Solo and Team Play


2Negative

 

Posted

[ QUOTE ]
[ QUOTE ]
there are now earthquakes when you zone from one zone to another using the highway tunnels,

[/ QUOTE ]


Never seen it.

[/ QUOTE ]

My only guess is that he contstantly zones at the exact same time as Kheldians. Their *Kaboom* I'm a squid/lobster animation fires off every time they zone


 

Posted

[ QUOTE ]


Quote:
--------------------------------------------------------------------------------

and a player at full hit points when zoning into a door mission is now at half hit points when he/she arrives in the door mission.


--------------------------------------------------------------------------------



Never seen it.

[/ QUOTE ]

This happens to exemped characters with astounding regularity.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.

 

Posted

[ QUOTE ]

Also I would like to see improvements to teaming where it would not take as long to form a team and make it easier to gather the newly formed team together. Maybe it only takes ten minutes to form a team. I would like to see improvements in super group management by making it easier to find the right super group for your hero.


[/ QUOTE ]

I hate to burst your bubble, but what you're asking for in the above paragraph is not a fault of the devlopers of the game.

If you want to find a team that's easier to get together, then YOU need to search for players that are only in YOUR zone. Or only in YOUR range. Those things are already programmed into the seek team window. However, the developers can't force the people you want to play with to be where you are.. that's just impossible. I think they've made it very easy to find a team. (or create one.)

As for finding a supergroup that fits your character, well, you're going to have to look for one. Or start your own. The developers don't know and can't know how everyone plays their hero, how are they going to make supergroups easier for you to find?

Throw a post on the official boards asking for a supergroup that does a specific thing.. it's your job to find the group or team that's right for you.

I found two sg's that are perfect for me... how did I do it? By teaming and talking to other players...


You don't hit smiling monsters - Sister Flame

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
there are now earthquakes when you zone from one zone to another using the highway tunnels,

[/ QUOTE ]


Never seen it.

[/ QUOTE ]

My only guess is that he contstantly zones at the exact same time as Kheldians. Their *Kaboom* I'm a squid/lobster animation fires off every time they zone

[/ QUOTE ]

Possable ... but not a "bug" introduced with Issue #3. If I'm running anything from the Leadership Pool, the animations fire when I zone.

In anycase, it should be localized to zoning with the "highway tunnles" It should happen when using the Tram or going into/out of Missions.


NCIS: Best gorram show in the 'verse.
-------------------------

 

Posted

[ QUOTE ]
[ QUOTE ]


Quote:
--------------------------------------------------------------------------------

and a player at full hit points when zoning into a door mission is now at half hit points when he/she arrives in the door mission.


--------------------------------------------------------------------------------



Never seen it.

[/ QUOTE ]

This happens to exemped characters with astounding regularity.

[/ QUOTE ]

Haven't done much experlaring, but exemplering wasn't mentioned.


NCIS: Best gorram show in the 'verse.
-------------------------

 

Posted

[ QUOTE ]
Also I would like to see improvements to teaming where it would not take as long to form a team and make it easier to gather the newly formed team together. Maybe it only takes ten minutes to form a team.

[/ QUOTE ]

You want to experience difficulty getting a team together? Go play WOW for a while. The team forming system on COH is a DREAM compared to many other MMORPGs. I'd like to see a "Seek Task Force" option but other than that, I love the way teaming works in this game.


 

Posted

Hello---


I think solo and team players should have equal access to all game mechanics. One game mechanic that I would like to see solo accessible is the ability to respec.

A series of soloable missions with a respec as the reward would do the trick.

What do you think?

Bushpig


 

Posted

[ QUOTE ]
Hello---


I think solo and team players should have equal access to all game mechanics. One game mechanic that I would like to see solo accessible is the ability to respec.

A series of soloable missions with a respec as the reward would do the trick.

What do you think?

Bushpig

[/ QUOTE ]

I think snowballs have a better chance in hell than we do of seeing something like this.

That said, if you really want to try it, you can get a respec team together, kick everyone else off, and see if you can solo the respec trial. You'd better have a pretty good build though...but if you had that good a build, then you probably don't need to respec anyway.


 

Posted

There are times where you just want to hop in and get rolling, and solo play is the best way to do that. I don't think it's particularly fair that AVs dominate many of the missions post 40. Most duos and poorly constructed trios can't complete some of these AVs. I can't solo anymore past that level mission wise. And street-hunting isn't particularly amusing. It would be nice to be able to have an epic one on one duel against someone as unique as an Archvillain. Batman vs. the Joker, Spider-Man vs. Doc. Octopus....there are times where I just don't want to call in (and shouldn't have to call in) for help. Sometimes, members in the supergroup are busy, and pickup players don't get the mission bonus XP if they hop in the mission at the very end. Which is rather ironic, because the mission can't be completed with out their aid.


 

Posted

One thing I've noticed, too. When it comes to story-driven play -- the kind that CoH is supposed to immerse you in the most -- the only real story-driven play I've seen occurs during solo play, because that's when you, as a character, interact one-on-one the most with your contacts and with the villains. When I'm able to solo mission after mission after mission, THAT is when I really feel like I'm immersed in a story. When I'm playing somebody else's missions or joining a task force of which I'm not the leader, it feels more like I'm just going through the motions because the team dynamic is more task-oriented than story-oriented. It's always, "Alright, go defeat 30 Clockwork, and I'll stay here and get the next task" rather than, "Positron needs a sample! Let's go!"

In short, players working together usually know that they are players playing a game, whereas a solo player can immerse himself in the story to the extent that he believes he's actually a part of the story. That's why I usually prefer to play solo, and that's why I think solo play has to remain a possibility at almost all times.

NewScrapper


 

Posted

[ QUOTE ]
Hello---


I think solo and team players should have equal access to all game mechanics. One game mechanic that I would like to see solo accessible is the ability to respec.

A series of soloable missions with a respec as the reward would do the trick.

What do you think?

Bushpig

[/ QUOTE ]

I seriously wonder how much of the CoH population wants the game to move in this direction. Solo TF's, trials, respecs.

Personally, I thought it was something of a blunder for Statesman to say the phrase "Solo Friendly". It's too easy for that to be misinterpreted as "I should be able to kill everything with any AT"

While I hope that the Devs answer matches Valerians response to this post, it still begs the question - How long until Hammidon is reduced to a solo encounter?

"OMG I'm a <insert low powered AT here> and I cant solo Hammidon in under 16 seconds????? Dev's the game is too hard!!!!!!"


If it aint fun, why bother playing?

 

Posted

Hello--


I am not arguing for content to be easier to solo. I am not asking for soloable Task Forces or Trials. I am not asking for current Team content to be made soloable.

What I am asking for is a game mechanic to be made available to soloers. I really do not understand why this is objectionable. Perhaps someone could enlighten me. Please.

Thanks in advance. Bushpig.


 

Posted

[ QUOTE ]
I think solo and team players should have equal access to all game mechanics. One game mechanic that I would like to see solo accessible is the ability to respec.

A series of soloable missions with a respec as the reward would do the trick.

What do you think?

Bushpig

[/ QUOTE ]

First of all, there is no such thing as a "solo player", unless you mean a player who chooses to solo. In that case, the player chooses to restrict his own access to some content in exchange for the experience of playing solo. All players have equal access to all of the content. When I say equal access I mean that they can access the content by satisfying the same requirements, and have equal opportunity to fulfill those requirements.

Having said that, I've always thought that the artificial restrictions to some content seemed arbitrary. If they want to encourage teams for TFs, then they should build it into the content rather than require some kind of random criteria be met.

For example, the Positron TF requires a team of 4. And all of the missions are based off of the group size. So if a team of 4 starts, and 3 leave, then the missions will be sized for 1 player. That player can easily solo through each mission. If they wanted the TFs to be team-oriented content, then it should be content-driven. Instead of having the missions based on the team size, have it base on team size with an assumed minimum team size of 4. Also, instead of Positron requiring 4 players to start, have him tell all prospective teams "I strongly encourage you to use a team of 4 or more heroes for this." That way players will know it's intended for teams of 4+, but that uppity scrapper or clever (and patient) defender could solo it. Of course, AVs and elite bosses are a different story. But as long as the player knows it's coming, they won't be shocked when they hit a wall.


Secondly, roast bushpig is delicious! (yes, I have eaten bushpig)


 

Posted

codeslinger,

I started out on CoH as a solo player. In other words, I wasn't interested in teaming, so I chose a scrapper for my character and did most of my missions on my own. Prior to issue 3, I had a pretty good record of soloing missions. No, I couldn't take on archvillains solo, but a red boss was doable, though a definite challenge.

Then Issue 3 came along, and things changed. Now, an orange boss can give me serious headaches, and Atta's freakin' GUARDS (lieutenants!) kill me over and over again.

Personally, as a player who prefers solo play, I don't want any boss, elite boss, or archvillain to get in the way of my story-driven play until the very last mission or two of a story arc. If I need help by then, fine and good, but up until then, I want solo play. Maybe you can throw in the occasional "two bombs at once" mission -- big waste of time, in my opinion -- but otherwise I want to be able to play alone.

Task forces? Trials? Different story altogether. Those arcs are geared toward multiple players and are entirely optional, so those are just fine by me. But when I'm doing MY missions, I want to be able to do them myself 90% of the time. Today, I'm never sure whether I'm going to come out of a mission alive, and that's not the kind of play I like.

So, I like the changes that Statesman has proposed. Knowing that I'll be facing lieutenants at max in my missions at least gives me a reasonable expectation of getting through them in one piece (or two pieces at most). Can't wait for these mods!

NewScrapper


 

Posted

[ QUOTE ]
Also I would like to see improvements to teaming where it would not take as long to form a team and make it easier to gather the newly formed team together. Maybe it only takes ten minutes to form a team.

[/ QUOTE ]What are you looking for? For the latter, are you looking for the team leader to get a "Team Aggregate" temporary power to bring the team to the leader's location? If you do that, why would anyone take the Recall Friend power? For the former, I'm not certain what can be done. I find the search feature for players looking for a team useful, but so many people who are broadcasting/requesting that they are LFT never toggle their Seek Team flag. If other players aren't using the tool, you can't exactly blame the developers for that unless you explain why the current system isn't used.[ QUOTE ]
I would like to see improvements in super group management by making it easier to find the right super group for your hero.

[/ QUOTE ]Again, what kind of improvements would you like? Vague requests like this are guaranteed to achieve results that don't meet what you want.


 

Posted

Hello--


I brought up the issue of allowing the game mechanic of respec to be solo accessible. Every response so far has cited the need for certain content to remain Team oriented. This I do not deny. Do others see the distinction between content and game mechanics? Can you have plenty of Team-oriented content and yet allow all players (Team-oriented, solo, and everything between) have access to all game mechanics?

I'm interested in hearing some rationale why soloers should not have access to this game mechanic. Anyone?

Bushpig.


 

Posted

As a 90% solo player (Due to timemore than anything) I thank you and the rest of the devs for this.
It will help to avoid a lot of debt.

Thanks again.


 

Posted

This Boss thing is seriously becoming a major pain. I played my L34 Blaster on a mission. No warning about a Boss, was to find 3 Blinkies, and the enemy was suggested as being DE.

Lo and behold...CoT was also in the mission...guess what so was a CoT boss. Knowing that most of the CoT Boss were controlers..I poped two mental deffense, two normal deffense, one ACC, poped my Aim and Buildup..and went to work. Lost big time. Got the Boss down to 1/4 and ran out of healing inspers. The boss had no problems putting me to sleep and on hold even with the added deffeses.

Talk has been that the Boss were gonna be rolled back, but that was weeks ago. Nothing yet and my Blaster is constantly dieing even though I prepare myself for a one on one fight with an Orange con Boss.

A Blasters best deffense is a outstanding offense..but with the upgrade to these Boss class mobs..you've made a solo blaster moot. I use to enjoy playing my Blaster, I use to die all the time in team play with him, that's why I started soloing. Now even thinking of playing him makes me so frustrated it's no longer funny.

I don't understand what there is to test on a roll back. We already know what's gonna be the result. If you are wondering about the difficulty slider and the effects on missions and Boss...then I wish you would do the roll back and continue to test whatever else you need to.

I played a online game for over 5 yrs that REQUIRED team play. The attraction to CoH was that I was able to do my own thing and IF I so desired... have access to team play. IF you're gonna be like all the other online games, then why the heck should I give up one that I've played for an extreamly LONG time to come to one to start all over?

Please, do the roll back and continue your testing on the slider or whatever you guys are testing, and let the game become enjoyable again for the ones that have chosen to solo.


 

Posted

[ QUOTE ]
Please, do the roll back and continue your testing on the slider or whatever you guys are testing, and let the game become enjoyable again for the ones that have chosen to solo.

[/ QUOTE ]

Well ... the Bosses on Test are are at the Pre-Issue 3 levels ... Also:

[ QUOTE ]
Statesman:
In the mid-term:
• There are two types of missions in City of Heroes. The bread and butter missions are drawn from a generic pool. The vast majority of a player’s experience are devoted to completing these tasks for his Contacts. We will be making it so that a Boss will NEVER show up on the mission for a solo player at the lowest Reputation level (Hard-Boiled, though we’re changing that to Hero). Instead, any named villain will be a Lieutenant. That Lieutenant will have the same name, powers and costume as the Boss; his villain rank will simply be lessened. In this way, solo players won’t miss out on the flavor of the mission’s story. If a team or a player with a Reputation at Tenacious or higher enters that mission, the Lieutenant will become a Boss.

[/ QUOTE ]

Is also on Test.

Which I'm surprised by ... seeing as noones posted about it.

Don't know when it's going live though. So get Testing people.


NCIS: Best gorram show in the 'verse.
-------------------------

 

Posted

[ QUOTE ]
This Boss thing is seriously becoming a major pain.
<snip>
Please, do the roll back and continue your testing on the slider or whatever you guys are testing, and let the game become enjoyable again for the ones that have chosen to solo.

[/ QUOTE ]

Hear hear!!! Hey States, come out of hiding and tell us why the boss chgs haven't been rolled back yet and when I can play again.


 

Posted

[ QUOTE ]
Hello--


I am not arguing for content to be easier to solo. I am not asking for soloable Task Forces or Trials. I am not asking for current Team content to be made soloable.

What I am asking for is a game mechanic to be made available to soloers. I really do not understand why this is objectionable. Perhaps someone could enlighten me. Please.

Thanks in advance. Bushpig.

[/ QUOTE ]

The particular game mechanic you referred to, "respec" is considered a trial, or task force, or at the very least, team oriented content.

I dont believe the dev team wants to give the player free reign over how often they can change powers. Which is why they have limited respec by a) requiring the player to first complete a TF in order to enable the respec feature. and b) only allow 3 respecs over the course of a characters lifespan.

I can guess at why you want a soloable respec mission. It's a pain in the a$$ to get a team together, it's an even bigger pain to find players who are willing to work together, much less stick it out until the end of the TF. If those are some of your reasons, I sympathize. But that's an issue with the player base itself, not something the dev team can control.

My fear is that continued pleas from players, for "easier" content, or more "solo friendly" content will erode what little challenge exists currently.

Heh, eventually I can see someone asking the question, "Devs, how about we just do away with all the pre-50 content, give us an "Instant Level 50, with 100 million influence" button, and you guys just make content for that!"


If it aint fun, why bother playing?

 

Posted

[ QUOTE ]
I brought up the issue of allowing the game mechanic of respec to be solo accessible. Every response so far has cited the need for certain content to remain Team oriented. This I do not deny. Do others see the distinction between content and game mechanics? Can you have plenty of Team-oriented content and yet allow all players (Team-oriented, solo, and everything between) have access to all game mechanics?

I'm interested in hearing some rationale why soloers should not have access to this game mechanic. Anyone?

Bushpig.

[/ QUOTE ]

Main reason I can see that respec can't be done solo is that it trivializes it. If any AT can solo it, then by definition it will be a very easy for many of them. Look at current content, many are complaining they can't handle the new bosses solo but others have no trouble at all. There is no way to make a mission challenging to everyone but still be possible for any AT solo, unless you make it a different mission for every build.

By making it a team event it forces you to put in extra effort to do it and it is much easier to balance since you can assume certain things about a team that you can't about a solo payer. For example that there will be someone there to either hold mobs and/or absorb their damage and someone there who does a lot of damage. A solo Blaster can't do the former and a solo Controller/Tanker can't do the later.

What I am more curious about is if hard boiled means no bosses on mission, is that replacing the rollback of boss HPs? If so that won't help Respec groups that get buried in high HP bosses.


----------------------------
You can't please everyone, so lets concentrate on me.

 

Posted

[ QUOTE ]
You keep trying to make the game harder and harder to please the snot-nosed teenagers who constantly want more and more of an adrenaline rush and in the process you ruin the game for the adult casual players who are trying to escape the frustration of their daily lives.

[/ QUOTE ]

Don't know if I should be insulted or not. As a 45 year old who has no trouble with the new bosses I don't like the snot-nose comment but don't mind being see as younger. lol

As was pointed out, your aren't even effected by the changes toi bosses yet. Better learn some strategy quick.


----------------------------
You can't please everyone, so lets concentrate on me.

 

Posted

[ QUOTE ]
Talk has been that the Boss were gonna be rolled back, but that was weeks ago.

[/ QUOTE ]

It was one week and five days before your post. In fact, it's the first post to this thread.


 

Posted

Give them time. This is a good decicion but it's not just a roll back to what it was before... It's sort of that plus stuff from I3 combined in a new way, and even some totaly new stuff like recoding to have Lt level HP and Damage output combined with the Name costume and powers of bosses from every single mission. It's gotta be done slowly and carefully or you'll wind up with more misions with black holes, or mobs under stairs and what not.

Give them time folks. In the mean time if your having trouble at particular hours finding teams, you know once your past level 10 you can even sk someone way lower to assist you in a mision. They ramp up to near your level just have fewer slots and lesser enhancements... But may have powers that can still help. I know, I know some of them may be total noobs but I think you will find them more willing to listen to advice from you level 40 well established hero then your new level 6 experimental alt. Granted having TP friend helps here or you'll have to sk and walk the street with them but still... If your having trouble finding someone your level.... Even checking to see if theyre's some higher level hero out there willing to help with that one mission via request channel might not be a bad idea.

Good luck,

Demon Hunter