Why "multiplayer" tends to ruin my fun
Nor should you make any appologies for that! You shouldn't have to do things you don't want, or do things with others when you want your alone time.
But if you open youself and your psyche to a public forum of an MMO which implies a certain level of social interaction...Especially on a forum then you need to understand that people will read it and respond and ask you for your explanation or delve into your statement. If alone time is what people desire, then it seems odd to post the reason for alone time on a public forum with the expectation that people will leave the post alone? I don't think Im crazy for saying that. |
I've been lucky here, I've discovered great joy in running regular missions with people who like to stop and read all the clues and mission texts along with me, people whose playing styles aren't a complete (and nasty) surprise like in PUGs; People who like small teams like I do, who take the time to play strategically on missions, and so on. I was lucky enough to meet some of these people on the day I joined. So to be fair, I almost wonder if Samuel hasn't made the right sorts of friends in-game yet.
In the MMORPG I played previous to CoH, I went for three years and never made any real friends. Most of the people I met there were so obsessed with XP and mashing buttons, they had barely any clue as to what the game they were playing was even about. Sound familiar?
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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But this also sounds like an Elderly old man who remembers when banks closed at 4, TV had no color, and you had to walk home 17 miles through 17 feet of snow, from school, up hill both ways, and darnit...you liked it better that way!
In my original post I sort of implied you were a gamer snob. Snob can be harsh, but sometimes Sam when you write things, you sort of sound exactly like a little kid in a sandbox who does ot get his way, takes his toys home, and pouts and then complains later when he is by himself and bored. |
I'm currently 26 years old, but I've been described as a "grumpy old man" pretty much since I was 19 when I first started posting here on the CoH forums (and holy crap has this game been around long). I really don't take offence at that prospect and I don't think I ever have. See, the "grumpy old men" you run across in your life, they aren't grumpy because they're old, they've been grumpy their entire lives, they're just more likely to tell you about it in their old age when they start caring about putting up with "the youngins" any more than when they're youngins themselves.
If I'm grumpy, it's because that's just how I am. It doesn't mean I'm unhappy, angry or evil. It just means I have a lot to say about the things I hate and relatively little about the things I like. You know what they say: Those who can do. Those who can't criticise. If I can play how I want, I play how I want and see little reason to come to the forums and state that I'm having fun and playing like I want to be playing. Honestly, my dubious reputation aside, who really cares? How many threads have you seen that state, essentially "I'm having fun with the game!" then get a couple of "So am I!" responses before the whole thread drops off the first page with seven replies total? But when I CAN'T play the game how I want to, I come here and talk about it, both in the hopes of at least getting my point across to the people in charge (whether they heed or ignore it is largely irrelevant), and so I can talk about it so it can stop pissing me off. Check out how many threads that start with "I hate <this> part of the game!" go on to stretch for five to fifteen pages and linger on the first page for weeks?
I hate things. It's what defines me as a person. For me, "not bad" is often the height of compliment, because it means I don't hate the thing in question, and that's quite an accomplishment. If that makes me a snob, then all I can really do is shrug my shoulders and accept it. The Cinema Snob does, so why can't I? I try not to ruin other people's fun when I can help it, of course. It seems obvious, but it's a hard lesson to learn that trying to "fix" how other people play and enjoy themselves is not a good plan, even if you feel they're doing it wrong.
You are incorrect on one particular point, however - I've never, ever, EVER complained about being alone in-game. I have, on occasion, complained about finding teams for tasks that explicitly require teams to complete, like the various simu-click missions or non-Ouro TFs, but NEEDING a team and WANTING a team are not the same thing. If given the choice, I'd sooner simply not do the tasks that require a team, or otherwise do them very rarely. As a rough example, ever since the ITF came out, I've run it no more than about 15-20 times. And it's been how long since then? I'll bet you dollars to doughnuts that if you asked around, you'd be find a fair few people who've run the ITF more than that in a single week.
But that's kind of the point, though, and it's a point you seem to either deny or honestly just not understand (no harm, no foul, by the way) - I don't mind this. Don't like doing TFs? OK, so I won't. Don't like running Trials? Well... I don't, but I kind of don't really have an option if I want Incarnate progress. So I'm put in a situation where either I do something I honestly don't like and I quite honestly never will, or I DON'T and miss out. So far I've been missing out, and I haven't been all THAT heartbroken over it. I didn't play my 50s before and I'm not playing them now. Nothing lost, nothing gained. But in almost everything in the game, I always have the option to not team with other people if I don't feel like it right now, today, this week, etc.
And that's a good thing. Options are a good thing. To try and get people to understand that some of us simply like to be left alone for a certain portion of the day in the same way that people need to sleep during a certain portion of the day isn't necessary. So long as I have the option to keep to myself AND STILL PLAY THE GAME, then I don't really need anyone's permission or approval to do so. Some people don't like it, questioning my intelligence for playing an MMO and not wanting to team while others just don't get it, and that's OK. To each their own. So long as the game has a niche for me where I can hide away when the team game pisses me off or tires me out, that's more than enough for me.
Interestingly, learning to admit one's shortcomings and find ways to adapt to them is something I've found leads to a very stable psyche in the long run. Far more so, in my experience, than constantly trying to challenge yourself and change your preferences and stress yourself out. In fact, I've been close to quitting City of Heroes on a few occasions for the simple fact that I was playing the game "wrong," or at least in a way that's inappropriate to my personality. At one point I believed that this is an MMO and I havsta team! Only when that stressed me out, I started thinking the game was just bad, and it wasn't. I just needed to be by myself. At another point, I found myself swapping characters every day and never really developing any attachment to them. I though my characters just sucked or that the game was just boring, but the truth is I need a few days to "settle" into a character before I can truly start having fun.
I have a whole laundry list of such examples, but the moral of the story is always the same - figure out what the root of the problem is, figure out what you can change about your own approach, what you can add or subtract, and then just do it. The key here is accepting that we all have our faults, we all have our likes and all have our dislikes and, rather than constantly fighting them to no avail, simply learn to deal with them. So I don't like teaming with other people for long times. OK, then I won't team with people for long times. "Exposing" myself to what I don't like doesn't make me like it more, it just makes me hate it more, and that's no fun and not very healthy, either.
I'm not unhappy. Knowing what pisses me off is a good thing. That way I can avoid and anticipate it much better. As Maros would say, we learn nothing, but through revelation.
But it seems to me that what you enjoy is your character! You enjoy that process, and then the rest leaves you sort of cold. It's sounds like you put effort, like I do when it comes to your creation of your character, and that when others don't care, notice, or considder your creation pixels that ruins part of your experience.
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What I'm trying to say is that I don't really ask for people's approval, praise or attention. I enjoy that when it's given, obviously, but I don't demand or expect it. We each care about different things, and it just so happens my tastes are weird, confusing and unpopular. It is what it is I don't even make it a point to ask that the game acknowledge my work, like I don't expect Xanta to face prejudice because she's a woman who's taller and more ripped than most men, with hands big enough to fit your entire head in a single fist. The story is made for a generic "hero" or "villain" or "grey" build, plot depending. The story can't explicitly include every possible bit of nonsense we can come up with, but I just want it to not be so specific that it EXCLUDES a large chunk of fairly obvious character concepts.
When it comes to other people, I can't expect them to care. Not only do we all like different things, but we can't honestly team with ten thousand other heroes over the span of a few years and approach them all with verve and enthusiasm, of course not. To expect otherwise would be unrealistic. But as before, I kind of wish the team game wasn't such a clusterhug a lot of the time, where just tossing more bodies on the fire is more important than what these characters are called, what their powers are and what they wanted to be when they grew up. Gameplay which reduces my unique snowflakes into a mere AT and powerset combo just irks me. I can do it for a while - every character has been in a giant monolithic melee at one point or another. I don't "hate" people for it. I just need my time off when it's done, and I kind of want to be able to actually DO something in that time off. Relaxing and playing the game are not mutually exclusive.
Just always seems like you love the game for exactly what many people blow through, which is character development and creation.
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Yes, this makes me the odd man out - big surprise there - in that in all of this diatribe I laid out just now, I never mentioned "efficiency," "power" or "rewards." What people want to do these days, if we discount farming the Architect, seems to be to grind Alignment Merits. And, to be honest... These aren't grindable missions. They have story, they have complex mechanics, they take a certain amount of attention and they're time-gated to five per day. And there are a grand total of, like, 10 of them per level range per side. Hardly something I want to run through 50 times for all of four Merits. Before that it was endless paper missions, and before that it was Barakuda farms or egg farms, and before that it was Dreck and Wolf farms, and before that it was endless street sweeping for Hydra in Perez Park, and before that was CoH Beta which I wasn't in.
My point is that I just want to play the game, not necessarily earn the rewards it offers. I see rewards as just a natural step of the process, exactly as important as the gameplay leading up to them. To me, trying to shorten gameplay so you can get rewards just makes me feel like I'm cheating myself out of a game. Not many see it that way, so whenever we team, I always feel like I'm being rushed while simultaneously not at all engaged in the game while other people feel like I'm slowing them down and making them bored. It kind of works, but only for a while, before I simply have to unleash the hounds to charge off in pursuit of prizes while I sit down on a park bench and contemplate my navel.
And I see nothing wrong with that, at least when the game gives me an option to do so without effectively signing out entirely.
What do you like Sam? Other than your own creations? Most of your recent posts imply nothing...except back in the olden days when you first got your tights, put em on, and a walked 17 miles through the snow to get to Atlas? (Which you also don't like because it's like logging into a social nightmare or something you mentioned in the "What will you miss about Galaxy City thread). What do you like? |
What else do I enjoy? How about this? I enjoy the artistic side of the game, I enjoy the freedom it gives us to create any weird esoteric character and still have that make sense and I enjoy just creating things then getting to watch them come to life on the screen in front of me, evolving organically and taking on an identity of their own. It's not just the act of MAKING these characters that's fun, actually playing them is, as well. The game - to me - is the most fun when there's nothing standing between me and seeing my action figure in action, kicking *** and taking names. If that's wrapped up in a cool, moving story that manages to balance delivering its narrative with letting me flip out and kill stuff, then all the better, but story-writers of recent times seem to have made it a point to hard-pause the action with too much scripted stuff. That's not important now, though.
What else do I enjoy? Interacting with friends, even if that's just over Global chat across servers. I've discussed topics as esoteric as Middle-Eastern politics, the appeal of "furry" artwork, the border between machine intelligence and sentient life, the recension I was asked to write for a student preparing a diploma graduation and the quality of her workmanship, that local Soviet monument in our capital where the Russian soldiers were painted like DC heroes and all manner of things like this. I don't have to team with people in order to interact with people. Even if we're not joined by gameplay right now in this very instance, my friends and I are joined by shared interests and a share fondness for just discussing things of all natures.
And, occasionally, I like to go out and run TFs and team with large groups of people. Just as a change of pace. A collection of global channels means I can usually just pick up whatever is being advertised and join that, and my experiences of the last couple of months have been overwhelmingly positive. when I don't feel like I HAVE to run TFs, but instead opt to run them by choice, the experience is much more pleasant, and they're rare enough to where I forget anything that ticked me off and just remember the fun parts. That, in my eyes, is how it should be.
If alone time is what people desire, then it seems odd to post the reason for alone time on a public forum with the expectation that people will leave the post alone? I don't think Im crazy for saying that.
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On the other side of the question, I don't think anyone is asking for the post to be left alone. It's merely a statement of fact and preference. I think it was the Vulpish One who said that extroverts are see introverts as simply extroverts that need to be brought out of their shells. In addition to being one of my favourite quotes in general, it also highlights a profound misunderstanding between people who LOOOVE to team and those who don't really like to - the belief that if you don't team, you don't like other people, you don't actively look to make friends with everyone you meet, then there's something wrong with you and you need help. Not only is this untrue, it's actually very damaging, to say nothing of unpleasant for the person in question.
I don't think the idea is for the post to be left alone, so much as for the post to be taken at face value as an honest admission and gesture of mutual understanding. Some people need their alone time. This is not a challenge for those who don't, it is not a criticism of them, it is not some kind of statement of superiority. It is merely an admission of personal position, specifically intended to inform. I see nothing more in the post you quoted.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I almost wonder if Samuel hasn't made the right sorts of friends in-game yet.
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I've made a lot of friends in-game at one time or another, but I've almost always had more patience than they did for City of Heroes, so my friends list these days is almost always dark. Most everyone simply left. I do have a few friends still with the game even now, and occasionally they'll run events that I try to join when I can, but this sort of need for organisation is a bit off-putting. Once upon a time, I was teaming with a friend of mine when I got a random idea. "Hey, you wanna do Mender Lazarus' TF?" "Sure." he said. And so we did. No preparation, no coordination, not setting up schedules with exact times days in advance and so on.
For most of the game, that's fine. Even when I don't feel like playing by myself, one or two other people are enough, and I do have one or two other friends often online But when you start doing something like Manticore's TF that takes seven people... Well, I don't have THAT many friends readily available. If we'll be doing that, it needs to be scheduled for a time and day when everyone can be available, it has to be organised and, by that point, I don't want to do it any more. It's not that good of a TF anyway. When you go into something like an iTrial that takes, what? 12-24 people? Yeah, I don't think I have this many friends PERIOD.
Large team events I either have to run with strangers and chance it, or I have to schedule long ahead of time, and neither option appeals to me. Solo and small-team content, on the other hand, is always available for no cost or effort. That's where the friends I have really help.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't know Samuel from Adam, but I can't argue too much with the rant in his OP. The problem is less about him, more about PUGs or what-have-you. I don't think we need to psycho-analyze Sam in this case. Have you done any PUGs lately? Your average PUG is filled with people who think City of Heroes is an arcade game, not an RPG made up of stories that you're supposed to play through cooperatively. I didn't subscribe to Street Fighter online.
I've been lucky here, I've discovered great joy in running regular missions with people who like to stop and read all the clues and mission texts along with me, people whose playing styles aren't a complete (and nasty) surprise like in PUGs; People who like small teams like I do, who take the time to play strategically on missions, and so on. I was lucky enough to meet some of these people on the day I joined. So to be fair, I almost wonder if Samuel hasn't made the right sorts of friends in-game yet. In the MMORPG I played previous to CoH, I went for three years and never made any real friends. Most of the people I met there were so obsessed with XP and mashing buttons, they had barely any clue as to what the game they were playing was even about. Sound familiar? |
That's really the problem.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
No jab in the eye from me, Sam. I appreciate the thread title, and I believe I can
understand your position although my own reason differs from yours.
ALL of my toons are in /hide, and I have only two Global Friends (my 2nd acct,
and the RL friend who talked/lobbied me into getting the game in the first place).
That's by choice - I'm simply not that friendly as a general rule...
So, why am I playing an MMO?
Simple. That is the only "format" the game was released in - I'd have much
preferred a standalone game, but that was never a choice.
To be sure, I've teamed and had fun, and even participate in a once-a-week,
themed SG that I enjoy. I also team regularly with my RL friend.
But my preference and default choice is solo, and it covers ~80% of my game time.
My forum posts are my "social" time. The game is MY time.
I'm not sure it "ruins my fun", but I wouldn't miss multiplayer much if it went away...
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
There's something else I thought I should mention when it comes to teaming, which I was sort of reminded of when I wrote for the "What is epic" thread. As I've mentioned before, my main draw to City of Heroes - the game - are characters, and the thing is that with more than about two or three other players, all characters kind of sort of tend to blend together and be reduced just to whatever fractional input they are contributing.
I've recently been playing a tank game which consists mainly of 15-on-15 competitive tank battles. I'm not a great player in it, but I do well enough. The thing, though, is that what I do in a match doesn't matter a great deal. Sure, if I have a stroke of luck and manage to take out half the enemy team by myself, that's significant, but by the end of every match most people have only really scored one or two enemy kills, so for the most part it's a one-to-one trade. What this means is that whether I do well or I do badly, I don't really affect the outcome of the match a great deal. This isn't a game where one person can carry a whole team, so if my team is weak, it doesn't matter how well I do - we still lose. On the flip side, if I'm having an off-day and get killed like an idiot right at the start, but my team is strong, we still win anyway.
This sort of gameplay makes it clear that my contribution doesn't really matter, and when it doesn't really matter, it makes me focus on just getting a personal score. That's not good team play, when your team players don't give a flying rat about the overall team objective, but instead just want to go around taking pot shots at whatever crosses their sights. It's demotivational, and it quite literally "ruins my fun."
My experience running a lot of City of Heroes tasks is a lot like if I were playing Tom Cruise in War of the Worlds. The whole time, there's some serious action going on, there's a cool plot that I want to be part of, there are some awesome set-piece battles that I want to fight in, there's a whole overarching story... But the whole time I'm stuck trying to find a car to drive the kids to the wherever and hiding in basements, effectively taking part in a completely different movie from the one I thought I would be watching. Cluster-hug effects soup large-team encounters make me feel like an extra in someone else's action scene, like one of the red shirts who exist only for the sake of adding to the body count so Kirk and McCoy - who I don't get to play as - can go and have exciting adventure. I want to be protagonist of my own story, and a lot of these encounters turn me into one of the many faceless NPCs that a protagonist who isn't me typically interacts with. I'm neither Konoko nor Griffin nor Muro in Oni's final fight, but instead I'm one of the nameless TCTF agents or one of Muro's respawning Strikers.
Now, of course, I'm aware that that's just how large teams are. I certainly don't feel myself superior to other players that I'd want my characters to be put over before theirs. That would be incredibly selfish and unreasonable. We all deserve our chance to shine. However, it's a simple fact that the bigger the team gets, the less anyone really matters, and while specific people who are either very, very good players or have very, very strong characters WILL stand out... I'm neither a very good player nor do I have very strong characters.
About the only TF I recall running where my input truly, really, genuinely mattered was a four-man Numina TF with a Controller, a Defender, an AFK Mastermind and my pretty solid Brute. On that team, I just happened to constitute the only decent source of damage AND the only decent source of aggro management, and I saw quite a few fights draaag when I wasn't present to end them quickly. That TF was a lot of fun, but I keep feeling like I had fun on the backs of other people who ended up feeling weak and powerless, especially since my Brute proved able to solo spawns meant for the entire team with some inspiration use and some moderate difficulty. It was fun, but I'm not sure I'd want to do it again.
This, in a lot of ways, is why I prefer the actual solo game even absent of social issues and gameplay difficulty. It's because when my character is by himself or herself, that character is THE protagonist and the one who matters. Anything which gets accomplished, my character did in person. Anything which gets achieved, my character achieved it. It makes them feel like they matter, even if it's an empty lie. The whole game is an empty lie, it's an escapist fantasy that I go to in order to do, see and experience the things real life doesn't provide. I realise the whole thing is an illusion, and that's OK. When I'm by myself, I control the illusion, and I can pretend my characters matter. Most of the time, that's more than enough.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I haven't read every post in this thread, but honestly don't need to to say what I'm going to.
I started MMO's with Everquest launch. I have played pretty much every major and a ton of smaller ones along the way. I have played unguilded, in guilds, in small "family" type guilds and in super high end raiding guilds that were top of the server and game overall at everything we did. Seen it and done it all in MMO's generally speaking.
With older games (EQ and even early WoW) people, for good or bad, were forced to listen and learn and if you knew how to teach content. The reason was simple, death mattered in the game. If you didn't like 6 hour corpse retrievals you had to think, play your class right and rely on others to do that. With the lack of any real death penalty people don't care (again generally). People run into areas guns blazing and simply don't worry about the outcome because in less then five minutes your back where you just died from without any real issues or negative effects.
This alone has created a MMO community that is much larger then ever before, but is much "worse" then it was also. No need to learn stuff because trial and error works effectively when you can die and come back so easily why actually plan and listen and teach that takes to long for the "need it now" MMO world. Faster for someone to run ahead and die three times trying, and eventually getting the job done, then to teach others a good tactic to use.
"Back in the day" when you joined a group you listened to people if you didn't know and they told you what was coming up and how it would work and if you didn't listen and pay attention you found it hard to get and stay into groups. The community talked, a lot, and you would be done before you even started. Ruthless? Maybe. Harsh? Maybe. That said it created a MMO community that was actually fun. You could join a PuG and do raids, get epic weapon quests completed and such without issues. People were more interested in helping in a PuG because with the smaller community you would run into that guy often as you leveled so you wanted him to know how to play.
Things changed, WoW (can we say that here?) changed things, they started catering to the masses and to be honest made the games much easier. The thing is, that gained them a ton of players so other games followed and if you didn't follow you got run over. MMO's were changed, players changed and it won't go back to how it was. Soloing is the in thing now, games set up classes knowing this. This never use to happen because everyone WANTED to group. Why? Because it was effective and fun. Grouping increased your chances to not die. Now days grouping increases your chances. That's not how MMO's should be.
So the "multiplayer" part (not just PvP) has changed, a lot. Blame the need it now, it's a game why should it "hurt" if I die, this is to hard part of the MMO community for this but the OP is completely correct the "multiplayer" part of MMO's has made some MMO's unplayable and made other MMO's solo fests with only people that get into "guilds" (super groups?) grouping. Again this is general, talking about overall player base, some still trudge along in PuG's everytime they log in and some make it work really well. Overall though there seems to be more people playing solo then grouping something I'd never of expected when I first got into MMO's.
, so for the most part it's a one-to-one trade. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
I know you're generally agreeing with me, but I think I'll have to disagree with pretty much everything you said. In particular:
With the lack of any real death penalty people don't care (again generally). People run into areas guns blazing and simply don't worry about the outcome because in less then five minutes your back where you just died from without any real issues or negative effects.
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I recall the following anecdote from that tank game I mentioned:
We were playing a map that's basically two siege lines with no man's land in-between that's essentially a killing field. You crest that hill, you die to the barrels of ten people waiting for you and you alone. So my team-mates chose to wait for the enemies to come. And they never came. This lasted for 5 minutes. then 10 minutes. Then 15 minutes. In the meantime, I'm watching TV, listening to music, browsing forums, clipping my finger-nails and still the game keeps showing me a picture of nothing happening. In that time, I could have played three whole matches and actually had fun, but no! We have to be cautious. Eventually, I crested the hill on purpose, got my tank shot to ****, again on purpose, and left that boring snooze fest of a match. I went on to play I think three more games and STILL my tank was unavailable, stuck in that battle still ongoing. I don't know what the timer on that is, but this must have gone on for half an hour, and I don't have that much time or patience to sit on my hands.
This, as a point of fact, is part of the reason why the multi-player aspect tends to ruin my fun. Obviously, I don't want to rush through content head-long like a spastic monkey. But this doesn't mean I want to spend 45 minutes discussing strategy and pulling every single minion around a corner one by one because we can't afford to let any team-member lose a single point off his health bar. I hate overcomplicated, overcautious strategies for doing simple things. When there's an easier option - like punching faces - I will always pick that easier option. If the team insists on picking the approach which has me sitting on my hands for 20 minutes, I pick an easier team. If the option doesn't exist, I pick a different game. It's really that simple.
Games shouldn't hurt and be boring. Games which treat me with "tough love" and try to hurt me into being a better player don't really get me to shape up. They just get me to resent them even more. The point of playing a game isn't to become good at it, it's to have fun. Sure, becoming good at a game usually means having more fun, but it just as often means having LESS fun when you realise that the best strategy is to have seven people fall asleep for ten minutes with the eighth person finds the boss and teleports us all to him. When being good at a game interferes with enjoying a game, the enjoyment trumps the skill every time. Because I'd rather die 100 times and have fun succeeding than never dying at all before I win and then coming to the forums to complain about how boring the task was.
There's something I firmly believe: City of Heroes is the most fun when things go wrong. When everything's going like clockwork, the game puts me to sleep.
"Back in the day" when you joined a group you listened to people if you didn't know and they told you what was coming up and how it would work and if you didn't listen and pay attention you found it hard to get and stay into groups. The community talked, a lot, and you would be done before you even started. Ruthless? Maybe. Harsh? Maybe. That said it created a MMO community that was actually fun.
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And again - back in the day, I've had more than a few people insult me because I got them killed by accident. These days, no-one cares. Someone dies, you say "Sorry about that!" and they laugh it off. No-one's ever angry, no-one's ever stressed. We're all here to have fun. If we succeed, great. If we die, well, **** happens, to quote Predator II. I haven't been yelled at for not performing to some arbitrary minimum standard in years, and I haven't seen people complain that their Kinetics Defenders get kicked from teams because they didn't take Speed Boost or their Blasters getting mocked for not producing some made-up minimum level of DPS. The game isn't stressful, which is exactly how it should be.
Things changed, WoW (can we say that here?) changed things, they started catering to the masses and to be honest made the games much easier. The thing is, that gained them a ton of players so other games followed and if you didn't follow you got run over. MMO's were changed, players changed and it won't go back to how it was. Soloing is the in thing now, games set up classes knowing this. This never use to happen because everyone WANTED to group. Why? Because it was effective and fun. Grouping increased your chances to not die. Now days grouping increases your chances. That's not how MMO's should be.
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Say I want the Romulus Sword, but I don't like teaming with people. I WILL team with people, because the ITF tends to be quick, easy and I can fall asleep at it without anyone noticing. But if I do it at a time when I don't feel like teaming, not only will I not have fun, but I may very well ruin the fun of everyone else on the team, too. OK, I probably wouldn't since I know when to shut up, but the point is that forcing people together - effectively locking them in a room with each other - is not the right way to foster pleasant relations.
Games like WoW and many of the newer MMO models are more popular for a reason, and it's not because everyone has suddenly forgotten what it was like "back in the day." In fact, for the longest time people cited their reason for subscribing to City of Heroes as being because it explicitly did NOT have raiding and loot and gear grind and PvP and all the other things that have been added to the game since those comments were made. More broadly, people don't want their games to piss them off. Sure, some like the rough treatment, but they aren't many. In order for MMOs to become mainstream, they needed to stop abusing their players, which is precisely what's happening. Once you open the game up to more people, more people come to play it. That's not a bad thing.
Let me put it this way - if MMOs had remained like how you describe them, I would never have joined City of Heroes. Not in a million years. In fact, my biggest fear when I first bought the game was that this is what it would be like. Luckily, through a collision of chance, City of Heroes was the most un-MMO MMO on the market for a good long while after it came out, and remains one of the least punitive even today. I've considered giving Lineage II another try, for example, but my brain hurts every time I remember my experience in that particular soul trap. Ugh!
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I like City of Heroes DESPITE the fact that it's an MMO, not BECAUSE of it. And before you ask: Because a single-player version of the game doesn't exist. But I'm hoping whatever the game is when it finally shuts down (nothing lasts forever), that the game will be resold as a standalone server-client package that I can keep on playing even when the official servers have gone down. What I'm saying is I'd play this game even on a server all by myself when all the players have left, because I like the game first and foremost. Everything which stands in my way of enjoying the game... Well, gets in the way.
Teaming with people is great when I feel like it. Teaming with people when there aren't people immediately available or the ones available disagree with my choice of hairstyle, however, is a problem. When I log into the game, I want to start playing. I don't want to spend half an hour looking for a team or building one before I can play. I don't want to depend on other people's when I can't rely on other people's help to always be available. It's like a server queue. When I log into the game, I want to play, not watch a zombie dance for an hour before I'm allowed into the actual game.
Older, "classic" MMOs, at least as I have seen them, are games designed to hurt, scare and insult their player base until players are too afraid to play through content, and so said content lasts longer. They're purpose-designed time sinks that aim to waste your time and steal your progress to keep you playing more because you have to in order to accomplish anything, rather than because you want to as the game is too much fun to put down. I didn't play "classic" MMOs and I wouldn't want to play them even if we could turn back the clock and make it so. I like City of Heroes specifically because it gives me an option to play by myself when I feel like it, and only ever ALLOWS me to team when I choose to, rather than forcing me to do it. Jack went out of his way to force us to team, and found to his dismay that players simply didn't want to. So why not, instead, "give the players what they want?"
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I started this thread explaining why "multiplayer" tends to ruin my fun. That's not a problem. That is a solution. If multiplayer ruins my fun, I simply won't do it, because the game gives me that option.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think it's a rather interesting difference depending on where you're coming from.
PVP'ers tends to come from either FPS or RTS backgrounds I've noticed: They tend to treat the game as a competition, a sport if you will.
"Hardcore raiders" tends to come from RPG (at least the classic kind) and Strategy game backgrounds, they tend to treat the game as a puzzle to be solved.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Even Steam does that, by the way. You can make a free account and stuff it full of free titles, but that account can't have any Steam friends, meaning it's impossible to join your friends' games a lot of the time, especially on games that don't offer you a choice in who you play with and what task you play.
My characters - all on Virtue.
Gabe's Internet [censored] Theory
RMT spammers WILL steal your credit card.