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Posts
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Joined
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Over the past several days I have tried to copy a few toons with 0 luck. Seems to be broken.
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Seems proliferation isn't as popular these days. New sets seem to be rolling in regularly. I bet after dark control/affinity/assault, staff fighting, and beast mastery roll in, we will be back in proliferation mode. I will probably re-roll my spines/fa scrapper that stalled at 38 (pre Burn fix) as a brute and enjoy some chaos. Bring it on!
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Quote:With all of my fiery aura toons, and I have a few in the stable, I prioritize my builds in this order:In summary: What should my goals be? My tools? All the defenses? Just some of them? HP or Regen any kind of priority?
1.) Softcapped s/l defense
2.) Healthy recharge
3.) +HP.
Rocking a softcapped s/l defense fiery aura tank will change your life. Seriously. Reducing the amount of attacks coming in is good firstly, because you won't need to constantly depend on your healing flames to be up to save you. Fiery aura still has "ok" dmg resists, so you get the best of it all when you have decent resists, softcapped s/l defense, and arguably the best damage dealing primary available to tanks. Yes, shield defense is awesome sauce too, but we are just talking about FA/ here.
Building for good recharge next allows you to have healing flames available as quickly as you need it, but not at the expense of building for defense. Honestly, unless you are tanking Recluse in STF or Freedom Phalanx in LRSF, you won't find yourself in too many positions where the hits are coming in too often and you are in hot water. So definitely build for recharge second.
Thirdly, any kind of +HP bonuses are helpful because they should allow your healing flames to be more effective as well as just allowing you to take more hits before you meet your end. -
I wouldn't advise this. Blazing aura isn't just about damage, it is also your taunt aura. With a bunch of ST focused attacks in StJ, you might find that you aren't the aggro magnet you want to be. Of course, you might find this good or preferential at times. I think there is a way to downgrade or disable FX when you are closeby, but I am not sure if this applies to your own toon's FX. I personally would never NOT have Blazing aura on a /FA toon.
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I tend to enjoy fiery Melee/fiery aura. A lot. Though I have only one toon with the combo together, I have many with one or the other.
I truly enjoy martial arts. It may not be the most effective set in the game, but the animations never get old.
For support, I love cold dom, kinetics, and time. Cold dom is something I haven't played much myself, but I love having one on staff. It is so effective. Kinetics makes everything more fun (and a lot faster while leveling). Time is a great personal buff set. I am enjoying the crap out of my grav/time currently. At one time, I even swore I would never make another troller after an ill/FF fiasco I had in my CoX infancy. -
I have both in the works. (When I say in the works, I honestly mean various stages of leveling.) I have to say that Titan Weapons feels different and more fun. I will probably get kicked in the teeth for saying it, but Street Justice just feels like an alternative set of animations for Martial Arts with a new gimmick. It isn't bad at all. I like it, but Titan Weapons is new. I would say TW first then StJ later.
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Since the thread calls for just one set, I will make mine Energy Melee. I won't try to make it out to be the worst set of the game, because I am sure it isn't. My problem isn't rooted entirely in the post-nerf performance of it either. I just flat out don't like the way it plays. It looks great, but it just doesn't feel good to me. Entirely subjective.
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Even though literally every one of my incarnates is slotted reactive, I still advocate branching out. After all, there is a cap to how many times it stacks. You might get more mileage out of one of the lesser used ones if you team/league a lot with people as they will probably have reactive.
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I know when I form a trial, most of the time there are so many people standing around and waiting for one to be formed that it becomes difficult at times to make sure you get everyone who sent a tell due to the sheer number of tells that come in. That, and if for some reason you are bugged and unable to accept an invite, I just might not have the time to respond to tell you that I couldn't invite.
I would err to the side of "maybe they didn't see my tell" or "there may have been a problem inviting me" or the like before I go on the defensive.
Outside of that, and I guess more to the original question, you should receive an error message if you send a message to someone that is ignoring you. Just make sure your current chat tab is set to include system error messages. -
Oh wow- so they finally changed that big stinker Dimension shift? I might have to find a way to work that into my build. Situational, yes, but that sounds pretty bad a**.
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Call Me Awesome has written a truly awesome guide to softcapping iinvuln tanks. While the values aren't the same for others, obviously, it is still largely applicable to brutes and scrappers.
One of the reason's invuln is so good for brutes is the superior resistance to smashing and lethal attacks. This is what makes invulnerability what it is. Sadly, this is what makes it not so hot at the same time. Attacks not of the s/l sort can trickle through slowly or flood in fast and you can find yourself in some hot water *very* quickly. The psi hole is problematic- and energy and psi attacks run rampant in Incarnate content.
Scaling defense is pretty stellar- so if you have a good build that is slightly under softcap with 0 foes in range, several foes can easily put you over that cap, and you will find yourself dancing around attacks like its nothing.
If you like attention, invulnerability is very good at attracting foes to you and fueling your fury. As far brutes go, only shield and possibly stone armor can outstrip aggro from you. (Definitely shield can pull aggro from an invuln)
Dull Pain is a massive survivability boost on one hand, but on the other, it pretty much gives only you more hit points to be stripped away by annoying enemies.
I personally like invulnerability. I have about 4/5 meleers built with this primary/secondary. It is solid, and with a good build, you can go far. Just remember to pick your battles wisely. -
Quote:Anyone that knows the answer to that question is likely under court orders to remain silent.The reason I am posting is the strange statement they are "looking at Energy Melee" in the issue 22 wiki entry. Anybody actually know what's up?
Anyone that hazards a guess as to what is coming is providing pure speculation. -
If those are the powersets you selected for your concept, then they will do fine. Any combo is playable as long as you build it with some sense and play it skillfully. There is some synergy here as time has some nice control powers that will stack nicely with the kb and other effects of dual pistols. If you choose to use cryo rounds, you will have plenty of control on your enemies.
As far as the other part of your question- better on a corr? Well, standard corr vs defender rules apply. Corr will do more damage, and defender will have stronger buffs. Both are welcome on any team. -
Good point- I guess I could have been more clear in stating that I put in on auto as a preemptive measure against mezzes. It certainly isn't required for auto, but just my preference.
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I am tossing in my vote of support- this is something that should be implemented. Like another poster said: if this game continues to bank on being the most customizable game ever, it makes no sense to limit the options of the playerbase because of the fear of fallout of indecency. In my opinion, this should have rolled out when the playerbase was introduced to the plethora of pets available via Lore.
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Rodion beat me to the punch- but clarion is a MUST on my defenders and corrs these days. I would strongly advise you to grab this, and put it on auto cast possibly. This is also one area where T4 is a good thing and completely worth it.
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A well built and properly played /FA brute can be both sturdy and deadly. What would make you think otherwise? On SOs, sure, you probably will not be tanking RSFs or anything else unless you have some pretty heavy support. But there are too many ways to increase survivability to think that it can't be done.
My main is a fm/fa with about 46.7% s/l defense, and let me tell you... you have not experienced /fa until you have played a softcapped build. Contrary to what some may tell you, you can have your cake and eat it too with a defense capped, high recharge build. My build sacrifices nothing, but it just wasn't cheap.
So I guess the moral of the story is that a /fa toon can be great if it is well played and well built. It may cost a lot to get to the point of tanking sf content, but it can be done. You might just not be a /fa player at heart if the drawbacks are too heavy. No, you are not as sturdy as some other options out there. That's what healing flames are for! -
I have tried my fm/fa brute with builds that had both and one or the other, and I am never truly as happy as I am when I have both of them available at once.
True enough, your role as tanker is not exactly a damage dealer, but who would turn down having both in a build if it means you don't lose anything else critical? -
Quote:I wholeheartedly disagree with this statement. I am not in the habit of sharing my builds online, but I will point out that it is entirely possible to have a s/l defense capped /FA brute that has strong recharge and potent damage. While it isn't ss/fa, I do have a fm/fa that is built for handling TF/SF/Incarnate content. She does it happily and pretty well. Building for defense and recharge is pretty easy. I wouldn't worry too much about damage bonuses with a brute- let fury take care of that part.It's extremely difficult (impossible?) to get /good/ defenses and maintain your +recharge/damage as SS/FA. Just focus.
OP- you will have more luck posting your own projected build for review instead of just flat out asking for someone to provide you with a build. -
If you are concerned about doing damage, you should probably look at a different secondary. Invulnerability is great. Very solid damage resistance and superb defense. But there are just flat out better secondaries for dealing damage out there. (I only bring up the damage part because you mentioned this in your post as important.)
Of the two you mentioned, ss/inv would be my bet. Don't underestimate the dm/inv though- he is a beast as well. Unfortunately SS does the whole foot stomp thing very well. -
Easy. Go for the soft capped s/l defense.
Why? Many ranged attacks deal s/l type damage, despite the fact that they are ranged. Maybe I am stating that in the wrong way....
But I do have a softcapped /fa brute and she is a hoot and a half to play. -
It would almost come down to concept and build choice. If I were running a /fa for example, I would find the extra benefits of cj useful. If I were more concerned about helping the team, I would probably go with maneuvers.
There are benefits to going either way, just more benefit for you or for your team.