Midnight Dodger What Dodges at Midnight
Pretty much.
Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
@Blazing Tiger and @Aqua Fox
Make everybody on the team get all 3 warburg nukes, Shivans, HVAS, and Jet Pack.
After killing the last warwalker, leave someone with Assemble the Team outside the room.
Everybody but that one enter, activate the computers. Right after the last computer, Assemble out of the warehouse.
Summon Shivans and HVAS. Drop Bio Nukes on them.
Go in. Everybody toggle on Jet Packs.
Aggro Director 11 into the pets. Drop Chemical Burn and Nuclear Blast on him.
Fly up while the pets destroy him within 30 seconds.
In our case, we only had 3 people with nukes, and one of them didn't have Bio nukes; but we had someone with Force Bubble to keep the minelayers away. He died within 1 minute anyway.
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Ol' leo's right, I led that team, and that's the best way to get it. The guy just melts
Thanks so much so the tip, Leandro.
I just ran this with friends. We had 5 HVAS, 6 Shivans, 4 Bio nukes and about 3 Chem nukes.
We melted Director 11's stupid stupid face and all got the dodger badge
A couple of hours earlier I go the drone badge too while leading a perfect Apex Master run, so now I'm ll depressed again with no more I19 badges to collect, sad me
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
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Biggest Troll on the forums? I'll give you a hint:
So, what's the secret to that one? Do you have to keep the Drones alive and NOT use the Temp Power you get at the start of the mission? Or do you have to use the Temp Power and then keep them alive? I've heard conflicting reports, and never managed to get it in the Beta.
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Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
@Blazing Tiger and @Aqua Fox
You exit the sewer quickly after the pylons are gone, then assemble at the bottom or middle of the large staircase with the drones laying deactivated above at the top.Groups will spawn, then big robots, then more groups, then more robots, etc.
About 3 defined waves of the big EBs.The trick is AoEs, especially mass confuse, hypnosis, terrify, etc. Anything that can halt the small mobs so you have time to wipe them while also delaing with the EBs. A tank is great for taunting the EBs away from the stairs. Recall is great for retrieving team members who have ot go hosp and come back.
Easiest way to lose this badge is when some robots spawn from behind you, and instead of letting them run down the stairs you accidentally aggro them while they're still standing on top of the drones. The orbital laser, if fired on the drones, will destroy them. You must never be standing anywhere near the drones while fighting the EBs, becuase this risks a laser on their heads.
Obviously there's a degree of luck with this badge, but you just generally need to keep an eye on every single enemy that spawns and try to keep them either on the stairs or the road below. The normal mobs WILL try to hurt the drones unless you grab their aggro or mezz them fast.
On my run we had two mind/ Doms (me and another). We laid down carpets of Mass confuse and Terrify that pretty much halted everything in its tracks. It was scary when two EBs appeared right on top of the drones but we pulled them down to the road so that was fine. One of the sleeping drones took one big hit for about 500 damage, but that was the only single attack I think the clockwork managed to get on the drones.
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
This just in from today's patch notes:
Tin Mage Task Force:
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@Golden Girl
City of Heroes comics and artwork
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I just want to be sure of something here... this is a team-based badge, not a per-person badge, right? So if you hoverblasted while a team of brutes beat the snot out of Director 11, you would not get the badge if someone else on the team was damaged by the prox bombs, correct?
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I just want to be sure of something here... this is a team-based badge, not a per-person badge, right? So if you hoverblasted while a team of brutes beat the snot out of Director 11, you would not get the badge if someone else on the team was damaged by the prox bombs, correct?
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@Golden Girl
City of Heroes comics and artwork
I just want to be sure of something here... this is a team-based badge, not a per-person badge, right? So if you hoverblasted while a team of brutes beat the snot out of Director 11, you would not get the badge if someone else on the team was damaged by the prox bombs, correct?
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For what it's worth I think this is probably the hardest I19 badge to get unless you manage to get a team willing to dump every pet/nuke they can throw at this.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
This just in from today's patch notes:
[/LIST]The devs are mean |
WTH?
*sigh* Guess I'll be doing some nuke and shivan runs in the coming days.
Any ideas if repel effects still work?
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Probably a stupid question, but do purple insps protect against the mine explosions? .... my thinking being pets, nukes, and purples while piling on D11.
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
If you fly, you wont hit the mines. Just stay above his head.
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I know the mines have a rather liberal blast radius, but I'm gathering their blast ceiling is quite low.
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
The latest patch does make things a little harder, but the principle remains the same. I would advise badge hunters run a nuke/temp team fast in case these things get disabled in the TF
It is definitely the toughest I19 badge (or technically, pair of badges). The Master Apex and drone badge from Apex are also tough, but not nearly as bad.
Everything else in I19 is just a matter of exploring and participating.
On a side note - I would have got the Apex drone badge on my first Apex run, if one member of the team hadn't decided to activate a police drone with their temp power
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
I wonder how long until they make the new TFs Nuke-Free zones like they did with the CoP...
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I guess flying is the key so long as you stay in the foyer area. So long as there's no elevated area for a mine to be laid, the team remains safe.
I know the mines have a rather liberal blast radius, but I'm gathering their blast ceiling is quite low. |
The mine layers jump and place mines on the tops of the shelves & in the rafters.
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If this TF ever gets the same "Nukes can't be used" nerf that the CoP trial got then I'm not sure the Dodger badge would actually be doable unless you had perfectly designed teams with the right AT/Powersets.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Still haven't gotten this badge, but I assume stuff like Dimension Shift and Black Hole would affect the minions if you target the AV. Having him go intangible shouldn't be a problem at all. Aside from those, is Force bubble or other powers with repel the only answer? Repulsion field on stationary pets like acid mortar, stuff like that? Would be neat if those odd-ball powers finally got a niche, but if been tried and shown to be ineffective I won't try those approaches.
If you fly, you wont hit the mines. Just stay above his head.
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is that true? I thought the mines had a fairly large vertical area for just that reason.
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Probably a stupid question, but do purple insps protect against the mine explosions? .... my thinking being pets, nukes, and purples while piling on D11.
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Explosion has to-hit check, but its to-hit is 75%.
12-08-2010 00:42:59 Proximity Mine MISSES! Proximity Mine power had a 24.40% chance to hit, but rolled a 50.44.
12-08-2010 00:42:27 Proximity Mine HITS you! Self Destruct power was autohit.
Just to be cautious, I'm adding a spoiler space. Following is not a storyline spoiler, but a game mechanic spoiler. Below is discussion about the "secret" to obtaining the badge noted in the subject header, so if you prefer to figure these sorts of things out on your own, read no further.
<<<<<<<< Spoiler Warning >>>>>>>>
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Okay, so in the last few days, I've made multiple attempts at this badge, all of which failed in spectacular fashion. Tried luring him around the entrance corner, tried going up onto the shelves, tried flying. All attempts were terrific cluster****s.
I've since come to learn that the bomb planter is not Director 11 himself, but his invisible minions. Before, I thought the director had an AV 'cheat power' that allowed him to mass plant trip mines.
As it turns out, there are untargetable, invisible minions who are planting these mines. While directly untargetable, these minions can apparently be targeted through pets, and are affected by AoE powers. I am unclear as to how many minions there are. I do not know if they are finite, or keep spawning (if AoE damage attacks should happen to kill some off).
The successful strategy to this badge appears to be through the use of mass AoE immobilize, holds and stuns. Keep the minions at bay in one part of the warehouse, and take down Director 11 in another. So, I had a thought about a possible strategy.
What if a tank lured the director around the corner into the foyer area of the warehouse and most of the team starts their beating of him there. Then, have a couple of players form a 'defense perimiter' at the hall choke point spamming AoE stuns, holds and immobilizes. For example, my badger, a Peacebringer, has an AoE stun (well slotted) with a short recharge that may be of use.
So, thoughts?
First, for anybody who has experience on this matter, do I understand the described mechanics correctly? Anything I understand incorrectly? Anything I've missed?
Second, assuming I've a reasonable understanding of the mechanics involved, might this be a viable strategy?
This is the last badge I need for the MoTM, so I'm quite anxious to earn it.
Thanks in advance for any feedback. Cheers...
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting