srmalloy

Legend
  • Posts

    896
  • Joined

  1. Quote:
    Originally Posted by Stone Daemon View Post
    Perhaps a better solution would be to keep personal portals alignment tuned, and have "always open" Ouro portals in certain zones that were location tuned.
    It would be mechanically easier to keep the alignment-tuned Ouroboros zones and give Rogues and Vigilantes the choice, when they entered an Ouroboros portal, to go to the hero Ouroboros or the villain Ouroboros. Once you're in one of the zones, you'd be stuck with zoning out through its portal to the zones it reaches, so you couldn't get blueside from the redside Ouroboros.
  2. Quote:
    Originally Posted by Socorro View Post
    It's like the Guys running around with only Armored Cod-pieces on -- hmmm.. actually I can see that...
    Remember that armor doesn't stop the impact, just spreads it out. Even if it works, you're going to be screaming in a voice only dogs can hear.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    That's one more tick on my wall, then
    Yeah, about that... Infection Control was through the other day and sprayed your walls for ticks; you were creating a health hazard.
  4. srmalloy

    Endless War

    Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, as I said last time, there's good content, but it's trapped behind a wall of nonsense. Basic hunts aren't mandatory as legacy contacts always give two options - one hunt, one instance. The trouble are "introduction" missions which show up in ALL legacy contacts you have access to, and will usually replace the instance mission choice.
    Not just the 'introduction missions, and contacts won't always offer you two missions. If they're active across more than one 5-level window, you can complete the series of missions for one level window and not be high enough to get the second series of missions for the next higher level window, so all you get offered are the street-sweeps. And if the mission in the series is one you don't want to do, so you're taking the street sweeps, a contact has a limited number of them, so you can exhaust the street-sweep missions and be stuck with a single option. And some contacts will only give you a single mission to start with, and if you don't want it, you're SOL -- Eliza Thorpe in Talos Island, for example, offers me a single mission: a timed simultaneous-click mission. There are a number of different ways to dead-end a contact into a single mission offering.
  5. Quote:
    Originally Posted by ShadowMoka View Post
    I wonder how many people would rage quit over removing DFB.
    I wonder how many of the rest of us would notice them missing...
  6. Quote:
    Originally Posted by Reppu View Post
    Yeah. I think Staff Fighting may be a skip for me the more I think about it. Once again, Open Beta screwed a power set over. Much like Beast Mastery, all people cared about was the flashiness, not the performance.
    The devs get much less hate and discontent if they release a powerset that's sub-par and then buff it once they get a big enough volume of data to demonstrate that it's sub-par than they do if they release a powerset and then nerf it because it's overpowered. If Staff Fighting is demonstrably underpowered, then we should see a buff to it.
  7. Quote:
    Originally Posted by Kazz View Post
    I would if I could, but my OCD necessitates me A) either having a taunt aura or B) having the devs fix the buggy fleeing AI.
    Tsk. I don't have OCD; I have CDO. It's just like OCD, except the letters are in alphabetical order. As they should be.
  8. Extend more of the newer Tights and Tights with Skin upper-leg costume pieces to the Monstrous leg type. I was unpleasantly surprised to discover that the Imperial Dynasty bottoms are not available for characters with Monstrous legs.
  9. Quote:
    Originally Posted by Kirsten View Post
    A ham sandwich is better than complete happiness...


    And it's easily proved, too -- Nothiing is better than complete happiness, and a ham sandwich is certainly better than nothing...
  10. Quote:
    Originally Posted by OneWhoBinds View Post
    The original image 'dress' is pretty much impossible for PCs... but the uneven kind of dress in this picture is, at the least, feasible. Now, I have no idea if it would be other issues with it, but this one at least has a chance...
    It's not impossible, but you wouldn't get any flutter out of it. The devs could create it as a knee-length 'skirt' with transparent side panels... but then it would act like a skirt when you moved, not a loincloth, similar to the way the Samurai "belt" is glued to your thighs, rather than the sections hanging from your waist as they should.
  11. There is an additional reason why there should be an Echo portal in the redside Ouroboros zone -- to prevent breaking up teams.

    Apparently it is "working as intended" that contacts in IP and Talos -- for characters from 20-29 -- still give you missions to street-sweep Dark Astoria. These missions can only be completed in Echo: Dark Astoria. If you have a player who's a Rogue teaming with another player who's a Hero, and that player gets one of these missions, right now it is flat-out impossible for the Rogue to participate in that mission. The zone Dark Astoria is no longer level-appropriate for characters in their 20s, and the Echo: Dark Astoria portal exists only in the blueside Ouroboros zone... where the Rogue can't get to it.

    However, there is also another solution to the issue, which requires only extending the portal programming, rather than making any zone alterations -- when a Rogue or Vigilante clicks on an Ouroboros portal, give them the option to go to either the blueside or redside Ouroboros zone. Once in the zone, the portal out would only allow them to go to the zones that were appropriate for that portal (i.e., zones in Paragon for the blueside Ouroboros zone, zones in the Rogue Isles for the redside Ouroboros zone).
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    Yeah, that's one of the things that drives me nuts in other games. You finally get a look you want - and you have to change it in a level or two because, well, the armor's no longer any good, or you finally have a weapon that'll do more than tickle whatever you're fighting...
    The "your gear is your appearance" theme of virtually all the other MMOs is one of the things that turns me off about them; Aion attempts to add back some variability by letting you burn a piece of armor to give its appearance to another piece of armor, but it's got the problem that there are a limited number of different armor models, so not only does everybody with chest piece X look the same for that part of their body, everybody with chest pieces F, R, and U look like they're wearing the same armor, too. And as you go up levels, the variability in armor decreases as everyone moves toward the same minmaxed armor set, so it's more and more like wearing a uniform.
  13. Quote:
    Originally Posted by Father Xmas View Post
    I've never seen Pando use bandwidth except when I'm patching a game that uses it for patching and when the patch is done, so is Pando. Yes it's like Bittorrent but it's no different that Blizzard's BT implementation in WoW, you are only part of the peer cloud when you are downloading.
    I venture to doubt the latter; in order to maintain peer levels during the download periods, I would expect that you're part of the peer cloud at any time the game client is active.
  14. I got an answer back from the support ticket I opened. Apparently having characters receive missions in a zone that is no longer accessible to them, and which can only be completed in the "temporal echo" of the zone -- requiring that you either have the Ouroboros Portal power or have access to a supergroup base with the Pillar of Ice and Fire to even get to the zone -- is "working as intended".

    Basically, the devs took the quick-and-dirty way out, and didn't bother to adjust any of the missions that were in Dark Astoria, relying on the ready availability of Ouroboros portals for characters to be able to get to the "Echo: Dark Astoria" zone where they can complete them. And, in the process, shafting Rogues again; a Rogue on a team of heroes with a mission in "Dark Astoria" is unable to participate, as the hero and villain Ouroboros zones are still disjoint, and the redside Ouroboros zone provides no way to get to either Echo: Galaxy City or Echo: Dark Astoria.
  15. Quote:
    Originally Posted by Kangstor View Post
    However CoH approaches to science as a biological/chemistry point rather than actual word and leave almost all physics related ones to technology.
    You're missing the fundamental difference. In CoH, Technology is a "You do this, you get that" process; Science is a "You do this, you get... what the hell is that?" process -- Technology is consistent, Science is unexpected consequences. It's better to think of it as "Mad Science", rather than just Science. The root of a Science origin is that, even if it came about through the application of technology, the results were vastly different than what was to be expected, and doing it again may not give the same results.
  16. I ran into this today with several contacts in the 20-24 range -- they wanted me to go to the Security Chief for Dark Astoria. I finally took this mission from one of the contacts and went to the Security Chief, who handed me the mission "Keep peace in Dark Astoria, Defeat 20 Banished Pantheon".

    It's hard to believe that, standing as he is in front of the closed and locked barricade sealing off Dark Astoria, the Security Chief for Dark Astoria is unaware that the zone is no longer one into which it is appropriate to send level 20-24 characters.

    Going to Echo: Dark Astoria, I found that the BP there counted for the mission, but being able to get to the zone depends on either having access to a supergroup base with a telepad linked to Echo: Dark Astoria, or possessing an Ouroboros portal. Making the ability to complete the mission dependent on having a particular item in your supergroup base or having one specific power (admittedly, one that's pretty easy to get) seems a little squirrelly.

    Additionally, why would the Security Chief be sending you off to defeat mobs in a temporal echo of the zone? Nothing you do there is going to affect the reality of the zone in any way, so sending you there is a pointless exercise. And would the Security Chief even know that the temporal echo exists? If he really is still the Security Chief for Dark Astoria, he should be standing near the portal to Dark Astoria over in Peregrine Island, and contacts should be directing heroes to him at level 50, not in the early 20s.
  17. Quote:
    Originally Posted by Agent White View Post
    Yeah, the only Praetorian missions at all that Primals can access are those in First Ward. 1-20 in standard praetoria is restricted to Praetorians only. The only content you can do as a primal running around praetoria are getting badges and the 3 live events in each zone (protest, syndicate smash, and great escape)
    The only content you can do yourself; you can join Praetorians doing their missions, the same way that Rogues can join Hero teams and Vigilantes can join Villain teams.
  18. Quote:
    Originally Posted by Kitsune Knight View Post
    Creatures of Light and Darkness
    Lord of Light. "He has taken on his Aspect and raised up an Attribute."
  19. Quote:
    Originally Posted by Energizing_Ion View Post
    A game? A GAME?!? THIS IS SRS BSNS!
    No, no, no... Entirely the wrong quote for this situation...

    "Game? This was never meant to be a game! NEVER!"

  20. Quote:
    Originally Posted by Oneirohero View Post
    Like with the [Instant Snowstorm] power, it used a screen-space effect to create the illusion that it was snowing in whatever zone or instance you were in. It would harder to show plausibly with snow as you'd need some snowdrifts in the zone to give the impression it was settling, but weather effects like Rain would be perfect for this kind of effect.
    That capability is already in the game, but you don't pay attention to it. Go watch the three areas of Kings Row where the Paladin construction occurs, and note the piles of junk hardware that appear and disappear. Just make a few differently-shaped snowdrift objects and copy the same code to manage displaying them.
  21. Quote:
    Originally Posted by Mr_Morbid View Post
    I've seen some people putting that limit to the test. /shudder
    Thanks for reminding me; I'd forgotten about the mentally-scarring event one afternoon when I was riding my bike back from the municipal pool and found myself coming up behind a woman on a bicycle... she was wearing pink spandex tights, and was so overweight that it didn't look like there was a seat on the bicycle -- just the seat post... and I'll leave the rest to your imagination.
  22. Quote:
    Originally Posted by Fireheart View Post
    Looking at that tray, you've got a lot of things in the primary trays that you don't need immediate keyboard access to. Use the little "+" next to 'Recipes' to create a fourth tray; make it vertical, and stick it to the right edge of your screen. Start by moving the 'occastional' powers into it -- Pocket D VIP Pass, Jump Pack, Base Transporter, Ouroboros Portal. Move Super Leap and Combat Jumping there and make one or more keybinds to switch them on and off. Move your vetpet and Mystic Fortune there as well. Move your toggle defenses to tray 3, and Sands of Mu to tray 3, slot 3. Move Rest to tray 1, slot 0, Sprint to tray 3, slot 0. Healing Flames to Tray 1, slot 9, Consume to Tray 2, slot 9. All your Dual Blade attacks move to Tray 1, pushed left to have them in sequence. Taunt, Build Up, and Burn go in Tray 2 after the three vetpowers.

    This puts your toggle powers -- the ones you typically activate and ignore -- in tray 3 where you can get to them easily if they drop to restart them. All your DB attacks are in tray 1 (with room for Thousand Cuts), for easy combo access. Rest is off to the right where it can be got at quickly, with Healing Flames and Consume as '9' and 'alt-9'. Taunt, Build Up, and Burn are in the middle of the alt tray where you can reach them easily. And you've got empty real estate in the first three trays for future powers like Eye of the Magus or Elusive Mind.

  23. The "Edge of Chaos" badge in Atlas Park was moved up the elevator, presumably because its position on the 'far' side of a "heroes only" door made it impossible for Rogues to get the Atlas Park exploration accolade without the assistance of someone to teleport you past the door.

    With the destruction of Galaxy City, and the events in Dark Astoria, Rogues are once more locked out of blueside content. Galaxy City held a plaque for Pupil, one for Student, two for Expert, and one for Intellectual; Dark Astoria held a plaque for Authority, two for Researcher, and one for Historian. It is physically impossible for a Rogue to acquire these seven history badges, as well as the sixteen exploration badges for the two zones.

    It seems to me that it would be relatively easy to put a portal at the back of the redside Ouroboros platform, just as there is blueside, that leads to the Echoes of Galaxy City and Dark Astoria, with the portal locked to the Rogue alignment. The portals in and out of the Rikti War Zone already show that the behavior of a portal can be restricted by alignment; the portal would be restricted to characters with the alignment of Rogue. This would allow Rogues to get the history badges, and would not require much programming work.
  24. Quote:
    Originally Posted by Acroyear2 View Post
    Has there been any word on the fix for the ragdoll physics that have been broken since Issue 21? As it stands now, whenever enemies are defeated they appear to deflate like a balloon with the air suddenly released, or worse, like a human being who's skeleton has just vanished. Seriously, this looks like slop, and breaks the immersive nature of the game. Why has this not been fixed in six months time?
    One of the other odd bugs with the ragdoll animations is the "invisible bungee jump" -- if you defeat a mob, and they hang up on a railing or other edge-of-a-drop location, they will sometimes drop twenty or so feet, then spring back up into the air, and repeat this several times with their arms and legs flailing about. I keep wishing I had demorecord on when I've encountered it; it's quite funny to watch.
  25. srmalloy

    Hey, guys?

    Quote:
    Originally Posted by Android_5Point9 View Post
    Oh, We have ways around that.

    The eagle has landed. The crow flies by the moonlight. Sic semper tyrannis.
    Incidentally, the swordfish is green and little Eunice cannot paint the small overstuffed chair. The word is "albatross." Paint the chair red. Immediately.