Why "multiplayer" tends to ruin my fun


Amy_Amp

 

Posted

Please, resist the urge to reach through your screens and jab me in the eye for this heresy. Hear me out, I actually do have a point.

Recently, there seems to be a F2P MMO coming out something like every week. And since they're free, I've gone on to try most of them. A lot of these "MMOs," however, are just PvP arena deathmatch maps where you gain points to use for upgrading your characters. Fair enough, can't ask for the world for free, but this has started to remind me of a serious problem with gaming that only ever involves other people - if the people ain't good, the game ain't fun. Not naming names, here are a few examples:

There's a game I want to play, but it's can only be played player team vs. player team. Fair enough, I hop into a match and my enemies are incredible strong. I get slapped down like an errant child. Match over. Hmm... OK, next match. My enemies are once again very strong and it seems like I kind of suck. I get killed almost immediately. Damn it. OK, next match. It's all going well until the entire enemy team sweeps in and kills us all. Argh! Next... You know what? **** it. I'll play another game that doesn't piss me off.

So I go play another game. This one is also team-only, also arena-only. I log in, hop on an auto-team mid-game, only to realise that half the time has expired and no-one has done squat. Turns out my team is comprised of braindead monkeys. I do what I can to help, it isn't enough, we suffer a humiliating defeat. Well, that's not a good start. Next map, we start out bad and never really recover, and there's this annoying, cheap player that keeps pissing me off. We lose. Hard. For the love of... Next map starts, teams get scrambled so it will supposedly be more fair. I'm on the other team now. The game starts, my whole team rushes forward and stomps the opposition so hard I never even get to see any of the action. I "won," but it was still not fun. OK, next... No. No, this ain't fun. Forget that game. What else can I play...

You know what, forget all of those games. I'll log into City of Heroes, snag one of my own missions and go put the fear of God in some helpless NPCs. I know for a fact that there will be no other people to keep killing me before I even see them, because there's no PvP in PvE zones, and I know there will be no other people I have to rely on who will let me down, both because I don't NEED other people and because I will make a point to NOT INVITE other people to my missions.

So I log into City of Heroes, I'm pissed as all hell, I'm just looking for people to yell at just... Because. As soon as I log into the game, though, all of that goes away. No-one's trying to kill me, no-one's getting in my way, no-one's yelling "ATTACK!!!" over and over again like there's bloody anything else to do in that whole damn game! Ahem... I log in, grab a mission, and proceed to smack down some NPCs. And it's so good...

The "multiplayer" aspect of a game is really, really good. When it works. When it doesn't work, however, it's the worst experience in gaming I can remember, and that's every single time. I'm more than happy to participate when things are going well, but when things AREN'T going well... Let's just say that putting the hurt on some NPCs and having an "easy" time helps heal a LOT of wounds.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

You should really have just used PvP versus "multiplayer."


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
You should really have just used PvP versus "multiplayer."
It's not just PvP, though. I've had precisely the same experience on your average ITF. Sometimes I'll join a team made up of two-dimensional idiots, we'll spend half an hour forming and then scatter like cockroaches as soon as we hit a mission. I die because my team-mates abandoned me, it pisses me off, but I can't just rage-quit because I'll just be sinking the team even more. Inversely, most of the time when I get on an ITF, it's a team that's just looking to rush the thing, they skip fights, they fly up the hill ghost/stealth everything they can, steamroll spawns far ahead of me and so on. For most of such TFs, I can spend the entire run time with my hands in my pockets for all it would matter.

What I'm saying is that when they're good, other people can do a LOT to enhance the experience and make the game a lot more fun. When they aren't, they can ruin the entire game. Completely. And that's win or lose. In such situations where this happens to me in City of Heroes, I always have the option of quitting my team and running a few missions by myself, where everything goes right and everything is done my way. Not so much in other games, I'm finding.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Don't PUG. Problem solved.


 

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Quote:
Originally Posted by Xanatos View Post
Don't PUG. Problem solved.
Some games don't give you a choice.


@FloatingFatMan

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Rage, rage against the dying of the light.

 

Posted

Quote:
Originally Posted by Xanatos View Post
Don't PUG. Problem solved.
Indeed. That's what I do in City of Heroes

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Originally Posted by FloatingFatMan View Post
Some games don't give you a choice.
Especially F2P ones, yes. I know there's probably a good reason for it, but it's very unpleasant that almost universally, the ability to have friends and pick your teams is a Premium option. Free players are often restricted to randomly generated teams, often on randomly-selected tasks. If you want to specifically team with the people you want to play with - say if you want to get a friend of yours into the game - you gotta' pay.

Even Steam does that, by the way. You can make a free account and stuff it full of free titles, but that account can't have any Steam friends, meaning it's impossible to join your friends' games a lot of the time, especially on games that don't offer you a choice in who you play with and what task you play.

I actually kind of hope our developers will reconsider some of the harsher restrictions on Free player chat once Freedom goes Live. Not being able to chat with most people or form your own teams is a real downer.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Amy_Amp View Post
You should really have just used PvP versus "multiplayer."
That would be unfair, because not all games with PvP are like that.


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Quote:
Originally Posted by Nightphall View Post
That would be unfair, because not all games with PvP are like that.
And it's not strictly PvP that's the problem, as well. I mean, I've had fun in competitive games before. Lots of it, in fact, though admittedly usually when I win With so many games going free, I've gotten my friends to try a whole bunch and my friends have gotten me to try some, and we tend to have a lot of fun... Sometimes. Other times, we both get pissed off and go play something else.

This kind of problem exists in cooperative games, as well. Sometimes you'll fire up a co-op game and you'll get a bunch of wonderful, fun people join you and you'll have a grand old time. Other times all it takes is one disruptive ******* joining you and being somehow resistent to kick-vote to ruin the entire experience, to the point where I've rage quit my own servers a few times. Which is pretty funny, because when the host quits a local server, the server dissolves Teach you to harass me! Ahem...

You can't control other people, especially when entire games or specific subsystems are designed to make you play with people you don't know. Sometimes it's great, other times it's horrible, and from time to time I just want to sit down and have some predictable, controlled fun by myself. Not every game lets me.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I think one of the key problems you describe here is the sheer fact some people know it like the back of their hands. And that puts you at a colossal disadvantage. I've gone on many lambdas and BAF's in CoH telling them before we even start... me: Noob. You show me how please. And yet... I still get left behind like the fat kid at the start of the 100m sprint.

Such great advice of "just follow the leader" is wonderful if I have a reasonable grasp on what to do, but, really it doesn't teach me squat about how to play the thing. I suppose its my fault, had I had a level 50 when the incarnate stuff came out, I wouldn't have to learn it the hard way, but its the same with other TF's as well. Unless you know what you are doing, its a harsh environment. I know a lot more TF's quite well now, but, still, not to the level others know them, and it does put me at a disadvantage. Especially if I want to lead.

I'd say the only TF's I know inside out and upside down, are the ITF and Sutter. The Mortimer Kal SF on redside and me are good friends too.

I know most people don't want to nursemaid me through the game, and heck I don't expect them to. But, I think its easy to forget once upon a time they too had to learn the hard way what to do. Its like when a driver sees a learner driver, they think... "oh shat, a learner!! Better avoid them somehow" When once upon a time, it was you with the L plates. I mean, wouldn't it have been great for somebody to explain the ropes to you so you didn't have to learn the harsh way... Im not bitter. Having said that, if I say that Im new and don't know what Im doing, and can they help me through it... some of the guys I know have slowed it down deliberately for me.

I suppose the moral of the story is, time is a great healer. I think, were it not for my friend, I would have probably quit COH as I didn't have a clue what to do, that, and the fact MMO's were new to me, as of COH. Bottom line is, any game that has a multiplayer element, whether its co-op or PvP requires a learning curve and the knowledge of what to do and when to do it. There is skill obviously, some will just be better than you, got to accept that, its life. The biggest thing of all, is the game is played by other people, its easy to predict what a computer will do to you because there's only so much it can do, people, they have a very random element usually. So you just have to anticipate their next move.

I use CoH as the basis here, but really the logic can fit to any game.


 

Posted

Well for the PvP aspect, I think if people only have fun when they win, they should expect not to have fun then.

Win or Lose, I have fun in PvP Zones. If you only have fun in PvP if you win, then don't PvP.

Of course there's the retort, "I don't mind losing, I just want to win most of the time" to which it's usually, still the same advice "then dont pvp"

Also, if you can't handle idiots talking smack, best to not PvP either. Best bet if you can handle the losing and still have fun, just ignore the comments.

As for the ITFs type deal of teams splitting up...my suggestion is always make sure before the TF starts, what the plan is. If the plan was to rush it/stealth it from the start, and you want to kill all, don't join it.

And lastly...on an unrelated note to no one in particular...if you're going to duel, take it the arena Dueling in open zone is going to get you killed and whining about it is lame


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Well, on the ITF-rushing thing, I didn't mean to say I can't hang with the team. I very much can, if for no reason other than I could suffer a stroke and die and no-one on the team would notice, simply because by this point, most people are tough enough to carry the weight of four or five other team-mates. Stick eight of these guys (or seven of 'em and me) on a team and you don't, strictly speaking, need half of them.

And it's really not a problem of me not being able to do better. I probably can. You know, build better, get better Inventions, skip this power, grab that power, crunch those numbers. There are ways to make a character much more powerful within the existing system, I'm well aware. But as was the case with Stamina once upon a time and then Sets thereafter... I kind of really don't wanna'.

There's something I should probably talk about - the so-called phenomenon of "tournament play." You know, the kind of A-game you take to a tournament with cash prizes, the kind of A-game that sees you try as hard as you can, work as fast as you can, bend the game's rules until they break and basically do whatever it takes to "win."

I don't like that style of gaming. A lot of the time, the smart and efficient thing to do is just no fun. Easy example: A game has a wide variety of swords, like fast ones, heavy ones, sharp ones and so forth. But the best "sword" by far and wide is the joke rubber chicken. Now, if I just want to win, you bet your toy box I'll be using that stupid thing, and probably rolling my eyes at every hit until I tie my optic nerves in a knot. But I don't really want to "win," so much as see, hear and play a game that's cool. And, unfortunately, what this means is sometimes I end up weak, sometimes I end up behind, sometimes I end up winning and not really feeling like I accomplished anything.

Just as another random example, I LOOOVE the new Energy Transfer animation. I like it much, much more than the "tap on the shoulder" it had before. But it's slower, therefore the power is weaker for it. What's more, people queue up to take turns and tell me the power was ruined and it now sucks... And I still love it. When I'm by myself, playing my own missions, setting my own difficulty, moving at my own pace... That doesn't matter so much. But when I get on a team with other, stronger players with much better characters, the difference starts to show.

It's been my experience that most people I team with or against just want to "win," for whatever definition of "win" is applicable for the particular game or situation. If "winning" involves blatantly unfun gameplay or, worse, gaming the system (say, getting a hostage killed to fail a mission to get through a TF faster), then this just becomes unpleasant. And yet, 9 out of 10 TFs I get on, people want to fail missions, ghost missions, skip missions and rush missions. I actually recall running a Respec that took 15 minutes, 10 of which I spent waiting to be teleported, waiting for a boss to be killed or waiting for someone to play my game for me.

One thing I think City of Heroes got very right, in this regard, is giving me an option. When a team pisses me off, I don't have to join another team angry and be pissed off even more. I can go do my own missions and work off my anger on the uncaring, unfeeling, soulless NPCs. I mean, they're not real people, so it's hard to feel sympathy for them


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

i actually have to agree with Sam on this account, since i have played a many online games (which i would mention here but cant due to forum rules)

in a majority of those games you are usually fighting other poeple and losing is not fun especially if its a complete wipeout (not a close fight)

i think most of the pvp in this game is a wipeout, it never really feels like a fight and thats why i avoid it like the plague (the pvp system has some other problems, but i just dislike pvp in general)

i do play this game at my pace, if i feel like teaming ill team, but ill still mostly focus on what im doing and what the goal of the mish is (i also dislike speeding tfs or failing mishs)


 

Posted

A lot of these games part of the fun is finding a group of players to play with and watching each other improve. I played a certain PVP-focused fantasy MMORPG for quite a while, and let me tell you, it becomes a whole lot more fun if you have a good guild behind you. (Not that it didn't get boring eventually as well)

A lot of it is not just learning what to do, but learning what to do in response to what others are doing. Even a good PUG can't really compare to the kind of synergy you get when playing with people you know (who might even have created their builds specifically to synchronize with each other) joining the zerg isn't half as fun as using your guild-warband to successfully hold of two enemy warbands from the premier opposition guilds

In a lot of these type of games, the network-building is kind of the point. Go off alone and half-cocked (which is pretty much standard procedure with PUG:s) against a coordinated enemy and you'll have your rear handed to you. Regardless of any other factor.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Quote:
Originally Posted by Arilou View Post
In a lot of these type of games, the network-building is kind of the point. Go off alone and half-cocked (which is pretty much standard procedure with PUG:s) against a coordinated enemy and you'll have your rear handed to you. Regardless of any other factor.
Well, except a lot of F2P games don't actually allow free players to build any kinds of networks. Want to form a team? Premium only. Want to pick the people you play with or against? Premium only. Want to save people to your friends list? You don't have a friends list, that's premium only. Want to chat with people? You can't, because most channels are premium only.

I do agree that finding someone you like playing with is a lot of fun, and it does serve to improve the overall experience by quite a bit. As I said, a lot of the games I tried, I tried because a friend asked me to, or I got a friend in it so we could play together. When that was even possible. A lot of the times it wasn't, and there's really little that's worse than downloading two copies of an F2P game, logging in and finding you and your friend can't play together. Ever.

This is part of why the Trial/Free account limitations here in City of Heroes worry me so much. Yeah, I know they're there to oppose RMT spam, but it has to be horrible to log into an otherwise great game and realise you can't speak with people, you can't invite people, you can't join any of the more public channels... I'm really not sure what to do about that, but this sort of thing is bad for community building AND it means people end up teaming with whatever random people are available at the time.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Well, except a lot of F2P games don't actually allow free players to build any kinds of networks. Want to form a team? Premium only. Want to pick the people you play with or against? Premium only. Want to save people to your friends list? You don't have a friends list, that's premium only. Want to chat with people? You can't, because most channels are premium only.
If you're doing F2P I think you should pretty much resign yourself to being a second-class citizen since, well, that's the point.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Quote:
Originally Posted by Arilou View Post
If you're doing F2P I think you should pretty much resign yourself to being a second-class citizen since, well, that's the point.
Yeah, I'm not saying I expect games to just give everything away for free. The developers would go out of business. I do, however, believe that social tools should all be free, because that's the way to get people to stick with your game for more than a day. Sure, if they're free, that's no revenue in the piggy bank, but I'd bet dollars to doughnuts that people who pay money for F2P games don't do so within an hour of first logging in. Get 'em to stick around, get 'em to make a few friends, get 'em to have a few fun evenings and then they'll probably turn around and pay you anyway.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

The man has a point. Most of the reason I still even play this game is because of the people I play it with. If not for them, I wouldn't still be here. Overly restricting free players' ability to communicate and form the social networks that arguably keep people playing longer is only going to give them one more reason to leave once the next big thing comes out.

Personally, I think we should at least let them have friends lists. The comparison on the Freedom overview page doesn't say anything about the friends list so they might already be doing so. I would suggest also allowing them to send tells to people on their friends list only. However, add the same confirmation on the other end that we currently have for global friends to the server friends list as well, so the RMTers can't just add the whole server to their friends list and commence spamming.


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I just had a conversation last night with my brother-in-law and he had a similar experience with another popular game where you actually lose stuff that took months of work to set up as well.
My demon/pain is my current goto toon (when I'm frustrated).


 

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Originally Posted by _Klaw_ View Post
I just had a conversation last night with my brother-in-law and he had a similar experience with another popular game where you actually lose stuff that took months of work to set up as well.
Ugh, and then there's that. Playing with friends is always fun. Playing with strangers is sometimes fun. But when you can actually LOSE stuff you've worked to earn because of other people, and even when you can utterly fail through no fault of your own... That's problematic. These, actually, are the instances that tick me off the most - when I've done pretty much all I can to succeed and I still end up failing because other people just couldn't be arsed to participate.

I'm all in favour of giving everyone as many tools for social interaction and community-building as possible. I just like it when I'm given the option to play by myself, too, when I don't want my experience to depend on other people.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

This is why I will never cancel my subscription to CoH. And also why I am an Altaholic. Because at lower levels you can always find teams of people who are in it for fun. No worries if the team wipes. No kicking a team mate just because they are a complete noob.

It's also why I won't do the trials. People screaming orders (ok, typing orders) without stopping to explain.
"Team A Grenades! Team B Acids"
Hmmmm... is he calling me a grenade? Where is everybody running to? Nobody has said anything about what we need to do.

Ever seen that WoW magic marker video with the guy screaming "MORE DOTS!" Thats what a trial feels like. I'm not going to link to it directly because it contains very nsfw language. But if you want to find it just search onyxia wipe on youtube and it will be the first result. Now not all trials involve somebody as psycho as that but they pretty much do involve people who spout out acronyms and abbreviations and expect everybody to know what they are supposed to do and expect the whole thing to be done in the minimum possible time.

Don't like end game in any game because it always involves a large percentage of people who are not interested in playing the game, only in "beating" the game by becoming the most powerful or fastest or what have you.


Don't count your weasels before they pop dink!

 

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Quote:
Originally Posted by Samuel_Tow View Post
Sometimes I'll join a team made up of two-dimensional idiots
You know Sam. I usually always agree with you, and in most of your post today I still agree with you in some of the things that you are saying...But if you keep calling people that you are playing with two dimensional idiot's who abondon you, maybe they are abandoning you because you're calling them two dimensional idiots.

I mean, there takes a lot of patients to pug, and you always talk about how things in Multiplayer ruin your fun. You also sometimes talk about how other players act, or do things, and while Im not trying to be a ****** here, maybe the issue is not with the others.

I mean, I respect you as a forumite and a player of a game I love, and a game which I have numerous issues with, whether it be player side or mechanics, but I don't usually abandon players...nor call them two dimensional idiots. Yes...those people exist, but what if, just for one moment, it's NOT them spoiling the fun? What if it's you?

I dunno, again I mean no disrespect (Which is coming accross as passive agressive I am aware) but I had to learn not to think of MYSELF as NOT a Unique and beautiful butterfly so that I could enjoy the fact that Im playing a game I like, and moreso, that Im not L33t and need to work with the players I am thrown into.

I had more fun when I made the call to just go with the flow, and not against the grain, and my friends who i play with now usually call me by my heroes name, and not names I can't mention here.

If you want people not to abandon you...stop using "Brain Addled Monkeys", "Two Dimensional Idiots" and other such nonsense. Or...take leadership and direct the team, instead of talking about what others are not doing....for YOU!


 

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Sir, you complain far too much.


 

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Quote:
Originally Posted by Mandu View Post
This is why I will never cancel my subscription to CoH. And also why I am an Altaholic. Because at lower levels you can always find teams of people who are in it for fun. No worries if the team wipes. No kicking a team mate just because they are a complete noob.

It's also why I won't do the trials. People screaming orders (ok, typing orders) without stopping to explain.
"Team A Grenades! Team B Acids"
Hmmmm... is he calling me a grenade? Where is everybody running to? Nobody has said anything about what we need to do.

Ever seen that WoW magic marker video with the guy screaming "MORE DOTS!" Thats what a trial feels like. I'm not going to link to it directly because it contains very nsfw language. But if you want to find it just search onyxia wipe on youtube and it will be the first result. Now not all trials involve somebody as psycho as that but they pretty much do involve people who spout out acronyms and abbreviations and expect everybody to know what they are supposed to do and expect the whole thing to be done in the minimum possible time.

Don't like end game in any game because it always involves a large percentage of people who are not interested in playing the game, only in "beating" the game by becoming the most powerful or fastest or what have you.
Just curious, but did you ask them in team or league what exactly they meant by Team A Grenades, Team B Acids?

I've had to ask on Keyes a few times, what exactly is going on. They told me and I'd go "Oh!" and then move on.

With the Lamda they're basically short handing, because they figure everyone knows it by now.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I find this problem a lot in FPS games and the like where level and such actually has an effect on what kit you get.

A certain game based around the story of aliens, super soldiers and long forgotten ring-shaped worlds does this just right; level means nothing.
Well, ok, not true. 1) You unlock more vanity-only armour pieces and, 2) Higher levels tend to be more experienced. The guys/gals in the uber-high level range you know are going to do their considerable best to hand you your backside on a plate.

Others do it 'wrong'. A certain series of games based on war and military Duty started of great, with the weapons being mostly balanced throughout the levels (bar the nade-launcher....damn cheap thing...) It's successors fared far worse. Higher levels DO have an advantage. It doesn't help those games tend to be rife with glitchable spots on maps, leading to immense frustration if things go bad.

And then there is a certain chainsaw-gun based 3PS. The second game was a case of 'Hosts team wins', end of. Fortunately the third games dedicated servers should fix that a little. And it's vs NPCs wave mode is fan-flipping-tastic...

/rant
Also, Sam; you should start doing your own recorded blogs or something would make good reading/listening


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Originally Posted by Samuel_Tow View Post
Just as another random example, I LOOOVE the new Energy Transfer animation. I like it much, much more than the "tap on the shoulder" it had before
The old animation works better on power push because, despite the speed of the attack, it still looks powerful due to the knock-back.

If Energy Transfer had the old animation and mag 50 knock-back, the old animation would look awesome.