Solo and Team Play
[ QUOTE ]
I am sorry to tell you that the more I play CoH the less I like playing in groups. The game just doesn't seem to be built for large groups at least for my taste. The more I play however the more I find I love soloing this game. Partnering is also very cool because you can't have a "balanced" team (AoE blaster, healer, tank) in a 1 or 2 person team so you have to think instead.
I prefer strategy not just mindless punching. Once you get more than about 3 people on a team villian groups get so big that, in most cases, targetting specific mobs after the first one becomes pretty hopeless if you want to take them down fast enough. You just rely on AoEs both for damage and aggro with single target shooters just picking up who they can or trying to get bosses/leuts. There is no strategy involved in most fights it is straight bull in full force and whoever does the most damage wins.
On the other hand solo, partner or even 3 players can be completely different. You usually can't just overpower every group of mobs (unless soloing a overpowered build which is a completely different issue). So you have to split mobs, you have to pull - basically you have to use strategy instead of force. You have to use stealth and build up to get close enough to take out key mobs then run away so that you can come back and finish off the rest. You have to figure out inventive ways to use your powers that large groups just don't have the patience for. As far as I'm concerned this is FUN.
Obviously fun is different for different people I guess but for me nothing is more fun than coming up with and executing tactics that work and do things I couldn't do otherwise.
Fun for me is my Ice Controller pulling much too big a group then dashing around a corner and dropping a ice slick at the corner so that most of the mobs get around the corner quickly and we pick the ones who do. Fun is Soloing my Peacebringer and going in with Stealth on in human form hitting Haste and Build-up just as I reach melee range with a Vortex in a group of mobs, Radiant Strike to put him down, Pulsar to get group off me, Incandesent Strike to finish off Vortex (add Gleamming Blast if necessary) and possibly an extra RS if anyone in range then switch to Nova form set off 2 AoEs then quickly to dwarf form for a heal and to finish off the group.
Not fun is switching to Nova Form and cycling through my 4 blasts for 4 hours, occasionally switching to another form for a heal or for effects protection while I level weee. Sorry I am sure some people must enjoy playing like that, because a lot of people sure do it, but I for one just don't get it.
I want to be dynamic and I want the game to be dynamic. I want to have to think and plan and I want to be rewarded for it. I don't want to punch keys for 4,000 exp an hour.
Now I realize this isn't for everyone and I have met many people in game who can't handle it and would be better off if the game just had an auto attack key. They aren't there to think they just like to hit things I guess I don't know you would have to ask them. I have also met people who I have partnered with who have said that it was the most fun they have had in CoH, because it was crazy and exciting and damn fun.
When deciding about encouraging teaming and whether soloing is good for the game please consider this and try it out for yourselves. Take non traditional partners (i.e. not healer/tank scrapper) through missions. Try a pre 32 Controller/Defender or Controller/Blaster duo. These work very well once you figure out how, they are odd to play at first though and that is what makes them fun. Especially fun for the Defender when you push them up front and tell them they are the main damage dealer now. And before anyone points it out NO you won't level as fast as you would teamed with a Fire Tank or whatever but who gives a flying fig? Leveling is a goal the point of the game (any game) is to have fun.
[/ QUOTE ]
I've really enjoyed my 2nd character (post 50) is pure support and I love the large group play, The toughest part is finding large groups.......
[ QUOTE ]
I am sorry to tell you that the more I play CoH the less I like playing in groups. The game just doesn't seem to be built for large groups at least for my taste. The more I play however the more I find I love soloing this game. Partnering is also very cool because you can't have a "balanced" team (AoE blaster, healer, tank) in a 1 or 2 person team so you have to think instead.
[/ QUOTE ]
I don't really agree that you can't have a balanced team with a duo. All you really need for a balanced team is damage, aggro management, and damage mitigation. Some builds can handle two of those roles, even if they aren't as effective as a "specialist", i.e. a fire blaster in the damage role. An ice/devices blaster has good damage and some damage mitigation with their slowing effects, pair them up with a a good tank for aggro control and you've got a balanced team.
This is sort of off the point, but I don't understand why a lot of folks think balanced teams need a "healer" - there are so many better ways to mitigate damage. Personally I'd rather not get hit than hope that the healer has enough endurance to heal me when the whole team is getting chewed up. Debuffs like Darkest Night in the dark miasma power set, or team buffs like steamy mist in the storm power set, protect the whole team with minimal endurance and less effort. Sure heals are nice if you get in a bad situation, but the often neglected buffs in the empathy power set can help you not get into them in the first place. I'd much rather team with a radiation defender or controller that has accelerate metabolism fully slotted than one with radiant aura fully slotted.
[ QUOTE ]
I prefer strategy not just mindless punching. Once you get more than about 3 people on a team villian groups get so big that, in most cases, targetting specific mobs after the first one becomes pretty hopeless if you want to take them down fast enough. You just rely on AoEs both for damage and aggro with single target shooters just picking up who they can or trying to get bosses/leuts. There is no strategy involved in most fights it is straight bull in full force and whoever does the most damage wins.
[/ QUOTE ]
I like tactics over mindless plowing through a mission, and I prefer the 4 person team. It seems to be a sweet spot where you can coordinate your tactics and where the spawns are difficult enough to require tactics without slowing progress down to a crawl. The 6 or 8 person team is just too much chaos for me... it's too hard to keep everyone buffed, too time consuming to coordinate who attacks what, and the number of bosses that spawn are just ridiculous. I like soloing every once it a while when I don't feel like building a team or when all I can seem to find are bad teams, but it's not as fun for me as a good team.
Sure big spawns go down a bit faster if you've got AOE damage, but I don't agree that most fights are only won by brute force. Figuring out how the power sets on the team work best together in different situations it my favorite part of the 4 person team. Do you handle that Lost boss that's kicking your tank's butt by holding him, debuffing him, buffing/healing the tank, sending your high single target damage team mate after him or some combination of those? It depends on who your team mates are and what powers they have. You probably can't AOE the boss into submission fast enough to save the tank. With a duo, the options are a little more limited, although some duos can be very interesting. With 6 or more team members, the synergies just don't matter as much.
Maybe I'm just lucky that I've found a group of friends that enjoy the strategy as much as I do... it is painful trying to find a good team with a new alt when none of my friends are online, or for some reason it doesn't make sense for us to team up.
Before I begin, I just want to anyone paying attention to this to know that although I've been playing CoH for almost a year now (and LOVING) it, I havnt payed much attention to the forums and this is my first REAL involvment in them. That said, some of the suggestions below have most likely been posted by other members already but I havnt yet been able to look through every forum to see if they have.
First off, my only real beef with the game is that I think too many high lvl players have too much influence and dont know what to do with it all (aside from handing it out to lowbies like feeding birds in a park). Possible alternative: purchasable temporary powers. Theyre already handed out from NPC's as mission help/rewards, why not go for broke?
Second, Teleport. Everyone complains about what an endurance hog it is (I've used it myself and have to agree) and its just not worth that much endurance to travel 100 or so yards per tp in line-of-sight. Also, I cant recall ever seeing anyone use Group TP (dont think Ive ever heard of anyone taking it at all). Suggestion: a) reduce end cost of TP. b) scrap Group TP and replace with something that port everyone in the group to the user. c) revamp TP so that the user (at greater end cost) can port to any place on the map. I picture this as similar to placing a waypoint on the map and appearing at that place. d) have a TP power where you can mark a designated spot and port back to that spot quickly. I see this one being used mainly on mission maps. e) perhaps a "Greater TP" that would, when used, bring up a list of safe areas (entrances, hospitals, train stations) in all zones the player can access and allow him/her to port to one of those areas. Would be similar to using the trains except you can initiate it from any area (except mission maps I suppose).
Third, new zones. I'd like to touch on some I've seen mentioned and add a few I havnt seen yet. I saw mention of an underwater zone in the works and and a post devoted to the possibility of creating Orenbega (sp). Both sound very interesting and I hope the designers have at least taken these into consideration. I especially like the idea of being able to travel to Orenbega at will due to the fact that i LOVED the designs of the outposts my characters have been to so far and going into the city itself could lead up to seeing all new mobs and villians (though that be turning a bit too far from the whole "live action comic book" vision). Another idea, maybe expand more on the Banished Pantheon. One of the temple-esque areas in Moth Cemetary would be a perfect spot to open up a new zone with stronger, different types of Banished and other new villian groups. Maybe even a trial zone where players would come into major conflict with the gods of the pantheon themselves and prevent them from entering our world. Another possible zone could be a large space station setup. Have it enterable through the Portal Corp building in PI or maybe have an emergency transport set up in the Ritki Crash Site (my highest lvl char is only 34 right now so I havnt even been there yet) to give more ppl a reason to travel there. If the lvl cap is going to be raised, these zones could be used as 50+ for end game players.
Again, I havnt yet been able to read through all of the forums so some (if not all) of these suggestions have probably been posted already. I dont expect to see any of them emplimented but I do hope the designers at least take them into consideration. Anyways, its a great game so far and I can see myself playing it for a very long time
Also....I just realized that I probably posted this on the wrong thread in this forum and apoligize for any inconvience or thread disruption that may occur.
[ QUOTE ]
Whats our goal? Simply put: if a player wants to do something solo, it should be CHOICE. Teaming shouldnt be required, but rather encouraged.
[/ QUOTE ]
Then when I help Bob do his mission for Lorenzo Dicosta, let Lorenzo start liking me too. Teaming causing me to outlevel my contacts below lvl 20, and they sell the groovy DOs I need for my defender.
Also, as you've learned with the Hollows, contacts giving missions for the zones they are in = good. If I join a team that is in Steel Canyon, it'd be nice to get missions for Steel Canyon.
this is gonna be nice, i might team more now
[ QUOTE ]
But nobody is forcing you to team. You won't be able to do all the content, AV missions especially, but it is still an option. You will be able to do probably 95% of the missions, and can mostly avoid the ones with multiple glowies, except for the ones they haven't fixed the mission intro yet (And some of them you don't actually need to click simultaneously, despite what the mission requirements say.)
[/ QUOTE ]
Unfortunately, a lot of the more unique content in the game and some features (respec trial) are only available to those who group. If you really want to play for the content you are often forced to team. The irony of this is that when teaming, you seldom get an opportunity to focus on the content, you have to run at the pace of the team and often don't get the back story unless you are the leader.
I admit that I haven't read all of these posts, but I figured that this thread might be a good place to post this. While playing yesterday, my sister sends me a /tell asking me to help her with a mission. She's a level 20 Fire/Fire Blaster. Her mission was Warrior based and involved stopping a ringleader named Hercules. She worked her way through the entire mission solo, but found that Hercules was impossible for her to take on by herself. We grouped, I was exemplared (I'm a level 34 Inv/SS Tanker) and then faced the boss. I target him and he turns out to be an Elite Boss...
To my knowledge, she hasn't increased the difficulty on her missions, and the mission was just a regular mission. Why then, was she up against an Elite Boss? Shouldn't she have been fighting a named Lieutenant? Even a regular Boss would've been fine. We had trouble taking the guy down with just the two of us, and ended up with bad results. She died once in the mission and then again on the way back. What went wrong here?
[ QUOTE ]
I admit that I haven't read all of these posts, but I figured that this thread might be a good place to post this. While playing yesterday, my sister sends me a /tell asking me to help her with a mission. She's a level 20 Fire/Fire Blaster. Her mission was Warrior based and involved stopping a ringleader named Hercules....
[/ QUOTE ]
It's "Heracles"(Defeat Heracles and his men - Striga) and I
know the mission you are referring to. I'm using a SL24
Ele/Eng Blaster and am going to have to call in for
reenforcements for this one after taking a dirt nap twice
while running Solo; either that or try and outlevel that
mission w/o outleveling my Contact. And I'm only set on
"Heroic".
It seems to me to be a bit off, unless it's another push for
making you Group/Team.
I only wish they'd realize there's a difference between
MMPORPG and Grouping; but that's a dead horse issue.
Glad she finally made it thru. Watch those up coming
Devouring Earth missions. They can be almost as bad
for the Solo player...
No, he's special - like Atta or Frostfire, Hercules is an Elite Boss regardless where your mission setting is.
[ QUOTE ]
I only wish they'd realize there's a difference between
MMPORPG and Grouping; but that's a dead horse issue.
[/ QUOTE ]
Not to mention the difference between Solo content and MMO content. If EVERYONE defeats Doc Vahz...really NO ONE has defeated Doc Vahz.
Real MMO content requires GM intervention I think. For example the Rikti invasion around release. I wasn't here for it, but it sounded like the winterlord thing might have been MMO content as well. Except that nothing really happens if no one stops him, the Clockwork Paladin is getting close to real MMO content.
Mind you, I enjoy playing CoH, but if they made the city a living changing place, and not a series of static events everyone gets to go through, it would be a much better game. As it stands, I really wish they'd take all the 'content' scale the missions perfectly for proper level advancement/content exposure, and release a single player version without the unnecessary grinding.
AV's in solo missions are a real show stopper. Personally I loved the way Doctor Vahl was handled. You had the choice of fighting the av at the end of the mission but it was not critical to the missions success. I didn't beat him, I avoided him and was able to continue on with my character.
They need to give the option to the solo player to complete the mission without having to defeat the AV. Dropping/failing the mission and not seeing the content to me isn't an option. Nor is spending 2+hours lfg or trying to assemble one during the odd hours that I play and not many higher levels are available. Sometimes you just have to solo if you want to get anything done.
[ QUOTE ]
Second, Teleport. Everyone complains about what an endurance hog it is (I've used it myself and have to agree) and its just not worth that much endurance to travel 100 or so yards per tp in line-of-sight.
[/ QUOTE ]Well, not everyone. I haven't had any real endurance issues with it since I took Stamina and six-slotted it - which also is a huge benefit in combat, so it isn't like I did that just to make Teleport usable. My main complaint is the lag sometimes between when you select a target and when you start porting. More annoyingly is what happens if you select another target because you thought the first selection didn't 'take' - you wind up turning in some arbitrary direction, usually where you can't see where you need to get to. Either teleport should not accept multiple stacked targets (it would clear the stack when you port), or the target point should be the furthest surface in that line, and you port your 100 yards toward it with each click - not wind up with a group of port locations 100 yards from your original spot.
I had this same mission '
Heracles' with my Inv/EM tanker. Had no problem clearing the entire mission, but the boss. Couldn't generate NEAR enough damage to take him down. Lucky for me I play with 2 other gamers most nights so they helped me with it.
I love to solo! Love to group to at times too, but soloing allows so much more freedom and relaxation. I don't have to worry about what anyone else is doing, just me. Usually when I run into a mission that requires a team (the simultaneous bomb difusing comes to mind) I'll just send out a broadcast for help or let the mission expire (in timed cases) depending on my mood.
I won't stop playing CoH for the forseeable future, but it would be nice if they offered some options for those that like to solo exclusively.
Bloody Axe Inv/Axe - Champion
Dying Cooper Spi/Reg - Champion
Power Rock Stone/EM - Justice
Mistress Magma Fire/Kin - Freedom
[ QUOTE ]
[ QUOTE ]
Second, Teleport. Everyone complains about what an endurance hog it is (I've used it myself and have to agree) and its just not worth that much endurance to travel 100 or so yards per tp in line-of-sight.
[/ QUOTE ]
Well, not everyone. I haven't had any real endurance issues with it since I took Stamina and six-slotted it (...)
[/ QUOTE ]
Teleport is by far the fastest travel power out there (when there's not a lot of lag of course, then it's by far the most embarrassing travel power). I only needed to add two slots to TP to make it work well, 2 end reducers and one range. With SOs, you can pretty much make it across any zone except IP. I also ended up taking hover with my tping empath for lag protection while traveling and to make tp more useful in battles. Granted some folks may see it as a wasted power pool since that's the only power in that pool she took, but it's turned out to be very useful for tping around indoors or in tricky zones like DA, targeting team mates behind obstacles, and getting out of trouble.
My biggest complaint about TP is also the targeting. It's mostly a function of camera control and having to switch to the keyboard to adust the camera effectively instead of using the mouse. Not sure how to fix it... you could have the targeting cursor stay in the middle of the camera FOV instead of following the cursor, but that would probably be harder to control than the current system. Maybe increasing the hang time after a tp would be enough, and allow the "X" keep to drop you to the ground when you've reached your destination.
Elite Bosses and AVs will appear no matter what the difficulty that said Elite Bosses are no where near as tough as AVs. For most ATs you can defeat an Elite Boss by going up one level. I have defeated Frostfire and Heracles this way as a Blaster, Peacebringer and Scrapper (bring lots lots of Luck inspirations). Now my Defender was just screwed, just couldn't generate the offensive numbers fast enough.
Having to go up one level (or find help) to do a mission I can live with especially when you get a nice reward for the mission. Once you get into 40s though you can just give it up. Your choices are do Shard missions, Hunt PI or team for AV missions since all missions (or like every other mission is) are AV missions and therefore not soloable. I got to 50 mainly doing Shard missions but unless you have fly even that isn't really an option.
So if you plan on getting your loner Super Hero to 50 make sure to get him in a large Super Group now or plan on spending 2 months camping the parking lot at Portal Corp because there really is very limited places to solo hunt at 45+ too.
Best bet is to make sure you always keep at least one mission you like alive (don't complete it) so you can farm it when you want to. Of course each time to level you have to find a new mission
----------------------------
You can't please everyone, so lets concentrate on me.
Actually, there's lots of non-AV missions available from 40-up.
Malta - 40-44, no monsters or AVs (or elite bosses for that matter). 45-50 there is a monster, the Kronos, but I've never had a problem getting people to help fight Kronos. The very last Malta mission does have an AV.
Crey - 40-44, there's one AV (the countess herself). No Crey missions 45-50
Nemesis - 40-44, there are two AVs in missions. One of the missions does not require defeating the AV to win. No Nemesis missions 45-up
Carnies - 40-44, one AV (and she's tough, she's got a regen rate that is very hard to beat). 45-50, two AVs (also tough)
Tina McIntyre (portal corp 40-44) - lots of AVs, including the first mission.
Maria Jenkins (praetorian 45-50) - lots of AVs.
(The other portal corp guy 45-50) - a few AVs.
You can spend lots of time soloing in the 40+ game, and by picking your missions carefully you can go for long periods by soloing. But, if you want to complete story arcs, you'll eventually be in the "three AV missions", that's when you look for an AV team.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
This is a great post and i loved reading it thanks states
I believe one of the greatest weaknesses in this game is the fact that there are missions that cannot be accomplished solo. This is called an Inflexible Paradigm, requiring the use of multiple heroes to accomplish a mission, which is limiting in another way and discouraging for those who wish to play all the way up to 50 solo. Teamwork should not be a straightjacket.
What makes this paradigm even worse is that there are certain combos of archetypes that can solo against AVs and thus can solo all the way to 50. The stories may be apocryphal, but I've run into Fire/Ice Tankers who say it's quite possible. This makes that particular archetype exceedingly more powerful than the others even if they can't dish out the damage like a blaster or a scrapper. The fact that they don't die on the first attack against a typical AV is indicative of this. I may be wrong, and these players may be bragging to capabilities they don't possess, but then again I take their word for it. Controllers have pets that enable them to do likewise (fire controllers and their imps, for instance).
To fix this paradigm, it is necessary to create parameters that allow for any soloer to tackle any mission and still be on their own. Teamwork is highly overrated, and gets really old really fast, especially if you've played with a group of people who get you killed a few times in one mission.
The argument that City of Heroes is an MMO is irrelevant. Lots of games could be considered MMO even if they weren't really designed to be, yet they can and often are played solo.
Players should want to join forces with others not because they have to but because it's fun. If you have no choice but to team up with another just to defeat an AV or a boss or whatever, then it's force, and force isn't always fun.
You know it gets really and truly old to hear this line that everything needs to be able to be done solo for this game to be fixed. Just deal with it and ask for more solo content instead of changing ALL content to be able to be done solo.
I think you all need to realise this game is marketed towards a wider variety of consumers than just people who want to solo. I enjoy team play almost exclusively. So I demand Team Only content just like you demand that everything in the game can be done solo. I want everything in the game to be team only.
The sooner you accept that this game must market to both those who want to solo and those who do not, the sooner you will be happier. If they did not include content for both, then this game would flop even faster. It's not killing you or anyone else any that there is stuff you cannot do solo. Its just content for those other people who play the game that you do not want to interract with.
[ QUOTE ]
You know it gets really and truly old to hear this line that everything needs to be able to be done solo for this game to be fixed. Just deal with it and ask for more solo content instead of changing ALL content to be able to be done solo.
I think you all need to realise this game is marketed towards a wider variety of consumers than just people who want to solo. I enjoy team play almost exclusively. So I demand Team Only content just like you demand that everything in the game can be done solo. I want everything in the game to be team only.
The sooner you accept that this game must market to both those who want to solo and those who do not, the sooner you will be happier. If they did not include content for both, then this game would flop even faster. It's not killing you or anyone else any that there is stuff you cannot do solo. Its just content for those other people who play the game that you do not want to interract with.
[/ QUOTE ]
At no point did I say that the game shouldn't do anything to discourage teamwork. The point of my assertion is that their focus is squarely on FORCING us to team up rather than CHOOSING to. There's a huge difference. The fact that they force us to do so by giving us ATs that practically have to team up at some point due to abilities that they lack or due to tinkering with them from time to time has led to many of the problems CoH players experience.
It wouldn't be so bad if we weren't forced into it. But it's almost required to, especially for defenders and blasters (at the high levels). This forcing puts me off. Not that I don't like to team, but I don't like to have to resort to this. It just kills the entire experience.
You should team up because you WANT to not because you HAVE to. TFs and Trials aside (those are the biggies), no mission, even if it involves an AV, should require a team in order to be successful.
Especially at the high levels. Because you want a reward for all your hard work. At some point, you want to be powerful enough to take on AVs toe-to-toe no matter what AT you are..because you earned it by virtue of all the training, all the sacrifice, all the time you put into it. Should you be victorious all the time? No. I'm just saying that this game is too focused on teamwork based on the devs values.
Many many people have made these same comments, including myself. You can only solo so much of the game, and nothing is more discourging than finding out you have to have ask for help. Some argue a Hero shouldn't need help, others argue a Hero should know when to ask for help. I disagree with the forced team missions, especially when running into an AV when you had no clue it was an AV mission. But, I seriously doubt it will be resolved, in any case, because, if you haven't noticed by now, the game devs cater to the power gamers and they usually want team play.
But you see it never FORCES you to do teams. YES AV missions require teams to overcome them. This is as it should be. The genre this game represents and the power levels from the comics it represents means none of these heroes we play should be able to take out an AV solo.
The fact that some do... well some of that I feel is exageration... but I believe some do. This means some content needs to be adjusted. But should not be adjusted to be done solo by all AT's.
There are ways around the AV missions, and this can all be done solo. Others have pointed out in other threads that it is possible to solo to 50. I just feel that more (or seperate and different) content should be added so a person can choose to solo to 50. I strongly feel the existing AV's should remain group content.
You never see Daredevil fighting a true AV like Dr Doom or Magneto. Kingpin, sure... but he is more like an Elite Boss than a true AV. So maybe they should add content for solo people. The heroes we play, irespective of how powerful we want to feel, has been expressed as not on par with comic book examples like Colossus or Hulk, or even Capt America or Batman. Most of our heroes are below these power levels in the comics despite what we may feel as the Devs see some of these as 'Tankmages' and game breaking. These are the characters that would solo these AV's.
Please don't say the game is broken though because you cannot choose to do ALL content solo. It is not broken, nor is it forcing you to team. You can chose to solo other content (granted, not a lot of content) to get to 50. Leave the group only content alone and maybe lets add even MORE group only content as that would be awesome! Equally as awesome to the rest of us as more solo content would be for some.
You don't understand. It's not fair that some ATs can solo and other simply can't. It indicates that some ATs are superior to others in every way. They did this, I suppose, on accident in their effort to force us to team together. And yes, it's force.
It's not an abrupt force, mind you. It's insidious. They purposely create tactical gaps so that you seriously consider teaming with others like they want you to. For most ATs, particularly Defenders and the Khels, teamwork is almost the only solution to rising in level. They offer little in the way of alternatives to doing so. And if you go solo, you do not receive a greater reward for the risk you incur. You get greater rewards for being in a team because of the paradigm they've instituted into the game. In reality, teaming together should make missions less risky.
At some point, all heroes should be able to take on AVs on their own. No mission, with the exceptions of TFs and Trials, should be required to have a team. Why? It's the reward for hard work. Most people who play this game are really working to try to get their hero to be as powerful as possible so that they don't need to work in a team if they don't really want to. This is done either consciously or unconsciously. By triumphing over AVs mano-e-mano, you can say, "Yes! I did it! I did that!" In a team, you can't say that without coming across as a braggadocious arrogant fool. When you reach L50, you still can't just take on anything alone, but you should! If you have to ask for help, it's a sign of weakness. It says you, for all the work you've done, aren't any more powerful than the riff-raff you're fighting against. You've wasted all of your time.
By virtue of ATs that can take on AVs, it only makes the situation worse. ATs that can take on AVs alone are far superior to those that can't. Why make a blaster anymore, when you're only going to peter out as a soloist in the 40s?
I'm sorry if you've bought into their paradigm, but it's the truth.
Aaahhh... so there are those among you who think that at this early, single year after the call for help there should be heros stronger than Statesman? The story it self is based on the formation of a large semi-cohesive group of new heroes who as a team can defend not only Paragon City but the whole world. If you don't like having the game be the way it was meant to be then you are free to leave. Demanding that the core content and structure of the game be changed to suit your tastes is a travesty. Yes there are SERIOUS issues that need to be addressed, and addressed quicly, but all this idiotic whining and attempts to have the game changed intead of just repaird is utterly revolting. This game has it's basis in the works of many writers including Stan Lee founder of The Hulk, The Fantastic 4, and The X-Men. If you can actualy give me an example of a well known hero who never, grudginly or other wise, had help THEN and only THEN will I relent.
[ QUOTE ]
When deciding about encouraging teaming and whether soloing is good for the game please consider this and try it out for yourselves. Take non traditional partners (i.e. not healer/tank scrapper) through missions. Try a pre 32 Controller/Defender or Controller/Blaster duo. These work very well once you figure out how, they are odd to play at first though and that is what makes them fun. Especially fun for the Defender when you push them up front and tell them they are the main damage dealer now. And before anyone points it out NO you won't level as fast as you would teamed with a Fire Tank or whatever but who gives a flying fig? Leveling is a goal the point of the game (any game) is to have fun.
[/ QUOTE ]
I love Duo's. I am not a fan of Tanks, not because they aren't cool or the players are not nice, its just because sitting around and watching isn't fun.
I have had some of the greatest times teaming in my teens with another low level controller. It starts getting hair raising as you keep trying to hold back the tide of mobs with your single target holds, and somehow do damage before they break free.