul (nerf) the game again come Issue 7-9. 13% just might be too high...

/end sarcasm

-Azure


 

Posted

That's a good first step; next steps should improve recharge rates, damage output, defense/resistance powers including healing ...