Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
  • Posts

    10412
  • Joined

  1. Basically, the EULA claims that everything you do on CoH is now owned by NCSoft... local law notwithstanding. And if local law withstands, then you are agreeing to voluntarily surrender all rights to NCSoft... local law notwithstanding.

    You see, the "local law notwithstanding" is the fudge factor. US law gives creators automatic ownership of their creations. So, while NCSoft may *claim* to now own it... do they really? Will that claim hold up in court if challenged?

    So, let's say that claim is not upheld by court and they can't simply claim your creations as their own. The next part of the EULA says you agree to give it to NCSoft anyway as a contractual agreement... local law notwithstanding.

    For now we get into the part of copyright law that deals with signing over rights and what conditions must be met for that to happen. Is clicking a check box sufficient for transfer of copyright?

    And then local contractual law comes into play: Your local state may not recognize clicking a check box as the same thing as a contractually binding signature.

    On top of restricting your rights to use your own creation, the EULA gives NCSoft unlimited rights to use your creation as they see fit. You may find your character, which is your creation, plastered on billboards advertising the game. The EULA claims NCSoft has the right to do it since they now own your creation and if local law prohibits such claim, the EULA is set up as a contract where you give NCSoft such permission... local contractual law notwithstanding.

    Regardless of what the law says, NCSoft is a business. If you don't follow their rules, they'll kick you from the game. And there's no recourse to that. They're not obligated to do business with you. That has nothing to do with copyright law.

    So, if you use your creations on CoH for a for-profit venture and NCSoft finds out. They could *try* to sue you over it. They might win (but more than likely lose). But whether they win or lose, they can kick you from the game for sure.

    That's what they *could* do. Now, *would* they? If you used images for personal use in a not-for-profit way, it would be unlikely for them to pursue... unless it became very famous. If you used the images for-profit... then there is a higher likelihood they will pursue. If it seems you made big bucks, they would be wise to sue. If it's just a rink-dink operation, they'll tell you to stop and if you don't... kick.

    OR.... you ask for permission in advance. Send a PM to a form mod about it.
  2. The only reward where swinging the event to one side over the other has an effect are the two emotes from the Neutropolis Event. Help the PPD and get ;tantrum. Help the Ghouls and get ;ghoulflex.
  3. Quote:
    Originally Posted by Feycat View Post
    I know right? I guess the devs shouldn't have given us snipes then... :P
    Or TP Foe.

    Or a 3D environment.
  4. I can defeat Trapdoor on any one of my 50s by going toe-to-toe and running off to defeat each bifurcation and coming back to Trapdoor.

    I have also defeated Trapdoor by getting him in the lava.

    I have also defeated Trapdoor by pulling.

    Pulling is now disallowed.

    Why?

    Shall we make a list of all the other missions where pulling makes the encounter easier and handing that into the Devs so they can 'fix' that 'exploit'?
  5. I'm pretty sure if you seem to get a shard from a Rikti that is not a heavy or a bomb it is because you or a teammate did damage to a heavy or a bomb and when it finally died at someone else's hand, you got the shard reward even though someone else got credit for the kill.

    When a shard-dropping critter dies, every level 50 that had a hand in its death gets a roll for a shard.

    You can tell the 'invisible level' of a 'levelless' critter by the level of recipe it drops.
  6. Quote:
    Originally Posted by AncientSpirit_NA View Post
    As someone with altitis (and enjoys switching frequently between toons) I found it very time consuming with the new Stamina set up.

    But the biggest chore is the Alpha slot. So many of my toons are 50s that I thought I would enjoy this. But running the same arc over and over for so many of them? Sheesh.

    To me this has all just increased the grind factor and lowered the fun factor. X 20.
    1. Use Sentinel.

    2. The game wasn't balance around one human with 100 alts.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    But Malta? What in the world could make them this much stronger? I can maybe see Director 11 if he was really special and all, but why were HIS MINIONS level 54? Why is an Operations Engineer this strong? With his PUNCHES?
    Soon, you'll be level shifted +1 and it will only be a +3 punch!



    Quote:
    Originally Posted by Johnny_Butane View Post
    Morning Sam.

    I hate all CoH content for many incomprehensible reasons....

    .
    fixt.
  8. Quote:
    Originally Posted by Hube02 View Post
    Why is that?

    It's very simple really.

    1) You can now take more attacks and defensive powers sooner. (You know, Those things that use up endurance)

    2) You have the same number of enhancements to spread over more powers, reducing the amount of endurance reduction enhancements you can slot. (Well, you know, since it is almost a requirement on all AT's to slot 2 ACC enhancements on every attack if you hope to, you know, like, hit anything at all.)

    3) Stamina, slotted with low level enhancements does little to overcome the drain added by #1 and #2

    It really evens out at higher levels, but the endurance problem for low level characters has only been exacerbated by inherent fitness.

    Now, everyone tell me why I'm wrong.
    1. You don't *have to* fill up the void left by not taking Fitness as power selections with more attacks and defensive powers. You can take situational powers like Recall Friend instead. Thus, you'll have the same attacks and defenses as before (and not more) plus occasional useful powers like Recall Friend or Stealth that you don't use in combat, *plus* Stamina, thus, making things better.

    2. 2 ACC is overkill with 'Beginner's Luck', the ToHit bonus that low level toons have. Change it to 1 ACC / 1 EndRedux and take that uber attack chain.

    3. When you hit level 17, let your older characters gift your newbie with Miracle +Recharge.20 in Health. It's only 150 mil.
  9. Quote:
    Originally Posted by Starcloud View Post
    This is horrible game design. I'm shocked that, with Bruce Harlick, a professional pen and paper adventure designer on your team, you're not taking his advice and letting players use alternate or unanticipated but valid tactics to complete an encounter.
    Bruce "Horatio" Harlick is no longer with Paragon Studios.

    But I agree with you, we need a better Game Master making decisions over allowing multiple solutions including, you know... PULLING.

    For a game that for years told those who charged into overwhelming force and kept losing and kept complaining that the foe was too hard to 'kite' their foe, to suddenly take away that very tactic of kiting is jarring.
  10. Quote:
    Originally Posted by Avatea View Post
    Tasks
    • Mender Ramiel Story Arc
      • Trapdoor can no longer be dragged out of range of his Bifurcations.
    • Tin Mage Task Force
      • Director 11’s Proximity Mines will no longer fail to trigger when a player comes near.
    Which Dev is getting all bothered and upset that players find an alternative way to solve a problem?

    You know, in the comics, separating a foe from their power source is usually a winning tactic as much as destroying their power source.

    There's a pattern here. A bad one. Where other MMOs get applauded that encounters are not rigidly designed to be completed in only one way, CoH, which *used to* be like that is heading down the road of the egotistical Dungeon Master who forces players to find the *right way* or die.

    Rather than applauding player ingenuity in finding non-exploitive alternate solutions, they get punished.

    I find that reprehensible.

    For shame.
  11. Quote:
    Originally Posted by Castle View Post
    I'll be honest here: I *love* DPS meters....

    I don't think a DPS-meter is all that useful of a feature for City-Of, however. Your DPS is far more dependent on who you are teamed with and what your specific job is during an encounter than pretty much anything else.
    Then how about a DPS meter that shows Personal/Team DPS together so that you know how effective you are to your team?
  12. I predict the servers will go wonky over the long Christmas weekend and they'll extend the Winter Event as a compensatory gesture.

    History repeats itself.
  13. Quote:
    Originally Posted by Zombie Man View Post
    As mentioned above, there is currently a bug where pet damage isn't being counted for your participation. If you're a MM, do it without pets and use all your temp powers and non-pet powers. You need to reach a certain critical point of participation to get the upper tier rewards.
    As per a recent post by Castle, he hints that damage isn't being counted, or, being highly discounted for all ATs, pets, owners, and those who don't have pets.

    It's the activity level of the character that's being tracked. So, no ATT AGG for MMs and stand back and watch. Work your secondary non-stop if you want the higher tier reward table.
  14. Thanks for the third build, third respec, and the patch note clarification!
  15. Quote:
    Originally Posted by 2short2care View Post
    Once more we must beat the crap outta mutated reindeer and snow monsters to rescue the ugly baby.
    Quote:
    Originally Posted by Marsha_Mallow View Post
    lol........same thing I thought........more RedCaps and Showbeasts....joy! *sarcasm*

    There is still the Lord Winter event and the new Lady Winter mission.
  16. Quote:
    Originally Posted by Blood_Beret View Post
    So I am doing it on another character. The portal hints aren't said by the NPC, you have to look in the clues.
    The Clues provide a clue?! Unpossible!!
  17. Quote:
    Originally Posted by Healix View Post
    I did that...he want me to save Baby Uggers, just like last few years.
    I just tested.

    It seems my level 6 and 10 toons only got the BNY mission.

    Toons 21 and up got the choice between BNY and LW.

    So, I'm guessing that you don't get the mission until you're level 15 or 20.

    Also, make sure you're on the US Test Server. It's not on the Beta Server. Not sure about the EU Test Server.
  18. This coming Tuesday.*



    *95% likely
  19. The third build was inexplicably never mentioned in any game notes. As much as I kept including such a fact in my corrected patch notes and many of my other corrections made it to the real patch notes, the devs seemed to have an aversion to mentioning this feature.
  20. MMs are at a disadvantage in the last mission since pets don't get the buff like the MM themself does.

    Next Beta I'm bringing up the issue of MMs real hard with the Devs and the problem with game buffs ignoring the pets.
  21. Quote:
    Originally Posted by Lothic View Post
    Thanks to tips like these a team of us just ran a successful Master Tin Mage TF.

    In our variation we didn't bother with AtT teleports or bubbles. We basically dropped a bunch of Shivans, HVAS and a handful of other temp pets outside the warehouse. We bio nuked the swarm with 3 Bio Nukes and all went in with some form of flight. As soon as the Director showed up we were all up towards the roof and dropped a few Chem Nukes on him. Not sure if any Nuclear Blasts were dropped. After about 30 seconds the AV was toast.

    I'd suggest to anyone reading this thread that if you want to get this going you'd better do it now before it's nerfed. The Devs already nerfed this very mission in the last patch and they nerfed the CoP Trial to stop people from using nukes in similar ways. Seems pretty likely the same might happen here...
    It's because you're not using *the* strategy that they had in mind!

    Just like *the* strategy of the original Hami Raid.

    And like the original Hami Raid, I bet they never successfully got the Dodger badge on their own. And certainly not under the new restriction or any future restrictions they might add which have never been and won't be actually play tested.

    I wonder if they hired Jack back.
  22. Quote:
    Originally Posted by Healix View Post
    How do I get the Lady Winter mission? I only saw Father Time and no other contacts.........
    Talk to Father Time.
  23. Let's aim higher:

    Make all the legacy arcs exactly like the zone-arcs of the new zones (CoV, Striga, Faultline, etc...).

    Chose one and only one contact (instead of 3 or 4) who can give out that arc, clean it up and limit it to that zone and one adjacent hazard zone.

    Then move all the one-offs to another contact to be the zone's perpetual-mission machine.
  24. Quote:
    Originally Posted by Major Deej View Post
    Is it just me, or are the new player-made (from the recent contest) zone transition screens (the ones you see when you're transitioning into a different zone; Atlas, Cap, etc.) not showing? I thought I saw these already in play being used during Issue 19 beta testing.

    Since Issue 19 went live, I've seen only one new screen applied, which was for The Sewer Network, but haven't seen any of the older transition screens changed, other than the Faultline screen which is now missing the text for "Faultline" while still showing the old screen.

    I've used Leo's "Splasher" program up until this, and have since unloaded it, then brought CoH back up, and saw no difference, so not thinking that is the problem, but at this point, I couldn't tell for sure.

    So, are fellow players seeing the new transition screens for all the zones since Issue 19 went live, or is there a problem with them and they're going to be added in a later patch/Issue 20, or is it just me?
    We were told in Beta that the new player-made load screens that we saw in Beta won't be released Live until I20.

    Even in Beta, only the hero zones had the new load screens.

    Interestingly, the new load screen for the Sewers went Live.