Solo and Team Play
It is true that especially tanks tone down the risk for teams so much that some missions can't be done without a tank.
But with my blaster i don't have too big problems soloing door missions on heroic or tenacious.
the problem comes when i have to hunt 50 malta/carnies in PI or like now i have to go into the rikti crash site and hunt 50 of them.
Well sorry but if teams with 1-2 bosses and 3-4 lt's spawn i cannot beat them.
and did you ever try to find a team to go into the crash site?
good luck to you.. i'll be sniping the lowest minion i can find and then running back like a screaming girl to the entrance of the zone and let the police drones deal with the mobs following me.
(and even that got me into so much debt it just wasn't funny anymore)
Actually TaraWatt , ANY AT can solo to some degree or another. I proved to people that said it can't be done that an empathy defender CAN solo. BOOHOO you can't solo with a certain AT. Guess what? NO ONE is forcing you to play that AT. If you want to solo then pick a AT that can do it easier and have fun. I also hate to tell you this as having a 50 blaster myself there's never a point i can do every mission alone. ANY AV mish that comes up i HAVE to have a team. Do i whine about it like you are? Nope...i just get a team and kick that AV's rear end. Quit being a hater and play the game and have some fun...jeez.
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Actually TaraWatt , ANY AT can solo to some degree or another. I proved to people that said it can't be done that an empathy defender CAN solo. BOOHOO you can't solo with a certain AT. Guess what? NO ONE is forcing you to play that AT. If you want to solo then pick a AT that can do it easier and have fun. I also hate to tell you this as having a 50 blaster myself there's never a point i can do every mission alone. ANY AV mish that comes up i HAVE to have a team. Do i whine about it like you are? Nope...i just get a team and kick that AV's rear end. Quit being a hater and play the game and have some fun...jeez.
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I've yet to find an unsoloable <that a word?> AT.
That's not to say taking my fire controller into combat vs 2 white minions doesn't suck [censored] vs taking my blaster into combat vs 2 reds or whatever but... so I fight invincible on my blaster and heroic on my controller, until he gets his pets.
The problem I PERSONALLY (get it, MY oppinion and accepting that I could be wrong) think is that people expect the AT's to be the same.
Controllers suck balls in their lower levels, deal with it. If you want your controller to walk into a room and own it like a scrapper or tank then no, you ARE going to be dissapointed and feel the controller is gimped.
But look at the late game. Respec trial, level 26 illusion and kinetics controller. No tank, no healer, 2 blasters, 1 scrapper. We owned. I tanked/healed while they did the dirty work, and it worked. Throw me into that mix pre-PA/ST. I'd have had little to offer other than a few buffs and a nice, SHORT RANGE heal.
All powersets are soloable (at least in my experience and I'm a member of altaholics anonymous so believe me when I tell you i've got tons of at/powerset combos out there.) But DON'T expect your blaster to solo what a tank can, or a level 5 controller to solo what a level 5 blaster can. They can't. But that doesn't mean they can't solo, it just means you do not handle things the same. Handle that missions for what you are, blaster, tank, controller etc and you'll be ok.
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Bushpig,
The respec TF only has about 3 or four missions to it. That's not a huge time commitment -- 1-2 hours, perhaps? And considering it's something you can do only once every 10 levels, starting at level 24, it shouldn't be putting that huge of a dent in your play schedule. And I have a hard time believing that respec teams are so hard to come by -- I was invited to both respec teams I served on, and I wasn't even looking to do it at the time.
And, of course, you could always plan out your hero correctly the first time around.
NewScrapper
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New, trust me... sometimes getting a respec team together hurts. Then there's always the 5 blasters no melee'ers/healer's team that's sure to be eating dirt when the reactor goes nova.
Statesman, thanks for the reprieve for the solo game in I3, pity it didn't stick.
In this post where someone posted correspondence to you, the answer to concerns about the inability to deal with the Malta MINION sappers is "Team up".
So now, the villains you should not expect to be able to solo are Archvillains, Monsters, Elite Bosses, some Bosses (depending upon your class and type) and Malta minions.
You're right. My MA/Scrapper, scrappers being the class described as being able to solo, will be unable to do any Malta missions solo due to the changes in I4.
And, of course, the changes of inspirations to protect you from mez going from two minutes to 30 seconds is going to kill soloing for blasters and many defenders/controllers.
So much for:
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if a player wants to do something solo, it should be CHOICE
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My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
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Controllers suck balls in their lower levels, deal with it.
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My mind control/Kinetics controller was able to solo two reds and a yellow at level 13 last night. They dont suck balls, although they do take a lot longer to kill stuff.
On the other hand, my controller almost never dies. Definitely cant say that about my blasters or my scrappers.
Totally awesome. Thank you states, we love you. You've made it so my defender can solo!
Yeah. don't underestimate the irritation of trying to form a team. It's much more difficult than one would thnk. [ QUOTE ]
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Bushpig,
The respec TF only has about 3 or four missions to it. That's not a huge time commitment -- 1-2 hours, perhaps? And considering it's something you can do only once every 10 levels, starting at level 24, it shouldn't be putting that huge of a dent in your play schedule. And I have a hard time believing that respec teams are so hard to come by -- I was invited to both respec teams I served on, and I wasn't even looking to do it at the time.
And, of course, you could always plan out your hero correctly the first time around.
NewScrapper
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New, trust me... sometimes getting a respec team together hurts. Then there's always the 5 blasters no melee'ers/healer's team that's sure to be eating dirt when the reactor goes nova.
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I'm not sure if this is the place to post this or not, but I think it would be great to have the ability to have 2 teams merge into a "Raid-Team" if you will. So, instead of being limited to 8 people for a mission and/or TF, two teams could opt to create this "Raid-Team" and have up to 16 heros--obviously this would have to be limited to very high difficulties. This idea came to me when there were about 35 heros in Independance Port killing the giant squid (forgot his name at the moment) but there was really no real good way to communicate, and we were all pretty much soloing one common thug.
on team play I have one big problem with the new badge system, we ar suppose to be heros ,yet if my team is going after the squid, I as a healer should not do the right thing and use my heals on other teams members, that I would be better for me to let the other hero get defeated, and forced to go to hospitial so that the other teams
damage total is lowered, and the same for my controller ,only bubble my team mates, this might be a little off topic, but as we are talking about team playing I thought I might give my 2 cents, both of my mains have the badges so this is not a problem but part of the fun is when I play skin chick I think like a healer and my motto is not on my watch, mud's is ill hold you smack. current ly I can solo certain types of mission as both chars, as long as I am prepared, I spent 2 hours one night a few months ago fighting the DE, a team could have done it in 30 mins or so but I had to play sneaky and do a lot of pulling, and I must say it was fun, this game is going through a lot of growing and reshaping and it will for the full length of time it is online, that is one of the charms of it.look haow the game has changed for day 1 to now day 400(approx), I have no idea where we will be at day 1200 but hopefully it should be fun
Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
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on team play I have one big problem with the new badge system, we ar suppose to be heros ,yet if my team is going after the squid, I as a healer should not do the right thing and use my heals on other teams members, that I would be better for me to let the other hero get defeated, and forced to go to hospitial so that the other teams
damage total is lowered, and the same for my controller ,only bubble my team mates, this might be a little off topic, but as we are talking about team playing I thought I might give my 2 cents, both of my mains have the badges so this is not a problem but part of the fun is when I play skin chick I think like a healer and my motto is not on my watch, mud's is ill hold you smack. current ly I can solo certain types of mission as both chars, as long as I am prepared, I spent 2 hours one night a few months ago fighting the DE, a team could have done it in 30 mins or so but I had to play sneaky and do a lot of pulling, and I must say it was fun, this game is going through a lot of growing and reshaping and it will for the full length of time it is online, that is one of the charms of it.look haow the game has changed for day 1 to now day 400(approx), I have no idea where we will be at day 1200 but hopefully it should be fun
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Holy cow, that is one long compound sentence!
[quoteIf you don't like having the game be the way it was meant to be then you are free to leave.
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It's a good thing Statesman and the rest of the Devs don't think this way. Just because the game's general story might revolve around teaming to you, doesn't mean it has to be that way for everyone who plays it. It doesn't matter if every game designer who has ever worked on this game thinks that teams are what the game is all about. It's better for the game as a whole if each individual player is allowed to decide his or her own story for themselves. Seems like the Devs understand this and I'm glad. Solo or group doesn't matter, what matters is what is fun for each of us.
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Bushpig,
The respec TF only has about 3 or four missions to it. That's not a huge time commitment -- 1-2 hours, perhaps? And considering it's something you can do only once every 10 levels, starting at level 24, it shouldn't be putting that huge of a dent in your play schedule. And I have a hard time believing that respec teams are so hard to come by -- I was invited to both respec teams I served on, and I wasn't even looking to do it at the time.
And, of course, you could always plan out your hero correctly the first time around.
NewScrapper
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New, trust me... sometimes getting a respec team together hurts. Then there's always the 5 blasters no melee'ers/healer's team that's sure to be eating dirt when the reactor goes nova.
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...And here we have the actual problem.
See, when we say "Teams Good!" and "Teams Bad!" and have our shiny happy trite arguments we are completely ignoring the elephant on the sofa.
The ATs aren't the same.
Sure, a Controller can substitute for a Tank....unless he's Mezzed.
Sure, a Scrapper can substutute for a Tank....unless there's no Defender.
The real problem of "forced (encouraged, sorry) teaming" isn't that lots of players are needed.
It's that these type of changes make at least one of every AT needed, and that's a very bad thing for anyone that's trying to form a team.
Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?
Tara, it's not the truth, it might seem somantics, but it is only the truth according to you. Its not buying in to their paradigm to simply understand how they developed the game in the first place. Not to be mean, but I think it's you who do not understand that or choose to ignore it.
I am not trying to be personal, but I think you are conciously overlooking that fact to try and push your point.
This game was designed with teams in mind. It was designed to represent teams like the Avengers, Xmen, Legion of Super Heroes and many others. ALL of these teams are full of members who have their own comics, and in their own comics they have many solo adventures. However NONE of them can colo the same AV's their TEAM faces.
This is the paradigm you are not facing. This is the reality of the game as it was intended. The ability to solo is in the game. I must admit though I agree with you that ALL AT's should be able to solo. I enjoy the addition of elite bosses as these can and should be something to aspire to while solo. However you wont ever (and IMO should never) see a comic book hero soloing Dr Doom or Magneto or Validus.
I think making seperate content that can be done solo by all AT's should be done to represent the entire comic book universe as there are those solo heroes in the comics. I think this would go a long way towards posing the reward you feel is to be found by making 50 and not needing to ask for help in anything.
As for teams only making things less risky. I play a tanker and you can believe that right now in game having a tank on the team can save you from almost everything except yourself. So making things less risky... I think the accomplished that too well.