Invulnerabilty Brute


Blue_Centurion

 

Posted

Which would make a meaner tougher Brute (and doing more damage!) Super Strength/Invulnerability or Dark Melee/Invulnerability? On a very high end build.


 

Posted

As with your question in the tanker threads.

You're essentially comparing how much it'd suck to be slurped into a black hole with a mass 5000 times that of the Sun against how much it'd suck to be slurped into a black hole with a mass 6000 times that of the Sun.



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Posted

Dark Melee has -ToHit which will stack with the Inv Def powers which can get to soft-capped already with some IO work.
DM also has a self-heal attack power that does fairly decent damage.
While not an "OMG Im dieing" heal if you use it in your regular attacks it will help keep your green bar from dipping too low.

SS can get perma-Rage so your damage is through the roof - just got to handle only having a single auto-power (Hasten or Rage) and remember to click the other power when its recharged.


 

Posted

Back in my first pass through CoH (beta and the first year of release) I made a DM/Inv Scrapper and marvelled at how tough he was (and also how DM/Inv was seen as inferior to DM/Regen and DM/SR).

Had the AT existed at the time, given the background I gave him (a reformed bad guy) he would have been made as a Brute. I honestly can't imagine how SS/Inv could be as silly survivable as DM/Inv on a Brute.


Under construction

 

Posted

Quote:
Originally Posted by Erratic View Post
I honestly can't imagine how SS/Inv could be as silly survivable as DM/Inv on a Brute.
How about crazy-insane defense and damage output?


With amped Fury, this build clears a +0x8 mob of all but the toughest enemies in 2 attacks. And neither of them are KO Blow.



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Posted

If you are concerned about doing damage, you should probably look at a different secondary. Invulnerability is great. Very solid damage resistance and superb defense. But there are just flat out better secondaries for dealing damage out there. (I only bring up the damage part because you mentioned this in your post as important.)

Of the two you mentioned, ss/inv would be my bet. Don't underestimate the dm/inv though- he is a beast as well. Unfortunately SS does the whole foot stomp thing very well.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
How about crazy-insane defense and damage output?


With amped Fury, this build clears a +0x8 mob of all but the toughest enemies in 2 attacks. And neither of them are KO Blow.
2 attacks? I thought that FS was the only AoE that SS had, Did something change in the last week?


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
2 attacks? I thought that FS was the only AoE that SS had, Did something change in the last week?
My current build opens up with Spring Attack, then Foot Stomp, then begins laying about on anything still moving with ST attacks.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
My current build opens up with Spring Attack, then Foot Stomp, then begins laying about on anything still moving with ST attacks.
The downside to SS/Inv to my eye when discussing survivability is its lack of a heal. Trust me, on my SS/EA I find myself eagerly awaiting the heal I will get in the 30s. Of course, if nothing survives your initial burst that is less of a problem, but unless you're waiting for Spring Attack to recycle you have room to find yourself in situations where healing would be a plus.

But yeah. . .Fury plus Rage. . .just a beating waiting to happen.


Under construction

 

Posted

Thank you all. i am leaving my already 50'd and very heavily I/O'd SS/Invul as is. I am turning the Invul/Dark into a Tank. This pushes the two characters even farther apart. When Damage is more important, I grab the Brute. When Agro Control and survival is important I grab the Tank. When something starts doing crap tons of Mental/psi damage I grab a Fire Blaster and make a crazy dash at it doing full damage just to see the look on it's face before I faceplant!


 

Posted

Quote:
Originally Posted by Erratic View Post
The downside to SS/Inv to my eye when discussing survivability is its lack of a heal. Trust me, on my SS/EA I find myself eagerly awaiting the heal I will get in the 30s.
Dull Pain is a very strong heal, although the recharge is long. Eventually you can get Rebirth as well. And of course there's always green inspirations. I've rarely found healing much of a weakness with /Inv.
Quote:
Originally Posted by Hyperstrike View Post
You're essentially comparing how much it'd suck to be slurped into a black hole with a mass 5000 times that of the Sun against how much it'd suck to be slurped into a black hole with a mass 6000 times that of the Sun.
The larger black hole would suck less; the tidal forces are less severe, so you have more time before it rips you apart... right?
Maybe I've spent too much time reading about these things >.>