Muahahahah_Fire

Citizen
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  1. Can anyone verify this for me? I was playing my fire tanker last night when in the middle of the mission, my burn started recharging extremely sloooooow and the damage output was much smaller. The_EMpaler OCR Team Lead, states the following...[ QUOTE ]
    Hello Heroes!

    Free Expansion Issue #5 ("Forest of Dread") content is now available for download on the Training Room Test Server. While the Issue #5 content is already active at this time, we will still be testing the functionality and content of this patcher prior to any Live Server release. This content will not impact any gameplay elements of City of Heroes at this time, as the content is already active on the Training room.

    The download will begin after you exit your play session rather than prior to entering the game, and is purely optional – you can cancel at anytime.

    [/ QUOTE ]

    Sounds like although I5 is currently available, it isn't turned on yet. I'm not convinced. I had a hard time finishing the mission without using Hasten.

    Can anyone confirm this?
  2. I fear that the "vision" of the devs is to make every AT identical with the exception of different graphics and animation. At least that is what it is starting to feel like. After hearing things like "Burn is way over powered" or "Controllers are too strong" or "Invincible is too tough"... what's really the point of having multiple ATs? All the attacks are becoming more uniform and quite frankly... boring. Shouldn't each AT have its nitche? Okay, there are some good examples between ATs, such as the Blaster versus the tank, but how about between the different types of Tanks. To me it sounds like you (devs) are just trying to make everything ... well... the same.

    Next Point...
    Don't you think that all (3) nurfs on Burn is a bit much? I mean really, you take away 50% of its damage... sucks but Okay... but then you double the recharge rate... OUCH! but to top it off, add the Fear effect??? I am trying to imagine a case when this would be helpful at all! Is fear ever an attractive power? The only exposure I have had to fear powers so far has been in teams when some blaster drops "Rain of Fire" and scatters the mobs--to the extreme unhappiness of the rest of the team. We then had to chase them all over the map trying to take them out. In my humble opinion, any fear effect is nothing more than an annoyance. Rarely helpful except in the case of an ambush.

    Okay, maybe I can see the fear effect on another ranged AT, but on a tank? As a melae character, making them run away from me is the last thing I want to do--not to mention all my squishy teamates that are counting on my keeping argo. Makes any "FEAR" power (IE burn) quite pointless unless your point is to irritate (and end up killing) your teamates.

    Okay, lets just say that you (devs) go through with the I5 burn-nerf. Now fire tanks have no need to even pick burn and are left with very little offensive powers--at least of any real consequence (pea shooters at best). What is our job now? Jump into a batch of guys and just sit still while our (now manditory) team kills them off? I'm getting bored just thinking about that. Why not just change the graphics of the tank hero into a punching bag with litle feet that waddles from mob-group to mob-group?

    I very much enjoy soloing in this game. Take away my primary offensive power and what do I have left? The squishiest tank type with no "real" attack ability and the NEED to group with other people. It annoys me to spend 10-20 minutes trying to find or organize a team. Sometimes I only have 15-20 minutes to play--I don't want to spend the whole time trying to find a team only to have to log off 2 mintues later.

    And about "Rise of the Phoenix"...
    What were you thinking when you guys created this power? I can buy Awakens that do the same thing. But as one previous poster here suggested, the only way to make use of it is to DIE! Kinda sucks to have to count on dieing in order to make use of a power. I'm sorry, but this power is just utterly useless and especially not worthy as the top power of the set. DEVS... PLEASE RECONSIDER THIS!!!

    May I suggest that if you MUST nerf something at least keep the primary speciality of that AT and take away from another part. The burn power was the only power that led me to create a tanker in the first place. After this nerf I realy won't have a desire to play him at all. On top of that the thought of all the hours that I have invested into him only to have him nerfed into the Easter bunny, is not only depressing, but it annoys me to no end?

    Why should I even bother creating another toon only to have it nerfed in another 2 months. I am beginning to see this game as nothing more than a big waste of time.

    Devs please listen when I say that I am a real fan of CoH. I have playing this game more (and longer) than any other game including Everquest. But with this new virus (i mean I5), I am more annoyed than I am having fun. Isn't the point of video games supposed to be FUN???? Look at the number of complaints that people are posting on these boards. May I remind you that they (and I) are your paying customers? Without happy gamers, you will lose subscribers, in turn, revenue, jobs, etc. I don't really see this as a good move in the game or your company. But then again, I am just one (of apparently many) unhappy paying (for now) customers.

    Call me crazy but I guess I enjoy doing things that are actually FUN! Go figure.
  3. I'm not sure if this is the place to post this or not, but I think it would be great to have the ability to have 2 teams merge into a "Raid-Team" if you will. So, instead of being limited to 8 people for a mission and/or TF, two teams could opt to create this "Raid-Team" and have up to 16 heros--obviously this would have to be limited to very high difficulties. This idea came to me when there were about 35 heros in Independance Port killing the giant squid (forgot his name at the moment) but there was really no real good way to communicate, and we were all pretty much soloing one common thug.