srmalloy

Legend
  • Posts

    896
  • Joined

  1. Quote:
    Originally Posted by CBeet View Post
    An amalgorithm of recycled Warwalkers, Council/5th giant mechs, Kronos titans and a Freak Tank put together for a new GM.

    Maybe bits of Arachnos subs and Longbow fliers thrown in too.
    With the invasion of Kings' Row, there are enough bits of Praetorian Clockwork and War Walkers around that I'd expect the Freakshow to scavenge parts -- a Monster-class Freakshow made from parts scaveneged from destroyed War Walkers, Freakshow with Victoria blades, etc.
  2. Quote:
    Originally Posted by Vanden View Post
    You know the kind I'm talking about. Moving NPCs start and stop, every power gets a pause at the end of its activation, powers say they're recharged when they're not, as if time slows down. It plagues nearly every big exciting thing you do in the game.
    The "powers show recharged when they're not" is an artifact of a design decision for the game and server load.

    Your client will, assuming that no information to the contrary is sent from the server, display powers recharging at the normal rates for each power. When you're slowed, the server sends a packet telling your client to slow the rate at which the recharge is displayed. But when the server starts getting loaded because of lots of players, lots of AI transactions, or lots of combat effects, its internal clock gets slow, because it's taking longer to process each slice of time. Since the server isn't running in real-time any more, your powers take longer on the server to recharge. But the server doesn't pass recharge percentage for each of your powers with every update packet, so your client will continue to draw the recharge happening at normal speed, taking, say, ten seconds to get back to recharged, while on the server, only five seconds worth of game time has processed, and the server thinks that power is only half recharged. Sometimes attempting to use a power that the server doesn't think is recharged yet will make the server send a 'recharge status' for that power in its update packet, which is why powers will sometimes jump from the 'recharged' full size to the 'charging' shrunk size after you try to use them and discover they're not recharged yet.
  3. Quote:
    Originally Posted by Nyx View Post
    Try using Propel as a main source of Damage....
    Or Rain of Arrows on a TF. By the time a) the animation finishes, and b) the delay before the arrows land, expires, the fight has either moved or all the mobs in the beaten zone are down. @whee.
  4. Having played my Earth/Fire Dominator to 34, I've become less and less satisfied with the animation for Incinerate, and have been wishing that it could be replaced with one of the Fire Sword animations -- still a melee attack, same damage, same animation time, just swinging a fiery sword instead of shoving your hands in your target's face to toast him.
  5. Quote:
    Originally Posted by Nibb_Nibb View Post
    The first time I saw this cut scene I told the league,

    "Granny Goodness has some massive!... wait, why are we here again?"
    An exhibition of the Most Common Superpower... Also a Cleavage Window. Given the character, she's unlikely to have a Victoria's Secret Compartment, though...
  6. Quote:
    Originally Posted by McNum View Post
    Guided bombs. Very guided bombs.
    No, they're just dumb iron bombs; the key is that they don't just drop them, they Fedex them to you to guarantee delivery.
  7. Quote:
    Originally Posted by Lucky666 View Post
    Or you could idk run a weekly strike target and get one as a reward at the end.
    The point being made is that this is the sop that was thrown to the players who complained about the Notice of the Well awards from the WTF as 'forcing teaming'.
  8. Quote:
    Originally Posted by Daemodand View Post
    You have been included. In starship fuel tanks.

    How does it feel to be the solution to the energy crisis?
    A hundred parsecs out on a ship quite second-rate,
    The engineer, McQuillin, sent the word up to the mate.
    "Our engine's out of steam," he said, "And soon our ship must die,
    If we can't find a planet with fuel to feed the drive."

    Now, our ship's a noble lady, and our captain, she is, too.

    But our engineer is none too bright, the dimwit of our crew.
    The captain said, "I thought you filled the tanks on Vega Five."
    McQuillin just looked sheepish, he forgot to feed the drive.

    Can curses stir the gods of space, who dwell beyond the stars?

    If so, they surely woke up then, for we used up most of ours.
    We thought we'd drift forever, lost between the stars we'd die
    And all because Mcquillin bought no fuel to feed the drive.

    But then the captain's eyes grew bright. She said, "It seems to me

    That a fusion drive burns H20." McQuillin turned to flee.
    "Grab him, boys, and hold him, he's no good to us alive,
    But two hundred pounds of water will feed our dying drive."

    So, once again, we fly through space, avoiding all the stars.

    Who knows what ruin may take us, and what evil fate is ours?
    We didn't find our planet, but we'll all but one survive,
    As long as we are granted some fool to feed the drive.


    ("Fool to Feed the Drive, lyrics ©1982 by Jordin Kare, 'Fuel to Feed the Drive' melody ©1982 by Cynthia McQuillin)
  9. Quote:
    Originally Posted by Citizen_Razor View Post
    Be noted, however, that once you leave Praetoria, it'll be like you never existed in Praetoria in the first place. None of your old contacts will recognize you. You won't be able to do missions (unless teamed with a Praetorian). Pretty much the only thing you can do is street sweep, get exploration badges, and do the zone events.
    Not being able to get missions is sort of a 'meh' thing, particularly since you outlevel the content fairly quickly. That you disappear from the memories of your contacts is annoying; it would increase the background flavor if you could, while in Praetoria, talk to the contacts that you spoke with before leaving for Primal Earth and have them recognize you and comment on how your actions on Primal Earth will help their situation.
  10. Quote:
    Originally Posted by Beastyle View Post
    Escher disagrees!
    It would probably take an engine rework before it could be done, but it would be unutterably cool to have zones where gravity was relative, so you could have maps where you could be standing on the floor and see people standing on their 'floor', which is at a 90° angle to your floor. It could be either magic-based (i.e., time-travel missions to the most secret inner recesses of Oranbega or Mu before they fell) or technology-based (gravity generators on a space station). Or just a handwaved temporary power that players get when they enter the mission that allows them to stick to the walls and ceiling.
  11. Quote:
    Originally Posted by Melancton View Post
    Is Paragon City big enough for two brains in a jar?
    Just go and check the Two Brains One Jar website.

  12. Quote:
    Originally Posted by Bosstone View Post
    I said this last night to a teammate on a speed ITF and felt bad about it afterward. It's...not really rude, but it's easy to take it the wrong way. "Hey, thanks for sucking!"
    I have a bind with my TA/Arch Defender that I use occasionally when we're steamrollering missions to have him say "I'm not getting much of an End discount; could you all suck a bit more?" Generally gets a laugh out of about half the team.
  13. Quote:
    Originally Posted by Goliath Bird Eater View Post
    I can personally vouch for the NCSoft Launcher being a fairly harmless program.
    Oh, yes; it's mostly harmless. And, unless it has been seriously improved from when I was using it to launch Aion, mostly useless as well. I had a roughly 35% success rate at getting it to start, when it downloaded an update to itself I would generally spend a half hour going through a repeated cycle of 'NCLauncher finds an update for itself, do you want to download the update, update downloads, installs, restarts NCLauncher, go back to step 1' looping that could take a half hour or more to break out of the loop (and unless NCSoft routinely stacks half a dozen or more identically-sized updates that must be applied separately, it was just downloading and installing the same update again and again), failures to launch the game after clicking 'Play Game'...
  14. Quote:
    Originally Posted by Schismatrix View Post
    It's certainly not me since i have used black and red in the same villainous costume at least once.

    Still, who here can proudly say they haven't done it?
    Never done it? No. Tenevoy Ogon, my Fire/Dark Corruptor, started out with a black-and-red costume, and I'll use black or dark grey as a secondary color when I'm using various costume pieces to make them look like armor sections over a base garment (like the Imperial Stormtroopers from Star Wars); some of them have had red for the primary color.
  15. Quote:
    Originally Posted by Kelenar View Post
    Also, note what other people have said: Purples aren't necessarily the be-all-end-all IOs. The recharge bonuses are great... if you need recharge bonuses. But they mostly lack other popular bonuses (*cough*defense*cough*).
    I've noticed that many of the purple sets appear to be arranged so that the maximum utility from the enhancement percentages themselves comes with a number of enhancements below the point at which you get the most useful set bonus, which means that you're paying hugely for inefficient slotting.
  16. Quote:
    Originally Posted by Eva Destruction View Post
    They tried that, sort of, with the Loyalist Responsibility storyline. It just showed that not all of Tyrant's supporters are evil, some of them are just deluded. Tyrant himself is still revealed as a megalomaniacal mustache-twirler at the end.
    That's the thing that continues to bother me about Praetoria; the early levels give you the feeling of "well, maybe it is a benevolent dictatorship", but as you progress through the storylines, you get your nose rubbed harder and harder in "Cole is evil; Cole is only interested in power; Cole cares about his image because a popular uprising would be inconvenient; Cole's lieutenants are monomaniacal, crazy, or both" until you want to escape to Primal Earth before you catch the crazy, too.
  17. Quote:
    Originally Posted by Demobot View Post
    Those ships in the left look like Aegis cruisers, which are definitely not Praetorian in design.

    They're not Ticonderoga-class CGs, they're Arleigh Burke-class DDGs:

  18. Quote:
    Originally Posted by Daemodand View Post
    Inspirations have the magical ability to convince people not to use them but instead just to keep them as some sort of collection. The higher the tier of the Inspiration, the greater the effect. Many times I have witnessed someone die, and be offered a wakie, but have no room in their tray for it. They died but used no Inspirations. This is the most serious form the the insidious mind control Inspirations wield.
    Don't forget that they may also have used inspirations, but filled their tray back out while they were down and the rest of the team defeated mobs.
  19. Quote:
    Originally Posted by Dollymistress View Post
    The Monkey Fight club in Pocket D is a revamp of the original club in Sharkhead, which still exists.
    More accurately, the Family in Sharkhead was leaning on the proprietor of the Monkey Fight Club, and rather than knuckle under to them, he took DJ Zero's offer and moved the club to Pocket D. Rather than just accept the situation, the Family got a new set of monkeys and re-opened the old location under their direct control. Listen to the dialog in each place and you'll hear them talk about it.
  20. Quote:
    Originally Posted by UberRod View Post
    A MM or scrapper can just run in and beat him to death without caring about the bifurcations.
    Although it took me three tries with my Bots/Dark MM to take him down solo. The first time, I didn't catch my bots before they followed him into the lava, and I got buried under bifurcations before I could get a full set back up. The second time, I had him pinned neatly against the wall of the chamber until my bots managed to knock him back through a gap in the geometry and out of the map entirely, rendering him untouchable.
  21. Quote:
    Originally Posted by Mallerick View Post
    Reichsman pops "Unstoppable" the Invulnerability power. The DRG removes his Untouchable power, where he takes no damage at all at the beginning ofthe encounter.
    Has anyone hung onto one and tried to use it on 'Invulnerable Reichsman" in the second mission of a subsequent KTF, or is he hardcoded to be untouchable and nothing you can do will stop him?
  22. Quote:
    Originally Posted by Toony View Post
    Assuming they know how to work and maintain the sonic field to keep Hamidon out.
    Right... Because Cole built each sonic pylon himself and does all the maintenance himself, too, just to make sure that no one else learns the secrets of how they work.
  23. From an initial casual pass through the options looking to recreate a specific effect, I'd really like to see the existing Monstrous ears available for the animal heads.
  24. Quote:
    Originally Posted by Neuronia View Post
    I'm still a little foggy on the process.

    If I have Spiritual Radial, I can create the Partial and Total revamps but choose to equip either, correct? When I create the top tier, it will consume both of them?
    Right. Two rares, a component, and a Notice of the Well to make an ultra-rare.
  25. Quote:
    Originally Posted by Goliath Bird Eater View Post
    Perhaps someday, you'll be able to snatch the pebble from my hand, grasshopper.
    "When you can snatch the pebble from my hand, it will be time for you to leave."
    *grab*
    "But you didn't even try to close your hand!"
    "You learn wisdom, Grasshopper."