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Hmm...
Five CoV Archetype walkthroughs, and all five of them make some allusion to mysticism, old gods, or the like. (Ixtab, Sakhmet, and Ghede take their names from polytheistic religions; I seem to recall having seen a description of the classical Oborotaen as Russia's version of the British Black Dog. Even the psychic-type Stalker is given a Magic Origin.) Noteworthy in absence is any villain with a Technology Origin. Five AT's, five Origins; I liked the fact that all the hero walkthroughs had one of all. Instead, we have two Magicians in our villains and no cyborgs. (Or nannite-wielders. Or what have you.)
The longer I watch, the more it looks like the creative team is biased toward Magic types. Odd, since the magician was usually the last person any Supergroup wanted to listen to. (The Justice League may have had Dr. Fate on the speed dial, but they'd much rather have Batman solve their problems. Then again, the Freedom Phalanx doesn't seem to ask Numina for help that often, either...)
City of Archmages, anyone?
I miss super-science comics; Hell, if a comic-book mutation can give you the ability to control the weather, there's no need to pigeonhole oneself.
Vulpy
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Isn't Black Scorpion's powers based on his armored suit?
Sounds like a tech origin to me.