kusanagi

Legend
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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm actually reminded of one of the Civilization games, which gave you I think three or four name boxes for your civilization leader. One was his name, one was the name used when people address him, one was his name in the possessive form and one I don't remember. Having something like this as optional, uh... Options at character creation or by accessing your ID screen post creation, with tooltips, would be very welcome.
    I think you mean the utterly excellent Sid Meier's Alpha Centauri
  2. Quote:
    Originally Posted by Venture View Post
    So basically they're turning the Darkness Induced Audience Apathy up to 11?
    {five hours later}

    DAMMIT VENTURE. Don't spring links to that site on unsuspecting audiences!
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    Indeed. That's what I do in City of Heroes


    Even Steam does that, by the way. You can make a free account and stuff it full of free titles, but that account can't have any Steam friends, meaning it's impossible to join your friends' games a lot of the time, especially on games that don't offer you a choice in who you play with and what task you play.
    Er, creating a steam account /is/ free. No subscription involved, and you can add as many friends as you like.
  4. To complete the experiment, be sure to include empyrical data on whether you felt your purchases were money well spent.
  5. Quote:
    Originally Posted by Bill Z Bubba View Post
    A railroad sign? Really, devs? Ahh damnit I gotta have that.
    It needs to make a constant "ding-ding-ding-ding-ding" sound and have flashing lights, to warn your enemies that they're about to get hit by an incoming train.
  6. kusanagi

    Clue text length

    Thanks for the advice, PW, even if it still didn't answer my original question -- the answer to which turns out to be "No; the resulting file refuses to load".

    And no, I was already dividing the clue text up between glowies, but I'm not willing to send my group on a twelve-clicky scavenger hunt even if it wouldn't be an utter pain to carve the text up that badly; three research files and one diagram graphic is about as far as I'm willing to go.

    The end-of-mission clue suggestion /might/ be helpful if I cut the story up into two missions. Maybe.
  7. kusanagi

    Clue text length

    That's not what I asked.

    I'm only doing this as a single mission and I don't see any net benefit from stretching the event out over several missions, so the longer end-of-mission clue length is irrelevant.

    I suppose I could just compile the narrative as text files and end each clue with "You record the remainder of this text into Adventure Log Entry #3..."
  8. kusanagi

    Clue text length

    I've searched the forum but couldn't find any threads that looked like they might answer this.

    I'm working on a simple AE mission that's slightly high on the exposition -- it's meant to be a group RP event for my ingame friend group and explain what one of my characters has been up to lately and explaining her Incarnate powerup -- and the 300-character maximum text length of the clues is /incredibly/ frustrating.

    Right now I'm away from my gaming computer (day job) but I had a thought - is it possible to get around this limit by using a regular text editor to edit the mission file and expand the clue text?
  9. We already understood what you're talking about. That's why we're saying it's a bad idea.
  10. Quote:
    Originally Posted by EU_Damz View Post
    Theres the dilema right there, the word of "probably".

    Just what kind of hero would let a villain get away with a nuke because they thought they "probably" wouldnt use it right away. If anything, the hero would be slaughtered by the media as the one who more or less gave the OK to the villain.
    Quote:
    Originally Posted by Jophiel View Post
    Life of a superhero...
    Exactly this. If the press has a problem with my decision, they can go and tell the family of those five people that I should have let them die.

    Meanwhile, I'll be a tad busy hunting down the murderous villain who now has a nuke and making sure he won't get a chance to use it.
  11. According to word from on high, the devs all play regularly - just not with their redname accounts.

    So that PUG STF you were on the other day, with the remarkably well-behaved blaster? Might've been a dev. Or that controller with the crazy sense of humor that joined your trial league at the last minute. Or maybe even one of the sillier-clad scrappers lining up for that costume contest the other day.

    ... They Are Among Us.
  12. kusanagi

    Open PVP Server

    This idea needs to be floated up every now and then so that it can be thoroughly shot in the head and put back down.

    Still /unsigned.

    Separate server = separate codebase = more possibility of bugs = longer turnaround time = do not want.
  13. Quote:
    Originally Posted by Zortel View Post
    That'd mean it'd take 160 hours to unlock say, interface, leaving you with 10 threads left over.
    Incorrect. It'd take about three to four hours, spread out more or less evenly over the space of slightly more than a week.


    To get the common? 45 minutes a day for roughly ten days.

    Yes, grinding the hell out of trials can get you the same result in about three or four hours in one day, but that's not counting the amount of time it takes to get a league formed up (or the LFG queue to fill).

    So yes, in terms of actual calendar time it's significantly longer, but in terms of /play/ time, not nearly so much.
  14. Quote:
    Originally Posted by Vanden View Post
    Johnny,

    YOU HAVEN'T EVEN PLAYED IT. Wait until you have before you complain, that's all I ask.
    Away with your puny logic! It has no place in this rant!
  15. Quote:
    Originally Posted by Crim_the_Cold View Post
    These zones need to be gated because in these zones all your incarnate abilities, including your incarnate shifts, are active. The other reason to gate these zones is to prevent the "PL meh" crowd from invading.
    Unsigned. 'pl meh' crowds can be quite easily ignored, and I prefer not to have to break up a team of friends because some of them are below an arbitrary level to come along.
  16. Out of curiosity, how many of the original posters are the same ones who always kept complaining they didn't feel 'super' enough?
  17. I can't wait to chastise ne'er-do-wells with the latest in pantaloon transmogrification technology.
  18. Quote:
    Originally Posted by Hyperstrike View Post
    In short, if you have to explain it, you've already failed.
    And Scalzi's Law regarding the failure state of 'clever' is in full effect.
  19. Quote:
    Originally Posted by YippeeGo View Post
    I'd like a maid pack, honestly.

    Actually, scratch that. Why is everything a pack now? Why can't they just release some pieces for free?
    They do, with pretty much every new Issue.
  20. kusanagi

    Trenchcoat

    Quote:
    Originally Posted by OneWhoBinds View Post
    I'd be satisfied with Trench Coats that were closed in front. Would it really be that hard to do?
    For the same reason that we can't have CoT style robes, yes, this is hard to do and not make it look horrible with, for example, the MA attack animations.
  21. "FIRST WARNING, XXXX" -- You're not trying hard enough to hold Siege/Nightstar's aggro. Taunt them some more before they start hurting the squishies!

    "SECOND WARNING, XXXX" -- Quick! Time for a group hug with the largest cluster of allies you can get to while still taunting!
  22. Quote:
    Originally Posted by rsclark View Post
    Mathematically, the easiest thing to do is 1% resist = 1% decrease from current damage taken. So, if you start from 100%, then 1 resist = 99% damage. Then 2 resist = 99% damage reduced by 1% = 98.01% damage. .99 ^ resist value.
    ... So you want to replace one of the two most common calculations the server has to perform from a simple multiplication to an exponential function and you call it "mathematically easy"?
  23. Quote:
    Originally Posted by LIGHTNING HAWKZ View Post
    what im saying is anything is possible if u put the time and money and energy behind it....
    For instance, if you put in actual effort into pre-reading and learning English, people might actually see your posts and be able to read them without wanting to claw their own eyes out.

    Just sayin'.
  24. Quote:
    Originally Posted by McBoo View Post
    Hmmm, so that's a no then?

    Ah well, it seemed like a good idea.
    Most bad ideas "seemed like a good idea at the time" until you think them through.
  25. Why make an entirely new powerset for this?

    Add the animations as an option for the Forcefield and/or Sonic Bubbles in the power customization.