Open PVP Server


Bookkeeper_Jay

 

Posted

Paragon City is a city of heroes, but it's a city of villains all the same. Likewise, many heroes interfere within the villainy of the Rogue Isles. Why not reflect this in allowing villains to openly attack other heroes in a separate server -- or perhaps an "alternate dimension", a Test Server style place where you can copy your characters over.

The idea is simple. Paragon City and the Isles can be crossed through via two PVP zones - Bloody Bay and Siren's Call, which will be elevated up to level 50. These PVP zones will have the bases that can be held and captured. If Bloody Bay's Villain Base is captured, the heroes will get a secure ticket into the Isles. If Siren Call's Hero Base is captured, then the villains can enter Paragon.

A Hero in the Isles and a Villain in Paragon will have hard times. If spotted by a police drone or faction NPC (Longbow, Arachnos, PPD, etc), their location will be reported in - they'll be ambushed by waves of enemy NPCs and their location marked on the map for heroes to fight.

All heroes and villains will be able to combat each other at even level, using a con system similar to GMs - higher level = +1 combat level, lower level = -1 combat level. This will prevent higher level villains from "griefing" lower levels and give everyone a chance to help fight everyone else.

Rogues and Vigilantes will have it worse. As Rogues have abandoned the "might is right" ideals of Recluse in favour of their own pursuit, Villains will be encouraged to engage them, and as Vigilantes are law-breakers that murder and steal to protect the city, Heroes will be encouraged to bring them in. Thus, Rogues and Vigilantes will be able to be attacked by every faction - however, Vigilantes in Paragon will not be reported or ambushed by NPCs, and the same goes for Rogues in the Isles.

The benefit of being a rogue or a vigilante is threefold. One, they can access either area without having to capture their bases in the legacy PVP area. Two, they can earn special PVP merits from defeating enemies that can be traded in for PVP IOs and other goods. Three, they may have a "truce" with heroes or villains, and team up with them in order to tackle the enemy faction, being flagged as hero/villain temporarily. It reflects the tradeoff present in these alignments lore-wise: great risk for great reward.

To prevent abuse of the "flagging" function when rogues/vigilantes are teaming with heroes/villains, there will be a cooldown on joining teams after being attacked by an enemy.

When a hero is defeated in the Rogue Isles or visa versa, they will be teleported back to their controlled base - the controlled hero base in Siren's for villains and the controlled villain base in Bloody Bay for heroes.

Certain zones will be "safe zones" - Mercy Isle, Atlas Park, Galaxy City. This may also help prevent high-level enemies from attacking and griefing lower-levels. A villain or a hero will not be able to enter the opposing faction's safe zones. Rogues and Vigilantes can enter either, but cannot attack anyone in those zones and cannot be attacked.


 

Posted

*goes into PVP zones, sees them completely empty.*
*switches servers, gets the same thing, over and over again.*

In the last six months, I've encountered no more than five other people in the zones, and that might actually be a high estimate. I saw two besides myself today, a high for the year though neither wanted to actually fight, and one - oh, about two months ago, perhaps, in Siren's Call who did. Oh, and one a week ago, who came in to siren's, saw that someone else (me) on the opposite side was there, and left immediately.

That's with *four* zones concentrating the population. (Aside from rare arranged times, the arenas are dead, except possibly on Freedoom.) A "PVP server" would have (almost) every zone open, spreading out a meager population *even more.* You'd go from someone trying to find someone else to fight in a four-room house to trying to find someone else to fight in a skyscraper.

PVP is broken. It needs fixing.
PVP has also had a severe lack of interest from the playerbase, even at its most popular (which I'd guesstimate at issue 10-12, with IOs coming into swing and the old ruleset.)

And you think an open PVP server would be a good idea? Modifying the game and dedicating a server (and slowing down development and release of every new issue and powerset to be tested against it as well as the regular codebase) for what's essentially no population? You wouldn't even get all of the PVP-interested population - there are those (like me) that only want to deal with it on occasion, and would find (say) getting killed while trying to get to a mission very irritating very quickly.


Can't call this a good idea at all.

And before there's any counter that "WoW has it," for instance - the game was designed with it, PVP and non PVP servers, in mind from the beginning. COH was not. If it were - it'd still be a bad idea, but only because of the infintessimal PVP population.

(And I'm saying this as someone who *likes* PVP and wants it fixed and more active.)

Edit:
And anyone who has tried a low level in the rikti raids knows the "con" system would not fix that in the least. So your level 10 (for instance, since your safe zones hero side run from 1-5 for all intents and purposes,) Scrapper sees the level 50 - what good are your limited powers, lack of status protection in some sets, and not-fully-slotted TOs going to do you? Even if we bump it to a level 20, there's a severe disadvantage - go ahead, take a 50 and a near-base-level character into Bloody Bay and tell me that's a fair fight as opposed to a slaughter of the lowbie, even though they're "both 25." (With the 50, thanks to the SSK system, having up to level 30 powers.)


 

Posted

This may have worked way back when PvP was added to the game, but not now. The PvP population is too small. From a business standpoint it doesn't make any sense. Would you add yet another server? Change one that is already populated and force all the people off to find a new home? For the small gain in QoL for PvPers, you would upset a much larger crowd. And that is before the slowing of the development time like Bill said.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
And anyone who has tried a low level in the rikti raids knows the "con" system would not fix that in the least. So your level 10 (for instance, since your safe zones hero side run from 1-5 for all intents and purposes,) Scrapper sees the level 50 - what good are your limited powers, lack of status protection in some sets, and not-fully-slotted TOs going to do you? Even if we bump it to a level 20, there's a severe disadvantage - go ahead, take a 50 and a near-base-level character into Bloody Bay and tell me that's a fair fight as opposed to a slaughter of the lowbie, even though they're "both 25." (With the 50, thanks to the SSK system, having up to level 30 powers.)
Like I said - it would HELP prevent griefing, not totally prevent it. I can really see no other way of making it work other than a "flagged for PVP" option (which is kind of silly) or a "tier system" not allowing you to attack others in a certain tier (also silly). Perhaps a "points" system can be implemented on top of GM con system - more points for people at your level, none for those substantially below. The points could be redeemed for reward merits or something similar.


 

Posted

Seem to remember multiple open PvP server suggestions. Unfortunately, it wouldn't help generate a PvP population at all, especially not with PvP as it is now. Bill already said it in detail.


 

Posted

Quote:
Originally Posted by MondoCool View Post
Like I said - it would HELP prevent griefing, not totally prevent it. I can really see no other way of making it work other than a "flagged for PVP" option (which is kind of silly) or a "tier system" not allowing you to attack others in a certain tier (also silly). Perhaps a "points" system can be implemented on top of GM con system - more points for people at your level, none for those substantially below. The points could be redeemed for reward merits or something similar.

Beyond restating Bill's post, it's not worth it.

For example, I personally don't PVP. I tend to avoid it when I can. If a current server was converted in the manor of your OP and I had Characters (let alone a SG), I'd damn well want free slot and transfer vouchers to get those characters off of that server. I'd also be abusing CS to get my SG base moved as well (I know that's unlikely, but...).

I think you'll find more distaste for PVP than not if the Devs tried that.

Thank you for the time...


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Posted

Quote:
Originally Posted by MondoCool View Post
Like I said - it would HELP prevent griefing, not totally prevent it. I can really see no other way of making it work other than a "flagged for PVP" option (which is kind of silly) or a "tier system" not allowing you to attack others in a certain tier (also silly). Perhaps a "points" system can be implemented on top of GM con system - more points for people at your level, none for those substantially below. The points could be redeemed for reward merits or something similar.
OK, we take points.

Thanks to gleemail, and assuming I can't just transfer a character to this server (more coding to consider, by the way,) I can get a character PL'd up to 50 and send the PVP IOs, INf, whatever I need over to the new character.

It doesn't even have to be purpled out or use PVP IOs. All *I'm* doing is newbie/lowbie hunting. Sure, if you kill me you get (say) 50 points, but I'll put up a fight. Those lowbies? They take a few seconds to stop and kill and give me 5 points a piece. Assuming there are enough of them - and this sort of behaviour would probably discourage anyone from playing normally, so that population would dwindle - I can probably start outfitting myself with that rather fast.

Now, I know one of the usual solutions is a "police force" - playing Aion, for instance, we had rifting. A higher level would zip into the level 20 area (lowest level you could PVP) and just start taking out people. Eventually the 40-50s (level cap, IIRC, was 50 then) would get together and try to hunt them down, but they'd either take the death and swap to another character, or log out - it didn't stop them, just put a pause in their plans. (I was often *in* one of these hunting parties trying to find the ones attacking lowbies. Got probably 1/3 of my kills as assists that way.)

Once those lowbies become scarce (everyone goes to AE and Pls to 50, barring the occasional newbie,) or even if I decide not to do that - well, as I said, the PVP-interested population is low, a smaller percentage would go there. What's to keep me from farming a second account? We've got a LOT of empty space, after all (what are the 50s going to do? Get exemped down and have powers taken away to run a TF, leaving them vulnerable?) so it's probably very easy for me to set up a farm with some buddies and "earn" kills that way.

Which brings up another point - how is this points system going to deal with exemplaring? Is it going to see your level 47 as a level 20 when running Posi, or SSK'd down? SSKing could turn into "reverse griefing," too - sucker someone into attacking your "lowbie," gaining nothing from the attack - only to swap leaders and have everyone at 49-50. Or decide "You're about to kill them, we're going to make sure you don't get anything" and swap from a "point" level to a lowbie in "non-point" level when you go for the kill.

You can't, here, treat a low level as "no threat," either (and thus not worth those points.) They may not be able to fight you directly with any effectiveness, but with buffs and debuffs they can make a *big* difference (many don't scale percentage-wise with level.) And some get those buffs or debuffs very early.

Last, the rules *are* relaxed in a PVP zone, officially. Several acts that would be worthy of action (training mobs onto others, "kill stealing" and other forms of interference) are seen as perfectly OK in PVP. (Even the devs have taken part in it.) So the complaints, other than abuse of game geometry (which is frowned on, or was,) would mostly fall on deaf ears. Unfortunately, many people who might try out the server ("passing interest" in PVP, "casual" PVP) would likely be turned off by these allowed acts of "griefing."


 

Posted

It is amazingly hard to get anyone on my friends list interested in PvP, not that I am really very keen on it either. For the most part, my experiences with PvP have been very frustrating, (enter zone and die, repeat, or worse, enter zone and find nobody else at all) I really can't see the need for another zone (Let alone a whole dedicated server!) when all the zones we have are all already empty. If anything, I would love to see one of those zones rededicated to full on "Free For All", everyone vs everyone combat!


 

Posted

Quote:
Originally Posted by Remaugen View Post
If anything, I would love to see one of those zones rededicated to full on "Free For All", everyone vs everyone combat!
I'm pretty sure this is how Warburg has always been, in fact I'm positive as my Blaster got ganked by an 8 man hero team the 1st time I went in.


As for the idea, yeah it'd be really cool, if we had a PvP population. As it stands though the majority of them jumped ship after Issue 13 destroyed their fun. Have you tried to PvP in zone these days? Confusing isn't it?

Like others have mentioned. This game was actually designed to not have PvP. I started playing 2 weeks before the arena's came out with Issue 4 and I can tell you that PvP in this game has never been all that popular.
As not having it was a selling point to begin with, then got shoehorned in with the anticipated launch of CoV and well...

/Unsigned unless they fix the mechanics of PvP first.


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Posted

Something else we seem to be forgetting: our powers behave drastically differently in PvP zones. Not just against other players, against ANYTHING in PvP zones, because the powers themselves are altered when you enter into a PvP zone. If you want a PvP server, you have to content with using those messed-up, horrible power rules for the ENTIRE game's PvE, as well. Do you honestly want that?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Something else we seem to be forgetting: our powers behave drastically differently in PvP zones. Not just against other players, against ANYTHING in PvP zones, because the powers themselves are altered when you enter into a PvP zone. If you want a PvP server, you have to content with using those messed-up, horrible power rules for the ENTIRE game's PvE, as well. Do you honestly want that?
This.

Your mez protection on melee ATs doesn't work the same in PvP as it does in PvE.

Do you really want your tank getting chain-held and killed by a couple CoT mages that are conning gray to you? Because that's what will end up happening. You'd end up having a bunch of timid melee characters trying to avoid any and all mezzing foes in the open zones because melee characters lack the ability to mez them first at range. A group of mezzing PvE enemies is instant death to a melee character who is playing with PvP rules.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

While I personally like the idea of the game having open pvp since it just makes far more sense from a concept standpoint to have villains invading the city whenever they feel like, I have to say no to any suggestion of it. It's the sort of thing that really needs to be in the game from the start (On that note, if there's ever a CoH 2 I hope they do something like this!) Adding it now, you run into the problem of the playerbase being used to the game they have. If you suddenly change it up in a massive way like this, you're going to annoy a lot of people. Not to mention it'd probably require work on the same level as just making a new game to start with. So... yeah. No thanks.


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