TopDoc's Complete Movement Guide
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actually 3 SOs net 97.x can't remeber exactly
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No, three white Type A SOs is actually 94.9967%. However, there are a few charts where some people claim it is 95.5%.
Question which one is faster..
Hover with Six SO's ??? or Hover with 3 SO's and Swift with 3 Flight SO's ???
Trying to respec my toon and I have the slots to spare I just want whichever one is faster.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Hover + Swift is faster.
Thanks this actually helps me a lot !!!
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Here's a breakdown of Hover speeds for you (with white SO Flight Speed enhancements)...
0-slotted Hover: 4.20 fps ( 2.86 MPH)
1-slotted Hover: 11.19 fps ( 7.63 MPH)
3-slotted Hover: 24.15 fps (16.47 MPH)
6-slotted Hover: 27.30 fps (18.61 MPH)
0-slotted Swift at 50: +2.87 fps (1.95 MPH)
1-slotted Swift at 50: +3.82 fps (2.61 MPH)
3-slotted Swift at 50: +5.59 fps (3.81 MPH)
6-slotted Swift at 50: +6.02 fps (4.10 MPH)
--
1-Hover/0-Swift: 14.06 fps ( 9.59 MPH)
1-Hover/1-Swift: 15.01 fps (10.23 MPH)
1-Hover/3 Swift: 16.78 fps (11.44 MPH)
1-Hover/6 Swift: 17.21 fps (11.73 MPH)
3-Hover/0-Swift: 27.02 fps (18.42 MPH)
3-Hover/1-Swift: 27.97 fps (19.07 MPH)
3-Hover/3 Swift: 29.74 fps (20.28 MPH)
3-Hover/6 Swift: 30.17 fps (20.57 MPH)
6-Hover/0-Swift: 30.17 fps (20.57 MPH)
6-Hover/1-Swift: 31.12 fps (21.22 MPH)
6-Hover/3 Swift: 32.89 fps (22.42 MPH)
6-Hover/6 Swift: 33.32 fps (22.72 MPH)
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Here's a breakdown of Hover speeds for you (with white SO Flight Speed enhancements)...
0-slotted Hover: 4.20 fps ( 2.86 MPH)
1-slotted Hover: 11.19 fps ( 7.63 MPH)
3-slotted Hover: 24.15 fps (16.47 MPH)
6-slotted Hover: 27.30 fps (18.61 MPH)
0-slotted Swift at 50: +2.87 fps (1.95 MPH)
1-slotted Swift at 50: +3.82 fps (2.61 MPH)
3-slotted Swift at 50: +5.59 fps (3.81 MPH)
6-slotted Swift at 50: +6.02 fps (4.10 MPH)
--
1-Hover/0-Swift: 14.06 fps ( 9.59 MPH)
1-Hover/1-Swift: 15.01 fps (10.23 MPH)
1-Hover/3 Swift: 16.78 fps (11.44 MPH)
1-Hover/6 Swift: 17.21 fps (11.73 MPH)
3-Hover/0-Swift: 27.02 fps (18.42 MPH)
3-Hover/1-Swift: 27.97 fps (19.07 MPH)
3-Hover/3 Swift: 29.74 fps (20.28 MPH)
3-Hover/6 Swift: 30.17 fps (20.57 MPH)
6-Hover/0-Swift: 30.17 fps (20.57 MPH)
6-Hover/1-Swift: 31.12 fps (21.22 MPH)
6-Hover/3 Swift: 32.89 fps (22.42 MPH)
6-Hover/6 Swift: 33.32 fps (22.72 MPH)
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For my benefit, I quote the OP on base running speed:
<font class="small">Code:[/color]<hr /><pre>Base Running 21 f/s 14.32 mph</pre><hr />
Thanks Dwimble, this makes decision making much easier.
Hmm. TopDoc, if you do end up making a new version of this (great) guide, do you think you might include the Prestige Jump Jet from the GvE edition?
I would have thought it would be a good savings of slots to put flight speed enhancement in swift instead of hover and flight, but this table makes it clear that won't work. Thanks for the clarification.
"Player First / Villain Second" - Dr_Hetero
"The real pros will never trumpet their experience. They'll lead by example." - Primal
I'll probably test it and post the results here. You don't have to wait till I update the whole guide. Fortunately, the local Walmart just got GvE today, and I picked it up during lunch.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
For flight powers, the jump jet is essentially the same as adding flight speed enhancements to the powers. The amount enhanced is 2 * SpeedFlying, so at level 50, you get the equivalent of +273% of flight enhancers.
So, if you have 3 level 53 flight SOs in Hover and turn on the jump jet, you can fly at about 71% of the flight speed cap.
Power Boost will boost the amount enhanced by the jump jet. The maximum speed with Hover + Power Boost + jump jet is about 80% of the level 50 flight speed cap.
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The amount enhanced is 2 * SpeedFlying, so at level 50, you get the equivalent of +273% of flight enhancers.
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And in other news, reports of heroes slamming face first into buildings are pouring in from all over the city. Dazed heroes falling from the skies onto hapless pedestrains have been widespread, and the hospitals are reported to be rapidly filling up. Four heroes died after explosive detonation upon hitting skyscrapers in Steel Canyon. Fortunately, the buildings were not damaged in the incidents.
Tonight at 11, we cover the new terror on the streets of Paragon City, heroes with Jump Jets whizzing through our fair city, screaming, "WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!" as they rocket past pedestrians. And now, here's a word from our sponsor...
I'm not sure if this was asked already, but does anyone know how much Swift affects Flight speed? I'm talking the actual numbers. By how much base % does it affect Flight speed?
I've been fine tuning the Sherksilver Character Builder (adding the things that are erroneous/missing, that I catch), but I can't find the numbers for this anywhere. Right now I have it as a 5.2% Scaled Speed applied to Fly,Hover; but I have no idea if this is even correct!
SOMEONE HELP!
The Beta is full of bugs? How can that be?!
Swift's addition to flight speed: ((.1 x (1+enhancements)) x ((level x .01) + .865)) x 21 fps = Total FPS added to flight speed.
Swift adds a percentage of your base flight speed, it doesn't actually modify your base speed. So, that means it gives the same speed boost regardless of which power you are using (i.e. Hover, Fly, etc.). Unenhanced it adds 8.75% of your base flight speed at level 1 and 13.65% of your base flight speed at level 50.
So, unenhanced Swift adds 1.82 fps at level 1 and 2.87 fps at level 50. That's just 1.24 MPH at level 1 and 1.95 MPH at level 50. It help a little bit with Hover, but it is virtually imperceptible with Fly. Even at level 50, 3-slotted with Flight Speed enhancements, Swift only adds about 3.8 MPH to your fight speed.
Now, Hover is getting a 10% base speed boost in Issue 8. I haven't checked to see how they implemented it yet. If Hover's base value is actually being increased by 10% then that would also mean Swift's boost would be a little more when used with Hover. If, however, Hover's modifier has simply been changed to make it end up being 10% faster, then that wouldn't cause any change to Swift's speed addition, since base flight speed would still be 21 fps before Hover's modifier.
I hope all of that made sense and wasn't too complicated.
Do we know the current speeds for Hover with the boost?
The game ends at 50. Smilegasm
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My characters are not "toons". They are all project characters, though.
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*scratches his head* Are we sure that the Jump Jet actually adds to flight speed? Because from some testing today it didn't seem to add much to straight-line speed. If anything it slowed things because it smacked me into the cieling too quickly or I had to angle down or add other decelleration means to keep from hitting the cieling. Oh and.. here's my totally unscientific guide I just put together for my SG's forums and that's it.
So I did a bit of testing today on test. Damn near ruined Hellcat 3.9 respeccing him so much, but ah well, I can always copy Hellcat over again if need be. Basically, I tested out the travel powers for speed and such, trying my damndest to cap them out. Here's what I found, both speed and their usability in the game.
[u]Running[u]
Build: 6 run in Super Speed, 6 run in Sprint, 3 run in Swift
Speed: ~38 seconds for 1 mile. Assuming it was topped out without a full 18 run enhancements, that would put running's top speed at about 110 mph.
Usability: Running around in a fairly player unoccupied Steel Canyon, overall there was a slight choppy feeling to it, but only a few instances of slight pausing. No overt Rubberbanding.
Feelings/Suggestions: Damn is it fun being fast. Now, I know they say they can't make fly any faster because it's 3d movement really pushes the boundaries of the hardware Cryptic uses, but maxing out run speed is where it's in general noticable the most. But most people don't put that many slots into run speed, so it's not that much of an issue. Just be careful in areas with unexplored areas, ie, around corners, since the game pauses a little in those spots. In theory this can be a hands-off power if you just hit run, but you rarely encounter an area that doesn't have obstacles of some sort.
[u]Jumping[u]
Build: 6 jump in Super Jump, 6 jump in Hurdle
Speed: ~45 seconds for 1 mile. Assuming it was topped out with just the 12 enhancements, that'd put it at a top speed of about 80 mph.
Usability: Jumping around in a fairly player unoccupied Steel Canyon, there wasn't so much the overall effect that Super Speeding around did, but there were quite a few areas where Rubberbanding occurred. But sometimes that isn't necessarily a bad thing though, since when Rubberbanding happens while Super Jumping, all it does is drop you to a previous spot in your jump while keeping your momentum and movement going. IE, you can stretch a jump out, though you do often find yourself smacking into buildings you should've cleared because of it.
Feelings/Suggestions: Another fun travel power to use. Unfortunately with Super Jumping you don't even need to be close to having it maxed out in order for Rubberbanding to happen. I often get it on Live in populated zones with a toon that has at most 3 jumps in Super Jump and that's it. But overall relatively fast, awesome vertical movement but a hands-on travel power where you have to hit your jump key to keep it going, unless you set up a bind.
[u]Flying[u]
Build: 6 fly in Flight, 6 fly in Swift
Speed: ~1 minute for 1 mile. Assuming it was topped out with just the 12 enhancements, that'd put it at a top speed of about 60 mph.
Usability: Flying around in a fairly player unoccupied Steel Canyon, I noticed next to no problems while changing direction, altitude, etc. The only time I had any trouble was when I flew up to the higher level from the lower level without the higher level already in sight. That caused slight Rubberbanding, but other than that there weren't any problems.
Feelings/Suggestions: Well.. ..as long as you're not going from Atlas to the Hive, you might not notice the incredibly crappy speed of Flight. Which sucks because it's really fun and superheroic and such, but eh. At least it's a perfect time go go and get a snack or something.
[u]Teleporting[u]
Build: 6 range in Teleport
Speed: ~30 seconds for 1 mile. Assuming there's no other way to top it out than just sticking range in it, that'd put it at a top speed of about 120 mph.
Usability: I didn't encounter any noticable lag or Rubberbanding using teleport.
Feelings/Suggestions: Insanely fast because of the range of each teleport and the fact that teleport doesn't have any recharge at all so you can que up the next teleport while your toon's showing the re-appearing animation. On the flip side though, it can be a real end hog, but you don't really sacrifice much swapping 3 range for 3 end, putting you at about 103 mph, second to only Super Speed with a fraction of the slots required. Also, you have to be careful when queing up your next teleport since if you do it too fast it can target your teleport to a point behind you and turn you around real fast. This comes with a few seconds of hover after each teleport, which's nice, but you still might want hover for teleporting distances in the air or if you run out of end. But that's just up to you if you want to do that or not.
[u]Running/Jumping Combo[u] (aka Super Bunny Hopping)
Build: 6 run in Super Speed, 6 run in Sprint, 3 run in Swift, 6 jump in Super Jump, 6 jump in Hurdle
Speed: ~41 seconds for 1 mile. Assuming both Run and Jump speed are maxed out, that'd put it at a top speed of about 88 mph.
Usability: I didn't really notice many problems performance wise.
Feelings/Suggestions: The best of both worlds! Basically by cutting your Super Jumps short, you don't lose momentum by going through the top half of the arc, so you still keep the Super Speed momentum plus you get slight momentum from the downward arc of the jump. It takes practice, but it's really handy because without the raw speed of just Super Speed or the overall 3d movement from Super Jump, you run into a lot less problems with the game's hardware so while you're not moving as fast as they might be, you still might get there faster than they are because they're Rubberbanding.
Note: These are all my opinions and rough estimates through as accurate testing as I could, so take this info however you want.
? 6 run/fly/jump ?? SOs? you realize I assume all of the travel powers cap out at some point, plus the rule of ED.....
Doc has documented which ones cap out when....iirc SS capped out with 2 SOs
edit - pasted from guide
Super Speed at level 50 is capped at 92.50 MPH with 2 SOs or HOs.
Super Jumping at level 50 is capped at 78 MPH with 3 SOs or HOs.
I am 100% certain the jumpjet improves flight speed - its especially noticable pre-SOs, with 1-2 SOs, or with a fly temp power....since fly is near cap with 3 SOs, and I would assume the jumpjet doesn't allow you to bypass the fly speed cap (but don't know for sure...) so you wouldn't see a very large increase then....
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? 6 run/fly/jump ?? SOs? you realize I assume all of the travel powers cap out at some point, plus the rule of ED.....
Doc has documented which ones cap out when....iirc SS capped out with 2 SOs
edit - pasted from guide
Super Speed at level 50 is capped at 92.50 MPH with 2 SOs or HOs.
Super Jumping at level 50 is capped at 78 MPH with 3 SOs or HOs.
I am 100% certain the jumpjet improves flight speed - its especially noticable pre-SOs, with 1-2 SOs, or with a fly temp power....since fly is near cap with 3 SOs, and I would assume the jumpjet doesn't allow you to bypass the fly speed cap (but don't know for sure...) so you wouldn't see a very large increase then....
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Just confimring this. My main flys, and is JUST shy of the flight cap normally. When using the jump jet or Power Boost, he goes just that much faster (at the cap). Also, it's a VERY noticable boost pre-SOs.
I can't help but ask, "Did you even bother to read the guide?"
Travel powers have speed caps, not to mention Enhancement Diversification.
Just 1 page back are official numbers for Jump Jet, and only slightly less official numbers for swift.
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I am 100% certain the jumpjet improves flight speed - its especially noticable pre-SOs, with 1-2 SOs, or with a fly temp power.
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City of Data listing for Jump Jet.
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Is the information here still accurate? Regardless it doesnt seem to help answer my question. Nor did paragon wikki or other sites so far.
Im trying to understand how effective slotting up powers like sprint, and especially swift versus lightning reflexes/quickness really is.
In other words how effective are the additional slots to unsupressed movement.
The information in general is accurate, though a bit dated. Things have changed a bit since I posted this nearly 2 years ago.
Those powers that you're asking about are relatively small run speed buffs. Your base running speed is 21 feet/second. Sprint is a 50% Run Speed buff, which means it adds 10.5 feet/second. Swift, Quickness, and Lightning Reflexes are all 35% Run Speed buffs, which means they add about 7.35 feet/second. Enhancements slotted in those powers affect the Run Speed buff that they provide. Slot 3 even SOs in Sprint and it'll add 20.5 feet/second, so Sprinting can be almost double the speed of normal running. Slot 3 SOs in Swift or equivalent and it's an additional 14.4 feet/second. Those buffs are smaller, so you don't get as much bang for your buck.
If you really want more unsuppressed movement (for PvP?), but don't want to spend a whole lot of slots, then give those powers 2 slots total and put IOs in them when I9 goes live. With 3 slots, ED would significantly reduce the value of the last slot.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Thanks alot TD.
Ok, so in laymans terms for us dopey people....
How should I slot swift, sprint & quickness for best speed if I'm not taking a travel power.
Slotting as I lvl that is, not respec'ing into a build at 50
Sprint gives a higher Run Buff than either of the two Passives so for best returns slot it first.
After that if you have slots spare and want to go a little faster then you could put some in Swift or Quickness, but the returns will be small.
Regards, Screwloose.
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actually 3 SOs net 97.x can't remeber exactly