Hero/Villains merits = Empyrean merits conversion
It could be a path for solo players.
They can play tips and morality missions solo and convert: A Merits > Empyrean merits > Threads and then unlock and craft habilities out of the trials. And they can only get 1, once in 40 hours... So its not a way to exploit the system. Also theres an alternative to the only 2 trials... (I know we gonna get another one soon btw). |
I would love 1 A Merit x 2 Empyrean merits, but that maybe is too optimistic.
I wanted to keep the suggestion realistic.
Empyrean and Alignment merits are bot Special currency so... Why not?
I would like to see:
1 A Merit = 1 Empyrean Merit = 1 Notice of the Well.
Or something close to that.
My thread is open to everyone suggestions.
I just want to show the devs some alternatives for solo players, and alternative ways to unlock and craft Incarnate habilities, without scrapping the system.
I would absolutely love if this happened. I love running tip missions faaaar more than I do Incarnate Trials, and this system would be a great alternative to them.
I would like to see this happen as well, however I reckon it won't be 1 AM = 1 EM.
I can see it being more like 2 AM = 1 EM with 1 AM = x Astral Merits. What x will be I don't have a clue.
I would like to see this happen as well, however I reckon it won't be 1 AM = 1 EM.
I can see it being more like 2 AM = 1 EM with 1 AM = x Astral Merits. What x will be I don't have a clue. |
That'd mean it'd take 160 hours to unlock say, interface, leaving you with 10 threads left over. It'd then take another 240 hours to slot that with a tier 1. (3 EM > 60 Threads, 20 for each common component)
So, solo only, to unlock Interface and slot it with a Reactive, it would take 400 hours and 75m influence. Granted you wouldn't be playing those 400 hours, it'd be 18 days. Considering you could probably get the same done in what... 3-4 trials, which take much less than that? It'd be a bit of a slog.
If it was, that'd be 1 EM every 80 hours. 1 EM converts to 20 threads, and you need about 30 Threads and 75,000,000 Influence to unlock Judgement/Interface Slots.
That'd mean it'd take 160 hours to unlock say, interface, leaving you with 10 threads left over. It'd then take another 240 hours to slot that with a tier 1. (3 EM > 60 Threads, 20 for each common component) So, solo only, to unlock Interface and slot it with a Reactive, it would take 400 hours and 75m influence. Granted you wouldn't be playing those 400 hours, it'd be 18 days. Considering you could probably get the same done in what... 3-4 trials, which take much less than that? It'd be a bit of a slog. |
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Not sure on the conversion rate, but this idea would be extremely awesome to have. It doesn't break the system, can't be exploited
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That'd mean it'd take 160 hours to unlock say, interface, leaving you with 10 threads left over.
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To get the common? 45 minutes a day for roughly ten days.
Yes, grinding the hell out of trials can get you the same result in about three or four hours in one day, but that's not counting the amount of time it takes to get a league formed up (or the LFG queue to fill).
So yes, in terms of actual calendar time it's significantly longer, but in terms of /play/ time, not nearly so much.
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Incorrect. It'd take about three to four hours, spread out more or less evenly over the space of slightly more than a week.
To get the common? 45 minutes a day for roughly ten days. Yes, grinding the hell out of trials can get you the same result in about three or four hours in one day, but that's not counting the amount of time it takes to get a league formed up (or the LFG queue to fill). So yes, in terms of actual calendar time it's significantly longer, but in terms of /play/ time, not nearly so much. |
Thereby justifying the 1 to 1 exchange rate.
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I'll just say I would love it to be 1 for 1, but with the exchange rate they have given for Notices of the Well recently I just feel if they did A Merits for E Merits it would be 2A=1E
A Notice of the Well = 40 merits = 2 E Merits
You can get one Notice of the Well every 168 hours. If the exchange rate is 2 A Merits = 1 E merit is 80 hours as Zortel says, then for 2 E Merits its 160 hours so it works out roughly the same.
Like I said its not that I want this exchange rate - Im just going by what the Devs are already giving us.
It could be a path for solo players.
They can play tips and morality missions solo and convert: A Merits > Empyrean merits > Threads and then unlock and craft habilities out of the trials. And they can only get 1, once in 40 hours... So its not a way to exploit the system. Also theres an alternative to the only 2 trials... (I know we gonna get another one soon btw). |
Also, you're thinking of it in terms of an alternate progression system, but what you're actually offering is an *additional* system which would allow people to run Trials and also convert A-Merits, and spend the extra Empyrean Merits on whatever they like. Again, I'm not saying that's necessarily bad, but it does let people speed up progression through the system.
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That is a very good point about Vigilantes/Rogues. I think they should just get A-Merits anyway. I have some characters that are Vigilantes but I don't really run tips on them due in part to the lack of A Merits.
I guess we can let Vigilantes/Rogues convert 50 merits into 1 astral merit in a 24 hours timeframe.
I think you can buy those Incarnates auras, vouchers and armor stuff with astrals too, just the prices are higher?
I'm not saying this is inherently a bad idea, but I would like to point out that by using A-Merits you're excluding Vigilante and Rogue characters from the conversion system completely. Of course, they could always switch alignments, but it seems a bit cumbersome to lock people into Hero or Villain alignments for weeks or months. I guess you could let Vigs and Rogues use the appropriate amount of regular Merits + inf, but that could have its own issues.
Also, you're thinking of it in terms of an alternate progression system, but what you're actually offering is an *additional* system which would allow people to run Trials and also convert A-Merits, and spend the extra Empyrean Merits on whatever they like. Again, I'm not saying that's necessarily bad, but it does let people speed up progression through the system. |
That is a very good point about Vigilantes/Rogues. I think they should just get A-Merits anyway. I have some characters that are Vigilantes but I don't really run tips on them due in part to the lack of A Merits.
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On a personal note: I hate the market. I have neither the time, nor the inclination to play City of Day Traders. This is the reason A Merits are such a huge draw for me. If I need some less expensive items from the market I can use A Merits to get one of the Big Three, dump it on the market for 100-150 million Inf, buy the less expensive shinies I want and be on my way. This is WHY the A Merits have what some might consider a disproportionately high value to me.
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It could be a path for solo players.
They can play tips and morality missions solo and convert:
A Merits > Empyrean merits > Threads and then unlock and craft habilities out of the trials.
And they can only get 1, once in 40 hours... So its not a way to exploit the system.
Also theres an alternative to the only 2 trials... (I know we gonna get another one soon btw).