New Player


Ad Astra

 

Posted

So I am downloading the patch and I'm surfing around looking at all the builds and such and I'm wondering.. as a completely new player (but an MMO Vet if that matters) would it really matter if I start a hero, villain or Praetorian? In some games XYZ area is better if you haven't ever played or ABC area is a "don't miss" type area because of the fun factor or is an area most like to avoid for whatever reasons just wondering if this game has that or if I should just make whatever. I'm an alt-a-holic so I'm sure I'll eventually hit all the Hero/Villain/Praetorian but for my first..

For what it's worth I tend play solo a lot (due to my playing times and usual low populations then not so much because I dislike grouping) if that makes a difference.

Seems Virtue is the server I will be starting on as it's been pointed out on here it's a pretty populated server.


 

Posted

Well if you enjoy soloing and plot Praetoria has the best starting experience. The story is good and you get some interesting choices. The downside is that it can be a bit more challenging than the other two sides. Low level Praetorian mobs are, on average, stronger than the ones in Paragon City/Rogue Isles so be warned.

For Hero/Villain content the low-level content is not particularly thrilling. I prefer the low level Villain content but Hero side has some decent stories, especially if you run the low level hazard zone arcs (Hollows and Faultline)


 

Posted

First off, welcome to the game!

Secondly, it will force you to make your first character in Praetoria. However, every other character you make can start off wherever you want. I think that Praetoria is a nicer place to start, as it is a bit newer. But I'd say that blueside (where the heroes are) is probably the easiest place to start. However, starting in Praetoria (for now) will let you pick any of the basic character archetypes (ATs for short) to start with, which is nice.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

hmmm, so I guess I'll start where they make me start then (kind of odd, but sounds like a good place to start anyway so why not). Thanks for the information. Back to checking out the AT's and waiting on the patch.


 

Posted

Hey there and welcome!!
As I type this, I see Aedon Hawkwood has already said the one thing I was going to mention.
Praetoria can be a bit tougher. It does have nicer architecture and some more compelling single-player story elements, but then again, not everyone finds that to be the best thing.
The game will force you to make your first character in Praetoria (they implemented that with the Going Rogue expansion because A) they wanted to show off their new shiny zones and B) Felt like the new Praetorian Tutorial was a better learning experience.

I, personally, would rather start as a Hero or a Villain for my first experiences in this game, but to each their own. (My first taste of this game was as a Villain in the Rogue Isles, for whatever that is worth. I decided pretty quickly that I loved it and converted my free trial into a paid account)

Get in there and knock some enemies around (whatever zone and whatever side) and see if it makes you smile as much as it did others!

Quote:
Originally Posted by Stoutale View Post
(but an MMO Vet if that matters)
"Unlearn what you have learned"
Hehe, not too serious about this, but this game has always been a little less like other mmorpgs. A lot more about showing up and having fun and a lot less about serious business on how things work and what to do vs. what not to do.
There is plenty of complexity involved (and plenty of people enjoy diving into that and working towards efficiency to single percentage points, if that's your thing!), but I just suggest forgetting how things are "supposed" to work and see if you like how things really are with this game.
The greater details are there for reference and for those who want and enjoy it, but it is never necessary (if you don't care or don't enjoy that).


Quote:
Seems Virtue is the server I will be starting on as it's been pointed out on here it's a pretty populated server.
Virtue is also the unofficial role-playing server, in case that means anything to you.
Freedom is slightly more populated, but much more focused (generally speaking) on gaming and not on the role-play or background aspects.

Of course, you find any and all of that on any server.


Best of luck and I hope you enjoy it!!
And yeah, never hesitate to ask around the forums... people are all too happy to answer!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

If you mostly solo, you might want to start off with Scrappers or Brutes. They do good damage, have decent enough defenses, and are pretty solo and new-player friendly.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Stoutale View Post
hmmm, so I guess I'll start where they make me start then (kind of odd, but sounds like a good place to start anyway so why not). Thanks for the information. Back to checking out the AT's and waiting on the patch.
Yeah, you could make your first character there, load in, back out and make another (or even the same character) anywhere.

I think it is kind of odd as well (see their reasoning in my above post), especially since so much of this game is about freedom of options and choices.

ALSO... you need to make a character and load into the game in order to set your graphics and resolution settings.

So... you may end up loading in, changing the settings (and then you have to restart in order to make resolution changes) and then starting back up again.

So, making a second character anywhere you want may be the way to go.

Don't let that clunky introduction to getting started turn you off though. The game is a lot of fun and super friendly... and this company and developers really do work some magic and love this game as much as we do.
Just a few bumps to get there, but hopefully you'll enjoy it once you're actually playing!

Meant to say... when making your character's costume (if you care about such things) you can SAVE that costume.
Then, if you do just make this one to load in and restart to start somewhere else, you can make a new character and LOAD the saved costume right up. And not have to recreate it all over again.
Just figured I'd mention that, in case you want to go that route!!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
"Unlearn what you have learned"
Hehe, not too serious about this, but this game has always been a little less like other mmorpgs. A lot more about showing up and having fun and a lot less about serious business on how things work and what to do vs. what not to do.
I do want to add that the trinity of other MMOs--healer, tank, and DPS--doesn't really exist here. I mean, you can play City of Heroes that way if you really want to, but it's not necessary by any means. In fact, if you want to play as a "healer," you'll find that your teammates would rather you use your buff and debuff powers than your heals.

So, if you're getting a team together and there's no tank or no healer, don't be worried... just get ready to start punching/blasting bad guys in the face.

Also: don't worry about dying. After level 10, you get "experience debt," which means you only earn half the XP until you've paid it all off... but you can pay back one death's worth of debt after just one or two groups of baddies. Even if you die a hundred times, debt is capped after like 8 deaths. It won't noticeably prohibit you from levelling up.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Thanks Chad! I'm having one of those days where I feel like I'm using a lot of words to express things poorly!
Haha... *shuts up before going on and making less sense*


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Ohhh, also, INSPIRATIONS.

Inspirations are like potions from other RPGs... they can heal you, recover your "energy" (endurance, in City of Heroes), temporarily increase your damage, defense, resistance or accuracy stats, or give you temporary protection from enemies' mez (control) powers.

They drop from defeated enemies like crazy. Don't feel the need to hoard them.

This was my first real MMORPG--I've been playing for over seven years, and prior to that I only ever played console RPGs, where you often have limited availability to such items, and they tend to be expensive. I STILL have trouble with hoarding inspirations when I play CoH, even though you can buy them from readily-accessible vendors very cheaply.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

(Un)Official 3rd Party Info site : www.paragonwiki.com; aka wiki.cohtitan.com

Do not go to the wikia site, tends to have virus-injected ads.

Rules in other MMOs that are twisted here :

There is no real "Healer" class. There are four archetypes with access to buff/debuffing sets, of which several have a heal, and three (I think it is) have more than one, but none are mainly about the healing. Preventing damage (through buffs, or debuffs on NPCs) is the preferred route for the most part.

In EQ and a few other games, it was almost a "Three Players to one even con minion" type balancing. Here, in the upper levels, it gets to the point were it's 1 player vs. three +3 minions, for most builds. It doesn't directly penalize soloing.

Everyone has a method of dealing damage.

And the biggest :

No trinity. There is no need for "Tank, DPS, and healer" - with a little skill, most things can be done by teams of any makeup (Pure tanks, pure DPS, pure anything, and mixing it up just helps make it more nuts )

Also, there are Fateweavers (villain), Hero Corps Analysts (Hero), and can't recall what they are praetorian side but they dress as PPD and the first one is behind Praetor Duncan - they allow you to adjust the difficulty of instanced missions you own.

Level will generally raise the level of the mobs - a few instances (AE and Ouro, IIRC) will instead lower your "combat level" and may cause a temporary loss of certain powers.

Player equivalent - artificial team size - missions will spawn to your actual team size or this, whichever is higher. It does not add to team sizes (setting this to 8 on a team of 4 does not cause it to spawn for 12).

The boss setting is main for solo/duo play, tends to be ignored with more players (by design) - regular "Boss" class mobs will spawn as Lieutenants - with less HP, mez resistance, and base damage. Does not affect "Elite Boss" type creatures.

Arch-villains are tough customers, so for soloists, the AV option will downgrade them to "Elite Bosses" - a class of npc stronger than a boss, weaker than an AV. You can differ AVs from natural Elites because they will gain "the purple triangles of Doom" on and off (it's a mez protection buff) - normal elites don't have these.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

The community here is helpful, if you haven't seen/been told this, as a whole.

There were not even a quarter those replies when I wrote my above post, and between writing and paying off the pizza girl, well, you see how many posted


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Note about the server screen : The first time you log in, it will list from Lowest to Highest Server Load (Load, not population, although they are related) - after that, it will list the last accessed at the top, then from low-to-high.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Hero - more people to play with
Villain - fewer people to play with
Praetorian - no access to early travel powers


 

Posted

Quote:
Originally Posted by rsclark View Post
Hero - more people to play with
Villain - fewer people to play with
Praetorian - no access to early travel powers
Or :

Hero - Oldest starting experience.
Villain - Developers had more experience with game design
Praetorian - slightly harder low-level mobs, but awesome stories. Combined with phasing tech kinda like how WoW has it, you can actually kill off some of your contacts (even if you don't want to...)


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by rsclark View Post
Praetorian - no access to early travel powers
You can just buy one from the market. My blaster in Praetoria did. A jetpack makes running many of those missions solo a breeze.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
In fact, if you want to play as a "healer," you'll find that your teammates would rather you use your buff and debuff powers than your heals.
Don't forget about your blasts and/or controls!

Welcome to the game!


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Started to play, made a scrapper on a whim and he's working well. I was very frustrated at times (I had like 10 hot key bars and couldn't figure out how to get rid of them). I learned that the inspirations didn't need to be saved till bigger fights and figured out the enhancements and how to combine them. The tutorial isn't wonderful for a new player, but it's enough to get you going. I'm wishing I would have tried this game years ago now.

Also, the community (here and in game) is awesome. Even global chat isn't littered with too much silliness (for an MMO game).

Thanks for all the help!!

-Stoutale
COH Newbie


 

Posted

Quote:
Originally Posted by Stoutale View Post
Started to play, made a scrapper on a whim and he's working well. I was very frustrated at times (I had like 10 hot key bars and couldn't figure out how to get rid of them). I learned that the inspirations didn't need to be saved till bigger fights and figured out the enhancements and how to combine them. The tutorial isn't wonderful for a new player, but it's enough to get you going. I'm wishing I would have tried this game years ago now.

Also, the community (here and in game) is awesome. Even global chat isn't littered with too much silliness (for an MMO game).

Thanks for all the help!!

-Stoutale
COH Newbie
Glad you're enjoying it so far! The tutorial is a bit out of date. Luckily, with "Freedom" coming up, we're going to be given a new tutorial area, and hopefully it's a bit better. It can't be much worse.

Still, if you have any questions, feel free to ask. We have fun helping out here, and you might as well give us some entertainment, right?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Stoutale View Post
I was very frustrated at times (I had like 10 hot key bars and couldn't figure out how to get rid of them).
Did you figure this out? If not, right-click an open spot on the bar and pick close.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Did you figure this out? If not, right-click an open spot on the bar and pick close.

Yea I should have mentioned I figured that out. Was looking for the tiny red X like all the other screens have for this game then was right clicking but didn't do it in the right area.

I am having trouble with crashes. Game just freezes up and it's doing it so much it's starting to be unplayable. I looked on here and looks like ATI 11.6 is an issue so I think I went back to 11.3 (if I did it right) I will see how that works.