Willowpaw

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  1. Quote:
    When I get to Cimerora from a Midnighter club (the one in Croatoa)
    And for future reference, it is all the same Midnighter Club, but with 4 different exits (Steel, Croatoa, Founders Falls, and Cap Au Diable for Villains).
  2. Quote:
    At 32, I craft L35 IOs. That's about the point where IOs start to outperform SOs.
    I used to think that way myself, until I started getting more into IOs and getting a better idea of their benefits compared to SOs.

    Take for example a level 25 damage enhancer:

    The IO version gives you a flat 32% enhancement no matter your level.
    The SO version, if slotted at 22, may start out higher (38.33%), but it does degrade, and when it is even-con to you, it's benefit is 33.33%, a rather insignificant difference from the IO version. And when it is -1, its benefit drops to 29.997.

    So personally, the time saved by just worrying about enhancing new powers and slots while keeping everything else as is by using IOs far outweighs the benefit of having to go buy new enhancers every 5 levels or to try to keep things even or better.

    I would recommend the following:

    1-11 : nothing, or perhaps putting a set of level 10 TOs in your powers at 7 just as reminders of what would be going there, (plus level 13 Yin SOs for your origin at 10 if you are playing blueside. There are no Yang talismen redside unfortunately.)

    12-21 : Common IOs. Level 15 for all powers and slots up through 16, and then new slots and powers starting at 17 can get 20s. But still upgrade the Yins with 17s and 21s at the appropriate points.

    22: Try for cheap frankenslotting instead of using generics or SOs. That makes slotting less tight and gives the most bang for the buck, often even enhancing aspects that can't take the associated generics, (like some powers that can't take range enhancers could actually get a range benefit from a dual aspect IO that has range as one of the compenents for example). And for powers that can't take sets, go with generics (perhaps then do a big upgrade of the generic 25s and 30s once you hit 42 though for better performance).

    Then you should be good all the way to 50, quite possibly with a much lower inf outlay than if you had gone with DOs and SOs for the character's entire career.

    Finally, at 47, you may want to do enough little tweaks to warrant a respec. At that point, there is no harm in replacing all your generics with 50s for that last tiny bit of performance.
  3. Quote:
    Originally Posted by Tramontane View Post
    ETA: For the record, the phrase "Ad hominem" does not mean what you seem to think it means.
    Bleh. Better to add actual corn. Never liked the taste of hominem myself.
  4. One of my characters has been holding onto a Cim mission so if she ever gets stuck there, she can mission port. But using Self Destruct also works.
  5. Quote:
    Originally Posted by Tramontane View Post
    You know what? Not all effective Blaster builds are DPS-oriented. My main is better at Control than DPS, yet my purpose in a party? If it moves, shoot it. That's what people want when they hire me.

    You don't hear us CONSTANTLY COMPLAINING ABOUT IT.

    Good CHRIST am I sick of whiny "I'm not a healer!1" Defenders.
    But my TA/Ice Defender isn't a healer (and no. She is not going to take Medicine Pool just to have a heal power. She has more important abilities to learn instead.)
  6. Fire/Dark Corruptor duo turns sewers and caves into Murderworld, and Orenbega into Death By Orenbega.
  7. Quote:
    Originally Posted by hedgehog_NA View Post
    I would love to see them ditch the whole quant/void/cyst thing. Veats get along fine without them, I have seen kheld rufused invites becausethe leader didnt want to see any cysts in the TF.
    Perhaps we need an epic badge with associated accolade power and a costume piece (PB sash perhaps?)for the Khelds' nemis. Don't make it too easy though, make it truly epic, like perhaps 1000 Voids, Cysts, and Nictuses (perhaps not include normal enemies armed with quantum weapons though).

    And yes, villains can get these too, by teaming with Khelds in the War Zone or Cim.


    And we do need a new reward for dinging 50. How about the ability to unlock another costume slot (it's high time to upgrade the costume select and ediit screens to support more than 5 editable costumes anyway.)
  8. I like the shinies
    I really like the shinies
    I like the shinies.

    (@Willowpaw - Posted on behalf of Kilderon, my primary badger-badger-badger-badger)

  9. Ah. I always forget about the Empowerment Station. Nice to know then that if any of my heroes want cheap temporary stealth, they don't have to first go through Agent G's first mission then (run mission, accept second mission to collect disguise, quit flashback) after all.
  10. So, no way to slow them so much they are moving and doing everything else backwards?
  11. On Guard the Tard missions, you will have to wait until the stealth wears off after turning off whatever power the IO is slotted in. This feature is often used to ditch General Aarons in a safe place in that one particular RWZ mission after rescuing him so he doesn't pull a Fusionette on you.

    Also, the stealth will suppress when clicking a glowie. As far as I know, the only stealths that don't suppress on click are powers like Midnight Visage, the Arachnos Disguise, and the Chameleon Suit.
  12. This is a combo that can benefit nicely from cheap frankenslotting. Not making any commentary on what I am posting (due to lack of time), but here is my Snowbeast's build, which was done fairly inexpensively. He's still missing a couple pieces (not extremely essential, but they are a bit pricey admittedly so they still have generics as placeholders). However, he is sitting at 50 now, so now there is no big rush to try to get it all nao.



    Kilderon: Level 50 Magic Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Level 01: Block of Ice
    01 - Essence of Curare - ACC/HLD(25)
    03 - Essence of Curare - ACC/HLD/RCH(25)
    15 - Essence of Curare - HLD/RNG(25)
    17 - Ghost Widow's Embrace - ENR/HLD(25)
    19 - Ghost Widow's Embrace - HLD/RNG(25)
    25 - Lockdown - ACC/HLD(50)

    Level 01: Radiant Aura
    01 - Doctored Wounds - HEA/RCH(50)
    09 - Numina's Convalescence - HEA/RCH(50)
    09 - Miracle - HEA/RCH(40)
    50 - Harmonized Healing - HEA/RCH(40)

    Level 02: Radiation Infection
    02 - Dampened Spirits - THD/ENR(25)
    03 - Dampened Spirits - THD(25)
    07 - Dark Watcher's Despair - THD/ENR(25)
    19 - Dark Watcher's Despair - THD(25)
    37 - Achilles Heel - Chance for Resistance Debuff(13)
    40 - ENR(50)

    Level 04: Accelerate Metabolism
    04 - Efficacy Adaptor - ENM/RCH(25)
    05 - Efficacy Adaptor - ENM(25)
    05 - Performance Shifter - ENM/RCH(50)
    43 - RCH(50)
    50 - RCH(50)

    Level 06: Air Superiority
    06 - Smashing Haymaker - ACC/DMG(35)
    07 - Crushing Impact - ACC/DMG(32)
    37 - Crushing Impact - DMG/RCH(30)
    46 - Mako's Bite - ACC/DMG(30)
    50 - Mako's Bite - DMG/RCH(30)

    Level 08: Swift
    08 - FLY(50)

    Level 10: Enervating Field
    10 - ENR(50)
    11 - ENR(50)
    11 - ENR(50)

    Level 12: Ice Slick
    12 - RCH(50)
    13 - RCH(50)
    13 - RCH(50)

    Level 14: Fly
    14 - FLY - FLY(50)
    15 - FLY - FLY(50)

    Level 16: Chilblain
    16 - ACC(50)
    17 - Devastation - Chance for Hold(30)

    Level 18: Hurdle
    18 - JMP(50)

    Level 20: Stamina
    20 - ENM(50)
    21 - ENM(50)
    21 - ENM(50)

    Level 22: Lingering Radiation
    22 - ACC(50)
    23 - ACC(50)
    23 - RCH(50)
    34 - RCH(50)

    Level 24: Combat Jumping
    24 - Karma - Knockback Protection(22)
    25 - Winter's Gift - Slow Resistance(10)

    Level 26: Hasten
    26 - RCH(50)
    27 - RCH(50)
    27 - RCH(50)

    Level 28: Glacier
    28 - Essence of Curare - ACC/HLD(50)
    29 - Ghost Widow's Embrace - ACC/HLD/RCH(50)
    29 - Basilisk's Gaze - ACC/HLD(30)
    36 - Basilisk's Gaze - RCH/HLD(30)
    36 - Lockdown - ACC/HLD(30)
    37 - Lockdown - RCH/HLD(30)

    Level 30: Arctic Air
    30 - Perplex - ENR/CNF(50)
    31 - Malaise's Illusions - ENR/CNF(50)
    31 - Befuddling Aura - ENR/CNF(30)
    31 - Cacophony - ENR/CNF(30)

    Level 32: Jack Frost
    32 - Expedient Reinforcement - ACC/DMG(50)
    33 - Sovereign Right - ACC/DMG(50)
    33 - Blood Mandate - ACC/DMG(50)
    33 - Edict of the Master - ACC/DMG(40)
    34 - Brilliant Leadership - ACC/DMG(40)
    34 - Commanding Presence - ACC/DMG(30)

    Level 35: Frostbite
    35 - Enfeebled Operation - ACC/IMB(50)
    36 - Trap of the Hunter - IMB/ACC(50)

    Level 38: EM Pulse
    38 - Essence of Curare - ACC/HLD(40)
    39 - Essence of Curare - ACC/RCH(40)
    39 - Essence of Curare - ENR/HLD(40)
    39 - Lockdown - ACC/HLD(40)
    40 - Lockdown - ACC/RCH(40)
    40 - Ghost Widow's Embrace - ENR/HLD(50)

    Level 41: Fire Ball
    41 - Air Burst - ACC/DMG(43)
    42 - Air Burst - DMG/RCH(43)
    42 - Air Burst - DMG/RNG(43)
    42 - Detonation - ACC/DMG(43)
    43 - Detonation - DMG/RCH(43)
    43 - Detonation - DMG/RNG(43)

    Level 44: Fire Blast
    44 - Thunderstrike - ACC/DMG(46)
    45 - Thunderstrike - ACC/DMG/ENR(46)
    45 - Devastation - DMG/RCH(46)
    45 - Devastation - ACC/DMG/RCH(46)
    46 - Devastation - ACC/DMG(46)
    46 - Devastation - Chance for Hold(30)

    Level 47: Fire Shield
    47 - Aegis - RES(50)
    48 - Aegis - RES/ENR(50)
    48 - Titanium Coating - RES(50)
    48 - Titanium Coating - RES/ENR(50)

    Level 49: Super Speed
    49 - RUN - (50)


    Level 01: Brawl
    01 - Kinetic Combat - Chance for Knockdown(20)

    Level 01: Sprint
    01 - RUN(50)

    Level 01:
    Prestige Sprint - Surge
    01 - Unbounded Leap - Stealth(27)

    Level 02: Rest
    02 - RCH(50)
  13. Quote:
    Originally Posted by Fulmens View Post
    I don't have a L20 blaster, but I do have a L14 one (sonic/elec). I'm going to try soloing an Arachnos mission, +0/x2 with bosses, right now, see what happens.

    - - -

    Does three purples and a red count as "massive insp use?" Because that's what I took and I won easily (boss and one minion, plus a clueless minion in back who didn't join the fight.) I actually had more trouble with two +1 lieuts and a minion, unInspired. (Sonic/Elec blaster, without any vet powers or temp powers, green DO's.)

    It's not a perfect test- I'm level 14 instead of 20, with no sidekick- but it's what I could test with what I had.
    I have fond memories of my Fire/Energy Blaster soloing an Arachnos mission with one of the toughest Widows of all, Nocturne (Elite Boss). Since it was Temblor's arc, my blaster was under level 20 at the time (I think she was 18).

    Apparently, I totally overestimated the firepower I was going to need (based on how the last character I failed to solo this with fared...That was my Mind/Kin Controller). So anyway, I popped 4 reds, 4 purples, then ran through my attack chain: Fire Ball, Fire Breath, Blaze, Fire Blast, Flares, Gabriel's Hammer, St. Louis Slammer... And that was pretty much it. The fight was over much sooner than expected.

    I don't think Nocturne even managed to get through all her quips (same with Sands and Castillo later in the Faultline saga). She quickly rose through the levels...and then came the spanking from the Envoy of Shadow, total humiliation, and again a few levels later from the Rogue Vanguard, which she still hasn't finished. One of these days, when I need a break from Virtue, I will have to bring her back out and get her the last 4 levels needed to hit 50.
  14. (From Therm)

    If any of my team is tabbed out to check forums briefly... I'm having trouble loading into Atlas. May end up DCing and rebooting. Hopefully I don't miss out on the rest of the Psyche TF.
  15. Quote:
    Originally Posted by Rajani Isa View Post
    That and you don't have to use up a power pick to have it.
    And even better, if you have the Prestige Sprints, you don't have to be transparent when you want to have Sprint turned on. I personally like to try to get the Unbounded Leap: Stealth instead of Celerity. A lot of people still don't seem to realize that those can go into a sprint, and so they end up being a bit less pricey than Celerity.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    My two most used lines with regards to "healers":

    "Empathy has nine powers. Only three heal."

    "I would rather prevent damage than heal it."
    My new response is a take on what a teammate I had not too long ago in response to concern about lack of a healer.

    "We should be fine. Looks like we can easily debuff their hitpoints."

    Or alternatively, "Naw, we don't need a healer. We have plenty of hurters instead."


    Quote:
    Since it was an MM, I doubt the rez power was helping much unless he was using his personal attacks, which is just silly for an MM.
    Why is that silly? Once you have your buffs done and your pets are doing whatever they should be doing, why not contribute some personal damage instead of just standing back playing cheerleader?

    All my Masterminds make good use of their personal attacks. Or as my Mercs/Pain MM says...



    And he does not exempt himself from that rule.
  17. Thanks for necroing this thread. It was fun revisiting and reading through it again.

    That said, another one I like is when you get a paper caper concerning some CoT boss you did time with who hit it big. Then it says you didn't like said villain in the can, and you certainly don't like him now. Then it turns out to be a Behemoth or ghost, or Hordling.

    I'm really hoping my Dominator gets one of those missions soon, and the boss turns out to be a Succubus.

    I'm all set for when that happens to address my team by quoting the mission text, and then declaring, "Actually, I did like her when we were in the Zig together." (eyebrow wiggle)
  18. Quote:
    Originally Posted by DMystic View Post
    As for Arachnos in Faultline, if I remember right Archnos only spawns past the dam which may be considered outside territory similar to Nerva, and in the underground tunnels which would constitute covert ops(like Longbow in GV)

    They spawn in significant numbers on both sides of the dam.
  19. Quote:
    Originally Posted by Avatea View Post
    [*]Players may once again choose to not accept or decline the Mystic Fortune buff power.
    Thank you for addressing this issue. It will be nice once more to be able to decline the buff if I should choose to do so.

    Thanks very much for the hard work on this.
  20. Quote:
    Originally Posted by Nemu_ View Post
    Where's enervating field in your last build?

    And I echo what Tex said. If you plan to run all those offensive toggles then mez becomes a major inconvenience when it hits you.
    When my Snowbeast got into the 40s, that was rarely ever a problem. Most of the time, the teams he got on killed stuff so fast that he never had time to even get those toggles up in the first place, and he ended up playing more like a Blaster than a Controller.
  21. I can't really comment on any of the builds posted at the moment, but here is my Ice/Rad's build (he was my most recent 50), in hopes that it may spur some ideas for you. I primarily went for relatively inexpensive Frankenslotting in order to boost more performance out of his powers. Any set bonuses attained in the process were just gravy. (nom)

    Kilderon: Level 50 Magic Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Level 01: Block of Ice
    01 - Essence of Curare - ACC/HLD(25)
    03 - Essence of Curare - ACC/HLD/RCH(25)
    15 - Essence of Curare - HLD/RNG(25)
    17 - Ghost Widow's Embrace - ENR/HLD(25)
    19 - Ghost Widow's Embrace - HLD/RNG(25)
    25 - Lockdown - ACC/HLD(50)

    Level 01: Radiant Aura
    01 - Doctored Wounds - HEA/RCH(50)
    09 - Numina's Convalescence - HEA/RCH(50)
    09 - Miracle - HEA/RCH(40)
    50 - Harmonized Healing - HEA/RCH(40)

    Level 02: Radiation Infection
    02 - Dampened Spirits - THD/ENR(25)
    03 - Dampened Spirits - THD(25)
    07 - Dark Watcher's Despair - THD/ENR(25)
    19 - Dark Watcher's Despair - THD(25)
    37 - Achilles Heel - Chance for Resistance Debuff(13)
    40 - ENR(50)

    Level 04: Accelerate Metabolism
    04 - Efficacy Adaptor - ENM/RCH(25)
    05 - Efficacy Adaptor - ENM(25)
    05 - Performance Shifter - ENM/RCH(50)
    43 - RCH(50)
    50 - RCH(50)

    Level 06: Air Superiority
    06 - Smashing Haymaker - ACC/DMG(35)
    07 - Crushing Impact - ACC/DMG(32)
    37 - Crushing Impact - DMG/RCH(30)
    46 - Mako's Bite - ACC/DMG(30)
    50 - Mako's Bite - DMG/RCH(30)

    Level 08: Swift
    08 - FLY(50)

    Level 10: Enervating Field
    10 - ENR(50)
    11 - ENR(50)
    11 - ENR(50)

    Level 12: Ice Slick
    12 - RCH(50)
    13 - RCH(50)
    13 - RCH(50)

    Level 14: Fly
    14 - FLY - FLY(50)
    15 - FLY - FLY(50)

    Level 16: Chilblain
    16 - ACC(50)
    17 - Devastation - Chance for Hold(30)

    Level 18: Hurdle
    18 - JMP(50)

    Level 20: Stamina
    20 - ENM(50)
    21 - ENM(50)
    21 - ENM(50)

    Level 22: Lingering Radiation
    22 - ACC(50)
    23 - ACC(50)
    23 - RCH(50)
    34 - RCH(50)

    Level 24: Combat Jumping
    24 - Karma - Knockback Protection(22)
    25 - Winter's Gift - Slow Resistance(10)

    Level 26: Hasten
    26 - RCH(50)
    27 - RCH(50)
    27 - RCH(50)

    Level 28: Glacier
    28 - Essence of Curare - ACC/HLD(50)
    29 - Ghost Widow's Embrace - ACC/HLD/RCH(50)
    29 - Basilisk's Gaze - ACC/HLD(30)
    36 - Basilisk's Gaze - RCH/HLD(30)
    36 - Lockdown - ACC/HLD(30)
    37 - Lockdown - RCH/HLD(30)

    Level 30: Arctic Air
    30 - Perplex - ENR/CNF(50)
    31 - Malaise's Illusions - ENR/CNF(50)
    31 - Befuddling Aura - ENR/CNF(30)
    31 - Cacophony - ENR/CNF(30)

    Level 32: Jack Frost
    32 - Expedient Reinforcement - ACC/DMG(50)
    33 - Sovereign Right - ACC/DMG(50)
    33 - Blood Mandate - ACC/DMG(50)
    33 - Edict of the Master - ACC/DMG(40)
    34 - Brilliant Leadership - ACC/DMG(40)
    34 - Commanding Presence - ACC/DMG(30)

    Level 35: Frostbite
    35 - Enfeebled Operation - ACC/IMB(50)
    36 - Trap of the Hunter - IMB/ACC(50)

    Level 38: EM Pulse
    38 - Essence of Curare - ACC/HLD(40)
    39 - Essence of Curare - ACC/RCH(40)
    39 - Essence of Curare - ENR/HLD(40)
    39 - Lockdown - ACC/HLD(40)
    40 - Lockdown - ACC/RCH(40)
    40 - Ghost Widow's Embrace - ENR/HLD(50)

    Level 41: Fire Ball
    41 - Air Burst - ACC/DMG(43)
    42 - Air Burst - DMG/RCH(43)
    42 - Air Burst - DMG/RNG(43)
    42 - Detonation - ACC/DMG(43)
    43 - Detonation - DMG/RCH(43)
    43 - Detonation - DMG/RNG(43)

    Level 44: Fire Blast
    44 - Thunderstrike - ACC/DMG(46)
    45 - Thunderstrike - ACC/DMG/ENR(46)
    45 - Devastation - DMG/RCH(46)
    45 - Devastation - ACC/DMG/RCH(46)
    46 - Devastation - ACC/DMG(46)
    46 - Devastation - Chance for Hold(30)

    Level 47: Fire Shield
    47 - Aegis - RES(50)
    48 - Aegis - RES/ENR(50)
    48 - Titanium Coating - RES(50)
    48 - Titanium Coating - RES/ENR(50)

    Level 49: Super Speed
    49 - RUN - (50)



    Level 01: Brawl
    01 - Kinetic Combat - Chance for Knockdown(20)

    Level 01: Sprint
    01 - RUN(50)

    Level 01: Prestige Sprint - Surge
    01 - Unbounded Leap - Stealth(27)

    Level 02: Rest
    02 - RCH(50)
  22. Willowpaw

    Dom curiousity.

    Putting in my .02 here, Plants/Energy is a good combo. In fact, that is what I have been focusing mostly on v-side on Virtue lately.



    Stellar Jay just hit 48 last night, and I am intending for him to be my next 50.

    One of the great things about Plants/Energy is that permadom is easy and fairly inexpensive to achieve, what with there being plenty of powers with KB that can be slotted with full Kinetic Crash sets, and other powers that take fairly cheap sets that give recharge bonuses. (almost have enough to make my Fortunata pet perma as well).

    Also, Plants/Energy is just simply fun to play, with plenty of normal attacks for when you feel like playing Blaster. It may not be viable for soloing AVs or EBs for the most part, but then again, that is where your other pets come into play (aka your teammates.)
  23. Quote:
    Originally Posted by PowerLeveler View Post
    From the Guide to Perma Domination with IOs, which is one of the guides at the very top of this forum in the big, stickied, easily noticed "Dominator Guides" topic:

    With common IOs:
    3 slotted hasten needs an extra 69% recharge from sets
    So at the moment, with Hasten not active (I have it 3 slotted with level 50 IOs. Of course they are common since Hasten doesn't take sets), I am at 48.75% global recharge, and thus need an additional 20.25%.

    The remaining set pieces I am still missing will net me 26% (4 6.5 bonuses). So it looks like I have it. And since I swapped out SS in my build for Hover, I can go ahead and appropriate a LotG for an additional 7.5% if I feel like it. I have a feeling that this will also make my Fortunata almost perma as well.
  24. Quote:
    Originally Posted by Golden Girl View Post
    Lady Jane is Fusionette's sister.
    Actually, I am pretty certain Lady Jane, Fusionette, Lady Gray, and Pitbull all attended the General Aarons School of Suicidal Heroic Acts.


    Quote:
    Originally Posted by Tyrrano View Post
    I usually manage to do this mission as written. Kill her spawn, back up a bit to get away from the next group. Destroy some ambushes as they come in. Then move on. I always pull the next spawn to me - Jane never seems to run off ahead when I do it that way.
    I think one of the biggest problems here is after you rescue her, she won't shut the **** up, and takes way too long to actually start following you. Quite often, by the time she shuts up, the first ambush is there and pounding on you and your team. And heaven help you if you are at the right level for Spectrals to spawn in CoT missions... If she locks onto one and it then ooooooOOOOOOOOOoooooooos away, it is most likely "Game over, man!"
  25. Quote:
    Originally Posted by Braddack View Post
    hello,

    just stay on Singles till lvl 47 when you can slot lvl 50 Ios in. no need to io before.
    That is unwise advice. If going for sets, level 50 IOs would be useless when exemped down to 46 or below. And some sets cap out well before 50 anyway. The ideal time to start on IOs (either for sets or even better, for frankenslotting) is either 22 or 27. You will save a lot that way too I think, since none of the IOs you slot will really ever need replaced (though no harm, when the time comes in upgrading any generic 25s or 30s to 45s or 50s to squeeze a little more performance out of your powers.)

    It is fairly easy to build up the funds for what you need well before then. And at that level, there is not a humungous initial outlay of inf to get IOed out with. And after that, you can do it pay as you go (depending on how fast you level, I recommend keeping a stock of whatever you need for the next 3 levels.)

    As for providing a workable build, I can't help there. My Fire/Rad is pretty much winging it until 32. He's leveling too fast on these Monday Night Fire/Rad teams to have time to do anything other than slot generic IOs. However, at 32, he will get planned out for sets and frankenslotting. 32 is the magic number for him. Because at that point, all generics still in the plan will be replaced with 35s and 10 of those replaced will get saved for an alt.