Superbases only through COV? Hmmm


Arklight

 

Posted

Correct if i'm wrong here. I just got done watching the IGN interview with Statesman about COV. Normal generic intro stuff but one thing that did raise my eyebrow was when the question was posed why play COV. Statesman in his respone mentioned 'THE ONLY way to make a base is through COV." So this got me thinking. Does he mean that if you have COH and COV the only way to actually qualify with base creation is if you create a villan toon and lvl him?

I got to admit guys i'm not interested in COV. I don't like villans. I don't like playing villans. My man was Captain Marvel and I rooted for him kicking Dr. Sivana's a$$ or Black Adams. NOT the other way around If anyone else shares my thoughts on Statesman's comment please share. Cause if this is the truth about COV and bases I can only say


NOOO


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The shining world of the seven systems. On the continent of Wild Endeavour. In the mountains of Solace and Solitude there stood the Citadel of the Time Lords. The oldest and most mightiest race in the Universe. Sworn never to interfere. Only watch...[/SIZE][/B]

 

Posted

I agree.

I don't like playing evil, never will play evil, and I don't understand people who like playing evil.
(I don't disaprove or anything as pretentious as that, just can't relate)

The only reason I would ever purchase CoV is if it improves the CoH gameplay in some important way.


 

Posted

Personally I'm not that hepped on the idea of paying rent to maintain a base. Rent was one of the big fun killers for a lot of MUDs, and when I'm already paying "real" rent to play CoH, the idea of having to constantly play in order to maintain my base does NOT sound worth it.


Fire Imps: Summon Fire Imps will now spawn one Imp. The Imp melee attack was never intended to do damage, and has been replaced with emotes. Your summoned Imp will now alternate between /em teabag, /em backflip, and /em getsome.

 

Posted

From what I've read from the Dev Digest posts, the only way to have ALL of the features of a base would be to have CoV .. but that bases themselves would be added in a general sense via a patch.

Basic Features - Free
Advanced Features - CoV required.

Please correct me if you know otherwise.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

[ QUOTE ]
Personally I'm not that hepped on the idea of paying rent to maintain a base. Rent was one of the big fun killers for a lot of MUDs, and when I'm already paying "real" rent to play CoH, the idea of having to constantly play in order to maintain my base does NOT sound worth it.

[/ QUOTE ]

I'm worried about the rent as well. My SG consists to 10 (count 'em, 10) RL friends that just wanted to play together. We haven't accepted anyone else into the SG, nor do we plan to. It seems that we'll have a hard time paying the bills if we have a base that can compare to a base of a full 75 member SG.


 

Posted

[ QUOTE ]
[ QUOTE ]
Personally I'm not that hepped on the idea of paying rent to maintain a base. Rent was one of the big fun killers for a lot of MUDs, and when I'm already paying "real" rent to play CoH, the idea of having to constantly play in order to maintain my base does NOT sound worth it.

[/ QUOTE ]

I'm worried about the rent as well. My SG consists to 10 (count 'em, 10) RL friends that just wanted to play together. We haven't accepted anyone else into the SG, nor do we plan to. It seems that we'll have a hard time paying the bills if we have a base that can compare to a base of a full 75 member SG.

[/ QUOTE ]

Even in a big SG, if not everyone plays constantly the bills could get pretty big. Particularly if the leader is a frustrated interior decorator with a tchotchke obsession.

Off the top of my head, I'd consider it "more fair" and less impacting on enjoyment if you could simply outright purchase a "basic base", on a sliding scale according to size, without having to pay extra for anything that was strictly visual (different tilesets, etc) -- but if you want to add something that actually makes the base more powerful, like alarm system, traps and weaponry, those would require some form of ongoing rent in order to maintain them.


Fire Imps: Summon Fire Imps will now spawn one Imp. The Imp melee attack was never intended to do damage, and has been replaced with emotes. Your summoned Imp will now alternate between /em teabag, /em backflip, and /em getsome.

 

Posted

I wish I had a link to back me up, but this is how I understood it:

To participate in base raids you need CoV
To just have a SG base, CoH itself will do.


 

Posted

The only ways I can see base costs being difficult are:
A) The prices are really outrageous
B) The supergroup has nobody in the 40s

Every one of my alts in the 40+ game is pretty much filthy rich.

Heck, you can nab about 3 million influence just running a rikti respec when you're 50th.


Too many alts to list.

 

Posted

[ QUOTE ]
I agree.

I don't like playing evil, never will play evil, and I don't understand people who like playing evil.
(I don't disaprove or anything as pretentious as that, just can't relate)

The only reason I would ever purchase CoV is if it improves the CoH gameplay in some important way.

[/ QUOTE ]

Don't understand why one would play evil? It's just a game bro...


 

Posted

You will get SG bases without CoV. Just wont be able to participate in raids. Quite a generous offer from the Devs in my opinion.


 

Posted

[ QUOTE ]
To participate in base raids you need CoV
To just have a SG base, CoH itself will do.

[/ QUOTE ]

This was my latest understanding as well. If anyone has a link to a change from an official source, please do share it.


 

Posted

[ QUOTE ]
Personally I'm not that hepped on the idea of paying rent to maintain a base. Rent was one of the big fun killers for a lot of MUDs, and when I'm already paying "real" rent to play CoH, the idea of having to constantly play in order to maintain my base does NOT sound worth it.

[/ QUOTE ]

Here Here!! NO RENT.

Ding-Dong

Wonder Woman," What is it Superman? Another global crisis? Another SuperVillian seeking to tear apart the very fabric of Time? It's Self?"

Superman, "I don't know WW I'll go see!" <leaps up heroicly from the couch, makes a pose, then answers the door>

<muted conversation from the doorway>

<Superman walks back into the livingroom slump-shouldered>

"We have to leave the Hall of Justice W. It seems we are a little behind on our rent."

Wonder Woman, "What!!?! We've saved the world over a hundred times! We are the protectors of the planet? How can we be evicted?"

Superman, " I dont know but the Sheriff is here."

<Wonder Woman's jaw drops open as she looks around at all the accumulated stuff>

Rent is not heroic.


 

Posted

[ QUOTE ]
Rent is not heroic.

[/ QUOTE ] Agreed...signed.


 

Posted

[ QUOTE ]
Rent is not heroic.

[/ QUOTE ]

Not too mention... Influence is supposed to be prestige, not real money (I know not everybody will agree with this statement but I think that is the way the devs see it).
Then, ok, I understand you loose influence when you buy enhancement ( What, BlackLight bought a damage enhancer? Guess he is not that powerfull then if he need to relie on such gadgets...)
But I don't see how the bases fit there... Having a cool base would (arguably) grant you prestige instead of costing...
Not that advocate this option, but I would like at least basic bases to be at a fixed cost...


 

Posted

[ QUOTE ]
[ QUOTE ]
Rent is not heroic.

[/ QUOTE ] Agreed...signed.

[/ QUOTE ]

The only HUGE question I have with rent is, what happens if we can't pay one month? (assuming we even pay per month, they haven't shed any light on that either)

Do we lose our base? Does stuff that cost influence start dissappearing from our base (like repo man visits)? What? Way too much grey area on this.


 

Posted

In the great words of Coop, uttered when his giant robot got towed: "I save the world every other day, and this is the thanks I get?"

I cannot express how much having to pay upkeep for bases goes against EVERYTHING CoH stands for. It is no longer casual-friendly, because if you don't play often, your base gets repossessed.

As for why I would want to play evil? Why not, it's a game, and one without too much depth in plot. I doubt I could really feel bad when I'm trying to TAKE OVER THE WORLD. I mean, there's no way to say that and not be joking. And besides, I don't think we'll be really evil, like say murderes, child molestors or layers. Can't be that bad. If evil in CoV is as generic as good in CoH, I see no problem


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Don't you all think this is a little reactionary? Maybe we should wait to see how the plan will work before getting too up in arms about it...


 

Posted

[ QUOTE ]
I agree.

I don't like playing evil, never will play evil, and I don't understand people who like playing evil.
(I don't disaprove or anything as pretentious as that, just can't relate)

The only reason I would ever purchase CoV is if it improves the CoH gameplay in some important way.

[/ QUOTE ]

Don't play "evil", play misguided or that you "know" better on how to fix everyone's problem. Or an infiltrator on a mission of revenge against a villain that is part of Arachnos.

"Evil" is not simple or just meglomania.


Still here, even after all this time!


 

Posted

[ QUOTE ]
[ QUOTE ]
Rent is not heroic.

[/ QUOTE ]

Not too mention... Influence is supposed to be prestige, not real money (I know not everybody will agree with this statement but I think that is the way the devs see it).
Then, ok, I understand you loose influence when you buy enhancement ( What, BlackLight bought a damage enhancer? Guess he is not that powerfull then if he need to relie on such gadgets...)
But I don't see how the bases fit there... Having a cool base would (arguably) grant you prestige instead of costing...
Not that advocate this option, but I would like at least basic bases to be at a fixed cost...

[/ QUOTE ]

While rent is not a heroic concept, under the influence system it makes sense.

A hero has influence with the city's populace, whether that be with the guy/gal in the store that gives him the latest gizmo (tech enhancer), rune (magic enhancer), etc., to use to augment his/her powers. Paragon is a REBUILDING city because of the Rikti war; the city has prime real estate that it could use for office space, living space, etc., that its willing to give up to an SG for the implied protection of the city/neighborhood by that SG.

Thus, a group that "protects" all of Paragon, which makes the SG HQ more "advanced" or a "magnet" for villanous groups, requires more pull from the city reps and mayor or businesses, aka INFLUENCE. Paragon allows the heroes to locate their HQ in Founders' Falls (although Portal entrances are used, its just to "hide" the HQ that's acutally in a building/cave/statue in one of the city zones), that said villain group attacks, causing collateral damage. The influence "paid" per month is used to calm any city gov't nerves that said hero SG won't just up and leave the ruined HQ and surrounding neighborhood for the new hotness in Talos. Heck, the Fantastic Four has to pay rent on the Baxter Building. Just because they save NYC periodically doesnt mean that they get the right to occupy primo real estate space in the city!

As for the "rent" cost, I'm sure the devs will keep it at a modest level, so as to not punish the casual player/SGs out there. Perhaps the "fancier" the object, the more influence it costs in upkeep. Using a nuclear reactor to power your research lab may cost more influence then the SG next door that uses the city's good old power grid.


 

Posted

Keep in mind that first off bases will not all be the same size nor layout nor have the same features. A smaller base will cost considerably less then a larger base for a sg of 75. So don't stress that. The costs are for "maintenance" of the base primarily and in all honesty it does make sense. I highly doubt the costs will be high, and likely if you don't maintain your base things will probably just stop working bit by bit until your base is essential dead until the upkeep is paid.

The other option is no maintenance ya get locked out till it is paiud but it is still there for you.

Of course huge multi room bases with all teh features will be expensive and mainly for large sized sg's. Don't stress over it is all I am saying.


 

Posted

My only real reason for expecting rather high rent is Statesman's recent statement that Single Origin enhancements are too affordable.


Fire Imps: Summon Fire Imps will now spawn one Imp. The Imp melee attack was never intended to do damage, and has been replaced with emotes. Your summoned Imp will now alternate between /em teabag, /em backflip, and /em getsome.

 

Posted

[ QUOTE ]
Not too mention... Influence is supposed to be prestige, not real money (I know not everybody will agree with this statement but I think that is the way the devs see it).
Then, ok, I understand you loose influence when you buy enhancement ( What, BlackLight bought a damage enhancer? Guess he is not that powerfull then if he need to relie on such gadgets...)
But I don't see how the bases fit there... Having a cool base would (arguably) grant you prestige instead of costing...
Not that advocate this option, but I would like at least basic bases to be at a fixed cost...

[/ QUOTE ]

In a way, the value of influence should decrease over time. The hero who saved the world five years ago isn't as 'influential' as the hero who saved the world last week. This could be another way to make the 'rent' concept make sense - if your SG sits around doing nothing, you're no longer on the tips of Paragon's collective tongue, and the rent costs may eventually feel significant. On the other hand, if you're full of active high-level heroes, the rent's a nominal charge because you're gaining more influence every day. (That is, always on watch for evildoers.)

-LE


 

Posted

[ QUOTE ]
Don't you all think this is a little reactionary? Maybe we should wait to see how the plan will work before getting too up in arms about it...

[/ QUOTE ]
/sign

In my limited communication with Lord_Recluse about various features in CoV, rent seemed to be very flexible factor that will get tweaked over the course of beta. He also gave me the impression that players would essentially get locked out of their base if they couldn't make rent, not that the base disappeared and the items get auctioned off.

As far as having access to creating bases without purchasing CoV, there's been a lot of conflicting info on this. It's not a lock that CoH-only subscribers will be able to make bases. Perhaps visit them or be part of an SG that has one, but maybe not be able to create/design a base or participate in raids.

It's really a 'To Be Announced' situation and the dev team is well aware of player sentiment.


 

Posted

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He also gave me the impression that players would essentially get locked out of their base if they couldn't make rent, not that the base disappeared and the items get auctioned off.

[/ QUOTE ]

Reactionary? Maybe, but that statement in itself turns my stomach. I'm not disgusted at you for saying it, but for the devs for even considering it. This will be something that you have to not only earn but maintain through playing. This automatically moves the game from "casual friendly" into SWG.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
But I don't see how the bases fit there... Having a cool base would (arguably) grant you prestige instead of costing.

[/ QUOTE ]

Depends. I'd say that it "costs" prestige to get the city to provide that FREE base, and consider the property tax exemption, free use of city-owned teleporters to and from...