Why run Keyes Island?
Extra Emp merit a day, several extra ast merits a day, new badges, unlocks both sides of the Incarnate tree at the same time, fun.
"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force
So you don't have to run the stupid BAF anymore?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Because it's new and fun? BAF and Lambda have gotten kinda dull by now so something new and different is nice to have. There's more to the game than "how long to get a reward".
Not only does it look far more complicated than BAF or even Lambda, but following the guide, it has multiple phases and mechanics that look extremely griefable.
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Extra Emp merit a day, several extra ast merits a day, new badges, unlocks both sides of the Incarnate tree at the same time, fun.
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We heard the same thing about the Lambda and BAF but I haven't seen any of it since their release to the public. Besides with the new League system options, you can choose who does and doesn't come along and or you can vote them out and put a 1 star on the person, that way you never have to team with them again. Remember we do have a ranking system with notes for ourselves to use
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The one thing I want to know, above all others, is how much damage are we talking about with this Pulse thing. I've often wondered if the folks who complain that there's nothing in the game that's not trivial would enjoy a map with a kill switch that wipes the team. With this trial, at least from the sound of it, they could get a TPK every thirty seconds.
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Q: How do you wreck an Abrams?
A: You crash into another one.
It also seems to involve a lot more straight up killin' baddies than BAF, yet offers Psychic Incarnate XP for Judgement and Lore abilities, meaning you'll unlock those slots in fewer runs than you would by doing repeated BAFs.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Extra Emp merit a day, several extra ast merits a day, new badges, unlocks both sides of the Incarnate tree at the same time, fun.
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Variety is nice, but resources and time for this game's development is finite and at a premium. This trial sounds like a retread of concepts from the existing trials: Eg. They took the annoying temp gathering from Lambda and the annoying prisoner chase from BAF and threw some annoying sword bombs in for good measure. Been there, done that. That and like I said, it just unlocks stuff I and many others already have unlocked.
As it looks now, I just don't think this trials was needed.
,
Extra Emp merit a day, several extra ast merits a day, new badges, unlocks both sides of the Incarnate tree at the same time, fun.
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And this....
I for one "hate" running 14 BAFs (or so) to unlock the Judgement and Lore slots whereas I only need to run about 4-8 Lambdas (again, rough estimate) to unlock both the Interface and Destiny slots.
If the KIR can give more than 10-15% iXP per run towards Judgement/Lore, I'm all for it!
Plus more badges for my badger!
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...
As it looks now, I just don't think this trials was needed. , |
Except for the whole "only 2 trials to do run over and over again" crowd that want something new to do.
You could apply what you said to almost any new content that came out after Issue 1.
Why did they do x in Issue 3? It all unlocks XP and not needed...
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Not only does it look far more complicated than BAF or even Lambda, but following the guide, it has multiple phases and mechanics that look extremely griefable.
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The one thing I want to know, above all others, is how much damage are we talking about with this Pulse thing. I've often wondered if the folks who complain that there's nothing in the game that's not trivial would enjoy a map with a kill switch that wipes the team. With this trial, at least from the sound of it, they could get a TPK every thirty seconds.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Well, Lambda is much more griefable, and that's part of why it gets played less than the BAF.
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Only reason I haven't done a Lambda in a while is because usually people don't want to do it because of lag (dc) issues....sad because I like doing lambda for the most part.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
It does sound more complex, however, BAF sounded ridiculously complex to me initially too.
Will have to see how it pans out in the 'real' game.
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We heard the same thing about the Lambda and BAF but I haven't seen any of it since their release to the public. Besides with the new League system options, you can choose who does and doesn't come along and or you can vote them out and put a 1 star on the person, that way you never have to team with them again. Remember we do have a ranking system with notes for ourselves to use
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I'm not even sure BAF is griefable (unless perhaps you knocked escapees toward the exits? Or somehow contributed enough DPS to kill one of the AVs early?), but Lambda is definitely griefable. They've mitigated most of the ways, but it's still possible. Such as taking the elevators before the team is ready. Plus there's plenty of things you can do outside of raw game mechanics to doom a raid.
In this case though, it looks like the fail condition is literally just "deal damage to Anti-Matter". Who doesn't regenerate his HP, note.
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Christ, a few comments prompted me to read through the guide details.
Sounds like I'll sure as hell NOT be running that with Alpha. I can imagine the sheer JOY of that many auto-hit attacks. Bloody wonderful
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Lambda is definitely griefable. They've mitigated most of the ways, but it's still possible. Such as taking the elevators before the team is ready....
In this case though, it looks like the fail condition is literally just "deal damage to Anti-Matter". Who doesn't regenerate his HP, note. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
[B]Leading Badge Holder in the City of Community[/B]
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http://www.cityofheroes.com/news/gam...and_guide.html
Looking at the guide, it sounds considerably more complex and difficult than the existing trials, but as of now it only gives experience towards Incarnate slots the other trials already do. Unlocking and slotting Incarnate abilities is what drove people to BAF. When it comes down to grinding for their stuff, people will take the path of least resistance, and right now most people think that's the BAF.
So what is the motivation to run KI more than once, if at all? It would have to award many more Astral and E-merits than the existing trials, given what it sounds like on paper. And more to the point, did we really need a third, harder option for ground that was already covered?
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