Stoutale

Citizen
  • Posts

    6
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  1. I haven't read every post in this thread, but honestly don't need to to say what I'm going to.

    I started MMO's with Everquest launch. I have played pretty much every major and a ton of smaller ones along the way. I have played unguilded, in guilds, in small "family" type guilds and in super high end raiding guilds that were top of the server and game overall at everything we did. Seen it and done it all in MMO's generally speaking.

    With older games (EQ and even early WoW) people, for good or bad, were forced to listen and learn and if you knew how to teach content. The reason was simple, death mattered in the game. If you didn't like 6 hour corpse retrievals you had to think, play your class right and rely on others to do that. With the lack of any real death penalty people don't care (again generally). People run into areas guns blazing and simply don't worry about the outcome because in less then five minutes your back where you just died from without any real issues or negative effects.

    This alone has created a MMO community that is much larger then ever before, but is much "worse" then it was also. No need to learn stuff because trial and error works effectively when you can die and come back so easily why actually plan and listen and teach that takes to long for the "need it now" MMO world. Faster for someone to run ahead and die three times trying, and eventually getting the job done, then to teach others a good tactic to use.

    "Back in the day" when you joined a group you listened to people if you didn't know and they told you what was coming up and how it would work and if you didn't listen and pay attention you found it hard to get and stay into groups. The community talked, a lot, and you would be done before you even started. Ruthless? Maybe. Harsh? Maybe. That said it created a MMO community that was actually fun. You could join a PuG and do raids, get epic weapon quests completed and such without issues. People were more interested in helping in a PuG because with the smaller community you would run into that guy often as you leveled so you wanted him to know how to play.

    Things changed, WoW (can we say that here?) changed things, they started catering to the masses and to be honest made the games much easier. The thing is, that gained them a ton of players so other games followed and if you didn't follow you got run over. MMO's were changed, players changed and it won't go back to how it was. Soloing is the in thing now, games set up classes knowing this. This never use to happen because everyone WANTED to group. Why? Because it was effective and fun. Grouping increased your chances to not die. Now days grouping increases your chances. That's not how MMO's should be.

    So the "multiplayer" part (not just PvP) has changed, a lot. Blame the need it now, it's a game why should it "hurt" if I die, this is to hard part of the MMO community for this but the OP is completely correct the "multiplayer" part of MMO's has made some MMO's unplayable and made other MMO's solo fests with only people that get into "guilds" (super groups?) grouping. Again this is general, talking about overall player base, some still trudge along in PuG's everytime they log in and some make it work really well. Overall though there seems to be more people playing solo then grouping something I'd never of expected when I first got into MMO's.
  2. Stoutale

    New Player

    Quote:
    Originally Posted by Ironblade View Post
    Did you figure this out? If not, right-click an open spot on the bar and pick close.

    Yea I should have mentioned I figured that out. Was looking for the tiny red X like all the other screens have for this game then was right clicking but didn't do it in the right area.

    I am having trouble with crashes. Game just freezes up and it's doing it so much it's starting to be unplayable. I looked on here and looks like ATI 11.6 is an issue so I think I went back to 11.3 (if I did it right) I will see how that works.
  3. Stoutale

    New Player

    Started to play, made a scrapper on a whim and he's working well. I was very frustrated at times (I had like 10 hot key bars and couldn't figure out how to get rid of them). I learned that the inspirations didn't need to be saved till bigger fights and figured out the enhancements and how to combine them. The tutorial isn't wonderful for a new player, but it's enough to get you going. I'm wishing I would have tried this game years ago now.

    Also, the community (here and in game) is awesome. Even global chat isn't littered with too much silliness (for an MMO game).

    Thanks for all the help!!

    -Stoutale
    COH Newbie
  4. Stoutale

    New Player

    hmmm, so I guess I'll start where they make me start then (kind of odd, but sounds like a good place to start anyway so why not). Thanks for the information. Back to checking out the AT's and waiting on the patch.
  5. Stoutale

    New Player

    So I am downloading the patch and I'm surfing around looking at all the builds and such and I'm wondering.. as a completely new player (but an MMO Vet if that matters) would it really matter if I start a hero, villain or Praetorian? In some games XYZ area is better if you haven't ever played or ABC area is a "don't miss" type area because of the fun factor or is an area most like to avoid for whatever reasons just wondering if this game has that or if I should just make whatever. I'm an alt-a-holic so I'm sure I'll eventually hit all the Hero/Villain/Praetorian but for my first..

    For what it's worth I tend play solo a lot (due to my playing times and usual low populations then not so much because I dislike grouping) if that makes a difference.

    Seems Virtue is the server I will be starting on as it's been pointed out on here it's a pretty populated server.
  6. Quote:
    Originally Posted by Mandu View Post
    Ok, if somebody mentioned this above I didn't see it and if they did then I guess I'm just emphasizing it.

    Yes you have to put in some sort of payment method. Any bank credit/debit card will do. So will pre loaded credit cards you can purchase at various locations.

    After you have put in the information and activated your account you can then cancel your account immediately.

    Canceling your account at this point doesn't mean you can't play the game. It just means that you won't be charged or be able to play the game after your free month of play is up. If you don't cancel then you will be charged but only after your free month is up.
    You don't need a credit card, I just bought the game and set up an account with a game card. Now that means I paid $15 more to see if I will like the game, but no credit card NEEDED.

    (sad thing is I'm here instead of playing because there is a HUGE patch if you buy the "Going Rogue Complete Collection")