Changes to Rage


5YearPlan

 

Posted

This change going live after Statesman said it was too harsh is bewildering. I believe it was a mistake, but a very disappointing one. If you make it perma- it will kill end the frst time it crashes in a zone, but after that it will not crash. So do not run it all, or make it perma-.

What I believe happened is that a mis-communication happened, and someone was told to not put this live but took it as a "ok, puting it live!" kind of thing. Statesman specifically said Geko was working on something else. If it stays this way I will respec it for something less useless. Maybe Hurl.


 

Posted

The most logical reason it went live as-is is because the patch that contained it also contained MANY other things that affect other powersets, missions, bug fixes, and the like.

It's illogical to hold back a entire patch that impacts the entire CoH player base simply because of one power in one set that affects only a small fraction of players, even within the set.

Whether you agree or not it I think it was the right thing to do, and I do believe if Statesman said it'll change, that it will. But SS tanks are not the only toons out there. Others were entitled to the fixes, and it would have been unfair to make them wait even longer than they already have.

I for one am happy to get ranged defense back in invincibility (some have questioned whether it's in there, and I did seem to notice a difference while on a TF last night), something that is going to benefit me much more then any change to Rage. And I bet the other tanks are thrilled to know their armors can now stack. That's a huge change, and makes their lives a lot easier.

Unfortunately, it's not all about us all the time


 

Posted

[ QUOTE ]
I wouldn't panic just yet. It sucks totally, I agree, but I think he got caught in the logisitics. I imagine they have to merge patches from Test to Live wholesale, and any chances to Test (even database changes to power effects) have to go through an approval process so they're not instantaneous.

I figure the gutted form of Rage went live mostly because it was bundled with some long-suffering fixes (see: Stone Armor, Dark Armor) and there was no time for the approval process to fix it back. They may also not want to fix it back until they have an alternate solution.

Said alternate solution needs to come ASAP tho. Seems like a lot of SS Tankers (esp. the Inv/SS kind) are understandably very nervous now...

[/ QUOTE ]

I think this is likely correct

I also would expect States to apologize for it going live as is

I also expect alot of people to flip their lid, blame states, threaten to quit, insult Statesman, stop trusting him, and generally act like cry babies.

I beleive all of the above are true and likely to occur.

and re reading this im too lazy to fix my typos

I believe in pie too.


@PlasmaStream
"Big Bada Boom(tm)!"
1295 Badges
http://GuardianForce.Guildportal.com - Virtue
Niska: Are you Familiar with the works of Shan Yu?

 

Posted

[ QUOTE ]
The most logical reason it went live as-is is because the patch that contained it also contained MANY other things that affect other powersets, missions, bug fixes, and the like.

It's illogical to hold back a entire patch that impacts the entire CoH player base simply because of one power in one set that affects only a small fraction of players, even within the set.

Whether you agree or not it I think it was the right thing to do, and I do believe if Statesman said it'll change, that it will. But SS tanks are not the only toons out there. Others were entitled to the fixes, and it would have been unfair to make them wait even longer than they already have.

Unfortunately, it's not all about us all the time

[/ QUOTE ]
Actually, last I looked all these other changes were still being tested and evaluated. So it was unlikely that this was the case. Otherwise the forums would not have suddenly been under rooutine maintenence 4 days after they underwent rountine maintenence. DA and Stone and Ice defenses were still being tweaked and costs checked, invinc's range defense was back in but apparently was lower then it should be (?). This has all the appearance of an "oops!".


 

Posted

Jack,

First of all I'd like to thank you for getting the changes over with for better or worse so I wouldn't have to be sitting in that mix of dread and anticipation any longer. However, looking at the changes, and taking time to play through with the changes I have to turn in my cape.

It is simply not fun anymore to be Invulnerability/Super Strength. Yes, I know there are play balance and abuse issues that needed to be addressed but some of us out here in TV-Land used out powers for good and NOT for evil.

Rage came at a great point in my career. It allowed me to go toe to toe with the new and dangerous foes I was discovering as I outlevelled the old and it gave me a much much needed increase to damage to further stay toe to toe with them without giving up precious defense that I need not just for myself, but to keep the squishies from being smooshed. Also, it allowed me to solo! Albeit at a rather deliberate pace (much as the manual describes). It came at a price, I had to be careful with the amount of mez effects I was being hit with, or I had to lock myself in place with unyielding stance during crunch moments. But now? that's been taken away

To you and all the developers I urge you to look at MIMA on freedom server and look for just what is so uber about the tiny pink tank that needs to be reigned in. What you'll find is an attempt at rounded out defences and a very modest selection of attacks. You'll find no respec-minmaxing you'll find no perma-hasten.. none of that. Heck, if it weren't for the end cost of 3 toggles I wouldn't have Stamina either as I never needed it before I3 and as I've said many times I find the power to be rather abhorrent. But yes, tell me what is so dangerous about my tank who without rage usually cannot defeat anything that regenerates.

I now have TWO powers that crash. These are two powers I don't want anymore. May I have a respec? Probably not. May I be switched to a different secondary? No.. I doubt that would be allowed either. May I be allowed to just make a level 1 Kleidian? ...nix on that one too, huh?

So, I guess MIMA is hanging up the cape. And truthfully? I'm getting really burned out on your game, Jack. A little tired of watching my friends fly by me at warp speed while I plod along. I now move on to my Mind Controller and hope changes down the line don't burn me out on that character as well.

Signed,
One Less Tanker.


 

Posted

Level 38 Invul/S.Str tank. I3 changed my char alot, for the best in my opinion. I now use Unyeilding, my taunt works great and I do pretty good damage.

I never had perma unstoppable but unlike alot of Invul tanks I've talked to I did not respec out of the power. Its a situational power that I very rarely use but when I do use it I'm glad to have it. For example fighting Terra last night (Devouring Earth Arch Villan) however I did not use Rage, it was infact removed from my tool bar, nuff said right ?

Hurl is another useless power, its range is so short you cant pull with it without already getting agro and the damage is so low I cant justify useing it over other attacks because its attack animation is so long I can do twice the damage with a couple Jabs and a Punch, not to mention a Haymaker ^^

Invincability is a great power, it has a small taunt aura thats wonderful along with improveing my accuracy and defense and now it even helps against ranged again which I am thankful for. Psionics... It would be really nice to be useful as a Tank in the late game so I'm hopeing that getting some ranged defense back will give me that oportunity, since they are all ranged attacks all I have to do is live long enough to get them into melee...

Temporary Invulnerability and Hand clap are the only two powers from either of my power pools that I dont have. Yes I have Hurl even though it sucks, mainly cause I havent decided if I want to respec out of it cause well... its fun to smash mobs half your level or weaker with it ^^

Handclap seems pretty useless, I tried it on Test and I was only able to disorient white con minions or weaker for a very short time and since I'm ALWAYS in a team I never see anything lower than yellow con minions and thats rare, more often its orange con and higher.

Temp. Invulnerability may be good but I'm always running Unyeilding and Invicability I cant afford another toggle so I five socketed Resist Physical Damage. Any opinions on this ? Would 6 sockets be good or would I hit some sort of cap ?

My last complaint. Logging on to CoH there is no mention of the change to powers, this was a real problem for me because of the change to Rage which killed me and two team mates before I knew rage was changed. I think its really irresponsible to not post the changes on the log in screen. I was sitting down for a couple hours of casual gameing. I thought for sure if anything important or life threatening had been changed it would be posted on the log in screen.


 

Posted

[ QUOTE ]
[ QUOTE ]
The most logical reason it went live as-is is because the patch that contained it also contained MANY other things that affect other powersets, missions, bug fixes, and the like.

It's illogical to hold back a entire patch that impacts the entire CoH player base simply because of one power in one set that affects only a small fraction of players, even within the set.

Whether you agree or not it I think it was the right thing to do, and I do believe if Statesman said it'll change, that it will. But SS tanks are not the only toons out there. Others were entitled to the fixes, and it would have been unfair to make them wait even longer than they already have.

Unfortunately, it's not all about us all the time

[/ QUOTE ]
Actually, last I looked all these other changes were still being tested and evaluated. So it was unlikely that this was the case. Otherwise the forums would not have suddenly been under rooutine maintenence 4 days after they underwent rountine maintenence. DA and Stone and Ice defenses were still being tweaked and costs checked, invinc's range defense was back in but apparently was lower then it should be (?). This has all the appearance of an "oops!".

[/ QUOTE ]

Honesty it looks a lot like the release of I3. Things went out that had to go out (stability patches, mission fixes, things Statesman refers to as "stuff under the hood" that we as players don't ever see or hear about) that I'm sure were deemed more important than some last minute tweaks. Otherwise why would it have been released (honestly)?

Everything is done for a reason, whether we agree with it or like it. And I'm sure this is the same. It's easy to call it an oops, or premature, or a nerf, or stupid, or whatever. But I'm sure they had their reasons. Despite what we say and think about them when we get peeved, they ARE smart people, and they have a whole community to take care of.

Just asking everyone to step back and look at the big picture -- like the Devs have to all the time.

You may proceed to flame now...


 

Posted

[ QUOTE ]

When I used rage I have never felt like the "Berserker" it claims to make you, but at least it wasnt a horrible power.


[/ QUOTE ]

Oh! Same here. For my Tank it was closer to getting hyper or going on a sugar-fit.


 

Posted

Since States specifically said the end drop was too harsh, it's pretty obvious that they are working out something else, and that this going live is a mistake or a temporary slide along with the other changes. Especially since if you just make it perma- the penalty does not even happen after first time per zone. You never lose end on subsequent crashes. It was like that on test and it went live like that. Any Rage users reading this thread please realize that if you can afford 3 recharge SOs or have Hasten and can make Rage perma- via that route, you can ignore the Rage crash after the first one per zone, baring being slowed at a bad time. If you cannot then be very careful when you use it, until they fix this.


 

Posted

[ QUOTE ]
Since States specifically said the end drop was too harsh, it's pretty obvious that they are working out something else, and that this going live is a mistake or a temporary slide along with the other changes. Especially since if you just make it perma- the penalty does not even happen after first time per zone. You never lose end on subsequent crashes. It was like that on test and it went live like that. Any Rage users reading this thread please realize that if you can afford 3 recharge SOs or have Hasten and can make Rage perma- via that route, you can ignore the Rage crash after the first one per zone, baring being slowed at a bad time. If you cannot then be very careful when you use it, until they fix this.

[/ QUOTE ]

I have Hasten 6 slotted and a single recharge SO in Rage and that has me perma and I still dropped 5 times on one mission last night before I hung up the power to wait out the fix.


 

Posted

[ QUOTE ]
[ QUOTE ]
Since States specifically said the end drop was too harsh, it's pretty obvious that they are working out something else, and that this going live is a mistake or a temporary slide along with the other changes. Especially since if you just make it perma- the penalty does not even happen after first time per zone. You never lose end on subsequent crashes. It was like that on test and it went live like that. Any Rage users reading this thread please realize that if you can afford 3 recharge SOs or have Hasten and can make Rage perma- via that route, you can ignore the Rage crash after the first one per zone, baring being slowed at a bad time. If you cannot then be very careful when you use it, until they fix this.

[/ QUOTE ]

I have Hasten 6 slotted and a single recharge SO in Rage and that has me perma and I still dropped 5 times on one mission last night before I hung up the power to wait out the fix.

[/ QUOTE ]
This is odd, since so many have has the same results of the no crash. The only thing I can think of for your situation is some other condition you have occuring that is causing it to make it drop, when it is not for many of us. I do mean another power is making it drop, but that a certain combo of effects is making it check for the drop for you. The devs should have a new test version out soon for us to try. Until then we have to make due.


 

Posted

Rage is bad enough that I removed it from my tray. Its not 100 end drop, i don't think, but I have had my toggles drop every time I have used it, and I am an end efficient toon. What a piece of junk. Statesman, do me a favor and tell me who else your gonna help, so I can avoid making a toon thats not going to be improved anytime soon.

Man I can't believe it. It's absolutely horrible. I hope its a mistake.


 

Posted

[ QUOTE ]

Until then we have to make due.


[/ QUOTE ]

Make due? I made due when they made the changes to invul before. I made due when i lost perma unstop, i respeced it out. I made due when i had to spend almost a solid day on test figuring out how to mix certain powers to make my invul/ss tank playable, not just at 50, but also at lower levels when i exemped down to help out my SG mates. Now i have to make due again?

I have never seen devs screw [censored] up like they do here. I used to play a game called "the realm" cheesy little MMOG. The devs there screwed up a lot too. finally everyone left as it wasn't any fun anymore. I'm not saying they are all bad because they do add some cool things. Winterlord being one of them. but the fact that I have to completely relearn a character evrytime a patch comes out is insane. I have 6 slotted hasten and 2 slotted rage. I died 3 times in a mission fighting level 52 mobsters. First 2 times were because i wasnt' paying attention and when my end dropped to 0 and all of my toggles dropped i thought I had been mezzed somehow. so i took it on the chin. The third time i noticed what happened and was in shock. i had to open a browser and go read the changes. I agree with the dude that said that such a severe change should have been put in the login screen.

So, now my tank has to adapt to another play style. one where LT's, Bosses, and AV's have more health, and i do LESS damage. I was already the lowest damage tank out there.

Ok, enough of my rant.

Is it going to be fixed? if so, when? If not then those of you that want to start a guild on EQ2 send me email. Id rather give my money to devs that aren't screwing me.


 

Posted

[ QUOTE ]
Man I can't believe it. It's absolutely horrible. I hope its a mistake.

[/ QUOTE ]

Dude, do you not read the dev digest? It's clearly an error that the Rage change got moved to live.

That said, I've removed rage from my tray as well since I continue to accidentally use it. Just too much of a habit.


My Going Rogue Trailer

Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras

 

Posted

[ QUOTE ]
I was just on live and ran rage a couple of times and it looks like it's only a 90 to 95% drop in end, not 100. This is something that I can live with as an Invul/SS tank. It allows me to keep my teammates alive if I watch what I am doing and keep trak of time(now if I could only wear a watch that won't clash with my tights). Anyways, I thought I would post this, if any one else has different resault, let us know please.

....And thank you for you surport.

[/ QUOTE ]

I ran around for a bit last night. Rage dropped on me about 30 times. Only 1 time was I able to keep 1 out of 2 toggles running, probably because a well timed tick. All other times the 2 toggles i normally run would drop completely. I ran a 'standing still doing nothing' test 3 times. Just with 1 endurance cost Temp Invul running. On those three Rage drops, TI dropped every time. I also have the Accolade that gives me an extra 5 endurance. I still drop all the way to zero.


 

Posted

[ QUOTE ]
[ QUOTE ]

Until then we have to make due.


[/ QUOTE ]

Make due? I made due when they made the changes to invul before. I made due when i lost perma unstop, i respeced it out. I made due when i had to spend almost a solid day on test figuring out how to mix certain powers to make my invul/ss tank playable, not just at 50, but also at lower levels when i exemped down to help out my SG mates. Now i have to make due again?

I have never seen devs screw [censored] up like they do here. I used to play a game called "the realm" cheesy little MMOG. The devs there screwed up a lot too. finally everyone left as it wasn't any fun anymore. I'm not saying they are all bad because they do add some cool things. Winterlord being one of them. but the fact that I have to completely relearn a character evrytime a patch comes out is insane. I have 6 slotted hasten and 2 slotted rage. I died 3 times in a mission fighting level 52 mobsters. First 2 times were because i wasnt' paying attention and when my end dropped to 0 and all of my toggles dropped i thought I had been mezzed somehow. so i took it on the chin. The third time i noticed what happened and was in shock. i had to open a browser and go read the changes. I agree with the dude that said that such a severe change should have been put in the login screen.

So, now my tank has to adapt to another play style. one where LT's, Bosses, and AV's have more health, and i do LESS damage. I was already the lowest damage tank out there.

Ok, enough of my rant.

Is it going to be fixed? if so, when? If not then those of you that want to start a guild on EQ2 send me email. Id rather give my money to devs that aren't screwing me.

[/ QUOTE ]
I can sympathize with you, but Statesman had previously said that the end drop was too harsh and they were cooking up something else.

And SoE are not "screw" less, I have been in EQ 2 years, and when they publicly admitted that GoD and OoW should have been 1 expansion but still made you pay ful price for both I left for a couple of months and only play now due to my guild and non-guild friends. The content of GoD was planned for people who were 66+ they had said and you could not get above 65 till OoW was released.

This Rage change coming live on the coat-tails of the Invuln changes and delayed respec are annoying to be sure, but considering Statesman said the end drain was too harsh, I am sure something else will be ready for test soon.


 

Posted

[ QUOTE ]
[ QUOTE ]
I was just on live and ran rage a couple of times and it looks like it's only a 90 to 95% drop in end, not 100. This is something that I can live with as an Invul/SS tank. It allows me to keep my teammates alive if I watch what I am doing and keep trak of time(now if I could only wear a watch that won't clash with my tights). Anyways, I thought I would post this, if any one else has different resault, let us know please.

....And thank you for you surport.

[/ QUOTE ]

I ran around for a bit last night. Rage dropped on me about 30 times. Only 1 time was I able to keep 1 out of 2 toggles running, probably because a well timed tick. All other times the 2 toggles i normally run would drop completely. I ran a 'standing still doing nothing' test 3 times. Just with 1 endurance cost Temp Invul running. On those three Rage drops, TI dropped every time. I also have the Accolade that gives me an extra 5 endurance. I still drop all the way to zero.

[/ QUOTE ]

Ditto, dropped me to zero every time shutting off all toggles. Once more for those who dont read everything, this change is a mistake or error of some sort that is getting fixed, just dont know when but with a player response like this I cant imagine it will be a very long wait.


 

Posted

[ QUOTE ]
To jazonz

I see what you are saying I would reply more indepth but i am kinda winded since i got my new job (I wanna play CoH not spend the rest of the day making an Adequete post). I will be better and more descriptive on the weekends.

I think I am lucky I never built my tank to revolve around Invincibilty or Unstoppable which yes i do have different ideas. The main issues I have with Unstop is its supposed to be the penultimate power yet you have groups like Malta that can Stun you out of Unstoppable. We tanks stay quiet way too ofter because for most ATs damage is Damage. The big problem is the higher lvl you get the more prevelent Psionics becomes. The truth is Invul Tanks are still good after I3 but I do not think Psionics should be so Prevelant. I think some of the High Lvl Villian groups need to be retooled and I do not mind if say for example a Stone Tank is better for fighting against a certain Villian Group while an Invul is better against another.

For Rage I think its penalty needs to be reduced but I do not think it it should lose its bonus to accuracy and damage. Rage should stay the same in its gains but drop the stun penalty. I will state i do not mind losing Perma status for Rage. It should not be that big of a deal that when rage drops you might have to wait an addition 8-10 seconds to pop it again. Perma status can be cheese in all honesty and I think many players should look to Viable solutions other then heavily rely on Perma powers. I do not rely on Perma Powers infact I think Dull Pain Sucks a Perma power and I preferred slotting it with Health Enhancers(I healed so fast with 6 health enhancers that I was not noticing damage).

I actaully thought about how Rage could actaully take Hitpoints away from us as penalty aka Energy Transfer but a little more stiff.

We tanks sit back and let the Dev "nerf" us and all we say is "This underated and Useless power is okay it does not need change" . For example we won a major victory with Invincibility (Invince need to be toned down) as we complained about the I3 change and now we are getting a better revamped Invincibilty. I think we should complain more about how SS should have lessened End Cost and how powers like Hurl should be changed as Hurl is useless aswell (maybe Increased Base Range and Damage?). SS needs a lot of changes and we need to stop being quite and tell the devs we want a balanced SS.

As for the idea of no Change....There will be new Issues that will change us anyway. Like it or not I3 was good in many ways as it gave us combined Toggles and a better Unyielding (A tank could always get stunned out of Invincible and Unyielding Stance Sucked). I will gladly pay the price of having to manage my Endurance if my Health is not a concern.

[/ QUOTE ]

I see your piont. I think we have difference in focus not a difference in opinion.

I would like to point out that having that zero-ed out Endurance drop hit live, confirmed my 'trust of devs' concern that I voiced in Steel's and my earlier conversation. It may be a mistake, or perhaps they did not want to remove it so they could get all the other good changes out for DA stackagble armor and such. I'm all for that. I just wish they had warned us it was going live for a couple days and they would bechanging it back instead of silence and board downage and still no response. Hopefully statesman is true to his word and that it will be changed. I'm still bracing for the subsequent change to be undesireable.


 

Posted

States posted that Rage on TEST was too severe on 1/14 and more on 1/16 - Geko is checking on it 'soonish.' That's admitting a mistake.

Rage was put on LIVE yesterday. No note on the startup screen. I did see it on the main site / updates, but I did have to look for it. When I saw a new patch came in, I checked, knowing that I could get walloped.

In my opinion, knowing something is too harsh and still going live with it - compounded by doing it with no notice, as (fatally) discovered by some tankers, was a mistake.

Geko - how soon is 'soonish' since we're in Live-Time now?


 

Posted

The endurance drop is 100%. It was 100% on test and it is 100% on live. Statesman even said it was an endurance drain. It shouldn't really be a point of discussion.

It is possible to get an endurance regen tick before endurance check for your toggles which will keep them up. How this is happened to people frequently I'm not sure. However, I don't think that is important.

Statesman agreed that the penalty was too harsh. So it is now a moot point on how much it is really draining.

Yes it went live. That really sucks. However, I don't think it is permanent change. As several people have pointed out it was likely a change that was bundled into this patch.

As to why it didn't get taken out of this patch....? Who knows, whatÂ’s done is done and I believe it will be changed. Most likely it was an oversight or it was because that would hold up changes that effect far more people. Yes, this is upsetting but at this point there is nothing to do but complain and ask that they roll back the change.

I have turned off rage, I wont turn it on again until it is fixed. If it still sucks I will respec out of it. Now that I have "some" ranged defense I may actually live through the respec trial. I'm bummed that I already used my free respec but that is life.

I believe in a earlier post I was confused on how much damage rage was adding. This part always confuses me a tich. But anyway I was doing 100hp damage with Haymaker and now I do 139. So that makes it look like a 39-40% increase. Yet it is considered widely to be an 80% buff? Is there some enhancement math I am missing?

Thanks,
Ramseys.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Since States specifically said the end drop was too harsh, it's pretty obvious that they are working out something else, and that this going live is a mistake or a temporary slide along with the other changes. Especially since if you just make it perma- the penalty does not even happen after first time per zone. You never lose end on subsequent crashes. It was like that on test and it went live like that. Any Rage users reading this thread please realize that if you can afford 3 recharge SOs or have Hasten and can make Rage perma- via that route, you can ignore the Rage crash after the first one per zone, baring being slowed at a bad time. If you cannot then be very careful when you use it, until they fix this.

[/ QUOTE ]

I have Hasten 6 slotted and a single recharge SO in Rage and that has me perma and I still dropped 5 times on one mission last night before I hung up the power to wait out the fix.

[/ QUOTE ]
This is odd, since so many have has the same results of the no crash. The only thing I can think of for your situation is some other condition you have occuring that is causing it to make it drop, when it is not for many of us. I do mean another power is making it drop, but that a certain combo of effects is making it check for the drop for you. The devs should have a new test version out soon for us to try. Until then we have to make due.

[/ QUOTE ]

I have the same situation however, I'm 41 so I have some yellow and white recycle reduc so my hasten is just shy of perma right now and as a result, I think Rage is the same.. So the drops are probably as a result of not quite perma but close. Make all them reducs green and maybe it would work. I am not planning to do that till 42... (so close)... however I hope this change is reversed before then.


 

Posted

[ QUOTE ]
I have the same situation however, I'm 41 so I have some yellow and white recycle reduc so my hasten is just shy of perma right now and as a result, I think Rage is the same.. So the drops are probably as a result of not quite perma but close. Make all them reducs green and maybe it would work. I am not planning to do that till 42... (so close)... however I hope this change is reversed before then.

[/ QUOTE ]
That sounds right to me. Mine has a slight overlap and when the old Rage dies it makes the Rage sound and my defense goes down but the end stays. Since I have the new Rage running I think that creates a condition that averts the end drop. It still drops the first Rage crash per zone. So I just wait it out in a mission and then re-toggle and move on. I really want them to fix this, as it feels wrong to use it this way. I may just stop using it all together till they do.


 

Posted

*SSSSIIIIIIIIIIIIGHHHHH*

Okay, we'll see what happens. I've got an Invuln/SS tanker who is almost 20 and HOPEFULLY (it's happened before) the Devs will make Rage useable again.

My Character concept is this:
Big, invulnerable robot.
Application: Run Temporary Invulnerability, Unyielding, and Invincible all the time, along with proper slotting, and picking up the passives (with slotting too).
I'm level 19 now (almost 20) and I have a whopping THREE selections from SuperStrength:
Punch
Jab
Taunt

The rest are all in my primary, except for picking up the Fitness Pool. I'll pick up Hasten/Superspeed at 22 and 24. I wanted Teleport, but there's just no room in the build for TWO extra powers (Perma-hasten is going to be required to keep my DPS at something usable).

I was REALLY counting on Rage (either perma- or near-perma-) to get my DPS up.

If the Devs don't fix the End Drain, with a QUICKNESS!!!, I'll never be able to use Rage to help out my low DPS. I HAVE to have 3 toggles running, all the time, just to do my job as a Tank.

The teams I run with *rely* on my tanking. I'm a self-proclaimed "melee controller". This character's concept is to keep everyone else safe by concentrating aggro on himself. The team make-ups reflect this. Makes for danged effective teaming when I can really take the beating and just ignore it. One person with healing powers, even something as low on the heal pole as Radiation Emission can keep me going indefinitely (as of level 19 )

But... There's a payoff that I've been waiting for. I'm hoping and pushing and praying that when I get into my late 20's I can start actually defeating foes instead of being a walking wall.

Don't get me wrong. I LIKE being indestructible. I just want to have some offense to follow up my defense. Some day I want to be able to arrest things by actually knocking them out, instead of standing there waiting for them to bruise themselves to death on me, or beat me until THEY pass out from sheer exhaustion.

... It looks as if the changes to Rage don't take into account the lower damage and toggle reliance of Tankers that I'll be dumping the very first tank I've had that lasted past level 16 (I kept deleting them out of boredom/frustration) and going for a Invuln/Stone tanker.


....

*SSSSIIIIIIIIGHHHHHH*


Happy gaming!

-SunderX
Sset - 50 DM/Regen Scrapper - 8 years of out-tanking any tank but Granite, with 5x the DPS.
**Making Altaholism a socially acceptable disorder**
"Scrappers are just like chainsaws. Somewhat hard to handle, EXTREMELY dangerous, and by far the most fun when wielded by the slightly insane." -Alissara

 

Posted

Wow....I feel like i got my teeth kicked in! The minute that patch was introed and I saw the new Rage I petitioned that flop. Now that this has happened I can call this issue dead as Zombie. I am not going to go through the headache of tossing out idea if our imput means nothing. This was not handled in a professional manner and if they felt it was too harsh they should have not added it into the patch. They need o test the proposed changes before they make patch with said changes.

Using a design example you do not build a car and then test the features three days before you are going to sell it. I will be lvl 50 by the time they make Rage right....how unfortante.

I admit defeat (rare occasion) the devs can do what they like, it seems only thier input counts.


 

Posted

RAGE IS FINE!...

why is everyone whining?

No more disorient....and

uh....if you have perma rage your end doesn't drop.

2 Recharges in Rage....
6 Recharges in Hasten...

and you are good to go.